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  • Playing Final Fantasy 15 for the First Time

    It was more than eight years ago, at E3 2006, that Square Enix announced Final Fantasy Versus XIII. Since then, it’s undergone a lot of change, and was even rebranded in 2014. Final Fantasy XV, as it’s now known, was originally intended to be released on PlayStation 3, but with that console generation behind us, fans are now looking forward to playing it on PlayStation 4 and Xbox One. Most recently, it was announced that it’s being directed by Hajime Tabata–his previous work in the series includes Crisis Core: Final Fantasy VII and Final Fantasy Type-0–, with Tetsuya Nomura leaving the project to focus on Kingdom Hearts 3.

    We still don’t know exactly when Final Fantasy XV is supposed to come out, but when Final Fantasy Type-0 HD comes out in a mere ten days on March 17, everyone who buys it will get a chance to play a slice of Final Fantasy XV, Episode Duscae. I was lucky enough to play an hour of of the demo at PAX East, and while it was hardly enough time to experience everything it has to offer (the demo, not the full game), I did a lot, I saw a lot, and most importantly, I experienced something I’ve been looking forward to for nearly a decade.

    Real-time Combat

    Final Fantasy XV handles combat very differently than past games. To start, you only have control over the main character, Noctis. Final Fantasy XIII has a similar constraint, but at some point it opens up and allows you to switch leaders, and thus the character you’re controlling. This is not the case in Final Fantasy XV, as Noctis will forever be the only character under your control. It seems that you can change your party members’ equipment, but that might be the extent of your influence over your cohorts.

    As much as I prefer having control over an entire party in an RPG, I can appreciate how Final Fantasy XV’s combat’s designed. Fights break out in real-time, and you have a bevy of commands to juggle, so having to consider what everyone is doing at all times could become very confusing if you had to juggle four characters at once. This is because you fight using input commands, rather than menu-based commands. Noctis can attack freely by holding down the square button (I played Final Fantasy XV on PlayStation 4), and will do so indefinitely until you let go. The same goes for defense, which you activate by holding L1. If an enemy attacks while you’re defending, Noctis will move out of the way at the last second. If an enemy has a claw-looking icon over their head when they attack, you have a chance to parry by pressing the square button shortly after dodging an incoming attack.

    Noctis attacks using several weapons, which you can change in the equipment menu, but the only time you really feel the effect of this variety is when issuing special commands. Each weapon comes with one special action, and you cycle through them during combat using the directional pad. Pressing triangle will initiate one of these moves, including an HP draining attack, a dragoon leap, or a lunge attack, for example.

    Combat can definitely be frantic, with your party and enemies running in and out of your view. There are two means to make this easier on yourself. Pressing R1 will activate a focus mode where you hone your attention on a single target. Likewise, if you want to get close to an enemy that’s just out of reach, you can focus on them and press circle to teleport to their location.

    Most commands cost magic points, and with a limited number of MP at your disposal, you need to manage your actions carefully. If you run out of MP during battle, Noctis will enter stasis, which greatly limits his mobility. MP will regenerate over time, and you can speed up the process by teleporting to the safety of higher ground, but this is easier said than done. Juggling the above commands comes naturally, but I found it difficult to be effective in battle without depleting all of my MP, thus falling into the pit of stasis. While I enjoy Final Fantasy XV’s style of combat, I don’t enjoy having to hold back at the risk of falling into stasis. Hopefully this is something that will become less of an issue as Noctis levels up and has more MP at his disposal.

    Open World Exploration

    Episode Duscae takes place in the Duscae region of Final Fantasy XV, which encompasses a mix of forests, marshes, plains, and a few small outposts of humanity. We all know by now that road trips are to be featured heavily in Final Fantasy XV, but I traveled on foot here rather than via car. I also meandered about the environment, rather than tackling the story quests head on. I wanted to play the demo with as few scripted scenes as possible, which definitely gave me a different impression than others who went from point A to point B, and so on.

