Blog

aviator non gamstop casino chicken road 2 chicken road olimp casino
  • Superhero Bits: Suicide Squad, Fantastic Four, Captain America: Civil War, Guardians of the Galaxy

    Superhero Bits: Suicide Squad, Fantastic Four, Captain America: Civil War, Guardians of the Galaxy

    Batman wall statue 2

    Where can you see the Suicide Squad on a screen by you very, very soon? Does Miles Teller understand your frustrations about the Fantastic Four? Is Famke Janssen okay with Jean Grey being recast for X-Men Apocalypse? What is the codename for Captain America: Civil War? Did someone make a Guardians of the Galaxy trailer in the style of Star Wars: The Force Awakens? Read about all this and more in today’s Superhero Bits.

    Get More:
    Music News

    Famke Janssen talks about the actresses rumored to replace her in X-Men Apocalypse.

    The on-set title of Captain America: Civil War has been revealed. It’s Sputnik.

    Nerdist presents Superman’s Terrible Twos.

    Warner Bros. revealed that Justice League: Throne of Atlantis will be released January 13, and the full list of features.

    Harley Quinn Lego

    The Suicide Squad is coming! To Lego Batman 3. A new DLC pack will add the villainous crew which soon gets its own movie. See more images here.

    Overthinking It has an article linking mental issues with Hollywood’s obsession with superheroes and franchises.

    A-Groovy-Raccoon-Christmas

    Rocket Raccoon gets a Peanuts, holiday mashup on this shirt.

    Not only did the Flash get a ratings bump because of the crossover, Arrow did too.

    Continue Reading Superhero Bits >>

    Due to the amount of graphics and images included in Superhero Bits, we have to split this post over THREE pages. Click the link above to continue to the second page of Superhero Bits.

    The post Superhero Bits: Suicide Squad, Fantastic Four, Captain America: Civil War, Guardians of the Galaxy appeared first on /Film.

    Powered by WPeMatico

  • ‘Pan’ Screenwriter in Talks to Script ‘Wonder Woman’

    ‘Pan’ Screenwriter in Talks to Script ‘Wonder Woman’

    Wonder Woman screenwriter

    We’ve just seen the first trailer for Joe Wright’s Pan, and you might want to have another look at it now. The writer of Pan, Jason Fuchs, has entered talks to be the new Wonder Woman screenwriter. Michelle MacLaren was recently hired to direct, and the two will work together on the script, and the film will eventually star Gal Gadot, who makes her debut as the Amazonian warrior in Zack Snyder’s Batman v Superman: Dawn of Justice in 2016.

    THR has news on the in-progress deal, but we have no real clue as to the direction the film will take. One Wonder Woman script has been in play for a while, but this suggests there might be a significant rewrite applied to it, at the very least. Whether this is a page-one teardown or something a little less drastic is one of the many details unconfirmed at this point.

    Not that the generally unknown status and ambitions for the film have stopped a whole parade of rumors and speculation from trotting down the internet’s main thoroughfares.

    The primary rumor we’ve heard is that the movie is envisioned as a prequel to establish backstory for the character seen in Batman v Superman. Rumor/spoilers say that much of the Wonder Woman solo film takes place on Paradise Island, which is occupied by warring Amazon factions. The arrival of a man throws a new wrinkle into their war, and we eventually learn that the action is taking place in or around the 1920s. Whether or not that is correct is another unknown at the moment.

    In addition to having Pan and Ice Age: Continental Drift under his belt, Fuchs is working with WB going forward on Pan, as the studio wants a franchise out of that story. He’s already working on a Pan sequel. The first film hits July 17, 2015. Wonder Woman is scheduled for release on June 23, 2017.

    The post ‘Pan’ Screenwriter in Talks to Script ‘Wonder Woman’ appeared first on /Film.

    Powered by WPeMatico

  • ‘Teenage Mutant Ninja Turtles 2′ to Be Directed By ‘Earth to Echo’ Helmer Dave Green

    ‘Teenage Mutant Ninja Turtles 2′ to Be Directed By ‘Earth to Echo’ Helmer Dave Green

    Teenage Mutant Ninja Turtles elevator

    Teenage Mutant Ninja Turtles may have left critics cold, but that didn’t stop a lot of other people from shelling out for a ticket. Enough people did so, in fact, that Paramount dated a sequel before the first film’s opening weekend was done. And now it seems they’ve found the guy to steer that ship.

    According to a new report, Earth to Echo helmer Dave Green is looking to helm Teenage Mutant Ninja Turtles 2. Screenwriters Josh Applebaum and Andre Nemec, who penned the last movie, will write and executive produce. More about the Teenage Mutant Ninja Turtles 2 director after the jump.

    TheWrap reported Green is currently in early talks for the gig. If Green closes his deal he’ll be taking over for Jonathan Liebesman, who directed the last film.

    Though filmmakers have teased the possibility of bringing in classic baddies like Krang, Casey Jones, and Bebop and Rocksteady, no plot details have been revealed at this point. But we can reasonably expect all four reptilian heroes (Leonardo, Raphael, Michelangelo, and Donatello) to return, and probably April O’Neil (Megan Fox) and Vernon Fenwick (Will Arnett) as well.

