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  • This Week's Free The Witcher 3: Wild Hunt DLC Revealed

    This Week's Free The Witcher 3: Wild Hunt DLC Revealed

    CD Projekt Red has detailed the latest free DLC content update for its critically acclaimed open-world RPG The Witcher 3: Wild Hunt.

    The latest content includes the Skellige armor set, as well as a new Skellige’s Most Wanted contract.

    CD Projekt Red previously detailed plans to release sixteen free expansions for The Witcher 3. The first two, The Temerian Armor Set (for your horse) and the Beard and Hairstyle Set (for Geralt), were released when the game launched on May 19.

    The second batch , the Missing Miners contract and the alternative look for Yennifer, was released May 26.

    The remaining ten will be released on a weekly basis throughout June and July.

    CD Projekt Red co-CEO Marcin Iwinski previously explained why the studio is giving away content for free. He said that free content is a means of saying thank you to fans.

    “As gamers, we nowadays have to hold on tight to our wallets, as surprisingly right after release, lots of tiny pieces of tempting content materialize with a steep price tag attached. Haven’t we just paid a lot of cash for a brand new game?” he said. “At CD Projekt Red, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. This is our way of saying thank you for buying our game.”

    Looking further ahead, CD Projekt Red plans to release multiple paid expansions for The Witcher 3. The first of these, Hearts of Stone, will launch in October.

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  • Sony Will Show "Lots More" of LittleBigPlanet Dev's Dreams at Paris Games Week

    Sony Will Show "Lots More" of LittleBigPlanet Dev's Dreams at Paris Games Week

    Shuhei Yoshida, president of Sony’s Worldwide Studios, has provided provided a little more information on Dreams, the next game from LittleBigPlanet developer Media Molecule.

    The PlayStation 4 title shown during Sony’s E3 press conference and pitched as a connected world of user creations. For many, however, the short-and-sweet gameplay demo created a number of unanswered questions.

    Speaking during the GameSpot x Kinda Funny E3 stream, Yoshida provided a little more clarity on what Dreams is, describing as “a next-gen creation platform” that is “much more flexible” than LittleBigPlanet.

    “In LittleBigPlanet you pretty much made new levels of an action game,” he explained. “With Dreams, you don’t have to make a game. You can make a game, but if you’re a painter, you can just create beautiful, painterly looking drawings. Or you can just animate the character. Or you can [remix] other people’s creations.”

    Yoshida indicated that Media Molecule’s goal with Dreams is to empower people to create and express themselves using easy-to-use tools.

    “The basic concept is to make creation more intuitive, and putting that in the hands of people who aren’t trained to use the complex 3D packages. But make the artistic person feel like they’re creating art as if they’re doing it in real life.

    “We are envisioning artists or musicians will contribute something they’re really good at, and share it with lots of people. It’s a community of creators where anyone can take anyone’s creations and mash-ups to create even grander projects, including games.”

    According to the Sony exec, Dreams’ appearance during the PlayStation conference was a tease to get people thinking about the project ahead of more thorough demo at Paris Games Week.

    “It’s a huge project,” he said. “You can slice and dice the project in many different angles. It’s huge in terms of potential for what it can do.”

    Click image to view in full screen

    “For people to understand what it is, it’s going to take time to digest. We decided we can’t throw everything in at the same time. So we strategised to use this E3 to pique interest in people; to show pretty graphics, real-time creation, flexibility to animate, add music, and get people thinking about what it is.

    “At Paris Game Show we’re going to show a lot more of its scope.”

    Media Molecule co-founder Alex Evans appeared on stage at Sony’s E3 press conference to reveal the Dreams, presenting it as a canvas for expression which attempts to recreate the sensation of lucid dreaming.

    Evans said the feeling of moving through surreal, wonderful worlds built by other players would be the main focus of the game. Players will be able to create, share, and explore a huge connected network of dreams. The studio calls this web of user-created surreal worlds the “Dreamverse.”

