Category: Xbox

  • Team Xbox Looks Back on Their Favorite ID@Xbox and Indie Game Memories

    Team Xbox Looks Back on Their Favorite ID@Xbox and Indie Game Memories

    All of us here on Team Xbox are tremendous fans of the talent involved in the creation of games, especially those that come into the ID@Xbox program. From cartoon platformers to adventure games to strategy simulators, there’s a robust catalog of titles that deliver countless memories from those gaming worlds. It’s almost unfair that we can only share a few of those with you too, but we’ve taken some of our most memorable moments and captured them here in this feature. Enjoy.

    Chris Charla – Senior Director of ID@Xbox

    Having been part of ID@Xbox since the beginning, it’s extremely hard to pick one moment from the thousands of great moments and games and people involved with this program on both the Xbox and developer side. But if you made me pick just one, it would be E3 2015, when I was onstage, in the dark, watching Chad and Jared Moldenhauer introduce Cuphead. I knew how hard they were working, and I knew that after the teaser the year before, people were expecting a lot. I also know how much that trailer was going to blow everyone away. That moment when the StudioMDHR logo came up on stage, I got goosebumps like I never have before, and I just could not get the silly grin off my face watching that game own the stage at E3. There have been tons and tons and tons of other fantastic moments and games over the last five years, but that moment will always stay with me!

    Brothers Screenshot

    Brothers Screenshot

    Phil Spencer – Head of Xbox

    The game that comes to mind for me is Brothers. I have such a vivid memory of the first time I completed the game as there’s a key moment at the end in which the game mechanic is designed to reinforce the emotion I felt as a player. If you haven’t played it, Brothers is a cooperative, puzzle-based game where each thumbstick controls one of the two brothers on screen simultaneously. In the game, the brothers’ mother has died and their dad is sick and in need of medicine. The game is about the brothers’ quest to get medicine and by the end of the game, the older brother dies as well. As the story draws to a close, the younger brother is alone, trying to get back to his dad and to do so, he must swim across a stream. We learn early in the game that the younger brother does not swim. Until this moment in the game, he’s only crossed water on the back of his older brother.

    So there I was, trying to finish the game, pausing and working to solve the puzzle of how to get the younger brother across the water without his older brother. And then the answer just came to me and when I tried it and it worked – it was spine tingling. I felt the loneliness and sadness of the young brother. I don’t think I’ve ever encountered a gameplay mechanic that evoked emotion in the way Brothers did for me and so many other players.

    Never Alone

    Never Alone

    Ashley McKissick – Head of Xbox Game Pass

    Four years ago, when my son was six-years-old, we spent our winter vacation playing Never Alone and exploring the Iñupiat culture together.  It was the perfect game to play with my little one. The co-op nature meant that we had to work together, and the controls were so intuitive and well-crafted. The fact that, while playing through the adventure, we also got to learn about this special Alaskan Native community, made it even more special. I also just absolutely loved the art style in Never Alone, especially the environments, and I am so glad that ID@Xbox enabled us to discover this game. Playing this little gem will remain a fond holiday memory for my son and I.

    Manual Samuel

    Manual Samuel

    Craig Duncan – Studio Head, Rare Games

    I’ve enjoyed many incredible ID@Xbox games over the years but my favorite moment is quite a recent one while browsing the what’s new in Xbox Game Pass section there was a game called Manual Samuel. I hadn’t heard of it but was drawn to the art of a cartoon death holding a puppet and then spent the next few hours being pulled out of my gaming comfort zone doing what appeared to be normal everyday tasks; without spoiling the plot which everyone should experience spoiler free it made me smile throughout and laugh at some of the dialog and the crazy moments that poor Samuel had to navigate with appropriate well deserved achievements awarded throughout including probably the craziest driving achievement I have ever earned ? A really funny, enjoyable and unique little adventure.

    Overcooked 2

    Overcooked 2

    Katie Stone Perez – Principal Program Manager, Mixer

    The timer ends, you see the results, and my daughters jump up and cheer “We did it!” We have come together as a family and defeated the unbread. That’s my favorite ID@Xbox moment. My family loves playing games together and Overcooked 2 provides a great level of challenge but when we work together we can always be successful. Each level starts with us coming up with a plan and then the chaos ensues. The game has become an almost nightly ritual for us before bed and I love that we can have that moment of success that unites us as a family.

    Chariot

    Chariot

    Jeff Rubenstein – Xbox Comms and Inside Xbox Host

    I may not recall my daughter’s first word, or exactly when she took her first steps. Should we have saved a lock of hair from her first haircut? Yet I vividly remember her first Minecraft world, I showed her how to record her first PotG in Overwatch, and was sitting right next to her during her first Fortnite Victory Royale – the culmination of a carefully laid game education curriculum that began with… Chariot. Yes, Frima Games’ platformer has players dragging a king’s coffin to a more luxurious burial site to placate his demanding spirit (who berates you on your journey), but it’s colorful, kid-friendly, and teaches the mechanics of platforming and cooperative play. More importantly, it sparked a love of gaming and a father-daughter bonding activity that continues to this day. And that’s better than a pair of bronzed baby shoes any day.

