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  • Who Was Responsible For ‘Star Wars: The Force Awakens’ Title?

    Who Was Responsible For ‘Star Wars: The Force Awakens’ Title?

    Star Wars The Force Awakens

    Star Wars fandom cranked up to a new level last week when Disney finally announced the official title to Star Wars Episode VII. The title, in case you’ve avoided the internet in the days since, is Star Wars: The Force Awakens. While fans debated the lack of the “Episode VII” in the title, the more interesting conversation concerns what, exactly, the title tells us about the movie.

    We’ve heard years of rumors about what could happen in the film but we don’t even officially know who each new actor is playing. This title is the biggest and best piece of information yet on what the film holds. A title encompasses a whole film, and for this to be the moniker decided on for the most important Star Wars film yet, is pretty special.

    So who came up with the title? The CEO of Disney Bob Iger revealed that in a new interview. Below, watch that and read more about what The Force Awakens title means.

    Star Wars 7 News noticed the tidbit of news in this interview Bloomberg. The Star Wars talk comes in at 10:26.

    Here’s the quote:

    It was a decision that was made by a few people involved in the process, Kathleen Kennedy who runs Lucas film for us, and J.J. Abrams who is directing The Force Awakens… I was gonna say Star Wars VII but now there’s a new name.

    We are involved in the decision. We feel great about the film. We can’t wait until it comes out. We are only one of many that can’t wait.

    No real surprise that Kennedy, Abrams and Iger were all involved in the decision, and that it was a committee decision of sorts.

    As for the meaning, it’s pretty obvious, don’t you think? Decades have passed since Return of the Jedi. Decades where, hypothetically, only one person had a working knowledge of The Force: Luke Skywalker. (He’s supposedly the last of the Jedi and he destroyed the Sith, making him the last one.) Though the Force is all around us, if it isn’t being used, it’s not something that’s prevalent. The film will somehow show how The Force awakens on both sides, the light and the dark.

    Star Wars: The Force Awakens opens December 18. A trailer may be out before the end of the year.

    The post Who Was Responsible For ‘Star Wars: The Force Awakens’ Title? appeared first on /Film.

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  • James Gunn Teases ‘Guardians of the Galaxy’ Trilogy

    James Gunn Teases ‘Guardians of the Galaxy’ Trilogy

    James Gunn Guardians of the Galaxy

    James Gunn was set to return for Guardians of the Galaxy 2 before Guardians of the Galaxy 1 even opened. But it seems his vision extends even beyond that. In a new interview he reveals he’s already been thinking about Guardians of the Galaxy 3, and has been since he was working on the first one. Hit the jump for James Gunn Guardians of the Galaxy 3 comments.

    Gunn hinted at his plans for Guardians of the Galaxy 3 while chatting with The Playlist.

    We open up on a Mission: Impossible scenario where all the characters die… No, to be honest, I had the basic story for number two while I was working on number one, and perhaps even beyond that. So it’s gonna answer a lot of questions that are proposed in the first one, and we’ll be able to get to know some of the characters we didn’t get to know in the first one a little bit more, and we might meet a few new characters too.

    While some filmmakers have chafed under the Marvel model, Gunn seems comfortable with the balance he’s struck between his own personal style and the studio’s constraints.

    I very much knew that there were certain things about Guardians that needed to stay the Marvel way, but then figuring out a way around them to do my own thing was I think part of what made me have so much fun with the movie. So there’s always those things, whether they’re budgetary or otherwise. And even on Guardians, there was a lot of budgetary constraints.

    If Gunn really has plans for Guardians of the Galaxy 3 worked out in his head, and if Marvel really lets him bring them to fruition, it could make the Guardians of the Galaxy series a bit unusual for the MCU. While all the MCU movies are connected in some way, the individual franchises don’t really tell a single serialized story in the way that, say, the Hunger Games movies do. No one refers to Iron Man 1-3 as a “trilogy” even though it technically is one.

    But we’re getting ahead of ourselves. As of now, Marvel hasn’t actually confirmed it’s making Guardians of the Galaxy 3, let alone whether Gunn will direct and write it. If Gunn has his way, though, it seems he’ll be sticking around the MCU for a while. He admitted it was “probably true” he wouldn’t return to low-budget or indie filmmaking until he was done with the Guardians universe, though he also reserves the right to change his mind.

