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  • How Call of Duty: Infinite Warfare Changed After Its Two Betas

    How Call of Duty: Infinite Warfare Changed After Its Two Betas

    Call of Duty: Infinite Warfare developer Infinity Ward has outlined the changes it’s making to the game following the game’s two multiplayer betas earlier this month.

    In a lengthy post on Reddit titled “What We Learned from the Call of Duty: Infinite Warfare Beta,” Infinity Ward talked about changes to weapons, modes, and more. In terms of weapons, the consistency of shotgun damage has been increased, while shotgun damage at longer range has also been increased.

    Snipers are changed as well, as the game has been updated to have “more flinch” when snipers are shot. Additionally, sniper weapons no longer have aim assist until the optic “fully reaches the player’s eye.”

    Outside of weapons changes, health regeneration time has been reduced. As for matchmaking tweaks, Infinity Ward said its “potential player evaluation” was “too strict,” leading to longer waits for matches. The developer already addressed this in the beta, “leading to shorter matching times.”

    No Caption Provided

    Additionally, the developer has fixed a geolocation problem that caused some players to be categorized as being in a region where they weren’t. Another thing that got fixed in the beta was a problem where queueing into a join-in-progress match was taking too long.

    You can see all the Infinite Warfare beta changes below.

    Infinite Warfare launches on November 4 for PlayStation 4, Xbox One, and PC. A remastered version of Call of Duty 4: Modern Warfare also launches that day, but the only way to get it is to buy one of the premium versions of Infinite Warfare, which start at $80.

    Infinite Warfare Multiplayer Changes:

    Via DualShockers

    WEAPONS

    We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed. Here are some of the immediate tweaks we will be implementing.

    • Shotguns

    o Increased the consistency of shotgun damage

    o Shotgun damage at longer range has been increased

    o Slightly increased the one shot kill range.

    o Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range

    Snipers

    o Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.

    o Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.

    o Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.

    o For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.

    o The Tracking Chip optic’s visuals have been improved

    o Reduced bonus of the Quickdraw attachment on snipers

    o Updated snipers to have more flinch when getting shot.

    Launchers

    o The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS

    * • SMGs*

    o The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate

    PERKS & RIG TRAITS

    • Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.

    • Momentum – Fixed issues with speed not being retained

    • Marked Target – The temporary red marker on the victim has been toned down

    HEALTH REGEN AND SPAWNING

    • Health Regen time has been reduced

    • Infusion bonus reduced

    • Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment

    ECONOMY

    • Increased salvage gain in mission teams.

    • Changed currency value in supply drops.

    • Increased drop rate of keys in round-based modes.

    SCORESTREAKS AND RIGS

    • AP-3X

    o Increased health, bullet damage, and weapon accuracy up close to help with target acquisition

    • RC-8

    o Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage

    • T.H.O.R

    o Increased speed of tracking rockets

    o Increase damage of both tracking and straight fire rockets

    • Bombardment

    o Slight decrease in both time to the initial drop and the time between each subsequent drop

    o Updated area damage to be consistent inner to outer

    Rigs

    o Refining payload balance

    o Slight tweaks to gameplay balance across rigs

    MODES

    • Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.

    • Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.

    • Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss

    MATCHMAKING

    • Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.

    • Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.

    • Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.

    • The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.

    TTK (TIME TO KILL / ENGAGEMENT)

    • We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.

    • We’re always looking at TTK and will continue to balance and monitor

    DEDICATED SERVERS

    • One of the major infrastructure changes we made this project was how dedicated server allocations work. We’re using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.

    • At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.

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  • The League Finals Are Playing Out On Top Of A Giant Projection

    The League Finals Are Playing Out On Top Of A Giant Projection

    The Staples Center in L.A. is home to the Lakers, Kings, and a number of other teams. It’s also where the championship finals for League of Legends are being held this year. Even though the game plays out on a digital map stored in cyberspace, the organizers behind the event clearly felt the teams needed to be playing on a stage that would properly communicate how epic ten people frantically clicking their mouses in front of computer screens could be.

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  • The League of Legends 2016 World Championship Finals Are Tonight, Here's What You Need To Know

    The League of Legends 2016 World Championship Finals Are Tonight, Here's What You Need To Know

    Tonight, one team, SK Telecom T1, chases its third-ever League of Legends World Championship win, while another, Samsung Galaxy, shows us if it has any tricks left up its sleeve to prevent that from happening. Matches will begin at approximately 7:30PM EDT, held in the Staples Center in Los Angeles, California. You can watch them live in the stream below. Additionally, there’s an alternate stream with commentating aimed at first-time viewers and newcomers to League of Legends, available here.

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  • Toy Time Plays With Cozmo, The Little Robot With A Big Brain

    Toy Time Plays With Cozmo, The Little Robot With A Big Brain

    Anki, the makers of Anki Drive, graduate from robotic cars to full-blown robot buddies with Cozmo. He might be tiny, but he’s hiding some powerful tech behind those baby blue box eyes of his.