    Stardew Valley

    Stardew Valley

    Graeme Boyd – Xbox Live’s AceyBongos and Inside Xbox Host

    The day I got married is one of the greatest days of my life. I am, of course, talking about Stardew Valley. My real wedding was pretty good too, I guess. But in Stardew Valley, getting married felt like the culmination of months of hard work and careful relationship building as I carved out my new life on the farm. It felt like acceptance.

    That’s the funny thing about Stardew Valley – it starts out like a nice mash-up of Harvest Moon, Animal Crossing, and even Minecraft. But soon enough the rhythms of it – tending your crops, selling your goods, making new friends, exploring the town, the seasons rolling in and out – they get inside you. You feel part of something special. And for me, that experience was one of the most relaxing and fulfilling I’ve ever had in a video game. Stardew Valley became my happy place (I still have a map of the town next to my desk at work and I gaze longingly at it during stressful conference calls). Getting married made it even happier.

    Oh, yeah. I got married to Leah. Obviously.

    Thomas Was Alone

    Thomas Was Alone

    Will Tuttle – Editor in Chief of Xbox Wire

    I’m a sucker for a great narrative and ID@Xbox has no shortage of amazing narrative-driven games, from the haunting family drama of the excellent What Remains of Edith Finch to the sci-fi horror of Soma. The best of these combine a compelling narrative with unique simple-but-complex gameplay. One of my favorite games of this generation, Thomas Was Alone by Bithell Games, is a pitch-perfect example of that intoxicating blend. At first glance, the game looks like a straightforward, minimalistic platformer starring a group of quadrilateral shapes, but it quickly becomes clear that it’s much more.

    Thanks to top-notch writing and some truly wonderful narration by British humorist Danny Wallace (who won a BAFTA for his performance), those little blocks become Thomas, Claire, Chris, John, and Laura. By combining those beautifully humanized shapes with some good old-fashioned puzzle platforming, Thomas Was Alone helped to push the medium forward in unexpectedly new ways.

    Cuphead Screenshot

    Cuphead Screenshot

    Larry Hryb – Xbox Live’s Major Nelson and Inside Xbox Host

    As a fan of film, music and obviously video games, I’ve long had an appreciation for content created and produced by independent studios. So, when I heard the ID@Xbox team was celebrating the release of their 1,000th indie title, I naturally considered some of my favorites and it was impossible not to think about Cuphead.

    Cuphead is an absolute gem, featuring beautifully crafted visuals reminiscent of sound cartoons from the golden age of animation. The soundtrack is easily some of the best music you will hear in a video game, composed using live musicians playing jazz, early big band, and ragtime music, a favorite genre of mine. But Cuphead doesn’t just look and sound great, it plays great too. My colleagues may heckle me a bit as I praise Cuphead’s gameplay since I am admittedly “challenged” by some of the levels, but the game is just so much fun to play.

    As great as Cuphead is though, the real magic of the game is with the number of subtle references (some might even call them Easter Eggs) seamlessly interwoven into the game. I heard mention of a Street Fighter reference when you battle the frogs Ribby and Croaks, and when I encountered that particular scene, it indeed appeared to be a clear tribute to Street Fighter.

    Sure, there are the more obvious ones, like a building in the background named after the developers or the name of their studio appearing in different places. But when you dig a little deeper, you’ll discover a seemingly unending link to other cartoon characters, video games and real people including actors, musicians, artists, and cartoonists. It’s fascinating as you play the game when you recognize one of these subtle links and even more fascinating to think of all the hidden connections yet to be discovered.

    See the rest of the story on Xbox Wire

    Related:
    Celebrate the Release of “Incredibles 2” in 4K Ultra HD on Xbox One
    A Soldier’s Guide to the Maps of Battlefield V: Holland and North Africa
    Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team

    Powered by WPeMatico

  • Team Xbox Looks Back on Their Favorite ID@Xbox Memories

    Team Xbox Looks Back on Their Favorite ID@Xbox Memories

    All of us here on Team Xbox are tremendous fans of the talent involved in the creation of games, especially those that come into the ID@Xbox program. From cartoon platformers to adventure games to strategy simulators, there’s a robust catalog of titles that deliver countless memories from those gaming worlds. It’s almost unfair that we can only share a few of those with you too, but we’ve taken some of our most memorable moments and captured them here in this feature. Enjoy.

    Chris Charla – Senior Director of ID@Xbox

    Having been part of ID@Xbox since the beginning, it’s extremely hard to pick one moment from the thousands of great moments and games and people involved with this program on both the Xbox and developer side. But if you made me pick just one, it would be E3 2015, when I was onstage, in the dark, watching Chad and Jared Moldenhauer introduce Cuphead. I knew how hard they were working, and I knew that after the teaser the year before, people were expecting a lot. I also know how much that trailer was going to blow everyone away. That moment when the StudioMDHR logo came up on stage, I got goosebumps like I never have before, and I just could not get the silly grin off my face watching that game own the stage at E3. There have been tons and tons and tons of other fantastic moments and games over the last five years, but that moment will always stay with me!

    Brothers Screenshot

    Brothers Screenshot

    Phil Spencer – Head of Xbox

    The game that comes to mind for me is Brothers. I have such a vivid memory of the first time I completed the game as there’s a key moment at the end in which the game mechanic is designed to reinforce the emotion I felt as a player. If you haven’t played it, Brothers is a cooperative, puzzle-based game where each thumbstick controls one of the two brothers on screen simultaneously. In the game, the brothers’ mother has died and their dad is sick and in need of medicine. The game is about the brothers’ quest to get medicine and by the end of the game, the older brother dies as well. As the story draws to a close, the younger brother is alone, trying to get back to his dad and to do so, he must swim across a stream. We learn early in the game that the younger brother does not swim. Until this moment in the game, he’s only crossed water on the back of his older brother.