    “Here’s the thing,” he said. “I’m driven by ideas. […] So if I’m excited about an idea and it’s a five million dollar movie, I’ll go do it. I’ve always kind of done what I wanted to do.” He’s even open to TV. “I have commitment issues in everything, so I don’t think I could really be a showrunner, but the idea of kicking something off is appealing, or doing a 6-12 episode self-contained series,” he said, citing True Detective as “a great example of one director, one story.”

    Whatever story he winds up telling, you can bet he’ll try to get the ending right. “[S]omething like the last episode of Lost was like a nightmare for me, a real living nightmare,” he said. “It made me realize that for sure I did not ever, ever want to do that to my audience.”

    The post James Gunn Teases ‘Guardians of the Galaxy’ Trilogy appeared first on /Film.

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  • Interstellar: 15 Huge Differences From the Steven Spielberg-Developed Script to Christopher Nolan’s Movie

    Interstellar: 15 Huge Differences From the Steven Spielberg-Developed Script to Christopher Nolan’s Movie

    interstellar script differences steven spielberg christopher nolan and jonathan nolan

    You can now see Christopher Nolan‘s Interstellar in theaters, but the movie was originally developed by Nolan’s brother Jonathan Nolan for director Steven Spielberg. In fact, I first reported on the project almost eight and a half years ago. As the story goes, Spielberg got the idea for the film after attending a Caltech workshop. There, physicist Kip S. Thorne, an expert on relativity known for his prolific contributions to the fields of gravitation physics and astrophysics, presented his controversial theories about wormholes. Jonathan Nolan was hired to develop the screenplay for Spielberg, which he originally hoped to direct after Lincoln. Of course, that didn’t happen. Christopher Nolan explained how he got involved during a press conference I attended in Beverly Hills:

    [I] was talking to Jonah [Nolan] about the script he was working on with Steven Spielberg at the time. We’d bounce ideas off each other and it sounded incredibly exciting … I had the advantage of coming onto the project late and being able to look at what these guys [Jonah Nolan and Kip Thorne] had done. A lot of my contribution was ripping things out, because they put in more of these incredible mind blowing ideas that, I felt, I could absorb as an audience member. So I spent my time and my work on the script choosing the more emotive and tactile of these ideas to grab ahold of. … [Jonah] got very busy doing other things so I said, ‘Hey can I take this and combine it with some other ideas I’ve been working on’ — it was a bit more like him going ‘okay, take a shot, we’ll see what you do.’ So I showed him what I had done and he seemed reasonably happy with it.

    The reason Christopher Nolan shares the screenwriting credit on the final film with Jonathan Nolan is because he reworked the original script with substantial changes. This left me wondering about the evolution of the project, and how different Steven Spielberg’s version of the film might have looked. Of course, we’ll never see Spielberg’s version but Jonathan Nolan’s 2008 draft of the screenplay has been floating around the tracking boards for some time. Investigating that draft gives us an opportunity to see how the story changed from when Jonathan Nolan was working on it under Spielberg to Christopher Nolan’s final film.

    What are the biggest differences and changes? Find out the 15 biggest Interstellar script differences, after the jump.

    interstellar art

    15 Interstellar Script Differences

    Warning: the following post CONTAINS SPOILERS and should only be read if you have seen the film. If you haven’t seen Interstellar yet, it won’t make much sense as its a comparison.

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    1. Cooper And His Son Murph Find a Fallen Space Probe

    The script originally followed 30-year-old Cooper and his two sons. Chris Nolan, who has a daughter (whom you can see on screen in The Prestige), decided to change the sex of Murph from male to female. Not much else about the character is different other than her sex — she’s still in trouble at school for showing Coop’s old textbooks with the uncorrected Apollo mission “nonsense”.

    The sad minor league-looking New York Yankees game is interrupted not by the dust storm, but instead by a bright blue streak in the sky. A satellite falling to earth while burning up in the upper atmosphere. After attending Murph’s parent teacher meeting, Cooper is called to help a Galveston farmer who needs him to come look at her malfunctioning tractors,  which were originally programed by Cooper. In Nolan’s film it is Coop’s tractors which are malfunctioning, directed to the gravity anomaly inside his farm house.