    As you run around Duscae, you encounter a lot of wildlife that’s fit for hunting. It’s important to hunt, because the materials you earn from hunting (general combat against wildlife) is used to cook when you camp at night. The meals you cook determine what stat boosts you earn, and if you don’t hunt, you have to eat toast, which doesn’t do a whole lot for your hungry crew.

    Some animals that you encounter are passive, only fighting back when you initiate a fight, but other creatures saw fit to make the first move, including demonic wolves and goblins. This also goes for Magitek troops. These magically-powered soldiers arrive on the scene via dropships, which patrol Duscae on a regular basis.

    Spend enough time exploring Duscae and you’re bound to discover outposts. I happened upon a gas station, which was fitted out with a mini-mart and a handful of NPCs. It was a stark contrast to the wilderness, but it also felt appropriate given the stretch of highway that surrounds Duscae. I even spotted a car driving along once in a while. Across the map, I stumbled into a chocobo ranch, but sadly the wetlands were in poor condition for chocobo riding, so I wasn’t able to rent one. We’ve seen evidence of large cities in previous reveals from Square Enix, but it’s cool to see that even when you’re far away from large populations of people, you aren’t completely alone, either.

    Technical Performance

    There are times when playing Episode Duscae that I was wowed by its visuals. Gorgeous vistas with long draw distances were easy to gawk at, and combat is both exciting and beautiful, with lots of particle effects and fancy maneuvers.

    However, there were also plenty of times where I was surprised and disappointed to see poor anti-aliasing and dips in the frame rate. Overall, the game’s art is splendid, but perhaps too ambitious given that the PlayStation 4 was struggling to keep up. Everyone wants Final Fantasy XV to be a beautiful game, especially given it’s prolonged development cycle, but I’d rather there were a few less blades of grass and a few more frames per second than the otherway around. Hopefully this is ironed out in the long run.

    Looking Forward to the Full Game

    I may not have loved every second of Final Fantasy XV: Episode Duscae, but I walked away with a desire to keep playing. I want to get better at combat, which is unusual for the series but oh-so enticing at the same time. I want to find out why the characters in Noctis’ crew are so loyal to him, and see if, at all, how their relationships evolve. For all of questions Episode Duscae raises, it’s a great opportunity to experience a taste of what’s to come in the full game. I don’t know when we’ll get chance to see Final Fantasy XV proper in all its glory, but I know that I’m more excited for it than ever before. Once everyone has a chance to sink their teeth into Episode Duscae, I bet I won’t be the only one.

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  • Male Intimacy and Final Fantasy XV

    Male Intimacy and Final Fantasy XV

    Final Fantasy XV‘s protagonist, Noctis, is always in good company. In Episode Duscae, a sizeable demo meant to introduce us to the world of XV, Noctis is followed by his three closest friends across a monster-packed wilderness as they search for cash to repair their broken car. They travel in a small pack, Noctis jogging along in front while his fellows trail behind, bantering lightly amongst themselves and occasionally calling out approaching enemies.

    It’s a sweet picture. Four best bros toughing it out in the wilds together, fighting off hungry beasts, cooking around a campfire, and sharing a cozy tent.

    To date, Square Enix has released very little information about the rest of Final Fantasy XV’s cast–namely, it’s female characters. We’ve met Noctis’ rival Stella and a mysterious young girl named Luna, and a girl with straight black hair has been featuring in some promotional images. We’ve also been introduced to Cidney, a spunky mechanic. But other than them, we don’t know anything about the ladies of XV, or if they are playable in any capacity.

    There’s been a bit of hubbub over this; every Final Fantasy to date has featured at least a trio of playable gals. Half of Final Fantasy VI‘s massive cast was female, as is a good chunk of Final Fantasy IV‘s and most recently Final Fantasy Type-0. Final Fantasy X and Final Fantasy XIII both got sequels focused on its girls, X-2, XII-2 and Lightning Returns. The series has always had a pretty even split of the sexes, but so far XV has focused primarily on Noctis and his male companions.

    I’m comfortable with XV’s cast so far. Obviously I’m hoping we have some gals to control, but I’d be perfectly happy without. The relationship between Noctis, Gladiolus, Ignis, and Promto is a bright, vivid picture of male companionship that we don’t really see in other games. I’m not talking about a band of men just working together, or bro-ing along shooting aliens or zombies together. I’m talking about real, genuine male intimacy. The kind of behavior guys might be too shy to exhibit openly, a state they can only be when they are around their most trusted friends.

