Blog

  • Titanfall Review

    When you look at Titanfall, it’s easy to see the familiar. Most of the weapons, grenades, and abilities fill well-worn niches. Many of the environments are like the grimy villages and industrial complexes that have hosted countless online battles in dozens of other games. The competitive modes are bog standard. And yet, when you play Titanfall, it’s impossible to shake the feeling that you’re playing something special.

    The key is mobility. Titanfall gives you the ability to leap, climb, and wall-run your way around the map, and these simple actions create an exhilarating array of possibilities. No longer constrained by corridors and stairwells, you and your foes engage in high-flying, freewheeling combat in which the sheer joy of movement makes the familiar feel fresh and vibrant. This novel brand of warfare is enough to heartily recommend the game, but that’s not all that this multiplayer-only shooter does well. You also clash with your foes in lumbering battle mechs called titans. These powerful brutes fuel a weightier, more tactical type of combat that intertwines beautifully with the light-footed action, and herein lies Titanfall’s triumph: two distinct kinds of combat blending seamlessly together to create chaotic and dynamic battlefields unlike anything you’ve ever experienced.

    (Editor’s note: This review was originally posted for the Xbox One version of Titanfall, but it applies to the PC version as well, except where noted. The PC version boasts sharper visual effects and higher resolutions, as you might expect, and both control schemes (mouse/keyboard and Xbox 360 controller) work flawlessly.)

    So how does this mobility work? As a jump kit-equipped pilot, the stunts you can perform all stem from two abilities: the double jump and the wall run. The first one is self-explanatory and allows you to surmount shipping containers and leap into second story windows with ease. The second one is dependent on the angle of your approach. If you run straight at a wall and leap into it, you’re stuck trying to double jump your way to a window or a roof. If, however, you come at a wall from an acute angle, you automatically start running along that wall horizontally. Once you start wall running, your double jump capability resets, and then the fun begins.

    If you spot an enemy down an alley, you can wall run straight at him, bouncing back and forth between parallel walls to make yourself a tougher target. If you’re trying to cross a courtyard, then double jump off the rooftop, wall run along a billboard, and double jump again to another rooftop. And how did you get on the roof in the first place? Perhaps by wall jumping upwards, back and forth between two buildings, or perhaps by leaping out of a top floor window and double jumping back on to the roof. Though the moves you can eventually perform are complex, the root of every maneuver is those two simple abilities. A solid tutorial puts you through the initial paces, and though it might take a few matches to get a good sense of how your pilot sticks to walls, it’s easy to start chaining together impressive feats very early on.

    This makes simply moving around the map both a continual pleasure and a constant challenge, as you gleefully try to exploit every billboard, building, and zipline to your advantage. The 15 maps are all rich with opportunities for creative locomotion. Titanfall takes place on distant colonies in the space-faring future, where the polished steel of well-established settlements contrasts with the rusty metal of frontier outposts. Dense urban areas play host to daring rooftop acrobatics, while a corporate enclave provides curving architectural lines for pilots to exploit. Many buildings have open interior spaces as well, so weaving in and out of windows and changing elevation rapidly is par for the course. It’s always empowering to learn the maps in a competitive shooter, but this satisfaction is heightened in Titanfall because your expanded mobility means there is so much more to learn.

    The hunt is on.

    It also means that your enemies can come at you from almost any direction. Pilots move at a brisk clip, so there’s a lot of potential for quick flanking runs and rapid pursuits. They are also fairly fragile, succumbing to a few well-placed shots much like their military-shooter counterparts. This encourages you to be even more aware of your surroundings and to take advantage of one of the more disruptive maneuvers in the game: the wall hang. At almost any time you’re running along or jumping onto a wall, you can stop and hang, take aim, and fire. Being able to switch quickly from wall running to guns blazing helps ensure that a mobile pilot is not a vulnerable pilot, and the potential for ambushing players by hanging in unexpected places is nearly endless.

