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  • New Matchmaking Patch for Halo: The Master Chief Collection

    Developer 343 Industries has released a new, 523MB patch for Halo: The Master Chief Collection in a bid to squish the game’s multiplayer bugs.

    The studio told fans that the latest patch resolves “a number of matchmaking issues, fixes various bugs related to UI and the party system, and also improves overall stability”. However, it explained that more work still needs to be done to eliminate all the matchmaking and multiplayer problems.

    “While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues that you have called out,” the studio wrote on its blog.

    Since its launch two weeks ago, on November 11, The Master Chief Collection has been unable to connect players online smoothly or swiftly. Various patches, applied in a bid to improve the experience, have not resolved the issues, and in some instances have made matters worse.

    Due to the emergence of numerous bugs and problems, Bonnie Ross, the executive in charge at 343 Industries, asked fans to accept her “heartfelt apologies” over the game’s persistent online problems.

    “We have not delivered the experience you deserve,” Ross said.

    “I personally apologize for this on behalf of us all at 343 Industries. Our team is committed to working around the clock until these issues are resolved.”

    Patch notes, written by 343 Industries, can be found below.

    Matchmaking

    • Made improvements to the way the matchmaking system handles player matching
    • Made improvements to the team selection process to improve team balancing
    • Made an update to the party system to improve searching with parties (2+ players)
    • Made further improvements to how matchmaking progress is communicated to the player
    • Made an update to ensure that players do not enter a non-joinable state after searching for a match
    • Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
    • Resolved a variety of incorrectly displayed matchmaking prompts
    • Improved matchmaking roster presentation during team creation phase to remove roster flickering
    • Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
    • Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby

    Party, Lobby, and Custom Games

    • Made an update to ensure that custom game settings persist between matches
    • Made an update to ensure that player’s player emblems load correctly when returning to lobby
    • Made an update to improve nameplate and emblem display
    • Improved the display of emblems in the “Games Session Details” screen
    • Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
    • Made an update to improve party stability after completing a matchmaking game
    • Made an update to ensure that players are joinable after playing a matchmaking game

    Stability

    • Made a variety of updates to improve UI stability
    • Resolved stability issues that occurred while viewing medals in “Player Details”
    • Made an update to prevent stability issues caused by controller disconnects
    • Made an update to improve post-game-carnage-report stability
    • Made an update to address in-game stability for Halo 2
    • Improved matchmaking stability while searching with parties (2+ players)
    • Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
    • Resolved a variety of miscellaneous stability issues to improve overall performance

    Achievements

    • Made an update to ensure that the “Zealot” achievement is unlockable

    We have more information on Achievements and the LASO playlists here. As mentioned earlier this week, we have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.

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  • Kojima to Reveal New Metal Gear Online

    Metal Gear architect Hideo Kojima will reveal the next edition of Metal Gear Online at a games event in December.

    Little is known of the multiplayer-focused game, nor whether it will be sold standalone or come packaged with Metal Gear Solid 5: The Phantom Pain, but Kojima is expected to reveal early details of the project at The Video Game Awards 2014.

    Geoff Keighley, a games broadcaster who produces the new game awards show, revealed on Twitter that Kojima will provide a “world premier” of the new game. It’s not clear whether this will come in the form of a gameplay demo or a trailer, though games award shows tend to opt for the latter.

    Next Friday night I’m honored @HIDEO_KOJIMA_EN will join us at @thegameawards to world premiere Metal Gear Online. pic.twitter.com/rT6sLDfdxb

    — Geoff Keighley (@geoffkeighley) November 27, 2014

    The first iteration of Metal Gear Online was released in 2008, bundled with the PlayStation 3 exclusive Metal Gear Solid 4: Guns of the Patriots. More than one million players registered for the game, though by 2012, publisher Konami decided to shut down its servers.

