Category: Gamespot

  • Super Smash Bros. For Wii U Review In Progress

    While I had a great time playing Super Smash Bros. for the 3DS, something felt like it was missing. There wasn’t enough game there, and the Smash Bros. that I’d grown up with felt oddly distant. I suspected that the Wii U would satisfy the itch that’s festered since 2008’s release of Super Smash Bros. Brawl, and after almost 60 hours of play time over the past two weeks, I must say, I’m blown away. This is it. This is Smash Bros.

    The review embargo for Super Smash Bros. For Wii U has arrived, but online connectivity has yet to be activated, so I am not ready to deliver a final critique. But there’s no doubting the high quality of the newest Smash. My biggest surprise thus far is how meaningful the move to high definition has been. It may seem an obvious point, but in a series that’s always been so ruthlessly kinetic, the bigger canvas is an absolute revelation. Fine details, such as locations of proximity mines, or whether or not your opponent is wearing a projectile-reflecting Franklin Badge, are easier to discern against the frenetic backdrop of near-constant explosions, particle effects, and characters flying back and forth.

    Multiplayer competition featuring up to eight people or computer combatants is another huge addition to the series, and once again, the increased visual fidelity makes the resulting mayhem perfectly manageable. Invite seven friends to a match, crank up the frequency of item drops, and Smash Bros. is every bit the glorious, deranged mess you hope it to be. If there’s a complaint to make, it’s that eight-player matches can leave players knocked out in the early minutes sitting out of the match for an excessive amount of time. That downtime can be something of a mood-killer when you have a room full of players eager to digitally beat each other with bats and bombs; you might feel obligated to play without a limit on player lives as a result.

    There aren’t a lot of stages that support eight-player brawls, but if there are five or six of you, or if you’re willing to switch to the Final Destination version of some stages, then you have a few more options. Curiously, you can’t play on custom stages with more than four people, but even so, getting eight people together and duking it out with some of gaming’s most iconic characters is among my all-time favorite multiplayer experiences. The action is so pure, so unapologetically ridiculous, and the Wii U ably supports the chaos. I have yet to notice any frame rate dips or technical problems, minus a few arbitrarily long load times, but those hardly hamper an otherwise stellar game.

    Smash Bros. for Wii U dropped a few single player options from its roster in terms of both fighters and play modes, but the losses aren’t significant. As with the 3DS version, the revamped Classic mode has you wagering coins in order to ramp up the difficulty and potentially earn better unlockables and trophies, but there are a couple of nice twists. If you manage to succeed with the difficulty set at 8.0 or higher, you face a new challenge: Master Fortress. Here, you navigate a winding maze filled with enemies and lava that instantly kill you should you sustain too much damage. Master Fortress is quite possibly the toughest challenge a Smash Bros. game has ever offered, and is a thrill should you be seeking to push your limits.

    Event modes have returned, and there are dozens of unique scenarios to try, from a legendary Pokémon battle, to a stage that demands you to keep other characters from touching the ground. Events and a running list of challenges add a lot of variety and thus stave off any encroaching repetition. Smash Bros. pushes you to experiment with characters you might not otherwise have given a second glance, and to apply their skills in unexpected ways. One of my favorites is a challenge that has you playing as Diddy Kong against another Diddy Kong, while the arena fills with throwaway Mii Fighters. You must knock out the other Diddy three times before you are knocked off once; after a few tries, I realized that the challenge was teaching me to use Diddy Kong’s aerial abilities and take risks by chasing my foe off the stage and preventing his recovery. Once I discovered the proper approach, devised an effective strategy, and practiced the proper moves, I had little trouble. These modes exist to familiarize you with every fighter, and they highlight just how well the game has been made. Switching from character to character is natural, and movement is so effortless, and the controls so responsive, that only on the rarest of occasions am I conscious of the fact that I’m using a controller to guide my digital avatar.

    For now, I’m most impressed with how well everything in Smash for Wii U feels. It’s natural, without being rote. There’s a low skill floor and a skill ceiling that I don’t think I’ll hit for years. I still haven’t had much chance to explore the Amiibo integration, and online modes won’t be open until the day before release. I’ll be preparing for the final review over the next few days as I test these modes and continue to explore the reaches of this stunningly expansive game.