    Fortunately, one of the tactical abilities allows you to temporarily see your enemies’ skeletons through walls and spot any potential ambushes. The other two–turning nearly invisible and boosting speed and regeneration–round out a trio of powers that have been extensively utilized by other games and aren’t initially very exciting. But like so much in Titanfall, these familiar abilities take on new life because the extensive player mobility allows you to employ them in new ways.

    A mobile pilot is not a vulnerable pilot, and the potential for ambushing players by hanging in unexpected places is nearly endless.

    This applies to the weapons as well. Titanfall gives you a few options for close-quarters, mid-distance, and long-range engagements, and almost all of them are straightforward variants of the weapons commonly featured in military shooters. Making the best of them while leaping this way and that is a fresh challenge for the old standbys, but there’s one newcomer that feels purpose-built for acrobatic firefights: the smart pistol. As long as you can keep an enemy pilot in the large bracketed targeting reticle, this pistol locks on with the three shots necessary for a kill, and fires them all with one pull of the trigger. It takes a few long seconds though, so if they get out of range or spot you, the lock-on is no longer a sure thing. It’s a neat twist on the humble sidearm, especially when you go hunting for grunts.

    Grunts (and their slightly tougher robotic counterparts, spectres) are AI soldiers that deploy into battle in every match. They’re not programmed to approximate the skills of human players like bots in other multiplayer shooters. A group of them can kill a wounded or reckless pilot, but they’re more effective at making the 12-player battles feel more lively and populated. Sometimes they’ll just deploy and stand around stupidly, but often you’ll seem them behaving more naturally by clearing buildings of enemy grunts, engaging in pitched firefights, dragging wounded allies to safety, or duking it out in hand-to-hand combat. Killing them can give you points towards victory, progress towards unlocking weapon attachments, and reductions in how long it takes to build your titan.

    Smart pistol, dumb grunts.

    The faster you kill enemy pilots and grunts, the sooner you can call down your titan, a two-story battle robot with a cockpit that only you can enter. These behemoths appear on the battlefield early on and they are forces to be reckoned with. Primary weapons that include rocket launchers, chainguns, and lightning cannons combine with shoulder-mounted ordnance to pack a huge offensive punch, and titans can also throw huge offensive punches. These weapons are complemented by defensive abilities that enable titans to block incoming fire, release an obscuring cloud of damaging smoke, or catch all incoming projectiles and throw them at an enemy. You haven’t lived until you’ve played catch with a deadly salvo of explosive rockets.

    Who catches the rockets and who gets hit depends on who times their abilities properly and maneuvers correctly. Titan battles are much more tactical and drawn out than pilot skirmishes. Managing your regenerating shield and dashing in and out of cover play heavily into the outcome, as does your loadout choice. The three titan chassis are light, medium, and heavy variants, with speed and armor strength inversely related, as they so often are. Each has a special power core that charges up and can be activated to tip the odds in your favor by temporarily boosting shields, damage output, or speed. Titan fights are as tense and exciting as pilot fights, though they move at a slower pace, but don’t make the mistake of thinking the two occur independently of each other.

    On the contrary, the thing that makes Titanfall’s combat so chaotic and thrilling is that pilots and titans are both a threat to each other. All pilots are armed with anti-titan weapons that make them significant threats, and they can easily jump on top of enemy titans, rip open a protective panel, and start blasting the mechanical innards. If the titan isn’t properly equipped and doesn’t have an ally nearby, this so-called rodeo attack will quickly turn deadly unless the pilot hops out and deals with the attacker on foot. This doesn’t leave the titan helpless, however, as it has an on-board AI of its own that kicks in as soon as its pilot jumps out.

    Between pilots and titans, there are a lot of different elements that come together in Titanfall matches, and they do so with remarkable fluidity. Each map is designed to let both pilot and titan thrive; some areas are only accessible to pilots, others are the domain of titans, but large swathes accommodate both in the struggle for dominance. You could be pursuing an enemy pilot on foot only to have them leap inside the protective shield of their freshly-summoned titan and turn the tables on you. Perhaps you’re lumbering after an enemy titan and they dash around one corner while another titan emerges and a pilot starts to rodeo you; what do you do? Charge after the ailing titan or take on the new threat? Exit the front of your titan to deal with your unwanted passenger or sacrifice your titan by ejecting yourself and your attacker up into the sky for a mid-air duel? These are the kinds of decisions you are regularly confronted with, and they often result in the kinds of stories you can’t wait to tell your friends.

