
Jeremy Paillotin is a concept artist from France who’s part of the Sense Collective .
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Jeremy Paillotin is a concept artist from France who’s part of the Sense Collective .
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For years now, users of iOS devices have had some handy, official Pokemon apps to mess around with . Android? Not so much. Until this week, that is, with the launch of Pokemon Jukebox, which is terrible.
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As the citizens of Gotham flee and criminal gangs take control of the city, Batman uses his own special methods to discover the true purpose behind Scarecrow’s plans.

“You, my friend, are a riddle to me…” 20th Century Fox has debuted a kick ass new full-length trailer for Hitman: Agent 47, directed by Aleksander Bach, starring Rupert Friend as Agent 47. This actually looks really good, I’ll be honest. Much better than the first trailer. Or at least I’m really into it – the footage looks sleek and visually polished, yet still badass. This new trailer has the kind of editing that sells tickets. I’m even starting to warm up to Rupert as “47”. The rest of the cast includes Zachary Quinto, Thomas Kretschmann, Hannah Ware and Emilio Rivera. Seriously, this doesn’t look so bad, it actually looks like it might be a worthy action contender this summer. The scene with the red car looks like a fun set piece. ›››
Continue reading New Full-Length Trailer for ‘Hitman: Agent 47’ Starring Rupert Friend
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“We always knew they were coming back.” Today we celebrate our independence! 20th Century Fox hosted a major event on the set of the new Independence Day movie filming in Albuquerque, New Mexico at this very moment. Not only did they invite half of the film press down to the event, complete with fireworks and a screening of the original movie, but they live-streamed a Q&A with the cast. One of the big announcements was the title and logo (seen above) – it’s officially called Independence Day Resurgence, which is a very lengthy title. Resurgence simply means that there is going to be an angry retaliation from the aliens, they’re definitely coming back and they’re going to be pissed off. So what do we have to defend ourselves this time? ›››
Continue reading New Info + First Ships Revealed for ‘Independence Day Resurgence’
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Tragic news to report about one of our favorite composers. On the morning of Monday, June 22nd, a single-engine S-312 Tucano MK-1 airplane piloted by composer James Horner crashed in California. Horner was the only one on board and perished in the accident. He was an experienced pilot and loved flying. Many major media outlets are now confirming that the missing pilot was indeed James Horner, despite confusion on Monday evening regarding whether he was actually piloting the plane registered to his name. Horner won the Academy Award for Best Original Score in 1998 for Titanic, and also won for Best Original Song. He has been nominated 7 other times, including at age 34 after writing the score for James Cameron’s Aliens. ›››
Continue reading Oscar Winning Composer James Horner Dies in Plane Crash at Age 61
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“If you stand with us you will be butchered.” Lionsgate has debuted the official US trailer for Dragon Blade, a historic action epic from China directed by Daniel Lee, produced by & starring Jackie Chan. This “action spectacle on a grand scale” features the fight for the Silk Road when East and West collide, in a story about warriors fighting against warriors. Adrien Brody (screaming his heart out) stars as Tiberius, John Cusack stars as Lucius, Jackie Chan stars as Huo An, with Sharni Vinson as Lady Crassus, and Alice Aoki as the Queen. While the footage does look action packed, and that arrow-to-the-face shot is awesome, I’m not so sure about the rest of the hammy acting. Maybe they’re just out-of-context scenes? Let’s hope so. ›››
Continue reading Watch: Jackie Chan & Adrien Brody in ‘Dragon Blade’ Official Trailer
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New Stanley Kubrick movies?! Not just one, but an entire trilogy? Whoa! Cool. Deadline is reporting that Marc Forster, director of Monster’s Ball, Finding Neverland, Stranger Than Fiction, The Kite Runner, Quantum of Solace, Machine Gun Preacher and World War Z previously, has signed on to develop a feature film trilogy based on Stanley Kubrick’s lost original screenplay The Downslope, that Kubrick wrote in 1956. Forster will direct & produce the first movie in the trilogy, then will only produce the other two, with other directors being lined up (most likely, but as of yet unconfirmed). This will be a “sweeping, historical action-drama” during the Civil War about Confederate Army Col. John S. Mosby who goes after Gen. Custer. ›››
Continue reading Marc Forster to Turn Stanley Kubrick’s ‘The Downslope’ into a Trilogy
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The PC edition of Batman: Arkham Knight appears to be carrying noticeable bugs and glitches, especially for those using AMD graphics cards, with message boards lighting up as players report numerous problems.
Chief among the PC version’s technical issues are sporadic freezes, frame-rate stutters, and audio glitches. Some players had expected issues after Warner Bros. Interactive Entertainment adjusted its system requirements, leaving with it a warning about AMD compatibility problems.
Gary Lake-Schall, the VP of game technology at Warner Bros Interactive, wrote on Steam that “there are some known issues with the performance of Batman: Arkham Knight for PC owners using AMD graphics cards.”
He added: “We are working closely with AMD to rectify these issues as quickly as possible and will provide updates here as they become available. We thank you for your patience in this matter.”
Following the publication of this message, AMD has released numerous driver updates in a bid to help resolve the glitches. Nvidia has done the same, though it should be noted only those using AMD cards have found problems.
Technical discussions on the games forum NeoGAF offer some unofficial workarounds to various problems, including means to lift the 30-frames-per-second cap.
Batman: Arkham Knight shipped across North America and Europe on June 23.
GameSpot’s Batman: Arkham Knight review was praiseworthy overall, but aired many reservations.









