Author: dpugh007

  • The Week In Games: Civilization And Its Battlefields

    The Week In Games: Civilization And Its Battlefields

    In the immortal words of Pat Benatar, “love is a battlefield, whoawhoawhoawhoawhoawhoawhoawhoawhooooaaaa!” It’s something I’ll definitely be keeping in mind as I charge through the graveyards of nationalism on my gorgeous, Frostbite-rendered horse later this week. Come for the social commentary on a nearly century old slaughter that amounts to “war is hell” and stay for the the epic ponies.

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  • Studio Ghibli's TV Series Is Coming To Amazon

    Studio Ghibli's TV Series Is Coming To Amazon

    Famed Japanese animation house Studio Ghibli (Totoro, Spirited Away) has signed a deal with Amazon to stream its kid’s TV series, Ronja the Robber’s Daughter, online in the West (or at least places that can get Amazon Prime).

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  • First UK Trailer for Abduction Thriller 'Rupture' Starring Noomi Rapace

    First UK Trailer for Abduction Thriller 'Rupture' Starring Noomi Rapace

    Rupture Trailer

    “People are the virus. And we are the cure.” Signature Entertainment has debuted an official UK trailer for a very freaky abduction horror thriller titled Rupture, featuring Prometheus star Noomi Rapace as an “ordinary woman” and mother of a boy who is randomly abducted on a highway. She wakes up strapped to an operating table and is forced to undergo a series of terrifying psychological experiments. The film also stars Peter Stormare, Kerry Bishé, Michael Chiklis, Ari Millen, Lesley Manville, Percy Hynes White and Morgan Kelly. It’s made by the same filmmaker who made Secretary over a decade ago. This looks very stylish yet also creepy, almost like Saw with a psychological twist. Horror fans should watch this. ›››

    Continue reading First UK Trailer for Abduction Thriller ‘Rupture’ Starring Noomi Rapace

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  • Watch: Heartbreaking Animated Short 'Borrowed Time' About a Sheriff

    Watch: Heartbreaking Animated Short 'Borrowed Time' About a Sheriff

    Borrowed Time Animated Short Film

    This is a wonderful, heartbreaking short film that everyone needs to see. Borrowed Time is an animated short film from directors Andrew Coats & Lou Hamou-Lhadj. It’s about an aging Sheriff going back to retrace the steps of the location where an accident took place years ago that he can never forget. Coats and Hamou-Lhadj explain in the making of video that they wanted to tell a more “adult” story with animation that “contested the notion of animation being a genre, and one for children specifically.” The bigger theme of forgiveness is very potent in this, but there is also a focus on the emotions of overcoming hardship and letting go of your past. I’ve been thinking about this short every day since I first watched it. Don’t miss this. ›››

    Continue reading Watch: Heartbreaking Animated Short ‘Borrowed Time’ About a Sheriff

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  • First Trailer for Steve James' Latest Doc 'Abacus: Small Enough to Jail'

    First Trailer for Steve James' Latest Doc 'Abacus: Small Enough to Jail'

    Abacus: Small Enough to Jail Trailer

    “This case is about exonerating our entire community.” There’s a brand new film from the director behind Ebert’s Life Itself and the classic documentary Hoop Dreams. Steve James’ latest documentary is titled Abacus: Small Enough to Jail, and it first premiered at the Toronto Film Festival and is playing at the New York Film Festival next. Abacus is about the Abacus Federal Savings Bank in Chinatown in New York City, which was one of the few banks labeled as “small enough to jail” during the mortgage crisis. They were targeted by the Manhattan District Attorney, despite that all the bigger banks were given free passes and government support. This doc examines how Abacus, a family-run bank, is fighting to stay alive and clear their name. This isn’t a full trailer, but it is our first look – this seems to be another unique doc worth seeing. ›››

    Continue reading First Trailer for Steve James’ Latest Doc ‘Abacus: Small Enough to Jail’

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  • Watch Battlefield 1's Through Mud and Blood Single-Player Mission

    As part of EA’s “Road to Battlefield 1” livestream event, the company is showing off footage and speaking directly to fans about what they can expect from the World War I shooter. One of the newest streams saw developers play through the “Through Mud and Blood” single-player chapter.