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  • Artist: High on Fire | Track: Slave the Hive | Album: Luminiferous

    Artist: High on Fire | Track: Slave the Hive | Album: Luminiferous

    Artist: High on Fire | Track: Slave the Hive | Album: Luminiferous

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  • RoboCop Action Figures Look Dead And Alive

    RoboCop Action Figures Look Dead And Alive

    There are two kinds of people on this Earth. The kind who are willing to pay $440 for a pair of RoboCop action figures, and the kind of people who aren’t.

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  • South Ataria, Earth, 1999

    South Ataria, Earth, 1999

    Emmanuel Shiu is an artist who has worked for companies like Lucasarts, Warner Bros. and Lucasfilm, and on projects like Game of Thrones, Jupiter Ascending and Star City.

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  • Real Hedgehog Has Gotta Go Fast(er)

    Real Hedgehog Has Gotta Go Fast(er)

    This is Elvis, from the San Diego Zoo. He’s a real hedgehog, and Mashable’s The Watercooler wanted to see how he went running through a Sonic The Hedgehog-style course.

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  • Lego Jurassic World Becomes Apex Predator in UK Chart

    Warner Bros. Interactive’s Lego Jurassic World has taken the top spot on the UK all formats chart for the week ending June 20.

    According to UK chart monitor Chart Track, it is the first Lego title to reach No.1 since The Lego Movie Videogame in 2014, and the seventh Lego title from Traveller’s Tales to reach the position since Lego Star Wars in March 2005.

    The Elder Scrolls Online, meanwhile, drops down to No.2, with sales falling by 71 percent in its second week on the chart.

    Bandai Namco’s The Witcher 3: Wild Hunt clings to No.3, ahead of Grand Theft Auto V at No.4, and FIFA 15 at No.5.

    Payday 2: Crimewave Edition‘s 24 percent decline in sales has translated to a drop from No.4 to No.6, while Call of Duty: Advanced Warfare and Splatoon hold their positions at No.7 and No.8, and Destiny returns to the top ten at No.9. Rounding off the top ten is Minecraft: Xbox Edition.

    Here’s the top ten for the week ending June 20 in full.

    1. Lego Jurassic World
    2. The Elder Scrolls Online
    3. The Witcher 3: Wild Hunt
    4. Grand Theft Auto V
    5. FIFA 15
    6. Payday 2: Crimewave Edition
    7. Call of Duty: Advanced Warfare
    8. Splatoon
    9. Destiny
    10. Minecraft: Xbox Edition

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  • Delay for Batman: Arkham Knight Limited Edition

    The Limited Edition version of Rocksteady’s Batman: Arkham Knight has been delayed across multiple retailers.

    The Limited Edition, which includes a steelbook case, an artbook, a comic book, a character skin pack, and a statue, is now listed as unavailable on Amazon. According to Eurogamer, GameStop Finland has also delayed delivery of the bundle.

    Both retailers will reportedly send download codes for the game to those affected.

    A similar issue hit he $200 Batmobile edition of the game. However, this version was outright cancelled. Rocksteady announced the news on its forum, saying “unforeseen circumstances” were to blame.

    “We regret to inform you that we are not able to release the Batmobile Collector’s Edition of Batman: Arkham Knight due to unforeseen circumstances that greatly compromised the quality of this extremely limited run of product,” Rocksteady said in a statement.

    “We are deeply apologetic for this unfortunate outcome.”

    In GameSpot’s Batman: Arkham Knight review we said “Arkham Knight is another slick and enjoyable Batman adventure. But what it brings to the series’ table is not always for the best.”

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  • Revealed: How Xbox One Can Play 360 Games via Backward Compatibility

    Phil Spencer, the head of Xbox, has explained how Xbox 360 game emulation is being achieved on the Xbox One, as well as the ethos behind the company’s decision to support legacy content.

    Speaking on Giant Bomb’s E3 Day One podcast, Spencer said the decision to support Xbox 360 games was made to “make 360 owners look at Xbox One as a safe place to play.”