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  • Listen To Epic, Acoustic Version Of Halo's Theme Music

    This is really, really impressive. The folks at The Warp Zone have published their latest video, and it’s an epic, acoustic rendition of Halo’s iconic theme music.

    “Giving Master Chief the bad-ass Clint Eastwood cover he deserves,” they write. The music was originally written by Marty O’Donnell and Michael Salvatori.

    I’m a sucker for acoustic versions of classic songs, but The Warp Zone’s level of musicianship on display here really makes this sing. Well done. See more of their videos here.

    Xbox One game Halo: The Master Chief Collection was released last week. It has faced serious matchmaking issues since launch, and a fix that was supposed to be deployed today has been delayed to sometime in the future. Read more about The Master Chief Collection in our review.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity's Frame Rate Issues Not Related To Crowd Sizes

    The frame rate issues some players are experiencing with Assassin’s Creed Unity are not related to crowd sizes in the open-world game, according to Ubisoft. The publisher expanded on the issue today as part of a wide-ranging post on the game’s Live Updates page.

    “Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on,” Ubisoft said. “We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.”

    Unity supports up to 10,000 simultaneous on-screen NPCs, the most ever for an Assassin’s Creed game.

    Ubisoft went on to say that it has received “a lot of feedback” about Unity’s performance since launch last week, and explained that it takes these comments “very seriously.” The company stressed that it understands technical performance is an important issue and “we want to see it resolved as much as you do.”

    The publisher has been investigating performance issues since launch, which has been no simple task, the company says, as it requires “attention and care” in isolating the causes and then resolving them. However, some positive progress has been made.

    “We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment,” Ubisoft said. “In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.”

    In the meantime, Ubisoft published a list of action items that it plans to address through upcoming patches. The following revisions should improve frame rate stability for everyone, Ubisoft said.

    • Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
    • Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve frame rate in certain edge cases.
    • Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

    These changes will be included in Unity’s upcoming Patch 3. However, Ubisoft cautioned that the update might not be released as soon as players might hope.

    “As we’re still testing our fixes we need to be conservative with any estimates as far as ETA is concerned,” the company said. “We hope to have further updates on this topic before the end of the week.”

    Ubisoft also recently explained that Unity’s “No Face” bug, which was not very widespread to begin with, has been fixed through a patch. Unity’s troubled launch has led to Ubisoft announcing last week that it will change its policies with regards to how it operates with critics and gamers alike.

    For more on Unity, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • People Scammed Walmart For Cheap PS4s

    Some enterprising shoppers have taken advantage of Walmart’s new price-matching promise to buy PlayStation 4s for as low as $50. Under the terms of Walmart’s price-matching promotion, the company says, “If you find a lower advertised price on an identical product, tell us and we’ll match it.”

    CNBC reports that people are setting up bogus Amazon selling accounts, and listing PS4s for just a fraction of what they normally cost. While Amazon is often quick to shut these pages down, users need only to take screenshots and show it to a Walmart cashier to request the price-match.

    Some have successfully done this, with one Twitter user saying they were able to get a PS4 from Walmart for $50 (tweet since deleted, but captured by Kotaku) and other for around $100. People on the deals forum Slickdeals.net are also saying they were able to get PS4s on the cheap in this way.

    It’s likely that Walmart has since wised up and will amend its price-matching policies and protocols.

    if you’re looking to legitimately buy a PS4 in the near future, various retailers will offer a very nice Black Friday bundle that includes a console and copies of Grand Theft Auto V and The Last of Us for $400.

    LMAO Amazon and Walmart jig just got ps4 for $97 pic.twitter.com/pEIKsCvdHN

    — Taahaa Mobeen (@taahaa8) November 18, 2014

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • PS4 Getting No-Combat MMO, Wander

    Wander’s griffin character

    The PlayStation 4 is getting a new MMO called Wander, and it varies from other games in the genre in one major way. The hook is that this game features no combat whatsoever. You can play from multiple perspectives, including a giant tree, a flying griffin, a sea creature, and more.

    Writing on the PlayStation Blog, Wander writer and character designer Crystal Flinn said the game is the brainchild of developer Loki Davison, who wanted to make a game that didn’t focus on violence to tell its story. Wander draws from Davison’s experience traveling the world.

