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  • Ian McKellen Prefers a Cigar in the Full UK Trailer for 'Mr. Holmes'

    Ian McKellen Prefers a Cigar in the Full UK Trailer for 'Mr. Holmes'

    Mr. Holmes

    When you’re a detective and a man visits you, it’s usually about his wife.” So far we’ve only seen a couple brief teaser trailers for Mr. Holmes, the British drama that sees Lord of the Rings and X-Men franchise star Ian McKellen played an aged, retired Sherlock Holmes. Now a full trailer from across the pond has surfaced showing off more of the story. It looks like Holmes is out to clear up some details that his partner Watson exaggerated in some stories he wrote after their partnership ended, particularly in his final case. In addition, he seems to be mentoring a little boy, one who could go on to become a future detective. Watch! ›››

    Continue reading Ian McKellen Prefers a Cigar in the Full UK Trailer for ‘Mr. Holmes’

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  • 'Tomorrowland' Gets IMAX Poster as Sneak Peek Hits Theme Parks

    'Tomorrowland' Gets IMAX Poster as Sneak Peek Hits Theme Parks

    Tomorrowland

    We’re just about a month away from the release of Disney’s original sci-fi adventure Tomorrowland from The Incredibles director Brad Bird, and the hype train is now running at full steam. If you happen to be checking out Disneyland or DisneyWorld sometime before the film hits theaters, you’ll be able to check out an exclusive sneak peek of the movie to tickle your fancy. And along with that, Bird has also revealed the IMAX poster for the film, showing off a grand shot of the title city of the future. Also, a new iinternational poster has surfaced finally giving Britt Robertson the spotlight, albeit with George Clooney. Look now! ›››

    Continue reading ‘Tomorrowland’ Gets IMAX Poster as Sneak Peek Hits Theme Parks

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  • Whoa! Choose Your Side – First Two 'Batman v Superman' Posters

    Whoa! Choose Your Side – First Two 'Batman v Superman' Posters

    Batman v Superman Posters

    And here we go… Zack Snyder has tweeted out the first two posters for Batman v Superman: Dawn of Justice, which will be handed out at the IMAX events this Monday, April 20th. And they are awesome. I love them both. The two posters, one for Batman and one for Superman (but none for Wonder Woman or Aquaman or Lex Luthor or anyone else… yet), which seem to have an Andy Warhol-esque design that also borrows from the Joker viral campaign for The Dark Knight. We all got to see the first teaser trailer a few days ago when it debuted online, so now we get a tease at more of their marketing and it’s definitely going to rile a few people up. Take a look at both new BvS posters in full below – and tell us which one you prefer? ›››

    Continue reading Whoa! Choose Your Side – First Two ‘Batman v Superman’ Posters

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  • Details on 'Star Wars Anthology: Rogue One' from SW Celebration

    Details on 'Star Wars Anthology: Rogue One' from SW Celebration

    Star Wars Rogue One

    “For more than a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire…” Plenty of new details about the expanded Star Wars universe revealed, as the Star Wars Celebration event in Anaheim ended with a panel featuring director Gareth Edwards. After bring us Godzilla, Gareth is next set to direct the first “spin-off” solo Star Wars movie after Disney bought Lucasfilm and brought back Star Wars. It was revealed recently that the title of the December 2016 film would be Rogue One, but during the panel they played a very early, brief teaser trailer for Rogue One that featured a different title. Star Wars Anthology: Rogue One is what the title card shows in that, but we also know more details about the plot – and it’s not really about X-Wings. ›››

    Continue reading Details on ‘Star Wars Anthology: Rogue One’ from SW Celebration

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  • See All Three New 'Jurassic World' Posters Before the Latest Trailer

    See All Three New 'Jurassic World' Posters Before the Latest Trailer

    Jurassic World

    So far, we’ve only gotten teases of the Indominus Rex, the genetically modified hybrid dinosaur at the heart of Jurassic World, from the park’s viral website, the first trailer and the Super Bowl spot. But soon we’ll see even more from the latest installment of the Jurassic Park franchise as a brand new trailer for the sequel/reboot will arrive sometime on Monday, April 20th, the same day as the Batman v. Superman: Dawn of Justice IMAX trailer event. And leading up to the release of the new trailer, three new posters will be making their way online, and the first has Bryce Dallas Howard facing off with the Indominus Rex. ›››

    Continue reading See All Three New ‘Jurassic World’ Posters Before the Latest Trailer

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  • Peter Molyneux "Protege" Quits 22Cans

    Peter Molyneux "Protege" Quits 22Cans

    Godus co-creator Jack Attridge, referred to as Peter Molyneux’s “protege,” has left Molyneux’s independent development studio, 22Cans. His last day was Friday, April 17, 22Cans writes on Twitter.