    Green made his feature directing debut this summer with Earth to Echo, an ET-esque adventure about a bunch of kids who encounter an alien. It got mixed reviews but performed solidly at the box office, earning $45 million on a $15 million production budget. Also on his to-do list is Lore, a Warner Bros. comic book adaptation starring Dwayne Johnson. (Not to be that Warner Bros. comic book adaptation starring Dwayne Johnson.)

    The last Teenage Mutant Ninja Turtles was a flop with critics, earning a paltry 22% on Rotten Tomatoes. It was a tonal mess — too grown-up for kids but too kiddie for grown-ups — and bizarrely prioritized April over the Turtles. Nevertheless, it was a definite commercial hit, raking in $477 million worldwide.

    Teenage Mutant Ninja Turtles 2 will land in theaters June 3, 2016.

    The post ‘Teenage Mutant Ninja Turtles 2′ to Be Directed By ‘Earth to Echo’ Helmer Dave Green appeared first on /Film.

    Powered by WPeMatico

  • Page 2: Star Wars, Akira, Birdman, Breaking Bad, Michael Bay, David Lynch, Commando, Hunger Games, LEGO, Harry Potter

    Page 2: Star Wars, Akira, Birdman, Breaking Bad, Michael Bay, David Lynch, Commando, Hunger Games, LEGO, Harry Potter

    Daisy Ridley custom action figure and jetbike

    Page 2 is a compilation of stories and news tidbits, which for whatever reason, didn’t make the front page of /Film. After the jump we’ve included 36 different items, fun images, videos, casting tidbits, articles of interest and more. It’s like a mystery grab bag of movie web related goodness.

    Header Photo: Daisy Ridley custom action figure and jetbike

    Top 10 Movie Spin-offs of All Time

    Women directed a third of the Sundance 2015 competition films

    Outlaws t-shirt

    Outlaws t-shirt

    Ten Really Good Things in Film Biz 2014

    There’s No Canonical Reason Stormtroopers Can’t Be Black

    Akira inspired Star Wars: The Force Awakens art by Laurie Greasley

    Akira inspired Star Wars: The Force Awakens art by Laurie Greasley

    Happy Birthday, SMS! Best Text Messages in TV and Film

    30 Great Sci-Fi Movies on Netflix Streaming Right Now

    Birdman art by Kitty Rouge

    Birdman art by Kitty Rouge

    Create your ideal James Bond film with this cast generator

    How are Samurai Films Responsible for Star Wars?!?

    Best Of 2014: 20 Breakthrough Performances

    ZZ1462C831

    Movie theater creates Smaug replica

    6 Reasons There’s a Black Stormtrooper in STAR WARS: THE FORCE AWAKENS Trailer

    Someone Used Lines From ‘Breaking Bad’ To Make The Ultimate Rap Song

    9 Holiday TV Movies So Bad You Just Have to Watch Them

    Continue Reading Page 2 >>

    The post Page 2: Star Wars, Akira, Birdman, Breaking Bad, Michael Bay, David Lynch, Commando, Hunger Games, LEGO, Harry Potter appeared first on /Film.

    Powered by WPeMatico

  • Sundance Film Festival 2015 Midnight Slate Features Eli Roth, Rodney Ascher, and ‘It Follows’

    Sundance Film Festival 2015 Midnight Slate Features Eli Roth, Rodney Ascher, and ‘It Follows’

    Knock Knock Keanu Reeves

    The Sundance Film Festival is rolling out announcements quick for the 2015 festival. We just got the first wave of programming yesterday, and the fest has already come out with a giant second wave of announcements.

    This time, we’ve got the Spotlight program, which is a set of films that have played other festivals that Sundance wants to give more time to, including ’71, The Tribe, and White God. Then there’s the Midnight program, which features Knock Knock, from director Eli Roth and star Keanu Reeves, and Room 237 director Rodney Ascher‘s new film Nightmare, about sleep paralysis. The program also has The Hallow, from the director just set to helm The Crow remake, and It Follows, which is a great slow burn of suspense.

    Finally, there’s the New Frontier program, featuring some of the more out-there films in the fest. (And consequently the ones that I’ll personally be excited to see.) Check out the new wave of Sundance announcements below.

    SPOTLIGHT

    6 Desires: DH Lawrence and Sardinia / United Kingdom, Italy (Director: Mark Cousins) — In winter 1921, DH Lawrence and his wife journeyed to Sardinia, and he chronicled their experiences in Sea and Sardinia. Now, Mark Cousins retraces Lawrence’s footsteps. The film is conceived partly as a letter to Lawrence — or “Bert” — a detail that’s typical of the film’s inviting sense of conversational intimacy. International Premiere

    ’71 / United Kingdom (Director: Yann Demange, Screenwriter: Gregory Burke) — ‘71 takes place over a single night in the life of a young British soldier accidentally abandoned by his unit following a riot on the streets of Belfast in 1971. Unable to tell friend from foe, he must survive the night alone and find his way to safety. Cast: Jack O’Connell, Paul Anderson, Richard Dormer, Sean Harris, Barry Keoghan, Martin McCann.