    “Millions of people made investments in 360 content,” he said. “We thought the right thing to do was to make that content go forward, but we didn’t know [how difficult it would be].”

    “[Emulation] is hard,” admitted Spencer, explaining that the company was dealing with having to harmonise PowerPC architecture with x86.

    “The approach that we’ve taken is to actually emulate the full Xbox 360 hardware layer. So the [operating system] for the 360 is actually running when you run the game,” Spencer explained.

    “If you watch the game’s boot you’ll see the Xbox 360 boot animation come up. From a performance standpoint it allows [emulation] to work. We’re able to get frame by frame performance equivalents.”

    “[Xbox Live] thinks you’re on a 360, so people have been asking ‘hey, why are you playing Mass Effect on the 360?,’ I was actually playing on the Xbox One.”

    Spencer continued to explain that, since the Xbox One thinks it’s playing a normal game, features such as streaming and screenshots are supported.

    “The 360 games think they’re running on the 360 OS, which they are. And the 360 OS thinks its running on the hardware, which it’s not, it’s running on an emulated VM. On the other side, the Xbox One thinks it’s a game. That’s why things like streaming, game DVR, and screenshots all work, because it thinks there’s just one big game called 360.”

    Delving deeper, Spencer explained exactly how the emulator packages the Xbox 360 games, and how it compares to Xbox 360’s emulation of original Xbox games.

    “You download a kind of manifest of wrapper for the 360 game, so we can say ‘hey, this is actually Banjo, or this is Mass Effect. The emulator runs exactly the same for all the games.

    “I was around when we did the original Xbox [backwards compatibility] for Xbox 360 where we had a shim for every game and it just didn’t scale very well. This is actually the same emulator running for all of the games. Different games do different things, as we’re rolling them out we’ll say ‘oh maybe we have to tweak the emulator.’ But in the end, the emulator is emulating the 360, so it’s for everybody.”

    Asked about whether Microsoft would require permission from game publishers to adjust game code, Spencer clarified it would not be interfering with code.

    “The bits are not touched,” he said. “There’s some caveats, and as always I like to be as transparent as I can be on this: Kinect games won’t work from the 360, because translating between the Kinect sensors is almost impossible.”

    Finally, the subject of multi-disc games was also addressed. According to Spencer, it’s an issue engineers are looking into.

    “We’re still working on multi-disc,” he said. “Lost Odyssey and Blue Dragon are some of my favourites from the 360. There’s actually work in packing a multi-disc into single that requires us to go back and look at the original package on the multiple discs and reconfigure that.”

    Microsoft announced Xbox One backwards compatibility with Xbox 360 games at its E3 press conference. According to the platform holder digital Xbox 360 titles already purchased via XBLA, as well as retail discs of last-gen titles, will eventually be “natively” playable on Xbox One.

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  • PlayStation App Update Makes Redeeming Codes Easier

    Sony has released an update for its iOS and Android PlayStation App to make code redemption much easier.

    The update, which is available now on iTunes and Google Play, allows “PlayStation Network Card numbers and promotion codes to be entered within the PlayStation App.”

    Furthermore, codes can now be redeemed either by entering them manually using a keyboard, or scanning it using the device’s camera.

    Another addition introduced in the update shows “comments that you receive while broadcasting from your PS4 system can now be displayed on the second screen.”

    Sony recently announced it will be releasing a new PlayStation 4 bundle that features a 1TB hard drive capacity, offering twice the storage of the existing PS4.

    The new model is also ten percent lighter, weighing a total of 2.5 kg, and uses eight percent less energy. The new model’s hard drive bay cover now also has a matte finish.

    At E3 2015, Sony made a number of big announcements, including the Final Fantasy 7 remake featured in the video above. Microsoft, meanwhile, revealed backwards compatibility for Xbox 360 games, and Nintendo showed of Star Fox.

    For GameSpot’s full assessment of the highs and lows of E3 2015, check out this feature.

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