    Riggs’ tractors are attracted to a newly created crater on the edge of her property. In the crater, Cooper finds an old NASA space probe which has fallen to earth, the same one which knocked the satellite out of orbit during the game. Using his modified equipment on the black orb, Cooper is able to hack into the probe and finds an image of an ice-covered planet surrounded by stars, alongside a bunch of code he can’t puzzle out.

    interstellar Bookshelf Ghost

    2. A Fallen Space Probe Brings Cooper To NASA, Not a Morse-Code Gravity Communicating Bookshelf Ghost

    Before Cooper can scrap the probe for spare parts (he thinks NASA is completely disbanded, so there is no point in trying to return it), the probe begins emitting a loud alarm. They realize that the alarm noise stops briefly when they move the space probe in certain directions. It is quickly realized that the probe is providing directions to its home and won’t stop sounding its annoying alarm until it gets there. In the morning, Coop and Murph take the probe in their small airplane (not the pick-up truck Cooper has in the final film), allowing us to see what California has become in this desperate future.

    The space probe directs Cooper and Murph to a large uninhabited island in Santa Cruz. On the island they discover a underground industrial facility hidden by camouflage. They are quickly detected and detained by Amelia Brand and TARS.

    interstellar Lazarus Missions

    3. The Lazarus Missions Never Happened; This Is the First Manned Mission Through the Wormhole

    In the movie’s storyline, a team known as the Lazarus Mission was sent through the wormhole a decade earlier to find and transmit data back to Earth about candidate planets for humans to live on. In the original screenplay, there were no Lazarus missions. Instead, a series of space probes were sent through the wormhole to gather data. Imagine a more rudimentary version of EVE from Pixar’s WALL-E. The space probe that Cooper discovered was the first one to return to earth after finding good data.

    Cooper helps the scientists unlock the Ice Planet data on the probe, and also warns them about a huge problem with telemetry board he notices they are using for the mission. Because of the assets he has shown the robot commander decides he could be useful to the mission.  Cooper, thinking of his two sons, first turns down the offer and returns home to his farm house before changing his mind. Murph doesn’t lock himself in his room, but instead tries to convince his dad to bring him with him before saying his goodbyes, giving him the watch and promising he will return.

    Its also worth noting that while Professor Brand (played by Michael Caine) is in charge of the mission in the film, in the original script the Brand father/daughter duo reports to an Air Force para-rescue officer named CASE. This is a human-sized robot designed to inspire confidence, to which Professor Brand had delegated leadership duties. Also, Cooper does not have a past relationship with Professor Brand, who is a minor character in the story.

    How Long is Interstellar?

    4. Sphere-Shaped Distortions Visit the Crew While Traveling Through The Tiny Wormhole

    The wormhole is not a gigantic sphere or tube like it is visualized 2001-style in Nolan’s film. To navigate through the wormhole in the original script, the Endurance space station contracts and configures itself into much smaller space, releasing its nuclear engines on a tether. As they travel through the quiet and nothingness of the wormhole, the crew can see images of themselves through the outer hull (“a trick of the narrow collar of space they are sinking through.  Cooper smiles at himself. The experience is unnerving.”).

    It is here where Cooper notices a point of distortion in where it appears that a giant finger is pushing up against the hull, growing in diameter as it pushes against the hull. The distortion them begins to bend the empty space inside the ship for all of the crew members to witness —  a sphere-shaped magnifying glass, like something out of a 1990′s James Cameron movie (Abyss..etc). Doyle sticks his hand up, and as it gets absorbed into the sphere it appears mangled but its really just “bending the space around” his hand. It moves around the ship and appears to be examining the crew members. And then suddenly the distortions disappear as they begin to exit the wormhole.

    After the exit the wormhole the Endurance finds itself pulled toward the event horizon of the black hole which was closer to the mouth than they anticipated. The pull of the black hole is greater than the power of the engines so the crew finds themselves unable to change their course. TARS locks himself into the engine compartment and sacrifices himself to detonate the engine to save the ship from being sucked into the black hole. But if they overshoot the trajectory, they might be pulled into Gargantua, the the much bigger black hole near by. This is TARS fate. Once through the wormhole, they discover all of the other probes are found to be clustered in one spot on the ice planet, but why?

