Category: Gamespot

  • Just Cause 3 Won't Have Multiplayer At Launch

    Just Cause 3 Won't Have Multiplayer At Launch

    When open-world sandbox game Just Cause 3 is released next year for Xbox One, PlayStation 4, and PC, it will not include a multiplayer mode, developer Avalanche Studios has confirmed. 2010’s Just Cause 2 didn’t ship with multiplayer support, either, although a group of fans–with the blessing of Avalanche and publisher Square Enix–released a multiplayer mod after the game’s release.

    In an interview with Game Informer, Avalanche co-founder Christofer Sundberg said he has nothing but love for the Just Cause 2 multiplayer mod, but explained that official multiplayer support for Just Cause 3 would have strained the developer’s focus on making a great sandbox world.

    “The mod is absolutely fantastic,” Sundberg said. “We owe those guys a lot. They have actually supported the game and helped it stay alive so many years after it was released. We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience.”

    Just Cause 2’s fan-created multiplayer mod

    Though Just Cause 3 won’t ship with official multiplayer support, Sundberg teased that a multiplayer mode could be added to the game post release, in a similar way to how Grand Theft Auto V‘s head-to-head mode was launched in October 2013, following the game’s release a month prior.

    “Maybe sometime down the line we’ll take Rico into the modern world of multiplaying,” Sundberg said.

    One way Avalanche could introduce multiplayer to Just Cause 3 is through Square Enix’s new cloud gaming initiative, Shinra Technologies. Interestingly, Game Informer reports that some of developers working on that project are set up inside Avalanche’s office in New York City, suggesting that the companies might be working together on something new for Just Cause 3.

    Shinra Technologies vice president of business Jacob Novak said one possibility that cloud gaming allows is to “enhance” games after their initial release. One example he provided was to introduce a multiplayer mode to a game that doesn’t have it out of the box, which lines up with Just Cause 3.

    Asked directly if Shinra Technologies was working with Avalanche on a multiplayer mode, Novak said, “We’re working on a possible future collaboration with Avalanche Studios.” He added, “I think it does make a lot of sense.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity Patch 2 Now Live on Xbox One

    A second Assassin’s Creed Unity patch is now live on Xbox One, publisher Ubisoft has announced, applying more fixes to the game’s bugs and glitches.

    Patch 2 addresses some major and critical errors, including the game’s protagonist Arno falling through the earth and remaining trapped inside carts of hay. The update has been also been available on PlayStation 4 and PC since Friday.

    The main fixes are listed below:

    • Arno falling through the ground.
    • Game crashing when joining a co-op session.
    • Arno getting caught inside of hay carts.
    • Occasional long delay seen reaching the main screen at game start. (Xbox One only)

    Since its launch on Tuesday, November 11, numerous problems have been found in Ubisoft’s flagship action title. The publisher responded to a groundswell of complaints by insisting that it is working “furiously” to fix the errors.

    A third major patch is currently being built, and is said will be larger in scope, and aims to address a number of bugs in the areas players said they’ve had the most problems with.

    Here’s some of what to expect from patch 3:

    • Gameplay: this includes bugs like Arno getting stuck on certain areas of the map, problems with getting into/out of cover, character animation bugs, and general camera problems.
    • AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations.
    • Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration.
    • Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other.
    • General Stability: this includes fixes for a number of crash situations we’ve identified in both campaign and co-op modes.

    Assassin’s Creed Unity’s troubled launch last week has prompted a rethink on Ubisoft’s behalf concerning how it works with game critics and the gaming community at large.

    For more on Assassin’s Creed Unity, check out GameSpot’s review and what other critics are saying.

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  • Major Destiny Patch Hits Today

    An update for Bungie’s first-person shooter Destiny is rolling out today, and it’s a big one. Update 1.0.3 features “new playable spaces” tied to the game’s upcoming expansion, The Dark Below, as well as a host of other content, the developer explained on Twitter.

    Patch Notes for 1.0.3 are on the way. Stay tuned to the Bungie Blog (or right here) for details on what has changed. This is a big one.