    So there I was, trying to finish the game, pausing and working to solve the puzzle of how to get the younger brother across the water without his older brother. And then the answer just came to me and when I tried it and it worked – it was spine tingling. I felt the loneliness and sadness of the young brother. I don’t think I’ve ever encountered a gameplay mechanic that evoked emotion in the way Brothers did for me and so many other players.

    Never Alone

    Never Alone

    Ashley McKissick – Head of Xbox Game Pass

    Four years ago, when my son was six-years-old, we spent our winter vacation playing Never Alone and exploring the Iñupiat culture together.  It was the perfect game to play with my little one. The co-op nature meant that we had to work together, and the controls were so intuitive and well-crafted. The fact that, while playing through the adventure, we also got to learn about this special Alaskan Native community, made it even more special. I also just absolutely loved the art style in Never Alone, especially the environments, and I am so glad that ID@Xbox enabled us to discover this game. Playing this little gem will remain a fond holiday memory for my son and I.

    Manual Samuel

    Manual Samuel

    Craig Duncan – Studio Head, Rare Games

    I’ve enjoyed many incredible ID@Xbox games over the years but my favorite moment is quite a recent one while browsing the what’s new in Xbox Game Pass section there was a game called Manual Samuel. I hadn’t heard of it but was drawn to the art of a cartoon death holding a puppet and then spent the next few hours being pulled out of my gaming comfort zone doing what appeared to be normal everyday tasks; without spoiling the plot which everyone should experience spoiler free it made me smile throughout and laugh at some of the dialog and the crazy moments that poor Samuel had to navigate with appropriate well deserved achievements awarded throughout including probably the craziest driving achievement I have ever earned ? A really funny, enjoyable and unique little adventure.

    Overcooked 2

    Overcooked 2

    Katie Stone Perez – Principal Program Manager, Mixer

    The timer ends, you see the results, and my daughters jump up and cheer “We did it!” We have come together as a family and defeated the unbread. That’s my favorite ID@Xbox moment. My family loves playing games together and Overcooked 2 provides a great level of challenge but when we work together we can always be successful. Each level starts with us coming up with a plan and then the chaos ensues. The game has become an almost nightly ritual for us before bed and I love that we can have that moment of success that unites us as a family.

    Chariot

    Chariot

    Jeff Rubenstein – Xbox Comms and Inside Xbox Host

    I may not recall my daughter’s first word, or exactly when she took her first steps. Should we have saved a lock of hair from her first haircut? Yet I vividly remember her first Minecraft world, I showed her how to record her first PotG in Overwatch, and was sitting right next to her during her first Fortnite Victory Royale – the culmination of a carefully laid game education curriculum that began with… Chariot. Yes, Frima Games’ platformer has players dragging a king’s coffin to a more luxurious burial site to placate his demanding spirit (who berates you on your journey), but it’s colorful, kid-friendly, and teaches the mechanics of platforming and cooperative play. More importantly, it sparked a love of gaming and a father-daughter bonding activity that continues to this day. And that’s better than a pair of bronzed baby shoes any day.

    Stardew Valley

    Stardew Valley

    Graeme Boyd – Xbox Live’s AceyBongos and Inside Xbox Host

    The day I got married is one of the greatest days of my life. I am, of course, talking about Stardew Valley. My real wedding was pretty good too, I guess. But in Stardew Valley, getting married felt like the culmination of months of hard work and careful relationship building as I carved out my new life on the farm. It felt like acceptance.

    That’s the funny thing about Stardew Valley – it starts out like a nice mash-up of Harvest Moon, Animal Crossing, and even Minecraft. But soon enough the rhythms of it – tending your crops, selling your goods, making new friends, exploring the town, the seasons rolling in and out – they get inside you. You feel part of something special. And for me, that experience was one of the most relaxing and fulfilling I’ve ever had in a video game. Stardew Valley became my happy place (I still have a map of the town next to my desk at work and I gaze longingly at it during stressful conference calls). Getting married made it even happier.

    Oh, yeah. I got married to Leah. Obviously.

    Thomas Was Alone

    Thomas Was Alone

    Will Tuttle – Editor in Chief of Xbox Wire

    I’m a sucker for a great narrative and ID@Xbox has no shortage of amazing narrative-driven games, from the haunting family drama of the excellent What Remains of Edith Finch to the sci-fi horror of Soma. The best of these combine a compelling narrative with unique simple-but-complex gameplay. One of my favorite games of this generation, Thomas Was Alone by Bithell Games, is a pitch-perfect example of that intoxicating blend. At first glance, the game looks like a straightforward, minimalistic platformer starring a group of quadrilateral shapes, but it quickly becomes clear that it’s much more.

    Thanks to top-notch writing and some truly wonderful narration by British humorist Danny Wallace (who won a BAFTA for his performance), those little blocks become Thomas, Claire, Chris, John, and Laura. By combining those beautifully humanized shapes with some good old-fashioned puzzle platforming, Thomas Was Alone helped to push the medium forward in unexpectedly new ways.