    Oren the sentient tree

    “I was somewhat of a nomad for a long time. I wandered around Central Asia, Siberia, the Arctic, and Himalayas,” he said in a statement. “Growing up I played a lot of MUDs (text based MMO games) and wanted to make a game that was atmospheric, relaxing, and multiplayer. Wander draws on a lot of that experience. I wanted to collaboratively explore in a game.”

    Wander begins by putting players “deep in a forest you can’t remember,” and occupying a form you’re not familiar with. You can piece together clues by looking at your surroundings, and also by bumping into other players who might be able to share information with you.

    “During your journey you may also hear the mysterious, siren-like tones of opera singers, and following these songs will lead you to even more exciting discoveries, like the ability to change your shape and acquire new ways of exploring the world,” Flinn writes.

    Wander’s playable characters include:

    • Oren — A walking, sentient tree (you begin the game as Oren)
    • The Griffin — A flying creature
    • The Azertash — A creature that can swim and breathe underwater
    • Hira — A creature described only as “swift and agile”

    Flinn explained that each form has “several unique and gorgeous variants,” each with their own culture and backstories for you to discover. Players will also uncover “lorestones” along their journey, which will clue you in on the world of Wander and its inhabitants.

    Wander will be playable at the PlayStation Experience public gaming show next month in Las Vegas. The game is scheduled to launch in March 2015, and it’s also coming to PC.

    Flinn also announced that there will be a Wander livestream today on Twitch starting at 4 PM Pacific.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity's "No Face" Bug Now Fixed, Ubisoft Says

    Assassin’s Creed Unity‘s “No Face” bug–which was never very widespread–should now be fixed, developer Ubisoft says. Writing on the game’s live updates page, Ubisoft said it was able to isolate the issue after “rigorous” testing, and found that it only occurs with “one or two specific graphics cards,” though these were not named outright.

    In both cases, the No Face bug was fixed right away with Unity’s launch day patch (and its subsequent updates), Ubisoft explained. .

    “This should not be affecting any players who are allowing their game to be automatically patched as recommended with updates as they are released,” the developer wrote. “If you believe you are seeing this issue under any other circumstance, contact our support team and let us know!”

    Unity’s No Face bug was brought to our attention by Steam user Retro_Apocalypse, who posted images of the bug to his Steam page last week. Now we can only wonder if Ubisoft will take this in stride and release some “No Face” Halloween costumes next year.

    For more on Unity, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Xbox One Gets New Media Apps; HBO Go Not Among Them

    Three new media apps are now available on Xbox One, but HBO Go is not among them. The new streaming apps, as detailed in a post on the Xbox Wire, are Crunchyroll, Movieplex Play, and Encore Play, which you can now download and use on your Xbox One.

    Crunchyroll features an array of anime titles, including Naruto, Sailor Moon, Sword Art Online, and One Piece. In all, the app features more than 20,000 episodes of (subtitled) anime, as well as Korean drama programming and live-action content. The app even supports voice and gesture control via Kinect.

    The Crunchyroll app on Xbox One

    The Movieplex Play and Encore Play apps, meanwhile, offer up movies such as Iron Man 3 and After Earth, among others. Shows including Magnum, P.I. and Murphy Brown are also among the more than 1,500 titles available in the app. These apps are free to download, though you’ll need a subscription through your TV provider to access the content.

    The HBO Go app is scheduled to arrive on Xbox One before the end of the year. Some images of it even leaked not too long ago, suggesting its release might be imminent.

    At the moment, you need to pay for a pricey subscription to a cable or satellite TV service in order to use HBO Go, but in October, HBO CEO Richard Plepler made the surprising announcement that HBO will launch as a stand-alone service in the United States next year.

    What Xbox One apps do you use most regularly? For me, Netflix is number one. What about you?

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Game of Thrones, Star Trek Dev Raises $3.2 Million

    Boston-based independent developer Disruptor Beam announced today that it has raised $3.2 million in Series A funding, with some of the money contributed by Rock Band developer Harmonix’s founders.

    Disruptor Beam says the funds will go towards continued support of its upcoming game, Star Trek Timelines, in addition to the studio’s upcoming cross-platform gaming platform.