    — Bungie (@Bungie) November 17, 2014

    Please note: The new Destiny update is a big one. Sorry for the wait as you install new playable spaces to support The Dark Below.

    — Bungie (@Bungie) November 17, 2014

    The Dark Below launches on December 9 across Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The paid expansion, the first of two coming to the game, raises the level cap to 32, introduces new weapons and gear, and also packs in more story mode content such as quests and missions. You can read all about The Dark Below through our previous coverage.

    Today’s Destiny update is also apparently the same patch that expands voice chat support and revives the Iron Banner. This patch was announced last week; more information is available here.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Major Destiny Update Hits Today

    An update for Bungie’s first-person shooter Destiny is rolling out today, and it’s a big one. Update 1.0.3 features “new playable spaces” tied to the game’s upcoming expansion, The Dark Below, as well as a host of other content, the developer explained on Twitter.

    Patch Notes for 1.0.3 are on the way. Stay tuned to the Bungie Blog (or right here) for details on what has changed. This is a big one.

    — Bungie (@Bungie) November 17, 2014

    Please note: The new Destiny update is a big one. Sorry for the wait as you install new playable spaces to support The Dark Below.

    — Bungie (@Bungie) November 17, 2014

    The Dark Below launches on December 9 across Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The expansion, the first of two coming to the game, raises the level cap to 32, introduces new weapons and gear, and also packs in more story mode content such as quests and missions. You can read all about The Dark Below through our previous coverage.

    Today’s Destiny update is also apparently the same patch that expands voice chat support and revives the Iron Banner. This patch was announced last week; more information is available here.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Halo: Master Chief Collection's Matchmaking Issues Are "Disappointing," Xbox Boss Says

    Phil Spencer, the Head of Xbox, has spoken out about the ongoing matchmaking issues for Xbox One game, Halo: The Master Chief Collection, which have led to long wait times for some.

    Responding to fans on Twitter, Spencer said the issues are “disappointing,” promising that Microsoft an developer 343 Industries are working furiously to fix the problems.

    @Euthanasia1978 Sorry about the issues. I know our fans expect more from us. Team is making progress but I know it’s still disappointing.

    — Phil Spencer (@XboxP3) November 17, 2014

    @MarcB567 @PNF4LYFE @BuckGamer @K_Alex1 We have to do better with the matchmaking, apologies for that. Team is working around the clock.

    — Phil Spencer (@XboxP3) November 17, 2014

    Following The Master Chief Collection’s release last Tuesday, fans immediately reported that matchmaking times were taking too long. 343 was quick to address the matter, and has released a range of server-side updates to help fix the problems, though the aren’t entirely fixed yet.

    On Friday, the studio removed various matchmaking playlists from the game and postponed the first season of the Halo Championship series due to the matchmaking issues. 343 is now targeting a November 19 release for the latest patch, which should improve matchmaking times.

    For more on The Master Chief Collection, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Just Cause 3 Dev Talks World Size, Destruction, And Story

    Just Cause 3 Dev Talks World Size, Destruction, And Story

    In a new interview with Game Informer, key Just Cause 3 developers tackled the subjects of the game’s world size and destruction elements, as well as why the sandbox title even needs a story mode at all. About Just Cause 3’s world size, Avalanche Studios game director Roland Lesterlin said the game may not be larger than 2010’s Just Cause 2, though it certainly will be “denser.”

    “Just Cause 2 was already enormous,” he said. “We really wanted to focus now on density and the feel of the world itself. So we didn’t necessarily just have to do increased land mass. But we have certainly gone a lot bigger when it comes to density of the world. And now it’s not just on top of the world–we also have caves and tunnels and all sorts of stuff there, too.”

    As for environmental destruction in Just Cause 3, Lesterlin said the game will do much more than just let you shoot a whole in a wall. One example provided was that if you’re in a vehicle and you’re being chased, you can destroy a bridge behind you to send your enemies to their death. This is just one example of what Just Cause 3 will offer in the way of destruction on a wider scale, he said.