    Writer Harris O’Malley wrote an excellent piece on the need for male intimacy, and how necessary it is for men to have other men they are comfortable sharing emotions with, on his blog, Doctor Nerd Love. O’Malley writes that in some circles, signs of affection between male friends is too often seen as “a mark of suspicion.” For decades, popular culture has frowned on deep affection between heterosexual males; being intimate isn’t what tough guys do, and you have to be tough to be manly. I think this idea is changing, albeit very slowly, but it’s still very rare that a movie or video game portrays a relationship between men as deeply as it does between a man and a woman.

    J.R.R. Tolkien’s The Hobbit and The Lord of the Rings place heavy emphasis on male camaraderie and the importance of relying on one another. In his literature, romance took a backseat to growing trust between the Fellowship of the Ring and the bond between Sam and Frodo, Merry and Pippin, Legolas and Gimli. Pairs of men, groups of warriors and hobbits struggling to cope with the horrors around them and hold on to what human connections they can in the midst of war. Tolkien himself devoted much of his own personal time to meetings with The Inklings, a group of other male writers who got together to smoke, drink, and discuss their writing and the changing world.

    But Tolkien was writing in 1930s and 40s, a era much different from ours. These days the thought is that two men can’t love each other as friends. Women can shout “I love you” to anyone and it’s seen a hallmark of being the fairer sex, but men can’t without this idea that things will get uncomfortable. My boyfriend speaks constantly of the men is his life as the people he loves; he recognizes the need for male intimacy in his life and how important it is to his growth and well-being to have those kind of connections. Brotherhood between men is beautiful thing, and with current media emphasis on adding more female representation in video games and de-sexualizing character designs, I hope it’s concept that doesn’t get lost in the process.

    And this is where Final Fantasy XV comes in. During my time with the demo, I was drawn to Noctis and his companions in ways current game casts haven’t caught me. While running across an open field, Promto would call out to Noctis when he saw an item on the ground. Noctis, tired, maybe a little fed up, would grumpily respond. Gladiolus cheered Noctis on in every fight, calling out cheekily with every special move, “Hey, who taught you that one?” (Gladiolus taught Noctis how to fight.) In the opening cutscene, they call each other names and playfully rib one another as they get started for the day.

    But the moment that really struck me was, when in battle, I turned Noctis away from the fight and ducked into bushed to recover health. Ignis ran to Noctis and put himself between him and the enemy, effectively becoming a human shield. Ignis wouldn’t let Noctis, already perilously low on health, take any damage. Ignis, in the game, is Prince Noctis’ sworn protector, raised from childhood to help guide and counsel him when he becomes king. It was a small touch with a powerful result.

    It’s obvious that these men care about each other. I enjoyed seeing through Noctis’ eyes, living this relationship through XV’s world. I get a lot of opportunities to play as men, but I rarely get to play as a man surrounded by other men who love him. From what I’ve seen, Square Enix has done an excellent job of presenting a group of guys who only need each other to get by. There’s no focus on seeking intimacy and support from a romantic partner–notably because there is no romance evidence in the demo–but the openness with which these four care for and look out for each other is touching.

    I love the idea of four guys on a road trip to save the world. It’s refreshing to see a small group that emotionally trusts each other; they’re relationships are pre-established before the demo, and the level to which they connect with each other is evident on the surface. This is a positive representation of male camaraderie without machismo, a rare representation of “bromance” that is infrequently used in video games.

    “But there will be the ones who understand. The ones who respond, and who are looking for the same thing,” O’Malley writes of male intimacy. “And those friendships will be the ones that change your life for the better.” These friendships are already evident in Noctis’ life in Final Fantasy XV Episode Duscae, and it makes their story stronger. It adds to the believability of the world, that it is lived in with people who are living and loving, and will ultimately–I believe–make for a stronger game.