    Attridge himself also tweeted about his departure from 22Cans, saying,” Goodbye 22Cans. Has been lovely. It’s time to create something of my own. I can’t wait to talk about my new venture!”

    His decision to leave 22Cans comes after the UK studio found itself embroiled in controversy just two months ago regarding broken promises for Godus. However, Attridge says in an interview with The Guardian that he actually made his choice to leave 22Cans back in January, before controversy around Godus blew up in February.

    “It was January that I said to Peter I was looking to leave 22Cans and go off to start my own thing,” he said. “I was really worried that it might be perceived that I was leaving the studio because of that. It really is a shame because that felt like such a terrible time for us to part ways.”

    Regarding his initial hiring at 22Cans–Attridge formerly worked for Electronic Arts and Rebellion–he said he was excited by Molyneux’s pitch for the studio. “He said he wanted to change the world,” Attridge recalled Molyneux saying.

    “After meeting him he said to me why don’t you come along as a designer, but also as his kind of protege,” he said. “For a good year it was just me and him designing crazy stuff together every day.”

    But as time went on, Attridge said he became more of an “adviser,” when he really wanted to “steer my own ship.”

    So Attridge left 22Cans, and has founded his own studio that’s currently working on an unannounced game. He showed an early tech demo of his new project to The Guardian, but says he won’t reveal the game in full until later so as to avoid over-promising and under-delivering.

    “I vowed that I’m not going to say anything about this new game until we can show it,” he said. “It’s really tempting to show it off and talk about it now because we think we’ve got something magical on our hands. We want people to be able to see it and to feel it and to understand that it is the product in front of them and not something else.”

    As for 22Cans, it will move on without Attridge as it works on continued development for Godus (still in Early Access on Steam), along with a new project called The Trail. Don’t expect to see this game anytime soon, however.

    “We’re going to make our mistakes and go down those blind alleys privately before presenting the game to the world,” Molyneux said back in February.

    For more on Attridge’s decision to leave 22Cans, his thoughts on Molyneux as a leader and designer, and lots more, check out The Guardian‘s full story.

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  • Xbox E3 Will Focus More on First-Party This Year, "New Exclusive IP" Teased

    Xbox E3 Will Focus More on First-Party This Year, "New Exclusive IP" Teased

    With under two months to go before E3 2015, Microsoft has started to tease its plans for the show. Xbox boss Phil Spencer writes on Twitter that fans can expect this year’s event to feel “different” from past shows, primarily because Microsoft is going to focus more on first-party titles with its briefing than previous events.

    Spencer revealed the news on Twitter in a back-and-forth with fans who asked about what Microsoft may have up its sleeve for E3 2015. He started off by teasing that Microsoft “should have new exclusive IP at E3,” adding that he is “trying to make this E3 more about first-party than past E3s.”

    This doesn’t mean third-party games will be missing at Microsoft’s E3 showing this summer, Spencer stressed in a follow-up tweet. “And to be clear we will have third-party deals, it’s just, [in my opinion], important to focus on and support our first-party,” he said.

    Among other franchises, Activision’s Call of Duty series is one of the biggest third-party games that historically gets stage time at Microsoft’s annual E3 event. This is, of course, likely due to Microsoft’s long-standing exclusivity arrangement with Activision for Call of Duty DLC.

    Spencer went on to say that he’s aware that Microsoft’s new first-party E3 focus means this year’s show might “feel different from past E3s.” However, “I like focusing on our games,” he explained.