    You can watch that mission in the video below. If you want to go into Battlefield 1 with fresh eyes, you may want to avoid this.

    Through Mud and Blood is one of Battlefield 1’s five main “War Stories.” EA/Origin Access members can play the chapter right now as part of the game’s Play First Trial. Multiplayer is also available.

    People who buy the $80 Early Enlister Edition of Battlefield 1 can start playing on October 18, while everyone can jump in on the game’s official release date, October 21.

    For more on Battlefield 1, check out GameSpot’s roundup of everything you need to know.

    Have you tried the game? How are you finding it? Let us know in the comments below!

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  • Eagle Flight: Behind the Music

    Eagle Flight: Behind the Music

    Earlier this year, it was announced that veteran video game composer Inon Zur (Fallout 4, Dragon Age: Origins) would write the original soundtrack for Ubisoft’s virtual reality game, Eagle Flight.

    The first track from the game, “The Wild Sky,” was released earlier this year and features the voices of singers Aeralie Brighton and Mimi Page. A second track, “Secrets of the Louvre,” has also been released; both can be heard in the videos below.

    No Caption Provided

    GameSpot had the opportunity to speak with Zur about the music he wrote for Eagle Flight, which is the first VR game he’s worked on. Our conversation covers things like how he captured the feeling of flying and what kind of instrumentation was used. We also had to ask about the Steve Miller Band. Check out our full interview below.

    Eagle Flight launches on October 18 for Oculus Rift before coming to PlayStation VR on November 8 and HTC Vive on December 20. The game was developed by FunHouse, a division of Ubisoft Montreal.

    As a majestic eagle, you fly over a version of Paris that has no humans and is overtaken by nature. You can soar across the skies on your own in single-player or go head-to-head with other players in a capture-the-flag variant called Capture the Prey. For more, check out GameSpot’s previous coverage.

    Getting this one out of the way first–how many times did you listen to Steve Miller Band’s “Fly Like an Eagle” when preparing for this game? Is the track in the game? Do you think Steve Miller would want it to be?

    The flight of an eagle is something to behold that has obviously inspired many creators, artists, and among them many composers as well. We can go back to the beginning of time; even the Native Americans wrote songs about how an eagle flies. The power and gracefulness behind the flight of the eagle is mesmerizing and people try to capture that. By the way, I do like Steve Miller!

    On a more serious note, is this your first time writing music for a VR game? If so, what was the process like relative to some of your other projects, like Fallout and Dragon Age?

    Yes, it’s the first time I’ve composed for VR and I’m very, very excited about this new medium. I think it gives the composer a great opportunity to work with and support a multi-dimensional experience. Overall, it is more challenging to match with the sound effects since SFX and all that has to do with sound in the game is extremely active, variable, and changing. At the same time, music needs to stay in the same position as far as audio location. So you have to write musical segments that are able to co-exist with and support the level of activity of sound effects in VR, which is challenging but also very exciting.

    The score has been described as “soaring and uplifting.” What exactly does that mean?

    Overall, the orchestral setup combining with high female voices that are not harsh but very soothing, with very driving percussion (but not heavy percussion) creating this soaring feel in the score. Also the melodic lines are very long-arc shaped; the melodies are not fast and the shape of the music is always wavy and does not jump around all the time. So you feel through the music that you’re flying, rather than walking around on the ground. Writing the melodies and letting the high strings play them also supports this aspect.

    The two tracks we heard are incredible–Aeralie Brighton and Mimi Page are wonderful. How did you come to work with them and what was that like?

    For the last few years I have been on a constant search for unique vocal performance that could transform some of my music and bring new elements to my music that add originality and create a new sound. I believe that both Aeralie and Mimi each have unique qualities in their voices that support this aspiration. They’re also inspiring me in my writing because when I’m thinking about their voices, it really helps me shape the music to complement their voices. So this combination has proven very effective and I feel very fortunate to collaborate with these two great artists.

    Can we expect the rest of the soundtrack to have a similar tone?

    Yes and no. The first two tracks–“The Wild Sky” and “Secrets of the Louvre”–showed more of the beauty of the world and nature taking over Paris. There are also dramatic moments and action music for the competitive modes.

    What kind of instrumentation will we hear?

