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  • Xbox One Will Soon Let You Take Screenshots

    Xbox One Will Soon Let You Take Screenshots

    The Xbox One will soon get functionality that lets users take screenshots, Xbox boss Phil Spencer says. This feature, which has been promised for more than six months, should launch in the next few months.

    “Screenshots are coming early this year. I know it has been a question for quite a while,” Spencer said on the Xbox Wire. “We delivered themes, and I think a natural add-on to themes are screenshots.”

    “Giving people more ability to share their great gaming moments on the platform–whether it’s just as a screenshot, as their background, or through many of the different social networks that we allow people to share their content through is a long-term commitment that we have,” he added.

    Back in May 2014, Spencer revealed that the ability to take screenshots on Xbox One was one of the features Microsoft engineers were working to deliver through a future update. One of the reasons why we haven’t seen this feature yet is because it’s “a little more technically challenging” than Spencer first imagined.

    “Two weeks ago, [Microsoft engineers] think they’ve found a good solution for screenshots. They’re working on it. They know people want it,” he said in October. “The team has a path to getting it done, and now it’s just prioritizing.”

    By comparison, the PlayStation 4 has allowed users to take and share screenshots since launch in November 2013. The Xbox One’s lack of screenshot functionality has put a damper on some game functionality, as Middle-earth: Shadow of Mordor‘s Photo Mode is significantly limited on Xbox One.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Watch Dogs 2 Must Take Risks, Says Creative Director

    Watch Dogs 2, the unannounced sequel to Ubisoft’s open-world action title, will need to be developed within a culture of creative risk-taking, a Ubisoft studio executive has said.

    Jonathan Morin, the creative executive on the debut project, and likely a figurehead in the development of Watch Dogs 2, said it is crucial that his team does not rest on its laurels.

    “You have to carry on taking risks,” Morin told GamesTM.

    “I will not do this job if there is no risk in it, that would just be boring. You shouldn’t prevent yourself from trying something just because it’s hard and the solution is not apparent.”

    Another key objective for the project, said Morin, is that the game does not simply retread old ground.

    “When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do,” he said. “With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way.”

    Broadly speaking, Morin said the sequel should allow players to create stories for themselves, without being too overbearing or expositional with the narrative. He explains, “we want to allow them to play with a very different state of mind, not wrap up concepts for them.”

    Ubisoft has sold around 9 million copies of Watch Dogs into retail and online, the publisher has claimed. The title was originally scheduled to ship at the end of 2013, but a delay at the eleventh hour pushed its release date to May.

    Morin says he understands some observations regarding the game’s weaknesses.

    “I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement. But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time. But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Xbox One's Latest Price Cut Only Temporary, Microsoft Confirms

    Xbox One's Latest Price Cut Only Temporary, Microsoft Confirms

    Microsoft’s newly announced Xbox One price cut, which brings the price for the current-generation system down from $400 to $350 in the US effective Friday, is only temporary. The price will eventually return to $400, Microsoft executive Michael Nichols says, though it’s unclear when that will be.

    Yesterday’s official announcement of the price drop made no mention of an end-date for the new, lower price point, suggesting it was a permanent price drop. However, Nichols confirmed in an interview with Polygon that the price drop was only temporary but wouldn’t say when it will end.

    “It’s a temporary reduction and we’re not announcing an end date at this point,” Nichols said. “We want to see how people react to it.”

    The price drop announcement yesterday caught some by surprise, as it came just 12 days after Microsoft increased the Xbox One price from $350–which it retailed for during the holidays–back up to $400.

    Nichols said Microsoft “made a bunch of moves to engage fans better” on Xbox One over the past year, including the launch of high-profile new games, improvements to Xbox Live, and the initial price drop, which saw the system’s introductory price fall from $500 to $400.

    He added that Microsoft was “as aggressive as we could be,” going on to say that “the results were staggering.” Today’s latest price drop is meant to continue that momentum.

    “Looking at just how much engagement there was over the holidays with usage of the system and the advocacy from our fans, led us to do a new promotion,” Nichols said.

    The Xbox One outsold the PlayStation 4 in the US for November and December, though on a worldwide basis, the PS4 was the top-selling console for all of 2014.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Wii U Sales Hit New Peak After Record Christmas

    Nintendo of America claims that Wii U sales across the US were higher in December than any other month since its launch in November 2012.

    This feat breaks the previous record that was set the month prior, though on both occasions Nintendo decided against releasing hard sales numbers. The console’s improved performance on the market was buoyed by the release of key software such as Super Smash Bros for Wii U, as well as the new amiibo figurines.

    Hardware sales rose by 29 percent when compared to December 2013, the corporation stated, while software sales shot up by 75 percent. This comparatively strong end to 2014 contributed to what was the Wii U’s “strongest year yet”, Nintendo said, although it did not qualify this statement by explaining that 2013 was the only other 12-month period that the Wii U has passed through.

    “Wii U had its strongest year yet thanks to the highly anticipated software line-up and the introduction of the amiibo platform,” said Nintendo of America marketing executive Scott Moffitt.