    99 Homes / U.S.A. (Director: Ramin Bahrani, Screenwriters: Ramin Bahrani, Amir Naderi, Bahareh Azimi) — A father struggles to get back the home that his family was evicted from by working for the greedy real-estate broker who’s the source of his frustration. Cast: Andrew Garfield, Michael Shannon, Laura Dern, Tim Guinee, Cullen Moss, J.D. Evermore.

    Aloft / Spain, France, Canada (Director and screenwriter: Claudia Llosa) — Aloft tells the story of a struggling mother, Nana, and her evolution to becoming a renowned healer. When a young artist tracks down Nana’s son 20 years after she abandoned him, she sets in motion an encounter between the two that will bring the meaning of their lives into question. Cast: Jennifer Connelly, Cillian Murphy, Mélanie Laurent, William ShimellNorth American Premiere

    Eden / France (Director: Mia Hansen-Løve, Screenwriters: Mia Hansen-Løve, Sven Hansen-Løve) — Mia Hansen-Løve’s electronic-dance-music epic follows the rise and fall of a DJ (based on her brother, Sven, a contemporary of Daft Punk) who gets into the rave scene in 1994 and spends the next 20 years navigating the French club scene. Cast: Félix de Givry, Pauline Etienne, Greta Gerwig, Brady Corbet, Arsinee Khanjian, Vincent Macaigne.

    Girlhood / France (Director and screenwriter: Céline Sciamma) — Oppressed by her family, dead-end school prospects, and the boys law in the neighborhood, Marieme starts a new life after meeting a group of free-spirited girls. She changes her name and dress, and quits school to be accepted in the gang, hoping to find a way to freedom. Cast: Karidja Touré, Assa Sylla, Lindsay Karamoh, Mariétou Touré, Idrissa Diabaté, Simina Soumaré.

    the-tribe-1
    the-tribe-2

    The Tribe / Ukraine (Director and screenwriter: Myroslav Slaboshpytskiy) — Set at a Ukrainian boarding school for the deaf, the film’s narrative unfolds purely through sign language without the need for employing subtitles or voiceover, resulting in a unique, never-before-seen cinematic experience that engages the audience on a new level. Cast: Grigoriy Fesenko, Yana Novikova, Rosa Babiy, Alexander Dsiadevich.

    White God / Hungary (Director: Kornél Mundruczó, Screenwriters: Kata Wéber, Kornél Mundruczó, Viktória Petrányi) — When young Lili is forced to give up her beloved dog, Hagen, because its mixed-breed heritage is deemed “unfit” by The State, she and the dog begin a dangerous journey back toward each other.Cast: Zsófia Psotta, Sandor Zsótér, Szabolcs Thuróczy, Lili Monori, László Gálffi, Lili HorváthU.S. Premiere

    Wild Tales / Argentina, Spain (Director and screenwriter: Damián Szifrón) — Inequality, injustice, and the demands of the world cause stress and depression for many people. Some of them, however, explode. This is a movie about those people. Vulnerable in the face of an unpredictable reality, the characters of Wild Tales cross the thin line dividing civilization and barbarism. Cast: Ricardo Darín, Julieta Zyberberg, Leonardo Sbaraglia, Darío Grandinetti, Erica Rivas, Oscar Martínez.

    PARK CITY AT MIDNIGHT

    Cop Car / U.S.A. (Director: Jon Watts, Screenwriters: Christopher D. Ford, Jon Watts) — Two 10-year-old boys steal an abandoned cop car. Cast: Kevin Bacon, James Freedson-Jackson, Hays Wellford, Shea Whigham, Camryn Manheim. World Premiere

    The Hallow / Ireland, United Kingdom (Director: Corin Hardy, Screenwriters: Corin Hardy, Felipe Marino) — When a London-based conservationist is sent to Ireland to survey an area of ancient forest believed by the superstitious locals to be hallowed ground, he unwittingly disturbs a horde of terrifying beings and must fight to protect his family. Cast: Joseph Mawle, Bojana Novakovic, Michael McElhatton, Michael Smiley. World Premiere

    Hellions / Canada (Director: Bruce McDonald, Screenwriter: Pascal Trottier) — Teenage Dora Vogel must survive a Halloween night from hell when malevolent trick-or-treaters come knocking at her door. Cast: Chloe Rose, Robert Patrick, Rossif Sutherland, Rachel Wilson, Peter DaCunha, Luke Bilyk. World Premiere

    it-follows-1
    it-follows-2

    It Follows / U.S.A. (Director and screenwriter: David Robert Mitchell) — After a strange sexual encounter, a teenager finds herself haunted by nightmarish visions and the inescapable sense that something is after her.Cast: Maika Monroe, Keir Gilchrist, Daniel Zovatto, Jake Weary, Olivia Luccardi, Lili Sepe.