    Also in the interview, Avalanche co-founder Christofer Sundberg was asked why the Just Cause series, which is know for its open-ended gameplay where players craft their own stories, needs a narrative at all. Sundberg said, “Everybody likes to hear a good story,” while Lesterlin said story can serve as the backbone that ties everything together.

    Finally, Sundberg made it clear that while Just Cause 3 will have a more serious story than past games (it will give a deeper look into main character Rico’s history), it is not a story-driven game and players should still expect a high degree of insanity. He said the Just Cause series is best when it walks the line between being silly and fun. He added that Just Cause 3 will be around 70 percent wacky and 30 percent serious, which compares to the 80/20 split in Just Cause 2.

    Just Cause 3 launches in 2015 for Xbox One, PlayStation 4, and PC.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Nintendo Changed Captain Toad to Avoid Zelda Similarities

    Nintendo Changed Captain Toad to Avoid Zelda Similarities

    Captain Toad: Treasure Tracker, Nintendo’s upcoming puzzle platformer, was initially more like Legend of Zelda titles in terms of gameplay, according to producer Koichi Hayashida.

    In Captain Toad: Treasure Tracker, you control Toad or Toadette — Toad’s feminine counterpart — on their hunt for treasure. Each level is a small 3D box — what Hiratake described as a diorama or “garden-in-a-box” style stage — with one major end goal: get to the star at the end. Along the way, Toad can collect gems, coins, and turnips, the latter of which can be used to stun and ward off enemies.

    Speaking with GameSpot, Hayashida said that during the early stages of planning Super Mario 3D World, the development team was experimenting with these “garden in a box” levels using characters that had jumping abilities. But having such mobile characters proved difficult when designing smaller levels; an agile character meant there were very few obstacles that provided a meaningful challenge.

    “In the early stages of planning for 3D World, we were experimenting with characters who could jump in this diorama garden-in-a-box type 3D stages,” Hayashida said. “What we realized was it felt like something you could get inside of a Zelda game. In order to distinguish for [Nintendo designer Shigeru] Miyamoto the difference from that style of gameplay … [director Shinya] Hiratake actually created some miniature versions of stages at home and brought them to work to show Mr. Miyamoto.”

    During days off from work, Hiratake would make clay sculptures illustrating the level designs he had in mind. These visually helped Miyamoto understand the direction Hiratake and his team wanted to take, and allowed them to create gameplay for Super Mario 3D World that was dissimilar to that in the Legend of Zelda games. The team also began scouring the Mario universe for characters with limited physical ability that would have a more challenging time getting through each level.

    “When we were thinking about using characters that couldn’t jump inside of a Mario game, we were looking back through the series and realized that Captain Toad, with all of his heavy baggage that he carries around in the Galaxy series, would be a great choice for this,” Hayashida said.

    So instead of choosing a character first and building levels around him, the Captain Toad team decided what kind of levels they wanted to have and then picked a character who fit the design. Having a character that can jump necessitates larger stages, Hayashida said, so the more handicapped a character is, the smaller levels could be.

    “What we soon found out is that when your character can jump, you need to design very large stages,” he said. “So our big discovery was that once you introduce the limitation, like Toad not being able to jump, you are able to make very compact level designs. Now, that still did present some other problems — when faced with a character that can’t jump, enemies seem suddenly stronger, but I think we came up with a number of ways for Toad to deal with that.”

    Hiratake explained that Toad can now pluck turnips and throw them at Goombas and Shy Guys — two of the game’s more prominent enemies — in order to stun or destroy them. In previous Mario games, enemies also tended to run towards the player character once you got too close, but the Captain Toad team also tweaked this behavior. Enemies like Shy Guys will only be able to see to the front and won’t react to Captain Toad sneaking up behind him. This adds another layer to each level, giving players the option to stealth all the way through and try to collect items without being seen.

    “As it turns out, we were thinking about this kind of gameplay from the very beginning stages of Super Mario 3D World, and we were always hoping for the possibility of turning it into a full standalone game,” Hiratake said.