    These stories can play out in either campaign multiplayer or classic multiplayer, with the former having a story of its own to tell. It’s one you’ve heard before: a struggle between an overbearing government and the frontier people that want the freedom to live their lives. Campaign multiplayer can be played from either side of the conflict, but either way, the nine scenarios are always the same. Each one is a specific multiplayer match type on a specific map, bookended (and sometimes padded mid-mission) by voiceover describing who is trying to accomplish what and what is standing in their way. The narrative elements are very minimal, but there are customization unlocks you can only get by finishing the campaign, so you might as well see it through to the end (it’s just a series of multiplayer matches, after all). This isn’t to say Titanfall’s setting won’t pique your interest; the maps are rich with design elements that create a gratifying sense of place, like dirty neon signs and strange alien creatures. It’s a shame that the campaign doesn’t elaborate on these intriguing bits, but as it stands, the best stories are the ones you create yourself.

    If your titan’s ready when you respawn, ride it into battle!

    Titanfall adds a little extra spice to those stories with burn cards, which you earn by completing challenges. These one-use power-ups bestow a range of benefits, including souped-up weapons, longer-lasting abilities, and bigger bonuses that might convert enemy spectres to your side or show you everyone’s position on the minimap. Yet for all the wonderful variability of the actual combat, there are only five game modes to choose from in the more-traditional lobbies of classic multiplayer. Attrition is Titanfall’s take on team deathmatch, with victory points tallied for titan, pilot, and grunt kills. Making grunt slaughter a viable way to contribute to the team makes this one of the most strategically flexible modes in the game, as you could conceivably never target a human player and still be an asset to your team. Pilot hunter strips this strategy away, awarding points only for pilot kills, though of course, titan and grunt kills still earn you experience points that go towards unlocking new weapons and customization options.

    Hardpoint domination focuses on control of three specific points and capture the flag is, well, capture the flag. Tired as these two modes may sound, it’s a lot of fun to wall hang near a point to catch enemies unawares or to flee with the enemy team’s flag, leaping and running off of walls until you snag a zipline to speed off towards your base. And if you happen to lose, all is not lost. An epilogue phase challenges the losing team to escape to an evacuation ship to save face and gain a nice XP bonus. Meanwhile, the victors try to add insult to injury by preventing the enemy’s escape. This extra contest ends matches with a novel flurry of activity in which everyone has one last chance to make good.

    The final mode is last titan standing, in which everyone spawns in a titan. Battle rages until one team’s titans are all eliminated, and then it’s on to the next round until one team has four victories. This mode shines a spotlight on titan tactics and teamwork. Having a heavily-shielded, projectile-catching bruiser lead the way while others bombard from afar and a speedy titan skirts around for a flanking run can be effective, as can a variety of other maneuvers. Parking your titan in one corner of the map and harrying the enemy as a pilot is also a viable move, and though the action is less freewheeling in this mode, it works well as a more focused kind of fight.

    The best stories are the ones you create yourself.

    Of course, an online multiplayer-only game like Titanfall is only as good as its servers, and how they fare when the eager hordes descend on them remains to be seen. The About the Author section of this review contains more information on the circumstances in which I played it, which weren’t always ideal. I experienced a few laggy matches and occasional frame rate issues, but these in-game hitches were the exception to the rule during the many hours I played. (Editor’s note: This paragraph applied to the Xbox One version of Titanfall, pre-release. For information on the PC version, see the note at the beginning of this review.)

    The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration. The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years. But by reinventing the way you move, Titanfall reinvents what it feels like to play a competitive shooter. The high-flying action intertwines beautifully with the brutish, tactical titan battles, creating battlefields that crackle with possibility. Titanfall is a leap forward for shooters, a game that combines the vibrant and new with the tried and true to create something special.