    On top of that, the money will help Disruptor obtain the rights to more IPs for future games, and to beef up the team across all disciplines, the company said. Currently, the developer has two open positions listed on its website, one for a marketing artist and another for a performance engineer.

    New contributors to the $3.2 million Series A round of funding were Midverse Studios, GrandBanks Capital, and “a number of technology-oriented angel investors.” Prior investors such as CommonAngels, Romulus Capital, and Harmonix founders Alex Rigopulos and Eran Egozy also contributed to the new round of funding.

    “These latest investments will help us to further deliver on our vision of creating the most community-centric game company in the world,” Disruptor Beam CEO and founder Jon Radoff said in a statement. “We build games based on entertainment brands that have the most engaged fan communities. And, we see these communities as just as important as the games themselves. For these reasons, we’re in the process of developing a community platform that will allow cross-game social capabilities and one that will enable players to connect with one another in new, innovative ways.”

    Disruptor Beam’s most recent release was Game of Thrones: Ascent, a free-to-play mobile and browser game based on the popular fiction. Its latest expansion, The Long Night, was released earlier this year. As for Star Trek Timelines, it is a strategy-based role-playing game for mobile devices. You can read more about the game through our previous coverage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Free Destiny Trial Available Now

    Bungie has released a free trial/demo for its first-person shooter Destiny across all platforms. On Xbox One and PS4 it’s called a Trial, and on Xbox 360 and PS3 it’s labeled a Demo.

    Whatever you call it, the trial/demo lets players sample Destiny’s character creation process and progression, as well as some story mission content, and cooperative and social activities.

    On Xbox One and PS4, the Destiny trial will require 20 GB of disk space, while the Destiny demo on Xbox 360 and PS3 will mandate that you have 6 GB of free disk space. As a result, the following Xbox last-generation consoles won’t support the demo.

    • Xbox 360 Arcade Console
    • Xbox 360 4 GB Console
    • Xbox 360 Core System
    • PlayStation 3 12 GB System

    Bungie also explains that an internal hard drive is required for the Destiny demo; external storage devices such as USB flash drives are not supported.

    All of your character progression will transfer to the full Destiny game, so long as you purchase a copy on the same platform family you played the demo on. That means Xbox 360 to Xbox One transfers are supported, but not Xbox 360 to PS3 or PS4.

    Destiny launched in September, and has 9.5 million registered users by publisher Activision’s latest count. Bungie will support the game with two expansions, the first of which–The Dark Below–will be released next month. Bungie is also now working on a full-on Destiny sequel.

    For more on the title, check out GameSpot’s review.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Here Are Far Cry 4's Known Issues

    Most Far Cry 4 players are having a “smooth experience” with Ubisoft’s recently released open-world game, but the title’s launch hasn’t gone swimmingly for everyone, the publisher says in a post on its website.

    A launch day patch for Far Cry 4 released yesterday fixes a number of gameplay, performance, and connectivity problems, but more issues with the game have been brought to Ubisoft’s attention. Courtesy of Ubisoft, these are listed below.

    1. PC Crashes: Some players have been reporting problems loading the game that result in a crash that manifests as a black screen. We have been able to reproduce this internally. While we are just starting to investigate this, our initial findings suggest that this may be the result of the presence of certain peripherals that are causing conflicts.

    2. PlayStation 3 Corruption: We have seen reports from PS3 players that they are receiving a message reading “Game Data is corrupt. Please delete FC3 game data.” While the message suggests this would be limited to players who had also played Far Cry 3 on the same console, we are receiving similar reports from players who have not played FC3. If you are submitting reports about this issue, please clarify if you’ve played Far Cry 3 or Blood Dragon on the same console.

    3. Preorder Code Redemption: Players who preordered the game were told that they would receive an email with a redemption code for the “Blood Ruby” bonus mission in advance of the game’s release. Some players have reported that they did not yet receive this email, and some players have reported that they did receive the email but it was missing a valid code.

    Ubisoft advises that anyone encountering other issues should submit a ticket on the publisher’s support site. In addition, the company says the launch-day patch should have been applied automatically, so if you’re still encountering problems, you should double-check to make sure it’s installed.

    For more on Far Cry 4, check out GameSpot’s review.

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