    knock-knock-2
    Keanu Reeves Knock Knock

    Knock Knock / U.S.A. (Director: Eli Roth, Screenwriters: Eli Roth, Nicolas Lopez, Guillermo Amoedo) — Two beautiful young girls walk into a married man’s life and turn a wild fantasy into his worst nightmare. Cast: Keanu Reeves, Lorenza Izzo, Ana De Armas, Aaron Burns, Ignacia Allamand, Colleen Camp. World Premiere

    nightmare-2
    nightmare-1

    The Nightmare / U.S.A. (Director: Rodney Ascher) — A documentary-horror film exploring the phenomenon of sleep paralysis through the eyes of eight people. They (and a surprisingly large number of others) often find themselves trapped between the sleeping and awake realms, unable to move but aware of their surroundings while subject to disturbing sights and sounds. World Premiere

    Reversal / U.S.A. (Director: J.M Cravioto, Screenwriters: Rock Shaink, Keith Kjornes) — A gritty psychological thriller about a young woman chained in a basement of a sexual predator and manages to escape. However, right when she has a chance for freedom, she unravels a hard truth and decides to turn the tables on her captor. Cast: Tina Ivlev, Richard Tyson, Bianca MalinowskiWorld Premiere

    Turbo Kid / Canada, New Zealand (Directors: Anouk Whissell, Francois Simard, Yoann-Karl Whissell, Screenwriters: Anouk Whissell, Francois Simard, Yoann-Karl Whissell) — In a post-apocalyptic future, The Kid, an orphaned outcast, meets a mysterious girl. They become friends until Zeus, the sadistic leader of the Wasteland, kidnaps her. The Kid must face his fears, and journey to rid the Wasteland of evil and save the girl. Cast: Munro Chambers, Laurence Leboeuf, Michael Ironside, Aaron Jeffery, Edwin WrightWorld Premiere

    NEW FRONTIER FILMS

    forbidden-room-2
    forbidden-room-1

    The Forbidden Room / Canada (Directors: Guy Maddin, Evan Johnson, Screenwriters: Guy Maddin, Evan Johnson, Robert Kotyk) — A submarine crew, a feared pack of forest bandits, a famous surgeon, and a battalion of child soldiers all get more than they bargained for as they wend their way toward progressive ideas on life and love. Cast: Geraldine Chaplin, Caroline Dhavernas, Roy Dupuis, Udo Kier, Charlotte Rampling, Karine Vanasse.World Premiere

    Liveforever / Colombia, Mexico (Director: Carlos Moreno, Screenwriters: Alberto Ferreras, Alonso Torres, Carlos Moreno) ­— Driven by the music and dancing she finds along the way, a teenager leaves home willing to try anything her provocative and tolerant city has to offer, even if she burns out in the process. Inspired by the best-selling novel “Que viva la música” by Andres Caicedo. Cast: Paulina Davila, Alejandra Avila, Luis Arrieta, Juan Pablo Barragan, Nelson Camayo, Christian TappanWorld Premiere

    The Royal Road / U.S.A. (Director and screenwriter: Jenni Olson) — This cinematic essay, a defense of remembering, offers up a primer on the Spanish colonization of California and the Mexican American War alongside intimate reflections on nostalgia, butch identity and Alfred Hitchcock’sVertigo — all against a contemplative backdrop of 16mm urban California landscapes. Cast: Jenni Olson, Tony KushnerWorld Premiere 

    Sam Klemke’s Time Machine / Australia (Director: Matthew Bate) — Sam Klemke has filmed and narrated 50 years of his life, creating a strange and intimate portrait of what it means to be human. World Premiere

    Station to Station / U.S.A. (Director: Doug Aitken) — Station to Station is composed of 60 individual one-minute films featuring different artists, musicians, places, and perspectives. This revolutionary feature-length film reveals a larger narrative about modern creativity. World Premiere

    Things of the Aimless Wanderer / Rwanda, United Kingdom (Director and screenwriter: Kivu Ruhorahoza) — A white man meets a black girl, then she disappears. The white man tries to understand what happened to her while also trying to finish a travelogue. Things of the Aimless Wanderer is a film about the sensitive topic of relations between “locals” and Westerners, about paranoia, mistrust, and misunderstandings. Cast: Justin Mullikin, Grace Nikuze, Ramadhan Bizimana, Eliane Umuhire, Wesley Ruzibiza, Matt Ray BrownWorld Premiere

    NEW FRONTIER INSTALLATIONS

    1979 Revolution Game 
    Artists: Navid Khonsari, Vassiliki Khonsari

    1979 Revolution Game presents an innovative approach to non-fiction storytelling. Designed to engage players with an immersive “on the ground” experience of the Iranian Revolution, the game integrates an emotionally impactful narrative with interactive moral choices and intuitive touchscreen gameplay while remaining true to history. 

    Assent
    Artist: Oscar Raby

    This immersive documentary uses virtual reality technology to put the user in the footsteps of Director Oscar Raby’s father, who in 1973 was a 22-year-old army officer stationed in the north of Chile, on the day when the Caravan of Death came to his regiment.

    Birdly
    Artist: Max Rheiner

    Flying is one of the oldest dreams of humankind. Birdly is an experiment to capture this dream, to simulate the experience of being a bird from a first-person perspective. This embodiment is conducted through a full-body virtual reality setup.