    Captain Toad: Treasure Tracker will launch on December 5, 2014 in North America and January 2, 2015 in Europe.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Nintendo Reveals the Toads' Gender Secret

    Nintendo Reveals the Toads' Gender Secret

    Who, or what, is Toadette?

    On our Now Playing livestream earlier this week, fellow GameSpot Editor Peter Brown and I tackled one of the unsolved mysteries of the Mario Universe: What is up with the Toads? Do they have a gender? How does the race survive?

    During an interview last week discussing upcoming puzzle platformer Captain Toad: Treasure Tracker, producer Koichi Hayashida offered some illumination on differentiating between male and female Toads. Toadette is the most visible female Toad, so would that make her akin to Smurfette in being the only prominant female of her kind? There are other female Toads, as seen in the Super Mario Super Show cartoon and games like Paper Mario: The Thousand-Year Door.

    As it were, Nintendo never really settled on a specific gender for the Toads, according to Hayashida. Toads are a genderless race that take on gendered characteristics. He also clarified that Toad and Toadette are not romantically involved.

    “This is maybe a little bit of a strange story, but we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances,” Hayashida said. “But I think what I can say is that Toadette and Toad are not siblings — perhaps it would be more accurate to say they are adventure pals. And that’s certainly true here [in Captain Toad].”

    So if a Toad — a sentient anthropomorphic toadstool mushroom – eats one of Mario World’s popular and versatile mushrooms to become bigger or gain an extra life… is it cannibalism? While Toads may be mushroom-like, it’s unclear just how closely related to mushrooms they are.

    Hayashida clarified that Toads are not mushrooms at all, but the resemblance and nomenclature is too uncanny not to wonder. “This particular riddle might stay unsolved,” Hayashida said. “That’s one of the great mysteries of the Mario universe.”

    We didn’t get into the specifics of Toad reproduction, but that’s a topic for another day.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Borderlands: The Pre-Sequel Drops To $40

    Just one month after Borderlands: The Pre-Sequel‘s release for Xbox 360, PlayStation 3, and PC, Amazon has cut the the game’s price down to $40. This does not appear to be an official price cut, as other retailers, including GameStop and Best Buy, are still selling the game for $60.

    Amazon’s deal on The Pre-Sequel is good today only, according to a tweet from the retailer. All versions of the game, physical and digital, are available at the lower price point.

    The Pre-Sequel was released in the middle of October. It was principally developed by 2K Australia, not series creator Gearbox Software. Parent publisher Take-Two Interactive describes The Pre-Sequel as a “full-blown” AAA game.

    For more on The Pre-Sequel, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • World of Warcraft Subreddit Returns Following Controversy

    World of Warcraft Subreddit Returns Following Controversy

    The World of Warcraft subreddit has returned to operation after its top moderator took it down for a short period over the weekend in protest of server issues affecting the MMO following the release of the Warlords of Draenor expansion last week.

    The moderator, nitesmoke, elected to set the page to private until he was able to log into the game, which was taking some time due to server strain resulting in long log-in queues. As you might expect, taking the subreddit down didn’t go over too well with some of the page’s fans, who said nitesmoke was being childish and spiteful, according to a report from Polygon.

    “Nitesmoke made a mistake. It was a big one” — aphoenix

    The WoW subreddit has now returned, though under the leadership of a new moderator who goes by aphoenix.

    “Nitesmoke made a mistake. It was a big one,” aphoniex wrote. “I’m going to simply ask that you stop trying to get back at him. It’s over; he’s not on the moderation team here. Nobody here is on board with how he handled the situation. We will not handle the situation in the same way. Nitesmoke has apologized (to me, and through me, to you), and I apologize as well.”

    “I’m not trying to sweep anything under the rug; I’m trying to put out the right message,” aphoenix added. “I think the right message right now is ‘Things got messed up. We understand that. Nitesmoke made a mistake. We’re working at setting things right.’”

    Warlords of Draenor, released last Wednesday, is WoW’s fifth expansion. Among other things, it raises the MMO’s level cap to 100 and introduces many new zones and other fresh content. For more, check out GameSpot’s previous coverage of Warlords of Draenor.

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