    “Fans can anticipate another strong year for 2015, especially with more highly anticipated games like Splatoon and The Legend of Zelda: Majora’s Mask 3D, as well as New Nintendo 3DS XL, arriving in the first half of 2015.”

    GameSpot’s recent Wii U review recently described the system as “an essential purchase”.

    The review summarised: “Let’s be honest: The Wii U, when compared to the phenomenal success of the original Wii, is a disastrous console. But that won’t be its legacy. When it finally goes gentle into that good night, people will look back on it the same way they speak about the Dreamcast; a strange few years filled with the best games of a generation. Does that really sound like something you should miss out on?”

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  • Super-Rare NES Game Sold for $35,100

    Super-Rare NES Game Sold for $35,100

    [UPDATE 4] Bidding for Stadium Events has finished, with the final bid sitting at $35,100.

    [UPDATE 3] The high bid for Stadium Events has dropped to $32,252, suggesting the earlier bids of close to $100,000 were fraudulent. In addition, bidding is now only open to pre-approved buyers.

    [UPDATE 2] Now, after more than 80 individual bids from collectors, the eBay price has reached $100,000.

    [UPDATE 1] After 19 bids from 14 different bidders, the eBay auction for ultra-rare NES game Stadium Events has now reached $40,300. We also spoke with the seller, who answered some of our questions.

    You’ve had Stadium Events since the ’90s, so why sell now?

    “Felt it was the right time to sell this item.”

    Did you consider donating it to Nintendo for their archival purposes?

    “I worked for Nintendo for 22 years and do not believe they have any interest in having this game…..they are welcome to bid on it if they do want it!”

    How did you come to own this copy of Stadium Events?

    “While working at Nintendo games are often available to employees at end of life cycles.

    I did not realize the value until 2011, when a story came out about this game being sold on eBay for $44,000. I told my wife ‘I know I have that game.’ I collect a lot of different items, so after looking through several boxes I found it! Since I was still working for Nintendo I could not sell this item for profit, which is a smart company policy. When I left in 2012, it was possible for me to sell this game.”

    The original story is below.

    Just days after it came online, an eBay auction for ultra-rare NES game Stadium Events has reached about the price of a new car. Bidding opened on January 5 at $5,000 and quickly rose to where it sits today at $22,100. A total of nine people have submitted bids so far.

    The game, which saw a very limited release in 1987 and was paired with the short-lived Family Fun Fitness pad, is considered one of the first exercise games. It’s incredibly rare on its own, but adding to the appeal of this auction is the fact that the copy remains factory sealed.

    On top of that, the seller says the game–which is in excellent condition–has been verified by the Video Game Authority, a group that grades and authenticates older games. It’s also housed in an “archival” case that protects it from UV rays, ensuring its preservation for years to come.

    Writing on the auction page, the seller says they used to work at Nintendo and have had the game since the 1990s. We’ve reached out to the seller, asking for more details about the auction, which officially ends January 15.

    This isn’t the first time Stadium Events has showed up on eBay. In 2010, a factory sealed copy of the game sold for an incredible $41,300, according to a report from Kotaku. It’s also not the only Stadium Events game now on eBay, though it appears to be the only factory sealed copy.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • The Creator Of Hotline Miami 2 To Australians: "Just Pirate It"

    The Creator Of Hotline Miami 2 To Australians: "Just Pirate It"

    The Creator Of Hotline Miami 2 To Australians: "Just Pirate It"

    In an email screencapped by a reddit user, Jonatan Söderströmm, co-creator of Hotline Miami, has told Australians that if they want to play the recently banned Hotline Miami 2 they should “just pirate it”.

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  • Five Years Later, Fallout: New Vegas Is Still Getting Great Mods

    Five Years Later, Fallout: New Vegas Is Still Getting Great Mods

    Five Years Later, Fallout: New Vegas Is Still Getting Great Mods

    Modding communities are odd. Some dogpile on a game, try to build Rome in a day, get discouraged/bored, and leave. Others stick with the same game for years, feeding it a steady diet of tweaks and changes, eventually transforming it into something entirely different. Fallout: New Vegas is the latter.

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  • Nintendo's "Boob Shaped Controller" Was, Sadly, A Failure

    Nintendo's "Boob Shaped Controller" Was, Sadly, A Failure

    Nintendo's "Boob Shaped Controller" Was, Sadly, A Failure

    One of Nintendo’s most important innovations in video games has been the invention of the d-pad, which is still used prominently on controllers today. To get there, though, they had to go through some less successful prototypes. Some with stupid names.

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  • Two New Steam Features You Might Not Have Noticed

    Two New Steam Features You Might Not Have Noticed

    Two New Steam Features You Might Not Have Noticed

    Steam is changing all the time—even if it feels like it’s improving in Valve Time, not regular people time. That means key features can, occasionally, slip through the cracks. Here are a couple recent additions with big potential.

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  • Taken vs Mario: Don't Steal Princesses

    Taken vs Mario: Don't Steal Princesses

    Taken vs Mario: Don't Steal Princesses

    The Taken movies are OK! If you think they’d be better swapping out Liam Neeson for Mario, though, you might want to watch this very well-done fan trailer.

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