    Cuphead Screenshot

    Cuphead Screenshot

    Larry Hryb – Xbox Live’s Major Nelson and Inside Xbox Host

    As a fan of film, music and obviously video games, I’ve long had an appreciation for content created and produced by independent studios. So, when I heard the ID@Xbox team was celebrating the release of their 1,000th indie title, I naturally considered some of my favorites and it was impossible not to think about Cuphead.

    Cuphead is an absolute gem, featuring beautifully crafted visuals reminiscent of sound cartoons from the golden age of animation. The soundtrack is easily some of the best music you will hear in a video game, composed using live musicians playing jazz, early big band, and ragtime music, a favorite genre of mine. But Cuphead doesn’t just look and sound great, it plays great too. My colleagues may heckle me a bit as I praise Cuphead’s gameplay since I am admittedly “challenged” by some of the levels, but the game is just so much fun to play.

    As great as Cuphead is though, the real magic of the game is with the number of subtle references (some might even call them Easter Eggs) seamlessly interwoven into the game. I heard mention of a Street Fighter reference when you battle the frogs Ribby and Croaks, and when I encountered that particular scene, it indeed appeared to be a clear tribute to Street Fighter.

    Sure, there are the more obvious ones, like a building in the background named after the developers or the name of their studio appearing in different places. But when you dig a little deeper, you’ll discover a seemingly unending link to other cartoon characters, video games and real people including actors, musicians, artists, and cartoonists. It’s fascinating as you play the game when you recognize one of these subtle links and even more fascinating to think of all the hidden connections yet to be discovered.

    See the rest of the story on Xbox Wire

    Related:
    Celebrate the Release of “Incredibles 2” in 4K Ultra HD on Xbox One
    A Soldier’s Guide to the Maps of Battlefield V: Holland and North Africa
    Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team

    Powered by WPeMatico

  • New Preview Beta & Delta Ring 1811 Update – 11/1/18

    Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Beta and Delta Rings will begin receiving a new 1811 Xbox One system update (181028-1920). Read on for more about the fixes and known issues in the latest 1811 system update.

     

    New Features:

     

    Family Settings

    • Children signing up for new accounts will now be asked to add a parent only if required to by local privacy regulations (e.g., GDPR or COPPA). This means that some minors, like teens in the U.S., will no longer have to add a parent and join a Microsoft family during signup. Xbox privacy and online safety defaults will still be applied based on age, and in order to change those, the minor would need to add a parent on Xbox who can then change their settings. Minors not in a family can add a parent anytime in Settings > Account > Family settings > Add a parent. Joining a family would also allow the parent and child to use other family features like content restrictions, screen time, activity reporting, and spending.
    • Children that are subject to local privacy regulations will still be required to add a parent during signup. While this will create a Microsoft family through which the parent can use family features like content restrictions, screen time, activity reporting, and spending, the parent will no longer be required to sign in on Xbox. If a parent wants to change their child’s Xbox privacy and online safety settings, the parent can sign in separately on Xbox and manage their family in Settings > Account > Family settings.
    • Existing child accounts are not affected by this change and will remain with their parents in their current Microsoft family.

     Mouse & Keyboard Support

    • We have enabled mouse support in the build.  Please check out the Quest in the Xbox Insider Hub to experience mouse and keyboard support in Warframe.

     Search Enhancements

    • The search function has been enhanced across the console and will now return responses from the Xbox Assist application for example to help with help, support and troubleshooting.  Please check out the Quest in the Xbox Insider Hub to help us gather feedback.

     

    Fixes:

     

    Achievements:

    • We have investigated and fixed the issue that some users experienced with Achievement lists not updating.

     Networking

    • Additional fixes to address the console loosing network connectivity at random times.
    • Additional fixes to address the console fully powering off when it is placed into Instant On mode.

     System

    • Performance fixes in this build.

     

    Known Issues:

     

    Profile Color

    • Sometimes users may encounter the incorrect Profile color when powering on the console.

    See the rest of the story on Xbox Wire

    Related:
    New Preview Alpha Ring 1811 Update – 10/31/18
    New Preview Beta & Delta Rings 1811 Update – 10/30/18
    New Preview Alpha Ring 1811 Update – 10/29/18

    Powered by WPeMatico

  • Celebrate the Release of “Incredibles 2” in 4K Ultra HD on Xbox One

    To celebrate the release of “Incredibles 2,” Disney/Pixar and Xbox are excited to announce the Xbox One X Incredibles 2 Custom Console Sweepstakes.

    In “Incredibles 2,” Helen is called on to lead a campaign to bring Supers back, while Bob navigates the day-to-day heroics of “normal” life at home with Violet, Dash, and baby Jack-Jack – whose superpowers are about to be discovered. Their mission is derailed, however, when a new villain emerges with a brilliant and dangerous plot that threatens everything. But the Parrs don’t shy away from a challenge, especially with Frozone by their side. That’s what makes this family so incredible.

    Each custom console will have one of two Incredibles-inspired designs and includes a physical copy of “Incredibles 2” on 4K Ultra HD. Enter now for your chance to win at incredibles2xboxsweeps.com from now until November 16, 2018. Open to U.S. and Canadian (excluding Quebec) residents only.

    “Incredibles 2” is available digitally on the Microsoft Store on October 23 and on Blu-ray & 4K Ultra HD November 6.