    Metal Gear Solid 5: The Phantom Pain is expected to ship in 2015. The game’s prologue, Ground Zeroes, shipped on cross-gen consoles this year and divided critics.

    The Video Game Awards 2014 will take place on Friday, December 5 in Las Vegas–which is the night before Sony’s PlayStation Experience community event. It will be streamed on Xbox Live, PlayStation Network, and PC.

    (Video above: Metal Gear Online, 2008)

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  • Sony Leaning on PS4 to Boost Profits

    Sony is aiming to increase sales in its videogame division by 25 percent over the next three years, with plans bring it to “as much as 1.6 trillion yen ($13.6 billion.)” According to Reuters (via gamesindustry), Sony executives discussed the need to increase margins as opposed to market share at its investors’ conference recently.

    The company intends to cut back on its TV and mobile phone products in order to save costs, instead looking to its PlayStation 4 and image sensor products to generate a surge in revenue over the next three years. Sony said that this would be helped by users purchasing personalized TV, video and music distribution services.

    Recently-appointed chief of Sony’s mobile division Hiroki Totoki said, “We’re not aiming for size or market share but better profits.”

    The PlayStation 4 was released over a year ago and has shipped more than 13.5 million systems worldwide since launch. In the US, PS4 hardware sales have generated more revenue for Sony than any other new platform. The company suffered a reported loss of $806 million last quarter, which was better than investors feared.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Xbox One Unity Bundle for $330 with a Free Game of Your Choice

    Xbox One Unity Bundle for $330 with a Free Game of Your Choice

    Xbox One Unity Bundle for $330 with a Free Game of Your Choice

    A $330 Xbox One is already great, but this is the Assassin’s Creed Unity Bundle for $330 with an additional game of your choice. [Xbox One]

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  • The $330 Black Friday PlayStation 4, and a PlayStation Plus Deal

    The $330 Black Friday PlayStation 4, and a PlayStation Plus Deal

    The $330 Black Friday PlayStation 4, and a PlayStation Plus Deal

    There will be PS4 bundles at some point in the Black Friday/Cyber Monday craziness that include games like GTAV and The Last of Us, but with this $330 PlayStation 4, you don’t have to worry about actually wanting all the games in the bundle, and you won’t pay tax in most states. This is the best PS4 deal so far, so unless you really want a white one, grab this. [PlayStation 4]

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  • Amazon's Thanksgiving Kindle Sale Serves Up Some Tasty Discounts

    Amazon's Thanksgiving Kindle Sale Serves Up Some Tasty Discounts

    Amazon's Thanksgiving Kindle Sale Serves Up Some Tasty Discounts

    Amazon’s kicking off Thanksgiving with solid discounts on a number of Kindle ereaders and tablets. It’s not wholly uncommon to see similar deals throughout the year, but it’s nice to have them all occurring at the same time, instead of ad hoc.

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  • Burning The Hut Was A Bit Unnecessary, Guys

    Burning The Hut Was A Bit Unnecessary, Guys

    Burning The Hut Was A Bit Unnecessary, Guys

    Boyd McKenzie is a senior environment artist at BioWare, where he’s worked on both the Dragon Age and Mass Effect series.

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  • Yup, That's A Violent Tech Demo

    Yup, That's A Violent Tech Demo

    The guys making indie shooter Strafe are concerned with a few things. Paying tribute to the glory days of 1996, for one, but also doing that in the most 1996 way possible: by going to town on their game’s use of the ol’ claret.

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  • /Filmcast Ep. 296 – Whiplash

    /Filmcast Ep. 296 – Whiplash

    whiplash trailer

    David, Devindra, and Jeff review film festival darling Whiplash, out in limited release right now.

    You can always e-mail us at slashfilmcast(AT)gmail(DOT)com, or call and leave a voicemail at 781-583-1993. Also, like us on Facebook!

