
Also: nice flying!
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Daniel Chavez is an artist who has worked at companies like Bungie, Blizzard and Kojima Productions. He’s currently at Halo developers 343 Industries.
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Fallout 1 & 2 were isometric games . Fallout 4 is not. But because the first two were a big inspiration for Stasis developer and artist Chris Bischoff, and because Stasis is also an isometric game, he’s gone and imagined Fallout 4 as one too.
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It starts slow, and feels a little self-indulgent. But this Metal Gear Solid V debriefing ends with as something of a genuine tear-jerker. Sorta like the games themselves.
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A reader sent this over today, and at first I thought it was a mod. Nope, turns out it’s a glitch in GTA V, one which sucks pretty much all the textures and detail out of Los Santos, leaving one of the best-looking games on the planet looking more like something you’d find on an N64.
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Destiny’s story has been a punchline for a year now. Story? What story? Destiny has a story? Good joke! And yeah, okay, yeah. Fair enough.
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For nearly twenty years now, the Metal Gear Solid franchise has featured some of the most iconic characters and design in the business. As we say goodbye to Hideo Kojima’s involvement with the series—and maybe the series itself—I figured today was a good time to look back on the best of Metal Gear’s art.
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Efflam Mercier is an artist who works for Iron Sky Universe, the production team behind the wacky Iron Sky Nazi movies (and their spin-offs).
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Steam sells games, Steam sells software, Steam sells short films, Steam sells documentaries. And going by a SteamDB listing, Valve’s service is also about to start screening at least four big movies.
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