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PlayStation executive Shuhei Yoshida has discussed the changes to ICO and Shadow of the Colossus developer Team ICO, and has provided insight into how development on The Last Guardian has changed over the years.
Speaking during a GameSpot x Kinda Funny interview at E3 2015, Yoshida was asked about the current status of Team ICO, and indicated that the developer had splintered into smaller, independent teams.
“It depends on how you define Team ICO,” he said. “Many members of Team ICO–which was originally a small team of around 20 plus–moved on to Shadow of the Colossus. After that [Fumito] Ueda-san became independent, but worked with creation team.
In 2011, it was reported that Ico and Shadow of the Colossus director Fumito Ueda had left both the development team for The Last Guardian and its parent company Sony.
According to Yoshida, this was a “rearrangement of the relationship.”
“Now Ueda-san has established his reputation, he [wanted] more freedom on how he spends his time. He may want to work on other concepts, so he chose to become independent, but also still work on The Last Guardian. [It’s] the main project he’s working on.
“So, Ueda-san was not fired,” he said, referring to previous rumours. “That was totally bogus. He chose to become independent.”
The Last Guardian was shown during Sony’s press conference, with a new studio called Gen Design attached to the project. Yoshida revealed this studio is comprised of Ico and Shadow of the Colossus developers, and it is working with Sony’s own Japan Studio.
“Gen Design’s president used to be the lead programmer on ICO and Shadow of the Colossus,” he explained. “Core members of the Shadow of the Colossus, under him, became independent, to do creative stuff. But the main development team is still in Japan Studio.”
“Ueda-san was not fired, that was totally bogus. It was a rearrangement of the relationship, he chose to become independent.”
As for the lengthy delay in re-introducing The Last Guardian, Yoshida confirmed that the shift from PlayStation 3 to PlayStation 4 required much of the game to be rebuilt.
“The project went on so many technical changes. We decided to move the project to PS4 in 2012, but because the PS3 code was so optimised for SPUs on that console lots of code had to be thrown away and rebuilt.
“It was a tough decision to move from PS3 to PS4 because it was running on PS3. But not at the performance [level] we needed … We knew [we had to decide] whether to continue the game on PS3 with a compromised vision, or move to PS4.”
“During that time Ueda-san and the core creatives were continuing to work, but without the game up and running, they had a long time to wait.”
“The setup was very good, in that they had a little bit of their own space, and could work on some new other concepts, but main development is [being done] in Japan Studio and Gen Design providing lots of creative contributions to the project. Ueda-san is directing the overall creatives.”
Asked if ever there was a point where Sony considered abandoning The Last Guardian, the PlayStation exec said the response from fans and questions from journalists helped reinforce Sony’s commitment to the project.
“I believed in the concept,” he said. “Ueda-san and the core members always wanted to it to be realised. But what made us continue to work was the encouragement from people. Journalists always asked us every year [about it]. We knew lots of people were intrigued by the game and were waiting for it to arrive. Because of that I felt it was my responsibility to get it completed.
Sony’s decision to re-reveal The Last Guardian was based on its confidence in the project and the 2016 release window, according to Yoshida.
“The project is in a really good state,” he said.
“We moved the project to PS4, and we could have said that the project was now on PS4, but I didn’t want to do it until the time when we were confident about our [release] window and we can show it running on PS4.
“My thing was, when we re-announced The Last Guardian, we had to have it totally running on PS4 at the right performance and be confident about the release window that we announced. In our mind, we have the tech, vision, and design down. Lots of levels have already been made, so we are confident about 2016, so we [announced] it.”
The Last Guardian launches in 2016 exclusively for PS4.
Check out GameSpot’s The Last Guardian interview to hear directly from Ueda about the game, and take a look at screenshots in the gallery below.





















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