    See the rest of the story on Xbox Wire

    Related:
    A Soldier’s Guide to the Maps of Battlefield V: Holland and North Africa
    Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team
    Celebrate Día de los Muertos with Forza Horizon 4

    Powered by WPeMatico

  • A Soldier’s Guide to the Maps of Battlefield V: Holland and North Africa

    A Soldier’s Guide to the Maps of Battlefield V: Holland and North Africa

    We’re starting our world tour of the eight maps available in Battlefield V at launch with a detailed look at the first four. From close-quarters urban warfare to expansive vehicle-focused combat, the maps set in Holland (Rotterdam and Devastation) and North Africa (Hamada and Aerodrome) offer players a wide range of experiences. Make sure your passport’s up to date, then get ready to start your tour of some of the unseen battlefields of WWII you’ll be facing by getting some advanced intel below before you jump into battle.

    Battlefield V - Devastation

    Battlefield V - Devastation

    Welcome to Devastation

    Our second Dutch map is Devastation, the charred remains of another section of Rotterdam that’s already fallen to Axis bombardment. You won’t need to look hard for cover, pieces of this formerly picturesque part of the city are scattered literally everywhere among the few still-standing structures. Of course, cover for you also means cover for your enemies so you’ll need to keep your wits about you to survive.

    Battlefield V - Devastation

    Battlefield V - Devastation

    Five Capture Points

    On this map, you’ll also need to capture five different points, each represented by a flag. Flag A can be found at the Train Wreck, where the overturned platforms make for great elevated positions and the perfect location to stage your attack on Flag C. Flag B is the Library, one of the still (mostly) standing structures in this area of the city. The three remaining floors make for great hiding and ambush positions.

    The great looming Cathedral is Flag C and one of the most contentious areas on the entire map. Every other capture point can be reached from this central location so if you’re looking for a sure-fire fight, this is the place to find it. Flag D is located at the Cinema; just look for the neon lights to guide you to this former dream palace and attack point for both Flags A and C.

    And finally, Flag E is the Old Mall. The only exchanges going on here now are whizzing bullets between soldiers, especially those holding overlooking positions in the Cathedral.

    Battlefield V - Rotterdam

    Battlefield V - Rotterdam

    Welcome to Rotterdam

    Let’s start in Holland, with the Rotterdam map. This once-charming port city has seen better days, and while most of the major buildings are still intact we wouldn’t recommend casually taking in the sites. Vehicles patrol the major thoroughfares looking for anyone unlucky or unwary enough to use the ample cover. And there are always eyes in the sky thanks to the elevated railway.

    Battlefield V - Rotterdam

    Battlefield V - Rotterdam

    Five Capture Points

    You’ll need to work with your team and squad to capture five different points on this map, all represented by flags. Flag A is the Train Station Beurs and consists of wide streets and little cover making this one of the more exposed flags. Send in your Support players to build Fortifications if you want to hold it. Flag B can be found at the White House, a fantastic central point to hold and a perfect spot to fend off attackers from Flag D. But make sure you post someone to cover the maze of alleys out back.

    The Courtyard houses Flag C, where nearly every approach can be easily blocked by Fortifications, but it really only seems impenetrable and can leave defenders cornered with nowhere to go. The Ruins at Flag D show you one of the areas of Rotterdam that has already succumbed to the destructive power of two clashing armies. This mangled, rubble-filled space is also one of the smallest and trickiest capture points.

    And finally, Flag E, the Willemsbridge, is a two-level capture point and also closest to where the Axis forces will be spawning, so skirmishes here are all but a given.

    Battlefield V - Hamada

    Battlefield V - Hamada

    Welcome to Hamada

    We’ll start this tour of North Africa in Hamada, one of the largest maps in Battlefield history. This desolate, sprawling landscape lies dotted with rubble, ancient ruins, and whatever sparse desert plants can manage to hold on. One of the few remaining man-made structures still standing is a massive bridge spanning a mostly dry ravine. Tanks prowl these wastes from below while fighters rumble through clear blue skies above. Death comes in many forms under the unforgiving desert sun of Hamada.

    Battlefield V - Hamada

    Battlefield V - Hamada

    Seven Capture Points

    On this map, there are even more flags — be prepared by learning more about each. Surrounded by low cliffs and very little cover is the Ridge Nest and Flag A. Close to Allied HQ, this point can be held, even against vehicle attack, with sufficient Fortifications and making use of nearby Supply Stations. Flag B is the Artillery Camp, a multi-level area with elevations perfect for infantry defensive positions.

    The Oasis at Flag C is difficult to access via vehicle and provides plenty of cover and high ground for infantry attacks. Flag D can be found at the Bridge Camp and is an essential position for taking (and holding) the bridge to the ruins. It also grants your team an extra tank. Flag E can be found at the Desert Ruins, with enough standing architecture remaining to make anyone in a vehicle think twice about approaching. If you’re looking for a great place to ambush the enemy, these ruins are ideal.

    Flag F is the Temple, an ancient place of worship now a deadly trap for both vehicles and infantry alike. If we had a single piece of advice for this point it’s “Look up.” Finally, Flag G is located at the Peak Camp. This Axis stronghold features its own airstrip and offers those who can hold it an extra aircraft.