    Dérive
    Artist: François Quévillon

    This interactive installation uses the audience’s body motions and positions to explore 3-D reconstructions of urban and natural spaces that are transformed according to live environmental data, including meteorological and astronomical phenomena.

    Evolution of Verse
    Artist: Chris Milk

    Chris Milk, working with visual effects powerhouse Digital Domain and virtual reality production company VRSE.works, has created this photo-realistic CGI-rendered 3-D virtual reality film that takes the viewer on a journey from beginning to new beginning.

    Kaiju Fury!
    Artist: Ian Hunter

    A dark energy experiment leads to a devastating attack by monstrous Kaiju, and you are standing at ground zero — all in 360-degree, stereoscopic 3-D cinematic virtual reality. You will “be there” as the beasts lay waste to a crumbling city and humanity makes its last stand. Cast: Susie Abromeit, Bill Lippincott, Daniel Martin, Brian Dodge, Vincient Chiantelli.

    Paradise
    Artist: Pleix

    Paradise is certainly not paradisiacal if you look at it through our eyes. But neither is it totally devoid of humor, melancholy and absurdity. Perhaps it is first and foremost life as it is, and then a touch exaggerated in the digital overdrive.

    Perspective; Chapter I: The Party
    Artists: Rose Troche, Morris May

    A young college woman attends a party with the intention of shedding her “shy girl” persona. At the same party, a young man is after a similar reinvention. They meet, drink, and misinterpreted signals turn into things that cannot be undone. Virtual reality simulators let viewers experience both characters. Cast: Tabitha Morella, Caleb Thomas, Zachary Zagoria, Anna Grace Barlow.

    Possibilia
    Artists: Daniel Kwan, Daniel Scheinert

    Possibilia is a multi-layered narrative experience from acclaimed directing duo the Daniels. The story of two quarreling lovers splits exponentially into more and more possible worlds as their relationship unravels. Cast: Alex Karpovsky, Zoe Jarman.

    Project Syria
    Artist: Nonny de la Peña

    More than one million children have fled Syria and news reports indicate children are being specifically targeted in the violence. By combining pioneering virtual reality technologies with audio and video captured during a real event, audiences feel transported to the powerful scene, becoming witnesses as the intense tragedy unfolds.

    The VR works of Felix & Paul
    Artists: Félix Lajeunesse, Paul Raphaël

    Felix & Paul’s groundbreaking live-action virtual reality experiences range from independent documentary to fictional work with major Hollywood studios and stars. These experiences let viewers sit in the room with musicians making music, roam the Mongolian plains with yak herders, and experience an encounter with the afterlife.

    Way to Go
    Artist: Vincent Morisset

    It is a walk in the woods. It is an astonishing online and virtual reality interactive experience, a restless panorama, a mixture of hand-made animation, 360-degree video capture, music, dreaming, and code; but mostly it is a walk in the woods, c’mon!

    Zero Point
    Artist: Danfung Dennis

    Zero Point, a 3-D and 360-degree documentary for the Oculus Rift headset, creates an entirely new digital dimension. From combat training simulations to research labs at Stanford to indie game developers and hackers, this immersive experience highlights the future of virtual reality.

    The post Sundance Film Festival 2015 Midnight Slate Features Eli Roth, Rodney Ascher, and ‘It Follows’ appeared first on /Film.

    Powered by WPeMatico

  • New Borderlands: The Pre-Sequel DLC Revealed

    Borderlands: The Pre-Sequel players are getting new DLC this month. 2K Games announced today that an expansion called The Holodome Onslaught, the game’s second post-release add-on, will be available December 16 for Xbox 360, PlayStation 3, and PC. It’s included with The Pre-Sequel’s $30 DLC pass, or can be purchased separately for $10 on all platforms.

    The Holodome Onslaught expansion features new story content, including appearances from well-known Vault hunters such as Gaige and Axton.

    While they were gone on a mission, they missed out on the events of Borderlands: The Pre-Sequel and ask Athena to recount the story,” 2K says. “Since they’re not the most patient badass Vault Hunters on Pandora, they just want an abbreviated version–only the juicy, violent stuff.”

    As Athena tells the story, players will venture through The Holodome Onslaught, a new challenge arena that tasks you with fighting against wave after wave of enemies. Foes will include “some of The Pre-Sequel’s most memorable badasses, as well as several new enemies,” 2K says.

    Players who survive will be able to earn new weapons, class mods, and “some radical new heads and skins.”The Holodome Onslaught DLC also includes the Ultimate Vault Hunter Upgrade Pack, which boosts the level cap to 60.

    If you’ve already picked up the Borderlands: The Pre-Sequel Season Pass, the Ultimate Vault Hunter

    Upgrade Pack: The Holodome Onslaught is included, but for players that haven’t, the pack will also be

    sold on its own for $9.99. The Borderlands: The Pre-Sequel Season Pass is available for $29.99 and

    grants access to all four add-on content packs – a $39.96 value! – as they become available on Xbox Live,

    PSN, Windows PC, Mac and Linux. It also includes the previously-released Handsome Jack Doppelganger

    Pack, which makes Borderlands 2’s maniacal antagonist playable for the first time (or at least someone

    who looks and sounds an awful lot like him). While each add-on content pack will be available for sale

    individually, the Season Pass offers all four packs for just about the price of three!