    I won’t mind if there are no playable female characters in Final Fantasy XV, because the relationship between its four main characters is strong, sweet, and a very smart move.

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  • The Saturday Stream Challenges Heroes Of The Storm [All Done!]

    The Saturday Stream Challenges Heroes Of The Storm [All Done!]

    “Is challenged by” might have been a more appropriate turn of phrase to use in the headline, but I figured if I wrote it that way and believed hard enough it would come true. Anyway, let’s play Blizzard’s MOBA!

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  • Less Man, More Mega

    Less Man, More Mega

    Maybe the problem with the Mega Man franchise is that it needs more “mega” and less “man.” A trio of cosplayers prove that point in the second day of our PAX East cosplay spectacular.

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  • The Amiibo Rap Knows Your Frustration

    The Amiibo Rap Knows Your Frustration

    This song is for anyone who has made a beeline for the video game section of their local retailer and cursed loudly at empty shelves.

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  • Holy Shit I Just Played Final Fantasy XV

    Holy Shit I Just Played Final Fantasy XV

    I just spent two hours playing Final Fantasy XV, which I can confirm is a real video game that actually exists. The good news: it’s brilliant in a lot of ways, and from what I’ve played so far, it really does feel like a Final Fantasy game. The bad news? Well, it’s got some serious technical issues, and I’m worried it’s too ambitious for even today’s current-gen hardware.

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  • Ponsoldt's 'The End of the Tour' with Jason Segel Set for July Release

    Ponsoldt's 'The End of the Tour' with Jason Segel Set for July Release

    The End of the Tour

    Briefly: One of my favorite films this year (so far) from Sundance has a release date. A24 has set The End of the Tour, directed by James Ponsoldt (Smashed, The Spectacular Now), starring Jason Segel as David Foster Wallace and Jesse Eisenberg as David Lipsky for limited release starting this July. Anne Thompson of Thompson on Hollywood reports that A24 plans to release The End of the Tour starting July 31st, 2015 before “a long slow build over the summer” instead of the more traditional “fall festival award season rollout”. I’m confident that Segel will be talked about for awards all year, so if they’re behind him too, then let’s roll it out. IFC’s Boyhood opened in August of last year after Sundance and ended up six Oscar nominations, plus a Best Supporting Actress win, so anything is possible. We’ll keep you updated from here. ›››

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  • Sound Off: Neill Blomkamp's New Sci-Fi 'Chappie' – Your Thoughts?

    Sound Off: Neill Blomkamp's New Sci-Fi 'Chappie' – Your Thoughts?

    Chappie Sound Off

    Now that you’ve seen it, what did you think? “I’m consciousness. I’m alive. I’m Chappie.” It’s time for more sci-fi. Director Neill Blomkamp (of District 9, Elysium) returns with his third feature, Chappie, set in a near-future South Africa about a robot given life through artificial intelligence. Sharlto Copley stars as Chappie the robot (in motion capture) with Dev Patel, Ninja & Yo-Landi Visser (of Die Antwoord), Hugh Jackman, Sigourney Weaver and Jose Pablo Cantillo. So how is Blomkamp’s new robot movie – any good? Better than Elysium, same as District 9? How are the human characters compared to Chappie? If you’ve seen it, leave a comment below with your own thoughts on Neill Blomkamp’s new sci-fi Chappie. ›››

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  • 'Intelligent Life' Finds a Way: 'Jurassic World' Helmer Gets New Sci-Fi

    'Intelligent Life' Finds a Way: 'Jurassic World' Helmer Gets New Sci-Fi

    Colin Trevorrow

    As we eagerly await to see what Safety Not Guaranteed director Colin Trevorrow can do with a budget in this summer’s anticipated sequel/reboot Jurassic World, the filmmaker has already lined up his next project, and he’ll be sticking with sci-fi. THR has word that DreamWorks has picked up Intelligent Life, an original project that Trevorrow wrote with Jurassic World collaborator Derek Connolly. As of now, plot details are being kept under wraps, but the film is said to have roots in a project called The Ambassador that Trevorrow and Connolly had been developing for Big Beach back in 2012 after Safety Not Guaranteed. ›››

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