
Ever wonder how much it would cost you to attend every big anime convention in the United States in a single year? No, me neither, but the numbers are still interesting!
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Ever wonder how much it would cost you to attend every big anime convention in the United States in a single year? No, me neither, but the numbers are still interesting!
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Destiny’s concept art is just…ungh. There’s so much quality, and in such volume, that for fans of this kind of stuff it’s easily one of the best games in recent years . For those fans: you can now buy $280 “high end” prints of images done by Jesse van Dijk, Jaime Jones, Dorje Bellbrook, Ryan deMita, Kekai Kotaki and Joseph Cross.
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Ever wonder how procedurally-generated dungeons are actually, well, generated? This Gamasutra post explains one way with very cool/helpful animations.
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Just when I thought I was sick to death of seeing these kind of things, along comes a Tolkien tribute to blow my socks off.
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Two of Kotaku’s editors—me and Kirk Hamilton—have played Destiny’s Vault of Glass raid dozens of times. But our boss, Stephen Totilo, has not. Neither has weekend editor Mike Fahey.
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In April of 2014 Martin “Marty” O’Donnell, then Bungie’s audio director, was fired from the company “without cause.” A court ruling issued last week in a case between the composer and his former employer sheds light on the events leading up to his termination and the hand Activision played in souring their relationship.
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Dragon Con is in full swing in Atlanta, and hordes of cosplayers are strutting their stuff. From popular culture favourites to original creations, here’s what we found while shuffling along crowded lobbies and dodging traffic on the streets.
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We’re always on the lookout for games that take advantage of the latest PC hardware and although our game performance reviews have included major series such as Battlefield, BioShock, Crysis and Far Cry, we haven’t tested any Metal Gear games despite the franchise’s age and the number of titles it encompasses.
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Flat widescreen monitors? Glowing keyboards and mice? Controllers with analog thumbsticks? The late ‘90s PC gamer needed not such things.
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