    Powered by WPeMatico

  • Mario Golf World Tour — Teaser Trailer

    Tee off with Mario and friends in portable golf games! Face off on traditional courses, or play through new ones with a Mushroom Kingdom twist. The nintendo 3DS split-screen interface makes it easy to aim shots and track progress on the course, while offering players a deep golf experience with simple controls and Mario flair.

  • Official Batman: Arkham Knight Announce Trailer – “Father to Son”

    In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.

    Order online at http://www.playerschoicevideogames.com

  • ‘Avengers 2′ Bits: Hawkeye and Hulk Bulk Up, Script Not Being Changed, Falcon Won’t Appear, Vision

    The Avengers Group

    By now you know the drill. As a new Marvel movie is released, Kevin Feige gives us news on what’s coming up next. The biggest Marvel film on the horizon is Avengers: Age of Ultron, written and directed by Joss Whedon. So during the press junket for Captain America: The Winter Soldier, out April 4, questions about all kinds of thing in regards to the sequel were posed to Feige. Below you can read about the following:

    • Hawkeye’s Phase Two whereabouts will be covered.
    • Hulk and Hawkeye will have a bigger role.
    • Agent Coulson could potentially appear.
    • Whedon will not rewrite the script because of Scarlett Johansson’s pregnancy.
    • Anthony Mackie’s Falcon won’t appear.
    • Feige comments on Paul Bettany as Vision.

     

    First up, in my interview with Kevin Feige we talked about a huge scope of topics, many of which are major spoilers for Captain America: The Winter Soldier. We’ll run those closer to release, but once you see the film you’ll probably be asking, “Where’s Hawkeye?” Considering it deals heavily with S.H.I.E.L.D, who previously employed Hawkeye (Jeremy Renner), his inclusion seems logical. Feige told me it was a conscious decision to not overload this film but not only will Renner have a bigger role in Avengers: Age of Ultron, his whereabouts during Phase Two, will be revealed.

    Feige added to that statement speaking to JoBlo, reiterating what we’d all heard and assumed for a long time, the two members of the Avengers who didn’t get their own Phase Two movies will have considerably bigger roles in Avengers: Age of Ultron:

    Part of the fun of AGE OF ULTRON was saying, you’ve seen another IRON MAN adventure before, you see another THOR adventure and another CAP adventure, but we haven’t seen the Green Goliath again. So that was important in the characters you haven’t seen – Hulk being one of them and Hawkeye being one of them – ULTRON will make up for it. They have very big parts in AGE OF ULTRON.

    It’s difficult to really explain the importance of this next question without spoiling Captain America: The Winter Soldier, but Movies.com asked Kevin Feige the question if Agent Coulson (Clark Gregg) could make the transition back from TV to film in Age of Ultron:

    That is a good question that I probably shouldn’t answer for any number of reasons.

    One of the biggest storylines in Avengers: Age of Ultron is now taking place off the screen. Star Scarlett Johansson was recently revealed to be pregnant and many assumed that might influence her ability to shoot her scenes. It will but Kevin Feige told Collider Joss Whedon won’t be rewriting the script:

    Well my first reaction was I was very happy for her and very excited for her, and my second reaction was we’ve gotta move some pieces on the chess board around schedule-wise. But we didn’t change the script at all, which is sort of the most important things for us in terms of the storyline. I think the goal is for us to sit here talking about the fact that you would never know that Black Widow was pregnant during the filming of the movie when you see the final version of Avengers 2.

    That quote is a little odd when you juxtapose it with this one from Captain America star Anthony Mackie. MovieWeb said they’d love to see him appear in Avengers: Age of Ultron, and he told the following story:

    (Laughs) I wish. Everybody says that but Kevin Feige. Chris [Evans] is a good friend of mine. The movie starts in three weeks. I know he’s read the script. He’s like, ‘Yo, man, I read the Avengers script. It’s good.’ I was like, ‘Really?’ He said, ‘Yeah, Joss (Whedon) is doing rewrites, but it’s good. I was like, ‘Great! So… am I in it?’ And he says, ‘I’ve got to go. I’ll be back.’ What do you mean? Why can’t you just tell me if I’m in the movie? No one will tell me, not one person, so I gave up on it.

