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  • Diablo MMO Not Happening

    Diablo MMO Not Happening

    If you were holding out for a Diablo massively multiplayer online game, we have some bad news for you. It’s not happening, according to Diablo lead content designer Kevin Martens. Speaking with Kotaku at Blizzcon 2014, Martens admitted that Blizzard Entertainment was at one time enthusiastic about a Diablo MMO, though the developer has since fallen out of love with that idea.

    “There’s no discussion about a Diablo MMO anymore,” Martens said. “It was a really interesting idea back when we were into it, but I think Diablo has a really strong fantasy on its own. Having a thousand people playing it with you on a server doesn’t dramatically increase it. We’ve learned to love the smaller, more focused party experience of four people. And some people are like, ‘Why don’t you do five?’ I mean, we could, but kinda built the game around four people in mind. So the temptation of expanding the social circle has fallen by the wayside as we learned more about what we enjoy about Diablo.”

    “Even if we stay in the realm of action-RPGs with randomization, there’s no shortage of things you can do with that. The future is bright” — Kevin Martens

    If not an MMO, then what does the future of Diablo hold? According to Martens, games like Destiny, and others, show that there are still many opportunities for developers to explore with regards to how they can innovate on well-established gameplay formulas.

    “I think people tend to take different components of the classic Diablo formula and combine them in new ways, as do we,” he said. “Like, what Destiny’s trying to do with loot and replayability and a futuristic setting in a shooter environment. That’s a really interesting way to do it. Going bigger is certainly one way to go, but there’s also games like [indie roguelike platformer] Rogue Legacy, which emphasizes the randomness.”

    “Even if we stay in the realm of action-RPGs with randomization, there’s no shortage of things you can do with that. The future is bright,” he added. “And I think not every game has to be like Diablo. After Diablo II there was a period where a bunch of games were a lot like it, but then people decided to try different things. And Diablo III came out of that environment in that it’s both very similar and very different.”

    GameSpot also caught up with Martens recently. He explained to us why Diablo III does not allow cross-platform play and gave an explanation as to why Seasons aren’t supported on consoles.

    For more everything related to Blizzcon 2014, check out GameSpot’s roundup of all the big news.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Batman: Arkham Knight Aiming for Graphics Parity Across Xbox One and PS4

    Batman: Arkham Knight Aiming for Graphics Parity Across Xbox One and PS4

    While Rocksteady Studios has not locked down a final resolution or frame rate for 2015’s Batman: Arkham Knight–the “ultimate Batman simulator“–the developer now says it’s aiming for graphical parity across all platforms. The reveal came as part of a recent livestream when Rocksteady Studios was asked specifically about the resolution and frame rate for PlayStation 4 version of the game.

    “We don’t know yet,” a Rocksteady developer said. “We’re about six months away from going gold. So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”

    Arkham Knight is the third game in the series from Rocksteady, following the original Arkham Asylum (2009) and Arkham City (2011). Last year’s Arkham Origins was developed by Warner Bros. Montreal.

    The game was originally targeted to launch this fall, but publisher Warner Bros. delayed it to 2015. The game is now scheduled to launch in June 2015 for Xbox One, PlayStation 4, and PC. Batman superfans and collectors might also be interested in a $200 Arkham Knight special edition that comes with a model Batmobile.

    Arkham Knight is one of the many 2015 titles Sony is showing off during its PlayStation Experience event in December. For more on Akham Knight, check out GameSpot’s previous coverage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Halo 2 Anniversary Soundtrack Worked On By Star Wars Sound Studio

    Halo 2 Anniversary Soundtrack Worked On By Star Wars Sound Studio

    It’s not just the graphics that are being updated for Halo 2‘s upcoming re-release through Xbox One game, Halo: The Master Chief Collection. The 2004 game’s soundtrack has been adapted and re-recorded, and 343 Industries chose award-winning Star Wars sound studio Skywalker Sound to help with the job.

    343 Industries partnered with Skywalker Sound to update Halo 2’s score, which was originally created by Martin O’Donnell and Michael Salvatori, Microsoft explains on the Xbox Wire. The San Francisco Opera Chorus also contributed to the soundtrack, as you can see in the image above.

    In addition, the Halo 2 Anniversary soundtrack features new music from progressive metal band Periphery’s Misha Mansoor and guitar virtuoso Steve Vai. You can see some images from the recording process in the gallery below.