    Hit the jump to learn about the shocking LOST style twist not featured in the finished movie.

    Continue Reading 15 Interstellar Script Differences >>

    The post Interstellar: 15 Huge Differences From the Steven Spielberg-Developed Script to Christopher Nolan’s Movie appeared first on /Film.

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  • How BioWare Helped A Couple Get Engaged

    How BioWare Helped A Couple Get Engaged

    Developers at Mass Effect studio BioWare recently helped two longtime fans of the game get engaged in quite a unique way.

    BioWare writes on its blog that someone named Jackie wrote to BioWare Montreal asking for help in proposing to her partner, Amy. Both are big fans of Mass Effect, and the studio was eager to help Jackie create a special in-game moment for their engagement.

    Concept art for the next Mass Effect game

    Studio manager Marie-Renee Brisebois put together a team composed of a writer, lead level designer, and QA analyst, all of whom worked overtime to create a special Mass Effect level for the proposal.

    “They wanted to ensure the level was peppered with references to the couple’s relationship so far, but they also didn’t want to give anything away before the big reveal,” BioWare says. “They also didn’t want Amy to die and have to start over, so [lead level designer Colin Campbell] made sure there were safety nets in place that would ensure she got to the end on her first try.”

    The team was able to get the level up and running in Frostbite 3, so all that was left to do was to find a way to get Amy to come to the studio to play it. BioWare pulled this off by telling Amy and Jackie (who was in on it, of course) that they had won a fake contest called “A Day with Our Devs.”

    “It was a beautiful sight to see. No matter how grumpy you are, when you see a thing like that you can’t help but smile and maybe even tear up a bit” — Marie-Renee Brisebois

    Jackie and Amy then took a trip to BioWare Montreal. Amy got to play the upcoming Mass Effect game, thinking she was participating in a consumer feedback test, but really it was much more.

    Here’s how the rest unfolded:

    “After loading up the level, Jackie was prompted by a mission briefing, stating that a drone manufacturing lab had stopped sending reports and asking her to investigate. As she played through the level, Jackie uncovered more and more reports that contained subtle references to her relationship with Amy.”

    “Once she reached the end of the level, Amy walked into a room with a lone console in the center that had her and Jackie’s names for one another spray-painted on the wall in 50-foot high graffiti. When she clicked on the console, a message popped up: ‘Dear Amy, Jackie would like to ask you something.”

    As you can see in the image above, Jackie then got down on one knee, pulled out a ring, and proposed. All the work paid off, as Amy said yes.

    “When she got to that room, everyone around was riveted and hoping she’d say yes,” Marie-Renee said. “It was a beautiful sight to see. No matter how grumpy you are, when you see a thing like that you can’t help but smile and maybe even tear up a bit.”

    This is not the first Mass Effect-related love story BioWare has told this year. On Valentine’s Day in February, BioWare revealed how two gamers whose surprise meeting one day in Mass Effect 3 multiplayer led to a real-world relationship and eventually marriage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Watch the GTA 5 Xbox One/PS4 Launch Trailer

    Rockstar Games on Monday released the launch trailer for the Xbox One and PlayStation 4 versions of Grand Theft Auto V, which will be released in just eight days on November 18.

    This trailer will also start showing up on TV this week, Rockstar writes on its website.

    GTA V, 2013’s best-selling game, has already shipped more than 34 million copies on Xbox 360 and PlayStation 3–though Take-Two Interactive still thinks the game has more copies to sell.

    Anyone who already bought GTA V on Xbox 360 or PS3 and is upgrading to the new version will receive a range of in-game benefits. In addition, Rockstar recently confirmed a first-person mode for the current-generation and PC versions of GTA V.

    The new versions of GTA V run in 1080p/30fps on Xbox One and PS4, while the PC version will support 4K resolution when it’s released in January 2015. Draw distances have also been increased and the world of Los Santos and Blaine County will feature more traffic and wildlife.

    For more on GTA V, check out GameSpot’s previous coverage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Telltale's Latest Game of Thrones Teaser Reveals Series Will Span Six Episodes

    Telltale's Latest Game of Thrones Teaser Reveals Series Will Span Six Episodes

    Telltales Games has released yet another teaser for its upcoming Game of Thrones episodic series.