    Download or Play Now in your Browser:

    Subscribe to the /Filmcast:

     

    Credits

    • Our music sometimes comes from the work of Adam Warrock. You can download our theme song here.
    • If you’d like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com.
    • Contact us at our voicemail number: 781-583-1993
    • You can donate and support the /Filmcast by going to www.slashfilmcast.com and clicking on the left-hand side “Donate” links! Thanks to all our donors this week!

    The post /Filmcast Ep. 296 – Whiplash appeared first on /Film.

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  • ‘The Babadook’ Review: A Hellishly Intense Vision of Horror and Grief

    ‘The Babadook’ Review: A Hellishly Intense Vision of Horror and Grief

    Babadook review

    (Note: this review originally ran in January during the Sundance Film Festival; we’ve republished it now as the film opens in theaters and on VOD this weekend.)

    The Babadook is one of the best horror movies in years, a vigorous and hellishly intense story about a family on the edge of sanity. This isn’t a gore showcase, but a wild emotional roller coaster. (If you need a tonal touchstone, look to Polanski films such as Repulsion and The Tenant.) There is a monster of sorts, but the movie would almost be just fine without him — the actors put each other through fire and pain, and writer/director Jennifer Kent drops us right in there with them.

    A few years after the death of her husband, Amelia is having serious problems with their young son Sam. The kid is a parent’s nightmare. He requires constant attention and is afraid of monsters. One poor choice of bedtime reading material sends him off the deep end into fits of screaming terror. A threat of violence begins to emanate from the kid, and eventually manifests in a few ugly incidents.

    That bedtime reading in question is a mysterious pop-up book called ‘Mister Babadook,’ featuring a clawed shadow-man who seems to be threatening Sam and Amelia from the book’s very pages. His image fuels Sam’s monster fears like a can of kerosene thrown on a campfire. When the story’s events start to take place in their home, Amelia and Sam realize they might be seriously screwed, especially as one of the Babadook’s promises is that he will pour himself into a victim.

    But there’s a lot more here than just the incursion of a maybe-fictional monster. There are good reasons that the mother/son pair is so susceptible to the fear instilled by the book. Poorly addressed issues from their past already had them a hairs’ breadth away from cracking even before they learned of the Babadook. Most of the film’s horror is derived from those very relatable family problems, and that makes the film all the more effective.

    The filmmakers found Noah Wiseman, who plays the young Sam, at exactly the right time in his life. He’s got big eyes and a giant toothy smile, and uses them to flip from adorable moppet to tiny terror in a beat. Six months later and he might have started to grow out of what makes him so perfectly suited to bring the character to life. (Which isn’t to say that he should quit now; merely that his physicality at the moment this film was made is exactly what the role required.) While Sam’s escalating hysteria in the film’s first half threatens to become annoying rather than horrifying, patience is rewarded and his fits pay off.

    The Babadook relies only lightly upon CG and other effects, instead letting the actors provide pyrotechnics. While the book’s contents edge towards silly, the actors sell the effects the pages have on the family. The cast does not ever hold back, with both Wiseman and Essie Davis (as Amelia) playing well into the histrionic range. In some contexts that would be too much, but this is a horror film about a family on the verge of disintegrating due to extraordinary grief. Actors willing to flay themselves emotionally are huge assets. Essie Davis puts out so much energy she all but turns herself inside out.

    Jennifer Kent keeps the reigns of the film firmly in hand. She keeps the story focus tight, never losing sight of the concept that acts as the film’s underpinning, smartly parceling out shocks and a sense of utter dread. It’s easy to see how the Babadook monster could be turned into the evil star of a film series, but that would be a shame — this movie is a great stand-alone vision of grief and the lasting effects of the death of a loved one. Essie Davis is destined to be remembered as one of horror’s most nerve-jangling parental figures, and Jennifer Kent is a spectacular talent to watch.

    /Film rating: 9 out of 10

    The post ‘The Babadook’ Review: A Hellishly Intense Vision of Horror and Grief appeared first on /Film.

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