    Battlefield V - Aerodrome

    Battlefield V - Aerodrome

    Welcome to Aerodrome

    The second map, Aerodrome features the smoldering remains of an Axis airfield and hanger in the vast wastes of the North African desert. Smoke and wind-blown sand hang heavily over an area now littered with crates, abandoned vehicles, and aircraft. Not as large or sprawling as Hamada, this map is more condensed and fiercely contested. You won’t have to travel far to find your next fight on Aerodrome.

    Battlefield V - Aerodrome

    Battlefield V - Aerodrome

    Six Capture Points

    Let’s jump into the areas you’ll need to take and hold on this map. We’ll start with Flag A, the Depot, where Allied forces will generally begin their attacks. Taking this flag gives you access to an incredible vantage spot atop the tower, with great views of many other capture points. Flag B, the Checkpoint, offers players some actual high ground on the Overlook, and a great place to dig in with a trench by the eastern barracks.

    Flag C consists of the Aerodrome itself. The centrally-located hangar, filled with Stuka and Ju 88 fighters, is going to be very popular with both teams. Hold it and you’ll have an extremely handy spawn point for future incursions. The Barracks at Flag D is a great place to stage attacks on several nearby capture points or fix up your tank at the handy Vehicle Supply Station.

    Flag E is located at the Hangars and is close to the Axis HQ. Already heavily hit by Allied bombing runs, this area is littered with debris, but offers plenty of cover. Flag F is the Radar tower, located on one of the most elevated points on the map. While exposed to snipers from the Overlook, the ridge and Radar tower offer you more than a fighting chance.

    Remember, Battlefield V is still in development and all game features may be subject to change. Battlefield V is now available for pre-order on the Microsoft Store. Stay tuned to Xbox Wire for the latest news and information for all things Xbox.

    See the rest of the story on Xbox Wire

    Related:
    Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team
    Celebrate Día de los Muertos with Forza Horizon 4
    Xbox and Fallout 76 Partnering with the Philadelphia 76ers

    Powered by WPeMatico

  • Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team

    For the latest Team Xbox Q&A, I chatted with Harrison from the Xbox Console Experiences team who worked on the new Alexa and Cortana Voice Skills for Xbox One!

    Hi, Harrison! Really excited to chat with you about Voice Skills; thanks for making time for us and the Xbox Insider community. Can we start by having you state what you do for Team Xbox and how long you’ve been with the company?

    For sure! I’ve been at Microsoft for 8 years and I’m currently a Senior Program Manager for Xbox Console Experiences. Basically, that means that myself and the team work on everything around how you interact with your Xbox console. Some of the more obvious areas are Dashboard, Guide, Setup, Voice, and Settings!

    As I mentioned earlier, you managed the recent Voice Skills integration, allowing Xbox users to control their console via Alexa and Cortana. Mind telling us a bit about what that process looks like, and why you find the Voice Skills feature important?

    While it’s been an idea bouncing around the team for a while now, we started on the Voice Skills project in earnest a little over a year ago. Really, it started with wanting to find a way to give voice control to more people. We had obviously been watching the rise of digital assistants and “smart speakers” closely and were impressed with their success, particularly in the smart home space. It just made sense that we would bring our expertise in creating voice experiences to these digital assistants, giving gamers more flexibility in how they interact with Xbox.

    From there, the team set about figuring out what commands and scenarios we were going to include in the Skills as well as building the foundational software and services needed to power the Xbox Skill. We based our initial list on usage data from current voice experiences on Xbox, as well as feedback and suggestions from Xbox Insiders and MVPs. Once we had our scenarios identified, we started writing scripts for each command, containing utterances (things you can say) and responses (what the assistant says back). Our engineers then translated these scripts into the actual commands that you can use today!

    Finally, we spent a lot of time testing, polishing, optimizing, and gathering feedback on the experience. Throughout the process, we spent time with the Cortana and Alexa engineering teams, tuning each skill to work as smoothly as possible and feel familiar in each ecosystem. We had a large internal beta inside Microsoft which helped us to identify and fix the worst bugs and get feedback on things like speed optimizations. After we felt good about the quality of the skills, we went out to Xbox Insiders!

    Considering I worked with you on Xbox Insider Quests and Surveys for the Voice Skill feature, I can say firsthand that you took the preview very seriously, generating weekly Quests and exploring several areas of Voice Skills. How did the weekly updates benefit you, and what did you learn from previewing the Voice Skills feature?

    From the beginning, we had a couple of goals with our Xbox Insider beta. First, we knew that we wanted to do rapid feedback and iteration to really get the product polished. Weekends have historically been our best times for engagement from Insiders, so our whole workflow was based around getting Insiders the latest skill updates and information for weekend testing.

    While we were in beta, every Monday we would start by looking through the bugs, data, and feedback from Insiders over the weekend and create a plan for what feedback and bugs we wanted to address that week. Then, the team would work hard all week to get all of our changes and fixes in so that we could update the Skills on Friday, announce the update, and launch a new Quest for Insiders, ready for the weekend. We used this process over the course of the beta to quickly understand what people were running into and polish the areas that needed work!

    Second, we wanted to scale test our services to make sure that they would work great on launch day. This is one of the areas where it’s really helpful to have such a great community of Insiders willing to try our new features and give us feedback. We saw lots of interest and usage from Insiders throughout the beta and that helped the team have confidence that we’d have a successful launch day!

    Out of curiosity, what’s your favorite Voice Skill command to use?