    Additionally, all Borderlands: The Pre-Sequel players will receive a free patch next week that adds a

    third playthrough, Ultimate Vault Hunter mode, which is more difficult and adds the ability to reset

    campaign progress at any time, as well as enemies scaling up to your current level. Additional patch

    notes will be available closer to release at support.gearbox.com.

    Since Borderlands: The Pre-Sequel launched on October 14th, the teams at Gearbox and 2K Australia

    have continued to work hard on supporting the game with post-launch content. Current plans for future

    content are to include one more playable character as well as a new campaign, so look out for more

    updates in the months ahead.

    Good luck in the Holodome!

    Got a news tip or want to contact us directly? Email news@gamespot.com

    Powered by WPeMatico

  • EA Making "Special Announcement" At Awards Show — What Should It Be?

    EA Making "Special Announcement" At Awards Show — What Should It Be?

    Electronic Arts COO Peter Moore will make a “special announcement” tomorrow during The Game Awards 2014, the executive said on Twitter. No further details were provided. Here’s the tweet.

    I’m looking forward to joining @geoffkeighley on stage Friday night in Las Vegas @thegameawards to make a special announcement from @EA

    — Peter Moore (@petermooreEA) December 4, 2014

    Geoff Keighley is the producer for The Game Awards 2014. The event kicks off at 6 PM Pacific / 9 PM Eastern, and you’ll be able to watch the full show right here.

    In addition to various awards, including Game of the Year, The game Awards 2014 promises at least a dozen world premieres, one of which is the latest edition of Metal Gear Online. What you won’t see at the show, however, are any Xbox-specific announcements or Fallout 4.

    GameSpot will have a team on the ground in Vegas this weekend for The Game Awards 2014. We’ll have red carpet interviews and all the news coverage and trailers for you as they’re released.

    It’s a busy weekend for games, as Sony’s PlayStation Experience will immediately follow the awards show, taking place in Vegas December 6-7. Stay with GameSpot all weekend long for all the news.

    Got a news tip or want to contact us directly? Email news@gamespot.com

    Powered by WPeMatico

  • Star Wars Vet Leading New 2K Studio Working On Mysterious AAA Project

    Star Wars Vet Leading New 2K Studio Working On Mysterious AAA Project

    Borderlands and Civilization publisher 2K Games today announced the formation of Hangar 13, a brand new, San Francisco-based developer led by Star Wars games veteran Haden Blackman, who spent more than a decade at LucasArts in the 1990s and 2000s.

    2K has big plans for Hangar 13, but the publisher isn’t giving much in the way of specifics just yet about the studio’s first game. All we know is that Hangar 13 is working on a AAA “next generation title,” one that will allow players to “shape their own experiences.” The developer even teases that the choices you make in the game will impact moment-to-moment gameplay, as well as the the entire gameworld itself, including characters and narrative. Sounds interesting. Blackman told us more.

    “The idea there is we want to make sure the players feel like they’re contributing to the overall experience,” Blackman said. “The player story and the player experience, not just the narrative, at both the micro level–the moment-to-moment choices they make–to the macro as well. How am I affecting the world, how am I impacting the characters around me. How does that in turn change my gameplay experience.”

    “So that’s the biggest thing for me; making sure we get back to the spirit of why I got into games in the first place, which is this idea that it’s an interactive medium and I could be a co-author of the experience in some way,” he added. “And I feel like we only scratched the surface at LucasArts and now here I have an opportunity to really blow that out over time and make that our hallmark.”

    Making this possible is Hangar 13’s proprietary technology, which comprises the game engine and various developer tools. On top of that, Blackman says Hangar 13 has hired an “all-star” team of professionals who have worked on such franchises as Dead Space, Assassin’s Creed, Splinter Cell, and Star Wars to help the project really, truly sing.

    We spoke with Blackman about Hangar 13, but were told the studio isn’t planning to give official details about its first game for some time. We also asked if Hangar 13’s game was a new IP or based on an existing franchise, but Blackman wouldn’t budge.

    You can poke around Hangar 13’s newly launched website to look for more information. Let us know what you find.

    Though details about Hangar 13’s first game are being kept under wraps for now, we do know a lot more about the man leading the studio. Blackman spent 13 years at LucasArts, working in a variety of roles on games such as Knights of the Old Republic, Star Wars: The Force Unleashed, and MMO Star Wars Galaxies. Blackman later left Lucas to co-found Fearless Studios, an independent outfit that was later acquired by Kabam. He worked there for around a year as the company’s general manager, working on The Hobbit mobile titles.

    To go a little deeper into what Hangar 13 is all about, we caught up with Blackman and picked his brain about the origins of the studio and what it aims to achieve. Again, we were told that Blackman could not discuss the studio’s debut project. With that caveat out of the way, below are some highlights from our interview.

    Where Does the Name Hangar 13 Come From?