    Some of Microsoft’s first-party game announcements from last year’s E3 included Scalebound, and new entries in the Crackdown and Phantom Dust franchises. Looking to this year, Microsoft has already said it plans to talk more about Halo 5: Guardians, Forza Motorsport 6, and something new in the Gears of War franchise at E3. Other first-party possibilities include Rare’s new game and Quantum Break (recently delayed to 2016), while there are always surprises kept under wraps until the big show.

    Spencer and the rest of the Xbox planning team are scheduled to hold an internal meeting today, April 20, to discuss what Microsoft will show during its E3 presentation. He said Microsoft will hold a “full-day content review for E3” on Monday, in an effort to look at “everything we might show.”

    He went on to say that days like today are “some of the best work days; inspiring.”

    E3 2015 begins with Bethesda’s press conference on Sunday, June 14. Though official plans have not yet been announced, Microsoft historically holds its press conference on Monday morning of E3 week (June 15), with Electronic Arts and Ubisoft holding theirs later in the day, capped off by Sony’s in the evening. Nintendo is expected to follow on the Tuesday of E3 week with its own event.

    GameSpot will be on the ground in Los Angeles reporting live from the show all week long.

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  • Shadow of the Beast is a Barbaric Brawler Born Out of Love

    Shadow of the Beast is a Barbaric Brawler Born Out of Love

    Shadow of the Beast is a tiny indie project that’s trying to suggest the opposite is true. Its developer Heavy Spectrum has a core team small enough to be counted on two hands, yet the ambition here is to lace the game with enough special effects and visual flair that it comes across as a polished extravaganza. Not triple-A exactly, but in the ballpark.

    The outcome is curious; it’s a little archaic, reverting to side-scrolling platforming and button-mash fisticuffs (think of a marriage between God of War and the original Prince of Persia), yet punctuated with lovingly crafted details and striking vistas to make it stand out.

    Rendered in 3D yet fixed to a side-on perspective, the gameplay is as straightforward as the 1989 original (run right, jump ledges, decapitate enemies) though now benefitting from cinematic effects that flaunt the sheer brutality on display. At times the camera will break free and swoop in for a close-up of enemies being impaled by the monstrous claws of the game’s bestial hero, Aarbron. Blood explodes from the necks of foes whose heads have been torn off and tossed into the air, splattering blotches of crimson across the camera lens.

    Click on the thumbnails below to view in full screen

    Yes, it’s all so very crude, but it isn’t brainless. The world of Karamoon is laced with its own myths and history, depicting an ancient civilisation buried among the sands of an alien wasteland. Stretching out into the horizon is what appears to be the upturned carcass of an unfathomably colossal beast, its eroded ribcage so vast that it creates an extraordinary skyline. Spires of bone stretch out into the sky, made into silhouettes by an unbearably bright sun that hangs low.

    There’s a resonance to this world, a sense that all its parts belong to a wider mythology. Considering Heavy Spectrum’s workforce limitations, it’s remarkable enough that Shadow of the Beast is an attractive 3D game, let alone one with a soul.

    “Sony is one of the companies that are still trying to make games better”

    Matt Birch

    Such a feat would not be possible if it weren’t for its principal designer Matt Birch, who had stayed up until three in the morning the night before our interview to polish the demo code. That’s the kind of person he is; one with so much passion for Shadow of the Beast that, when he finally revealed the project for the first time, he tried in vain to hold his emotions.

    “We’ve got hundreds of pages of text explaining why everything belongs in the world, what its history is,” he says. “The demo we’re showing has thousands of words that I’ve written explaining the back-story. I deliberately want to not expose all that to the player, I want to make sure there are mysteries and gaps that people can fill with their own imagination.”

    It wouldn’t be hard to imagine that Birch only interrupts his work to eat and sleep. The project is now more than two years old, but couldn’t have reached this pre-alpha phase were it not for his unrelenting love for Shadow of the Beast, his infectious passion, his somewhat unnerving determination to succeed.

    It also wouldn’t be possible without the help and resources provided by Sony, he says. “Before Sony announced its plans for PlayStation 4, they showed us the specs and asked what we thought we could do with them. I couldn’t believe they were revealing this to us. It was one of those pinch-yourself moments.”

    Birch, who previously held a managerial role at the now-defunct EA Bright Light, went on to found Heavy Spectrum with his wife. Though the project would likely be far further along in production had he hired more staff, Birch would be the one paying the salaries, and as such decided to keep the team small.