    This teaser stands out from the rest, however, in that it reveals that Iron From Ice will be the first of six episodes in the series. This is notable because Telltale’s past franchises, including The Walking Dead and The Wolf Among Us, spanned only five episodes.

    If you’re interesting in attempting to piece together Telltale’s Game of Thrones clues, check out this roundup post for all the teasers the developer has released so far.

    The first episode in Telltale’s Game of Thrones series will be released by the end of 2014, the developer recently confirmed. However, there is no indication yet as to a specific release date or platform availability.

    Since its announcement in December 2013, Telltale has kept its Game of Thrones adventure game largely under wraps. Over the past two months, the developer has released various teases about the game’s setting, but we have not yet heard much in the way of specifics.

    What Telltale has said, is that its Game of Thrones title will be “taking advantage of all the [series’] fiction.”

    In addition to its Game of Thrones title, Telltale is working on Borderlands spinoff Tales from the Borderlands and a third season of The Walking Dead.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Obama Backs Net Neutrality

    Obama Backs Net Neutrality

    United States president Barack Obama on Monday spoke out about the importance of an open Internet, calling on the Federal Communications Commission to keep net neutrality intact. He has urged the government agency to not allow Internet Service Providers (ISPs) to block or throttle access to the Internet, which he says is “essential to the American economy.”

    “There should be no gatekeepers between you and your favorite online sites and services,” a statement posted to the White House press site reads.

    “And as the Federal Communications Commission (FCC) considers new rules for how to safeguard competition and user choice, we cannot take that principle of net neutrality for granted,” it added. “Ensuring a free and open Internet is the only way we can preserve the Internet’s power to connect our world.”

    Net neutrality has been a hotly debated topic, and it could have ties to gaming as more and more games become online-centric. All Internet traffic should be treated equally, net neutrality supporters say. Meanwhile, advocates for a different set of rules suggest that a “toll road” system should be implemented for companies with high traffic requirements.

    As GameSpot sister site CNET notes, this has led to concerns that ISPs could intentionally diminish bandwidth speeds for some while offering better connections for others.

    Under the terms of a new plan, Obama has asked the FCC to reclassify the Internet as a utility, because for most Americans “the Internet has become an essential part of everyday communication.”

    “We cannot allow Internet service providers to restrict the best access or to pick winners and losers in the online marketplace for services and ideas,” he added.

    Obama’s plan would have some “clear, monitored” exceptions for specialized services such as Internet access at hospitals, the president said.

    The FCC is an independent agency, with the power to make decisions on its own. It’s unclear when the group will announce its new set of rules, though CNET reports that it might not be until 2015.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity Uses "Every Ounce Of Power" From Xbox One And PS4

    Assassin's Creed Unity Uses "Every Ounce Of Power" From Xbox One And PS4

    Assassin’s Creed Unity pushes the Xbox One and PlayStation 4 to their technical limits, according to creative director Alex Amancio. Speaking during the latest episode of Major Nelson Radio, Amancio boasted about the game: “We really harnessed every ounce of power from both these consoles as much as we could.”

    One way Unity pushes things beyond what was possible in previous entries in the series comes down the number of simultaneous on-screen non-player characters it can support. Amancio said past Assassin’s Creed games had 200 on-screen NPCs, but Unity pushes this up to 5,000 or more.

    One scene in particular boosts this even further to an incredible 10,000 on-screen NPCs, Amancio said. And these characters aren’t windowdressing. “These are real AI NPCs,” Amancio said, adding that you’ll be able to interact with each and every one.

    Unity also features advancements to lighting and shading, which together will allow for a “completely new layer of realism,” Amancio said. In-game textures and materials also benefited from the beefed up horsepower of the Xbox One and PS4, which will now react to light sources as they would in real life.

    Another step forward is the fact that Unity features no loading within the game’s virtual depiction of Paris. This means you’ll be able to seamlessly walk into buildings, travel to the Parisian underground system, and launch into missions.

    On top of this, Amancio says that one in every four buildings in Unity’s version of Paris features a fully fleshed out interior with characters to meet and objectives to take on. These buildings have so much detail that tables are even set with forks and knives, Amancio explained.

    What’s more, Unity’s version of Paris will feature most of landmarks you’d expect to see, including their interiors, Amancio said. Overall, Amancio explained that “the list goes on and on” regarding the technical prowess of Unity for new consoles.