    My favorite command is definitely “Launch [game name].” I love coming home after work, saying “Alexa, launch Rocket League,” then plopping down on the couch as the console turns on, turns on the TV, signs me in, and starts up my game. Sometimes you just know what you want to play and this is a great command for that.

    Ok, moving away from business: What games are you playing right now? Anything you’d recommend our readers check out?

    You’re probably not surprised to hear that I’ve cleared out my gaming schedule for Red Dead Redemption 2, but recently I’ve been spending a lot of time with Forza Horizon 4 and Destiny 2: Forsaken. Of course, I also have a couple of favorites that I keep coming back to, basically every week: Overwatch and Rocket League.

    We always ask the Xbox employees we profile to brag a bit about their Xbox Achievements. Is there an Achievement you’re particularly proud of yourself for unlocking?

    I’d say that the achievement I’m most proud of unlocking is Raiding Party from Destiny. In order to unlock it, you have to complete a Raid with a full fireteam consisting only of your clan members. We gathered our full team of 6 together at my friend’s place one weekend to jump into the Vault of Glass as first time raiders. We struggled for hours and hours and hours at each phase of the raid as we fought to figure out mechanics and get our teamwork solid. Much to our dismay, we weren’t able to topple Atheon in the first weekend, but we kept getting better and better and more powerful until we were finally able to beat the raid and unlock Raiding Party.

    Many of my most memorable gaming experiences revolve around playing with friends, but this one really stands out for me.

    Finally, since you were active on Reddit throughout 1810 flighting, is there anywhere online Xbox Insiders can find and connect with you?

    I’m always lurking around /r/xboxone and /r/xboxinsiders, but the best place to find me is probably on Twitter: @harrisonhoffman!

    See the rest of the story on Xbox Wire

    Related:
    Halloween Comes to Kingdom: New Lands
    Play Just Cause 3 for Free This Weekend with Xbox Live Gold
    Scary Games to Play on Xbox One This Halloween

    Powered by WPeMatico

  • Celebrate Día de los Muertos with Forza Horizon 4

    Celebrate Día de los Muertos with Forza Horizon 4

    Dia de los Muertos, or Day of the Dead, is a global holiday that originated in Mexico where friends and family gather to celebrate the lives of their loved ones and to support their spiritual journeys.

    To pay tribute to the holiday, the Forza Horizon 4 team partnered with three artists, Sam Rodriguez, Juan Puente, and Axis, to share their unique interpretations and to help bring their art to life in-game. Below, learn more about each artist’s creation, their gaming connection, and how you can also celebrate the holiday by downloading new in-game content now available through November 8th.

    Sam Rodriguez

    “Day of The Dead is a celebration of a person’s life and identity. For this piece I wanted to celebrate the various influences of my own art which include graffiti, gaming, and Aztec images. I chose to illustrate a contemporary urban/hip-hop character with these styles so that the piece could feel like an update of our tradition. The mixing of these styles demonstrates who I am as a person. Over the Calaka’s (Skull’s) eyes reads, ‘Vida’ or ‘Life’ because the holiday is about celebrating the lives of our loved ones and accepting death as a natural and necessary life cycle.

    One out of a few of my favorite things to celebrate would be gaming. I am an 80’s baby who experienced the evolution of video games. I grew up playing at arcades, laundromats, liquor stores, and home consoles and still look forward to having sessions after work! Aside from the fun I have playing, gaming provides so much visual inspiration and are in my opinion the masterpieces of our time.”

    Juan Puente

    “Being born in Mexico, day of the dead art and lore has always been around in one form or another. Being an artist for almost 3 decades has allowed me to create many versions of famous day of the dead images. When Xbox and the Forza team approached me to do some art for them I already had an idea in mind.

    My wife 20 years ago got me into gaming and it’s been integrated into our family for quite some time. We don’t really watch much tv, but the family will get together to play when we have a free moment.”

    Axis

    “I was introduced to Day of the Dead, when I was a kid, through one of my teachers. I was already drawing skulls, but when I found out there was a holiday that used them as decorations, I was blown away. My piece celebrates life and death and the banner in my piece is Latin, which loosely translates to “Slow Death”.

    I’ve been playing video games since 1978. I had the Odyssey 2 System, and my neighbor got the Atari 2600 soon after. I think back then I played every single game at least once, both on home systems and in arcades. To this day I often wonder how many quarters I spent from the summer of ’81 to the end of ’85.”

    To get the Dia de los Muertos inspired Forza Horizon 4 content for yourself, simply follow the steps below through midnight on November 8th:

    1. Complete Autumn #Forzathon Challenges
    2. Go to the Autumn #Forzathon Shop where you’ll see two out of the three shirts available
    3. Purchase the Dia de los Muertos inspired gear with #Forzathon Points!

    Then, on Friday, the third shirt will be available to everyone as an unlocked item in the “Character Customization > Tops” menu.

    In addition, keep an eye on @Xbox’s Twitter handle this weekend for a chance to win one of these three custom Xbox One X’s. Official rules: bit.ly/2OpAlTF.

     

    Forza Horizon 4 is the highly anticipated follow-up to 2016’s breakout hit open world driving game Forza Horizon 3. For the first time in the racing and driving genre, experience dynamic seasons in a shared open world. Explore beautiful scenery, collect over 450 cars, and become a Horizon Superstar in historic Britain.