    So Falcon won’t be in the movie, but Whedon is doing rewrites? Someone is misinformed here. But I tend to believe the rewriters are probably just natural.

    Finally, back to my own interview with Feige, I ended by asking him if he could confirm the news Paul Bettany was playing Vision in Avengers: Age of Ultron.

    I don’t think we’ve officially said anything. But other people said things.

    Sounds pretty official to me.

    Avengers: Age of Ultron opens May 1, 2015. Filming is now underway.

    The post ‘Avengers 2′ Bits: Hawkeye and Hulk Bulk Up, Script Not Being Changed, Falcon Won’t Appear, Vision appeared first on /Film.

    Powered by WPeMatico

  • ‘Captain America 3′ Release Date Set for May 6, 2016; Will Challenge ‘Batman vs. Superman’

    la_ca_0102_Captain_America

    The answer to the question of what Marvel film would dare challenge Batman vs. Superman has been revealed: It’ll be Captain America 3, directed by the Russo Brothers.

    The Hollywood Reporter broke the news of the release date.

    Wednesday, Marvel Studios President Kevin Feige told /Film, despite DC’s Batman vs. Superman scheduling itself on the same date Marvel had already picked in May 2016, Marvel would not move. At the time, Feige wouldn’t say what film that would be but with buzz on Captain America: The Winter Solider so solid, it tracking for a near $100 million opening weekend and Joe and Anthony Russo already confirmed to direct, Captain America 3 is the furthest along of the rumored 2016 Marvel movies. It taking that spot make senses.

    Captain America 3 will be the first of two Marvel films released in 2016. And, if it holds, odds are Doctor Strange would be the second one. A release later on July 8, 2016 would put less pressure on the new franchise (a strategy similar to Guardians of the Galaxy this year and Ant-Man next year) plus give more time to develop the magical world of the character on the page and screen.

    Now eyes turn to Warner Bros. where Hey U Guys reports there are already rumblings of the Zack Snyder’s Man of Steel sequel potentially moving up one week into April. Reportedly, a Brazilian website says Batman vs. Superman will be released on April 28 in that country and the U.S. release date could move too. That is not confirmed, but it’s a rumor and an interesting one at that. If Captain America 3 and Batman vs. Superman release on the same date, they would potentially suffer on their bottom line. Of note though, big blockbusters opening a week early in foreign countries is a pretty standard practice.

    Let’s be honest here, one of the films is going to move, it’s just a matter of which one.

    Do you think a Captain America 3 release could hold up against Batman vs. Superman? Who is going to budge first in this epic game of box-office chicken?

    The post ‘Captain America 3′ Release Date Set for May 6, 2016; Will Challenge ‘Batman vs. Superman’ appeared first on /Film.

    Powered by WPeMatico

  • ‘Terminator: Genesis’ Adds J.K. Simmons

    Terminator Genesis JK Simmons

    Last month, Jai Courtney booked the role of Kyle Reese in Terminator: Genesis to complete the central trio of returning characters. (Or quartet, if you count Arnold Schwarzenegger‘s Terminator.) Now it’s moving on to some other, less prominent but still crucial, roles — starting with an boozed-up detective to be played by J.K. Simmons.

    Learn more about his character, and get some details on how he’ll fit into this complicated time-jumping narrative, after the jump.

    According to THR, Simmons is currently in talks to join the Alan Taylor-directed franchise reboot. Already cast are Courtney and Schwarzenegger, as mentioned above, plus Emilia Clarke as Sarah Connor and Jason Clarke (no relation) as John Connor (yes relation).

    Written by Laeta Kalogridis and Patrick Lussier, Terminator: Genesis weaves together various threads from earlier installments of the series. A rumored plot description surfaced earlier this month, but all we know for certain is that it involves time travel. Which is how 26-year-old Emilia Clarke is able to play the mother of 44-year-old Jason Clarke.

    According to the trade’s sources, Simmons will play “a weary and alcoholic detective who has followed a bizarre case involving Sarah Connor and robots for more than three decades (since 1984, which, not coincidentally, is the year the original movie, directed by James Cameron, was released).”