    “I really appreciate how Sony respected my wishes for the studio to stay creative and small,” he says. “Sony is one of the companies that are still trying to make games better.”

    For Birch, better doesn’t necessarily mean original. In terms of its core combat design, Shadow of the Beast has more in common with games from the eighties (Kung Fu Master, Double Dragon, et al) than those of the modern era. Granted, there is a God of War rhythm to the light and heavy attacks, and moments of strategy and counter-hits, but overall it’s a cathartic massacre played out by pressing the same sequence of buttons a few hundred times.

    Blood splatters on the screen frequently enough to be desensitised after ten minutes.

    Which is to say, it’s just like the original Shadow of the Beast; a game released 25 years ago and generally forgotten by the masses, but arguably the reason why Birch took a career in games and wanted to retell its story to new people.

    “Shadow of the Beast was a defining moment of my childhood. I remember going around a friend’s house; he just got an Amiga and showed me the game. I remember being just… awestruck by it, and every time I took the bus home from his house it was all I could think of.

    “Those bus journeys were probably the moment I realised games were not just about challenge. They have worlds and stories that you can take with you.”

    Shadow of the Beast will ship exclusively on PlayStation 4. Heavy Spectrum has yet to confirm its release date plans.

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  • Mass Effect 4: Details Allegedly Leaked via Online Survey

    A possible payload of Mass Effect 4 details has emerged online, offering some suggestions on the game’s key features and premise.

    The new details first appeared on Reddit, purportedly taken from an online survey that was shown to a fan of the series. Many fans have attempted to prove that the survey is accurate, and some insist that it is, but there is not yet any clear evidence outright confirming its validity.

    Should the survey details prove to be accurate, it should be noted that these are potential design ideas, and not necessarily features already designed and coded.

    It is unclear why EA would release sensitive details of its game through a survey, if it has at all, although the corporation has done so in the past, more than once, for other titles such as Dragon Age: Inquisition.

    The standout facts from the alleged Mass Effect 4 survey suggest that the game will be distinctly separate from the previous trilogy, and will take on the role of a new hero, a “pathfinder” explorer searching for a new home for humanity.

    In a game world said to be several times bigger than Mass Effect 3, players will be able to explore “hundreds” of solar systems. Some gameplay components from the original trilogy will still exist in Mass Effect 4, such as the option to choose two teammates to bring with you on individual missions.

    In terms of interstellar exploration, players may be able to build settlements on habitable planets, the type of which will provide various bonuses.

    It also appears that developer BioWare wants to introduce major technological feats, with the game apparently able to let players “transition between flying ship, to landing on planet, to driving Mako, to getting out on foot, all seamless with no loading screens.”

    Meanwhile, among the game’s side quests is the option to raid ancient ruins and activating “Remnant Monoliths”, which will reward players with valuable loot and crafting resources.

    BioWare has yet to provide a final name for Mass Effect 4, while publisher EA has yet to reveal a release date.

    A full summary of the purported survey details, as published on NeoGAF, can be found below.

    NARRATIVE:

    • Premise: Set in the Helius Cluster of the Andromeda Galaxy, removed by time and space from the Mass Effect “Commander Shepard” trilogy and its ending. Play as a “Pathfinder” explorer leading expedition with the aim of establishing new home for humanity. Encounter “savage untamed lands”, “cut-throat outlaws”, and “warring alien races” in an effort to survive and colonies. Andromeda is home to a mysterious alien race, the Remnants, who’ve left their vaults and ancient technology throughout.
    • Game Objective: Explore 100s of solar systems (over 4x size of Mass Effect 3) collecting resources, developing your ship, crew, and arsenal, while engaging in diplomacy in order to set up colonies, while discovering the mystery behind the Remnants and racing to secure their technology.
    • New Species: Remnants, an ancient race who’ve left ruins and technology throughout the galaxy. And Khet, seemingly antagonistic.
    • Squadmates: Same as previous games: make friends, take two with you on missions. Cora is able to generate biotic shields you can fire out of. Drack is a Krogan.
    • Loyalty Missions: Same as previous games: complete to unlock increased loyalty and new skill tree for that character. Example: Krogan colony ship has been stolen by outlaws. Track down the ship and return it to increase loyalty with Drack. Dialogue trees and end game impacted by loyalty status.
    • Dialogue: “Meaningful choices”. Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation.