    “A lot of the 2K studios are named after where they were founded. So we are actually in a series of buildings called the hangars, up here in Novator. They’re refurbished military airforce hangars that have been turned into development space. But there is no hangar 13. So for us, we picked that specifically for a couple reasons. One, to hearken back to the fact that it is a hangar and we were founded in a hangar, but it gives us the freedom to kind of move between the hangars without causing any confusion. And, most importantly, because there is no hangar 13, it’s kind of mysterious. It’s like the hidden hangar. And we’re working on a top secret project here, so we felt like it was fitting. I also like the superstition part of it as well.”

    “I know everybody by name and by face on the team, which for me is a big deal and I want to always keep it that way.” — Haden Blackman

    How Many People Are Working at Hangar 13 Right Now?

    “We’re not talking direct numbers right now in terms of our team size. I’d say we’re large enough to get all the work done that we need to get done on a milestone by milestone basis, but we’re still small enough that we’re nimble and we communicate fairly well across the team. I know everybody by name and by face on the team, which for me is a big deal and I want to always keep it that way.”

    Challenges In Starting a New Studio?

    “The biggest challenge is always hiring. We want to find the best people; we want to draw from across the industry. We’ve been trying to build a leadership team in particular that has come from a number of different studios and has worked on a wide variety of games in a lot of different genres. Hiring, and making sure we’re bringing people from a diverse backgrounds is always a challenge.”

    More About That Mysterious Proprietary Tech

    “One of the reasons I came here is because of a willingness to build proprietary tech. The 20 or so games I’ve worked on in my career, all but one have been built on proprietary tech. And for me that’s incredibly exciting; it’s very liberating. It allows us to essentially build the tech that we need for the vision of the game and not try to shoehorn or retrofit a game vision into tech, or overhaul existing tech to fit a game vision. That’s obviously not without its challenges, too. Building tech from the ground up is incredibly exciting but it can also be challenging for people, so that’s one of the things that we’re really focused on right now.”

    “It’s the engine, it’s the tools, the pipelines, the workflows. Obviously, certain pieces of it might be off-the-shelf pieces or licensed tech that go into that. But the renderer, the game engine itself, everything that is driving the game systems, and game logic, and the tools, and the pipelines, and workflows are all homegrown and built from the ground up here.”

    Lessons Learned from Past Jobs

    “I had a really great experience at Lucas for the vast majority of the time there. I think, for me, the importance of investing in tech up front, was a hard-won lesson from Lucas. And making sure we’re putting just as much emphasis on the tech design and hiring for that. I think the other big learning for me, personally, I really want to work on games that I want to play. So working at Lucas, again, was a dream come true because we were working with Star Wars which is an IP that I love. And we were making the types of games that I enjoy playing. But over time, what became obvious to me was I really wanted to build games that allowed much more player authorship and making the player the co-author of the experience. So our mantra here is ‘every player’s story is unique.’”

    “I want to live up to the expectations of 2K and make sure that we are delivering at the quality bar that they set.” — Haden Blackman

    “The idea there is we want to make sure the players feel like they’re contributing to the overall experience. The player story and the player experience, not just the narrative, at both the micro level–the moment-to-moment choices they make–to the macro as well. How am I affecting the world, how am I impacting the characters around me. How does that in turn change my gameplay experience. So that’s the biggest thing for me; making sure we get back to the spirit of why I got into games in the first place, which is this idea that it’s an interactive medium and I could be a co-author of the experience in some way. And I feel like we only scratched the surface at LucasArts and now here I have an opportunity to really blow that out over time and make that our hallmark.”

    Lot of Pressure to Live Up to Take-Two and 2K’s Great Track Record?

    “I want to live up to the expectations of 2K and make sure that we are delivering at the quality bar that they set. But that’s the reason why I came here. Every time I’ve made a change in my career, it’s always been driven by what can I learn and where can I go to work in an environment where quality is of paramount importance. That isn’t the case everywhere, and that hasn’t always been the case in my career. And I think, being able to come here [to 2K] is a huge opportunity because 2K does have that laser focus on quality and the game itself drives every conversation. Everybody’s marching after the same thing, which is the highest quality game possible. And I never feel like there’s any distractions from that, or weird politics, or anything that distracts from that quest for quality. Probably the number one reason I came here was because of that.”

    Why He Left Mobile for AAA

    “I spent about a year at Kabam in San Francisco, which does fantastic free-to-play and mobile games. And I learned a ton. That was an opportunity for me to learn and learn about that space. And what I discovered about myself is I have to work on games that I am passionate about, and those are the games that I enjoy playing. Games that I enjoy playing are games that offer more immersive experiences, and we’re just not quite there yet on mobile from my standpoint. Not to say that there’s not any out there, but for me, most of them are on console and PC. And that’s the space I wanted to be back in. And when the opportunity to come to 2K to start a studio and start a studio building console and PC games emerged, I jumped at it, because I really wanted to get back to making the games that I loved to play.”

    Lessons Learned In Mobile Space That Can Translate to Console?