    Traditional orchestral sound with tribal and ethnic percussion, voices that sound more ethnic than classical, and an assortment of instruments add to the blend.

    Flying seems to be a grand, momentous thing. One of the things that I remember most about the Disney movie The Rescuers Down Under is the song that played as they were flying on the eagle’s back. Flying is a majestic, amazing thing–how do you translate that feeling into music?

    The combination of orchestration, harmonization, and the melodic style supports the majestic feel of flight and the scenes below.

    And in the VR space, the music and sounds are all around the player in a different way than a traditional game. How did that affect the music you wrote?

    From a musical point of view, you’re trying to feature less elements because the rest of the sound has so many that the score needs to flourish in a peaceful way with all these elements. VR is very challenging when it comes to sound overall so the music needs to provide emotional support without being overbearing.

    As I understand it, the world in Eagle Flight is one where there are no humans; it’s just you and other birds. How did that affect the kind of music you wanted?

    The music tends to lean toward more primitive sounds to convey the beauty of nature. The mix of ethnic instruments and soaring vocals enhances the orchestral palette.

    Did you play Eagle Flight before writing the music?

    Yes, I was invited to Ubisoft Montreal and was one of the first people out-of-house to play the game. The controls are very smooth and the experience (when it comes to speed and height and encountering other birds) is so convincing that I found myself screaming and shouting and the staff had to come and strap me down.

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  • Call of Duty: Infinite Warfare PS4 Beta Adds New Map and Mode

    The ongoing Call of Duty: Infinite Warfare multiplayer beta on PlayStation 4 has added a new map and mode. The new map is Precinct, while the mode is Kill Confirmed, which was seen in past games.

    Here is the official description for the Precinct map, as posted by Charlie Intel: “Set in Japan following the invasion of the Settlement Defense Front, Precinct is a medium-sized map that uses grand interiors and the city’s winding backstreets as primary locations for combat. Focusing on easy targets and enemy recognition, the map supports all play styles while driving frontline engagements.”

    Already-available maps in the Infinite Warfare beta include Frontier, a circular two-lane map set on a space station near Neptune; Frost, a three-lane research facility set on one of Jupiter’s moons; and Throwback, a three-lane map that’s a throwback to 1950s USA.

    Modes already in the beta include Team Deathmatch, Domination, and Defender, which tasks players with grabbing a drone and defending it for as long as possible.

    Additionally, you can play as three of the six Combat Rigs available in the full game. Each Rig specializes in a specific type of combat and can be equipped with one Payload and one Trait.

    You can read more about everything the beta contains on Activision’s blog.

    The first Infinite Warfare beta weekend wraps up on October 17. The next one will be held October 21-24 on PS4 and Xbox Onebut not PC.

    Infinite Warfare releases November 4 on PS4, Xbox One, and PC. Those who purchase the $80 and up special editions get a free copy of Modern Warfare Remastered. If you preordered Infinite Warfare on PS4, you can play the remastered Modern Warfare campaign now. The multiplayer will be available at launch and will eventually feature all 16 maps from the original game.

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  • World of Warcraft's Big 7.1 Update Comes Out This Month, Watch Developer Q&A Here

    World of Warcraft‘s 7.1 patch, called Return to Karazhan, will arrive on October 25, Blizzard Entertainment has announced.

    This patch, which was announced all the way back in August–before Legion even came out–brings back the titular area as a five-player dungeon with nine bosses. Additionally, the patch introduces a small raid amidst The Emerald Nightmare and The Nighthold that’s supposed to bring the Stormheim story to an end. Patch 7.1 also includes outdoor Suramar content that’s part of the Nightfallen story.

    Though the patch isn’t officially out yet, you can try it right now on World of Warcraft’s PTR. Check out the video above to see a preview of Return to Karazhan’s content.

    You can also watch the video below to see World of Warcraft’s new director, Ion Hazzikostas, answer questions about the patch. Hazzikostas was named World of Warcraft’s new director this week, replacing Tom Chilton, who is moving to a mysterious new project within Blizzard.

    World of Warcraft’s newest expansion, Legion, came out at the end of August. It sold 3.3 million copies in its first 24 hours, matching the record set by previous expansions, including 2010’s Cataclysm.

    For more on Legion, check out GameSpot’s review and what other critics are saying.

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