    Hmm… could that tie into the planned TV show somehow? What we’ve heard about that project is that it’ll hinge on “a critical moment” from the first Terminator, but then take the plot “in a completely different direction.”

    Whatever Simmons’ character does or doesn’t have to do with the TV series, it’ll just be nice to see this versatile actor in the upcoming movie. Over the decades, Simmons has built up the kind of career where you never know just where he’ll turn up next.

    He recently got some Sundance love for the indie drama Whiplash, and is currently leading the NBC sitcom Growing Up Fisher. He’s no stranger to big-budget franchises, either, having played J. Jonah Jameson in Sam Raimi’s Spider-Man trilogy.

    Terminator: Genesis is scheduled to start shooting this spring in New Orleans and other locations. It opens July 1, 2015.

    The post ‘Terminator: Genesis’ Adds J.K. Simmons appeared first on /Film.

    Powered by WPeMatico

  • Sebastian Stan Has a Nine-Film Marvel Deal

    Winter Soldier

    At this point, there’s every reason to expect that an actor with a major Marvel movie role will have signed a six-film deal. So this week’s revelation from Sebastian Stan of a nine-picture deal isn’t a huge surprise, despite the fact that it tops even Samuel L. Jackson’s epic deal. (As far as we know. Other cast members might have similar contracts.) But it does tell us a bit about what to expect from his character. Stan played Bucky Barnes in Captain America: The First Avenger, and has a significant role in sequel The Winter Soldier.

    Since The Winter Soldier doesn’t open for a couple more weeks we won’t reveal any specifics of Stan’s potential future role with Marvel, but after the break we’ll indulge in a bit of speculation.

    There’s a lot in The Winter Soldier that suggests where the Marvel Cinematic Universe is going to go in the next few movies. None of that will be discussed here. Not for nothing has Kevin Feige been saying that this movie plots out the future of the MCU, but we’ll leave that talk for after it opens.

    But Stan told Newsarama “I think I actually have nine” when asked how many films he could be in with Marvel according to the current plan. We do know that Chris Evans only has a six-picture deal, and factoring in the second Avengers movie he’s more than half way done with that. He doesn’t seem like a guy who will want to play Captain America forever, and that six-picture deal reflects that.

    Luckily, the original Winter Soldier comic storyline written by Ed Brubaker, and stories that follow, features one obvious solution. Bucky eventually takes on the mantle of Captain America himself. So that’s an obvious solution to the notion that Chris Evans might want to move on. Whether or not Stan can mold himself into the same sort of charismatic leading man Evans has become is another question. He’s got the potential, and The Winter Soldier sees Marvel exploring only one aspect of his capabilities.

    Of course, having the deal doesn’t mean Marvel will exercise all the options. We’ve also heard that the direction of Cap 3 will depend in part on how people respond to this movie. A lot of that probably has to do with audience response to Sebastian Stan. If fans really like him in this movie, there’s a good chance we’ll be seeing much more of him in future Marvel phases.

    The post Sebastian Stan Has a Nine-Film Marvel Deal appeared first on /Film.

    Powered by WPeMatico

  • Metal Gear Solid V: Ground Zeroes ‘Night’ Trailer​

    Are you prepared for the first part of the METAL GEAR SOLID V experience? The introduction to a new type of warfare from the critically acclaimed Kojima Productions, METAL GEAR SOLID V: GROUND ZEROES, is available starting March 18 for Xbox 360, and Xbox One!

  • FINAL FANTASY X/X-2 HD Remaster New Features Trailer

    Get acquainted with all the brand new features of the FINAL FANTASY X/X-2 HD Remaster, including the completely remastered visuals, updated music, and brand new content. At last, fans can finally play the 20+ hours of the International Edition–never been released in North America. Experience the quintessential versions of two RPGs that defined a generation.

  • Yaiba: Ninja Gaiden Z – Battle Trailer

    Take a look at the various techniques you can use in battle in this trailer for Yaiba: Ninja Gaiden Z.