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  • You can download a free, ad-supported version of Sonic CD from the App Store for a limited time.

    You can download a free, ad-supported version of Sonic CD from the App Store for a limited time.

    You can download a free, ad-supported version of Sonic CD from the App Store for a limited time. That’s according to a tweet from Sonic himself. A $1.99 IAP will remove ads, which apparently were showing up even for people who had already purchased the game after a recent update. This problem now seems to be fixed.

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  • Watch: Short Japanese Teaser Trailer for the 'Kong: Skull Island' Movie

    Watch: Short Japanese Teaser Trailer for the 'Kong: Skull Island' Movie

    Kong: Skull Island Trailer

    From the looks of it, this is going to be one of the highlights of 2017. A very short, 30-second teaser trailer has debuted online for Kong: Skull Island, the brand new King Kong movie hitting theaters next year. Jordan Vogt-Roberts directs this adventure to Kong Island, telling a new origin of King Kong, where they encounter the giant ape and try to take him out with weapons. But we all know it will take more than that. Tom Hiddleston and Brie Larson star with a cast including Samuel L. Jackson, John Goodman, John C. Reilly, Tian Jing, Corey Hawkins, Jason Mitchell, John Ortiz, Thomas Mann, Shea Wigham, Toby Kebbell and Tian Jing. There isn’t much new footage revealed in this teaser, and I still prefer the first US teaser more, but I’m looking forward to this film and any new glimpse we get is exciting. ›››

    Continue reading Watch: Short Japanese Teaser Trailer for the ‘Kong: Skull Island’ Movie

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  • First Trailer for Broadway Comedy 'Opening Night' with Topher Grace

    First Trailer for Broadway Comedy 'Opening Night' with Topher Grace

    Opening Night Trailer

    “This is why I hate musical theater.” A trailer has debuted for an indie comedy about the opening night of a Broadway show titled simply Opening Night. The film stars Topher Grace as a failed Broadway singer who is now working as a stage manager on a big Broadway show that is about to open. Everything that could go wrong backstage seems to have gone wrong and more. This is pretty much the polar opposite of Birdman, which was also about a Broadway show’s opening night and things going wrong. In addition to Grace, the eclectic ensemble cast includes Alona Tal, Taye Diggs, Rob Riggle, Anne Heche, Paul Scheer, J.C. Chasez, Lesli Margherita, Lauren Lapkus and Brian Huskey. This actually doesn’t look seem that bad, there’s some genuine humor found within, especially for those familiar with the stage world. Have fun. ›››

    Continue reading First Trailer for Broadway Comedy ‘Opening Night’ with Topher Grace

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  • "Ultimate Gaming Deodorant" Kickstarter Campaign Launches

    A crowdfunding campaign for what’s being called the “ultimate gaming deodorant” has gone live on Kickstarter. Creator Tim L Cooley says in the announcement video that, “I wanted to do something for the community that we really needed. So we came up with a deodorant line. Because we know it’s something in this industry that’s a really big need.”

    He’s asking for $25,000 to get the project off the ground. As of October 29, funding stands at $1,162. The campaign wraps up on November 24, so there is still a lot of time left. Check out a video for the deodorant, called Plus Five, in the video below (via Kotaku).

    You might be wondering what Plus Five smells like. “It seems like many gamers they feel like it should smell like a combination of Mountain Dew, Cheetos, and pizza, but it actually smells really nice,” Cooley said. He specified that it’s a “blend of lavender, coriander, and orange flower.”

    Pledges of $7 get you a single stick, while pledging $13 gets you three. Put down $24 and you’ll get a six-pack of Plus Five. Go to the product’s Kickstarter page to learn more.

    Plus Five is made in America, something Cooley noted with a banner that says, “FREEDOM.”

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  • Ultra-Rare Pokemon Card Expected to Go for $50,000 at Auction

    Ultra-Rare Pokemon Card Expected to Go for $50,000 at Auction

    Some Pokemon trading cards are rare, but then there’s the Pikachu Illustrator promo hologram card from 1998. Only 39 are believed to have been ever released.

    So it’s not a total surprise, then, that an auction for one of these is expected to fetch top dollar. According to IGN, auction site Heritage Auctions believes the card will bring in $50,000.

    No Caption Provided

    “What makes it so rare is that it was not sold, but awarded as a prize in an illustration contest through CoroCoro Comic,” reads a line from its description.

    Three first place winners got the card, along with 20 second place winners. Cards were given out in other contests that year, meaning there are a maximum of 39 copies ever released. Heritage Auctions notes that this card is certified authentic, “a very important note because there are many counterfeit copies.”

    The auction takes place next month. Get all the details here at Heritage Auctions.

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