    The game is available with Xbox Game Pass and globally on Xbox One and Windows 10. Xbox Game Pass members can play Forza Horizon 4 Standard Edition on Xbox One and Windows 10, as part of their monthly membership. The membership includes over 100 more great games, including highly anticipated new Xbox exclusives the day they’re released, all for one low monthly price.

    Haven’t played Forza Horizon 4 yet? Try out the Forza Horizon 4 Demo now.

    See the rest of the story on Xbox Wire

    Related:
    San Francisco 49ers’ Richard Sherman Takes on Forza Horizon 4 Live on Mixer, Nov. 5
    Xbox and Fallout 76 Partnering with the Philadelphia 76ers
    Halloween Comes to Kingdom: New Lands

    Powered by WPeMatico

  • San Francisco 49ers’ Richard Sherman Takes on Forza Horizon 4 Live on Mixer, Nov. 5

    Forza, football, and 49ers fans, get ready to grab your favorite cup of tea and headsets because NFL cornerback for the San Francisco 49ers, Richard Sherman, will take on Great Britain and the open world driving of Forza Horizon 4 in our next Xbox Live Sessions episode! Tune in for all the fun on the Mixer Xbox Channel and Twitch Xbox Channel on Monday, November 5 at 5 p.m. PST.

    Sherman may dominate on the field with the San Francisco 49ers, but we’re excited to see how he handles British roads as he learns to master driving in dynamic seasonal changes, affecting how players drive in Summer, Winter, Fall, and Spring. We can’t wait to see how Sherman’s skills translate behind the wheel. He’ll be joined by pro esports commentator Alex “Goldenboy” Mendez as host, known for commentating all-things Halo, Call of Duty, and Overwatch.

    Gear up, bring your best “WutFace,” and tune into Mixer on Monday, November 5 at 5 p.m. PDT to catch all the action! Keep an eye on Xbox Wire for future episodes of Xbox Live Sessions.

    See the rest of the story on Xbox Wire

    Related:
    Xbox Game Pass: Sniper Elite 4, Olli Olli 2 XL, Sheltered, and More in November
    Every Xbox Bundle, Controller and Subscription Available this Holiday
    MMA Athlete Anderson Silva to Play Fallout 76 on Xbox One X on Tuesday, Oct. 23

    Powered by WPeMatico

  • Xbox and Fallout 76 Partnering with the Philadelphia 76ers

    Xbox is pleased to announce a partnership with publisher Bethesda Softworks and the Philadelphia 76ers during the month of November to celebrate the upcoming launch of Fallout 76 on Xbox One. As part of the partnership, Xbox and Fallout 76 will be taking over an upcoming home game between the 76ers and the Detroit Pistons on Saturday, November 3, which promises to be a rematch to watch out for after last week’s overtime thriller.

    In addition to the game takeover, unique collaborations will be revealed over the next few days, starting with today’s feature; the custom “Radioactive Edition” Xbox One X Console and Xbox One Controller. The design incorporates a radioactive Vault Boy, who’s gone too long without his RadAway, and several elements from both 76 franchises.

    Keep an eye out on @Xbox, @Fallout, and @Sixers social handles for upcoming reveals, and an opportunity to win your very own “Radioactive” bundle.

    From acclaimed developer Bethesda Game Studios, creators of The Elder Scrolls V: Skyrim and Fallout 4, Fallout 76 is the online prequel to the Fallout franchise where every surviving human is a real person. Discover a new and wild wasteland in the heart of West Virginia in what is the largest, most dynamic open world created in the legendary Fallout universe. Fallout 76 launches on November 14.

    Buy the Xbox One X Fallout 76 Bundle and explore, quest, build, and triumph in a post-nuclear wasteland with support for 4K resolution and HDR. Prepare for an epic adventure in the prequel to the award-winning RPG series from Bethesda Game Studios. The Xbox One X features 4K Ultra HD Blu-rayÔ, 4K video streaming, and premium audio. Plus, enjoy instant access to over 100 games right out of the box with the included 1 month Xbox Game Pass trial. Xbox Live Gold required to play game (sold separately, 1 month included).

    See the rest of the story on Xbox Wire

    Related:
    Halloween Comes to Kingdom: New Lands
    Play Just Cause 3 for Free This Weekend with Xbox Live Gold
    Scary Games to Play on Xbox One This Halloween

    Powered by WPeMatico

  • Welcome to Season 2

    Today, our friends at Mixer announced Mixer Season 2, the next major evolution of Microsoft’s interactive livestreaming platform. At its core, Mixer is a place where community comes first so Season 2 covers new investments in innovation that ensure the community has a more active and engaging experience. Building upon what the team has learned since Mixer first launched, Season 2 gives viewers more fun ways to express themselves, supports creators with new monetization opportunities and strengthens streamer communities.

    Head over to the Mixer blog to learn more about the team’s new investments in innovation with Season 2, and be sure to head over to Mixer to check out the Season 2 digital launch celebration.

    See the rest of the story on Xbox Wire

    Related:
    Mixer Builds Custom Golf Carts for Post Malone to Game and Stream at Posty Fest
    MMA Athlete Anderson Silva to Play Fallout 76 on Xbox One X on Tuesday, Oct. 23
    Gears Pro Circuit Season 2 Heads West to San Diego

    Powered by WPeMatico