    EXPLORATION/CUSTOMISATION

    • Tempest Starship: Pilotable ship to discover 100s of solar systems. Customisable with trophies/loot/photos taken through the galaxy. Transition between flying ship, to landing on planet, to driving Mako, to getting out on foot, all seamless with no loading screens.
    • Mako Vehicle: Upgradeable with turbo boost, shield generator, hostile detector, etc. Customisable paint job.
    • Planets: 100s of surfaces to explore, for discovering places to colonise, and alien vaults/outputs to conquer.
    • Colonies: Build settlements on habitable planets. Able to decide what type of settlement for bonuses. EG: Recon Settlements will clear fog of war on space map and offer more strike team missions, meanwhile Mining Settlements will periodically supply crafting materials.
    • Blueprints: Allow you to craft alien technology using materials for better equipment and weapons, such as a jetpack for jumping, cryo-beam to target enemies, etc.
    • Crew: Customisable skill trees, gear, weapons, etc.

    MISSIONS TYPES AND MULTIPLAYER:

    • Remnant Vault Raids: Ancient ruins in two variants. Standard: Accessed by finding and activating Remnant Monoliths, explored to find a “powerful artefact”. Acquiring artefact triggers defence systems: robots, traps, and restructured layout. Rewards with valuable loot, crafting resources, and Star Keys. Orbital Facilities: Unlocked with Star Keys, provide permanent stat bonuses, and optional higher difficulty vault raids that add Khet patrols and outlaws. Rewards with rare loot and narrative acclaim.
    • Khet Outposts: Optional wave-based combat challenges that reward with XP, reduced Khet power and additional narrative options in the region if destroyed.
    • Strike Team: Spend resources to recruit mercenaries and develop AI controlled strike teams to be deployed on randomly generated, time sensitive missions. Include settlement defence and remnant artefact recovery. Strike Teams return 20 – 30 minutes later with XP, currency, and equipment depending on mission outcome. Spend money/resources to train Strike Team, and buy better equipment, to increase success rate and send on dangerous missions.
    • Active Strike Team: See above, however you can choose to complete the Strike Team mission manually via play using your multiplayer roster of characters. Able to play co-op with friends, more friends increasing difficulty and rewards. Bonus rewards for joining another players strike team mission. XP, loot, and customisation rewards for Strike Team played characters are cohesive with multiplayer specific horde mode.
    • Horde Mode: Similar to Mass Effect 3: four players against waves of enemies with additional objectives such as disabling a bomb or assassinating a target. Similar XP/loot rewards to Mass Effect 3. APEX funds earned to be used in single player.

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  • UK Games Chart: Mortal Kombat X Breaks Series Record

    Mortal Kombat X has become the fastest-selling game in the series’ 23-year history, according to UK sales monitor Chart-Track, with the ultraviolent fighting game jumping straight to first in the charts.

    The Warner Bros-published title has also been named as the UK’s second-fastest selling release of the year so far, behind EA’s Battlefield Hardline.

    PlayStation 4 versions represented 61 percent of total retail sales, with 38 percent coming from Xbox One and one percent from PC (this figure does not calculate digital downloads, which could skew the percentages significantly). The Xbox 360 and PlayStation 3 editions of the game have been delayed to the summer, and a final release date has yet to be set.

    Mortal Kombat X’s strong opening week pushes Battlefield Hardline off the top spot, down to third place after four weeks atop the charts.

    Meanwhile, the release of the PC edition of Grand Theft Auto V has helped boost retail sales by 94 percent. As with all releases in the official UK games chart, digital sales are not counted, which begs the question of whether Mortal Kombat X would have taken first had digital sales been counted.

    The full top ten follows:

    1. Mortal Kombat X
    2. Grand Theft Auto V
    3. Battlefield Hardline
    4. FIFA 15
    5. Bloodborne
    6. Far Cry 4
    7. Call of Duty: Advanced Warfare
    8. Minecraft Xbox Edition
    9. Minecraft PlayStation Edition
    10. Dying Light

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