    “Absolutely. Even though we’re talking about dramatically different team sizes, that nimbleness and that ability to shift gears quickly, is something that we’re trying to infuse here. There’s a lot of focus on getting things up and running on screen as quickly as possible. We had it to some degree at LucasArts, but not nearly what I see in the mobile space. So we try and champion that here and really focus on getting something up and running on screen and then iterate on it. I think that in the mobile space a lot of companies do a great job of onboarding players with tutorializing things, with introducing players to mechanics and concepts in a very engaging way. So we’re obviously looking at that and learning from that wherever we can. I really think that it’s dangerous … for either side to look at it and say ‘There’s nothing to learn from those types of developers’ Because I think those guys have a ton to learn from each other. Over time, the experiences will probably converge. We’re not quite there yet, but I definitely learned a ton in my time in that space that we’re applying to what we’re doing here.”

    The Culture of Hangar 13

    “We are building a new culture here with this studio. Every studio is unique in its own way, and as we evolve over time that culture will evolve as well. A lot of it will have to do with the people that come on board. So now is a good time to join because you can be part of setting the foundation for the studio going forward. In terms of things like specifics around our culture, we are trying to be … one of our pillars is we’re decisive. We make and we own decisions. That helps us provide a lot of clarity to the team. Which hopefully reduces the churn and things like wasted work, which I think can lead to slippages, which then lead to crunch. Everybody in the games industry works hard. We’re no exception. We work hard because we’re passionate about building games, and we’re passionate about what we’re doing and we want to make the best games that we possible can.

    “I also believe that there are diminishing returns to extended crunch, and we’re trying to be sane about that, and we’re trying to plan in advance. And we’re trying to build buffers into our schedules and make sure that people know when we’ll be pushing a little bit harder and when we’re gonna be taking a step back to focus on what we’ve just done and re-asses and iterate. And I think that’s worked out pretty well over the last several months. The feedback that we’re getting from everybody on the team is that it’s been very measured and very predictable, which is good. I can’t stress enough that providing that clarity to the team; being decisive and providing that clarity does a ton to cut down on that churn. But then one of our other pillars is we push each other to be the best that we can possibly be at our jobs. People are working hard, too, because everybody wants to do their best work and not let the rest of the team down.”

    Would Hangar 13 Consider Adopting Emerging Tech Like VR?

    “Right now, we’re focused on the core experience. But we haven’t ruled anything out. We’re always watching everything that’s being developed, and trying to see how it might impact–or improve and enhance–the vision that we’re working on right now, the game design that we’re working on right now. We haven’t ruled anything out. But we’re really focused right now on the world that we’re building, the mechanics that we want to bring to the fore, and the narrative, and our overarching game structure. Those are the core things that we’re really focused on right now.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

    Powered by WPeMatico

  • PS4 20th Anniversary Edition Unboxing

    Sony’s PlayStation Access YouTube channel today posted an unboxing video for the special edition 20th Anniversary PlayStation 4 system, which will be limited to only 12,300 units worldwide.

    This $500 console was announced yesterday, coinciding with PlayStation’s 20th anniversary.

    Watch the video above to learn all about the console, which comes in Original PlayStation grey, which applies to not only the system, but also the DualShock 4, PlayStation Camera, stand, and headset.

    All 20th Anniversary edition PS4s come with an individually marked manufacturing number, letting you know which of the 12,300 units you received.

    How can you score one of the super-rare consoles? Unfortunately, we don’t know yet. Sony will open preorders for the console on Saturday, December 6, with further details regarding how you can order one coming during PlayStation Experience that evening.

    What do you think of the design? Let us know in the comments below!

    Got a news tip or want to contact us directly? Email news@gamespot.com

    Powered by WPeMatico

  • Kmart Australia Removing Grand Theft Auto V From Stores

    Kmart Australia Removing Grand Theft Auto V From Stores

    Kmart stores in Australia will no longer be selling Grand Theft Auto V, the retailer has confirmed in a statement sent to Kotaku Australia.

    GameSpot reached out to Kmart for comment, and a spokesperson confirmed, “Following a significant review of all content in Grand Theft Auto Games Kmart has made the decision to remove this product immediately. Kmart apologises for not being closer to the content of this game.”

    The news follows on from yesterday’s announcement that Grand Theft Auto V would be pulled from sale at Target stores across Australia due to feedback from consumers concerned about the game’s “depictions of violence against women.” Both Target and Kmart are owned by retail group Wesfarmers.

    Grand Theft Auto V is rated R18+ in Australia, which is the highest possible classification rating for a video game. It was released in September last year, and the new version for Xbox One and PlayStation 4 launched last month. In response to Target Australia pulling the game from sale, Take-Two CEO Strauss Zelnick responded with the following public statement:

    “We are disappointed that an Australian retailer has chosen no longer to sell Grand Theft Auto V–a title that has won extraordinary critical acclaim and has been enjoyed by tens of millions of consumers around the world. Grand Theft Auto V explores mature themes and content similar to those found in many other popular and groundbreaking entertainment properties. Interactive entertainment is today’s most compelling art form and shares the same creative freedom as books, television, and movies. I stand behind our products, the people who create them, and the consumers who play them.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

    Powered by WPeMatico

skycrown online casino