    “We could not have made this game [for] previous-generation consoles,” he concluded.

    The game will run at 30fps, but the final resolution has not yet been confirmed. In October, Unity senior producer Vincent Pontbriand said the game would run in 900p across Xbox One and PS4 as a means to avoid “debates.” Ubisoft has since released a statement that clarified that the final specs for the game have not been confirmed.

    Unity launches November 11 for Xbox One, PS4, and PC. Another game, Assassin’s Creed Rogue, will also be released on that day, but it’s coming to Xbox 360 and PlayStation 3.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Call of Duty Voted Best Franchise Ever By Guinness Book of World Records

    As part of the release of the Guinness World Records 2015 Gamer’s Edition, the publication polled 5,000 gamers from 140 countries around the world about what their favorite video games are. The results are now in and Activision’s Call of Duty series took the top spot, receiving more votes than Super Mario Bros., Minecraft, Grand Theft Auto, Halo, and The Legend of Zelda.

    According to The Independent, voters were asked to name their favorite individual games, with these results then collated to form the top 50 video game franchise list you see below.

    1. Call of Duty
    2. Super Mario Bros.
    3. Minecraft
    4. Grand Theft Auto
    5. Halo
    6. The Legend of Zelda
    7. FIFA
    8. Assassin’s Creed
    9. Battlefield
    10. The Elder Scrolls
    11. Pokémon
    12. Angry Birds
    13. Final Fantasy
    14. Need for Speed
    15. Mario Kart
    16. League of Legends
    17. Borderlands
    18. Metal Gear
    19. Sonic the Hedgehog
    20. Counter-Strike
    21. Kingdom Hearts
    22. The Last of Us
    23. World of Warcraft
    24. The Witcher
    25. Pro Evolution Soccer
    26. God of War
    27. Far Cry
    28. Bioshock
    29. Resident Evil
    30. Uncharted
    31. Fallout
    32. Batman: Arkham
    33. DotA
    34. Gears of War
    35. Mass Effect
    36. Half-Life
    37. PAC-Man
    38. Portal
    39. Super Smash Bros.
    40. Saints Row
    41. WWE
    42. LittleBigPlanet
    43. Crash Bandicoot
    44. LEGO
    45. Mortal Kombat
    46. Red Dead Redemption
    47. World of Tanks
    48. Gran Turismo
    49. NBA 2K
    50. Just Dance

    What are your favorite video game franchises? Let us know in the comments below!

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • No Sales Decline for Call of Duty: Advanced Warfare, Says Activision

    Initial UK sales figures for Advanced Warfare represents growth for the Call of Duty franchise, publisher Activision has stated.

    The latest edition of the money-spinning shooter series has, according to Activision’s internal numbers, outpaced sales of last year’s Call of Duty: Ghosts.

    However, the feat is somewhat complicated because Call of Duty: Ghosts did not ship on all consoles on its launch, which would skew the figures in Advanced Warfare’s favor. Also, Advanced Warfare went on sale for an additional 24 hours than Ghosts, and the next-gen versions were available before the PlayStation 4 and Xbox One had launched in the UK.

    These caveats combined means it is difficult to measure the progress Advanced Warfare has made over Ghosts.

    “We are very happy with how much fans have embraced Call of Duty: Advanced Warfare as evidenced by an increase in combined retail and digital sales year-over-year in the UK,” the company said in a statement issued to MCV.

    “While it’s still early, we think we have a great game that’s fun, engaging, and will keep people playing for some time to come. Welcome to a new era of Call of Duty.”

    Activision’s statement adds more fuel to the analysts’ debate on whether Call of Duty is past its peak popularity. Doug Cruetz, of Cowen and Company, said in September that he believed preorder sales were down by about 50 percent year-on-year.

    A month prior, Activision publishing CEO Eric Hirshberg insisted that the purchase intent for Advanced Warfare was “significantly above” Ghosts. However, he added that preorder sales across the industry were in decline, as consumers transition to next-gen consoles.

    Advanced Warfare was generally well received among critics. GameSpot’s review concluded: “For all its predictability, Advanced Warfare is a deluge of action-film bravado, and it’s difficult to not be carried away by its tidal forces.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

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