    The Halo 2 Anniversary soundtrack will be released tomorrow alongside The Master Chief Collection. You’ll be able to buy it digitally, or on vinyl or CD. You can preorder the iTunes version today for $15.

    For more on The Master Chief Collection, check out GameSpot’s review-in-progress.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Bungie Outlines Future Destiny Updates

    Bungie Outlines Future Destiny Updates

    Destiny developer Bungie has outlined a raft of tweaks and changes coming to the first-person shooter through future updates. Writing as part of the latest Bungie Weekly Update, the developer explained that the updates will introduce, among other things, a way to preview items before you spend Glimmer, arena adjustments, and other various bug and technical fixes.

    “We’re inbound with several bundles of joy in our hold,” Bungie said about the upcoming updates. “They’ll land in the weeks to come. Some of them will give everyone new things to do and earn. Some of them will prepare the world you’ve conquered for some new arrivals, and push the boundaries. Your level of engagement will be up to you. Each of us finds our own level in Destiny.”

    In addition to the new changes for everyone, Bungie will release Destiny’s first expansion–The Dark Below–on December 9 across all platforms. It introduces all manner of new content, including new locations, weapons, and other gear. The full update list, courtesy of Bungie, is below.

    • Channels for talking to matchmade teammates, if you so wish
    • Exotic weapons that are stronger and more interesting to upgrade
    • New gear to let you slip into something a little more Legendary
    • That which waits in The Dark Below
    • New shaders for your gear
    • Ways to preview items before you spend your Glimmer
    • Greater chances of “showers” in public spaces
    • Adjustments to some arenas that needed better traffic flow
    • New economies to equip you with upgrade materials
    • Fixes, patches, and other invisible technical evolutions
    • Some other tricks up our sleeve
    • Maybe even a more generous Cryptarch (he’ll still be sort of a bastard)

    “Those are the broad strokes,” Bungie cautioned. “More detail is on the way. There will be Dev Notes and Patch Notes and love notes on our forum to explain what we mean, why we’re doing this, how it will all go down, and why we think it’s awesome. For now, we just wanted to let you know we’ve been thinking about you, and working on some game changers we hope you’ll enjoy.”

    Destiny launched on September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The game has more than 9.5 million “registered users,” publisher Activision announced last week. For more on Destiny, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Track: Lowlands Away | Artist: Nils Brown | Album: Assassin's Creed 4: Black Flag (Sea Shanty Editio

    Track: Lowlands Away | Artist: Nils Brown | Album: Assassin's Creed 4: Black Flag (Sea Shanty Editio

    Track: Lowlands Away | Artist: Nils Brown | Album: Assassin’s Creed 4: Black Flag (Sea Shanty Edition, Vol. 2)

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  • Because We All Love Killer Robots

    Because We All Love Killer Robots

    Because We All Love Killer Robots

    Minovo Wang is an artist from China. I hope you’re here for the robots, because if you’re not, you need to pay closer attention to an internet story’s headline and top image.

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  • Dungeon Of The Endless Is Pretty Good, Guys

    Dungeon Of The Endless Is Pretty Good, Guys

    Dungeon Of The Endless Is Pretty Good, Guys

    Amplitude Studios are having one hell of a year. Not only is their strategy title Endless Legend one of the year’s biggest surprises , one of their other games is also going to quietly sneak onto some people’s GOTY lists as well.

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  • Batman: Redesigned Is Not Your Pappy's Batman

    Batman: Redesigned Is Not Your Pappy's Batman

    Batman: Redesigned Is Not Your Pappy's Batman

    Brainstorm is a Facebook group where artists can take part in various challenges. This month, the challenge was to redesign Batman (and the Batmobile). The results are probably not the kind of Dark Knight Bob Kane had in mind.

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  • Overwatch's Hype Is All About Those Kids

    Overwatch's Hype Is All About Those Kids

    Overwatch's Hype Is All About Those Kids

    Boy, people sure got excited about that Overwatch reveal, didn’t they ? It’s been a while – Watch Dogs’ E3 announcement probably being the last case – since I saw grown humans lose their shit over a trailer and a lil’ bit of early gameplay. But in the case of Overwatch, there’s a very good reason for it, and it’s one that I wish more developers would make use of.

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