Category: Gamespot

  • PS4 Also Getting New Godzilla Game

    PS4 Also Getting New Godzilla Game

    Tonight during the Game Awards 2014, Bandai Namco confirmed that its previously announced Godzilla game is coming to the PS4 in addition to PS3, and will be released in the West. Previously, the game was announced only for Japan. The new Godzilla game will launch this summer.

    In the new Godzilla game, you play as the hulking beast, wreaking havoc on cities with your incredible force. In addition to destroying every city’s Energy Generator, you’ll need to collect as much G-Energy as possible, which you can use to grow your size and skills.

    “The game will also allow players to utilize a dynamic Movie-Style Camera Angle System, delivering the most epic camera angles from which to destroy both a multitude of locations as well as classic enemies such as Mothra, King Ghidorah, and Mechagodzilla,” Bandai Namco said in a statement.

    The new Godzilla game, which is simply titled Godzilla, features multiple game modes, including Mission, Diorama, and King of Monsters.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • 2014 Game Awards: All the News

    2014 Game Awards: All the News

    The Game Awards 2014 have now ended. If you missed the show, we’ve rounded up all the news you need to know. You can also see a list of winners here and all the trailers here.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • New Pokemon 3DS Games Ship 7.7 Million Units

    Pokemon Omega Ruby and Alpha Sapphire, remakes of the classic Game Boy Advance titles for Nintendo 3DS, have together shipped over 7.7 million units worldwide since launch last month. The Pokemon Company announced the news today, according to a report from Siliconera.

    The major milestone comes after the games’ European release on November 28. The 3DS games originally launched on November 21 in the United States and Japan, selling 3 million units at launch.

    Concerns that remakes might not sell as well as brand new titles are apparently unfounded, as The Pokemon Company added that Omega Ruby and Alpha Sapphire’s launch sales made up 135 percent of Pokemon X and Y‘s over the same period of time.

    As Siiconera points out, the original Pokemon Ruby and Sapphire for GBA sold 16.22 million copies globally. Can the remakes catch up? They are certainly off to a good start, that’s for sure.

    For more on Omega Ruby and Alpha Sapphire, check out GameSpot’s review.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Dying Light System Requirements Revealed

    Dying Light System Requirements Revealed

    Ahead of Dying Light‘s release in January 2015, developer Techland has revealed the open-world zombie game’s PC requirements through an update to the game’s Steam product page.

    Can your PC rig run the latest project from the creators of Dead Island? Check out the minimum and recommended specs below to find out.

    Dying Light launches January 27, 2015 for PC, Xbox One, and PlayStation 4. The game was originally expected to arrive for Xbox 360 and PlayStation 3, but those versions were recently canceled.

    It’s been a big week for Dying Light news, as Techland has also revealed the game’s DLC pass, which will span three expansion packs.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Street Fighter 5 Revealed as a PS4, PC Exclusive

    Street Fighter 5 Revealed as a PS4, PC Exclusive

    [UPDATE] As it turns out, Capcom isn’t quite ready to show off Street Fighter V. Just minutes after we published this story, Capcom set the Street Fighter V video to private. Expect a full announcement this weekend during PlayStation Experience.

    Though the video is no longer available, NeoGAF users were able to capture some stills. You can see those in the gallery below.

    The original story is below.

    One of PlayStation Experience’s announcements has arrived a little early, as Capcom today posted a teaser trailer for Street Fighter V, coming exclusively to PlayStation 4 and PC.

    The above teaser trailer was posted to Capcom’s YouTube channel this morning. We already know that Street Fighter producer Yoshinori Ono is in Las Vegas for PlayStation Experience, and now it appears we know why.

    According to prior comments from Ono, Street Fighter V is still in the early stages of development. He also assures fans that the fighting game will not be “pay-to-win.”

    The most recent core Street Fighter game was 2009’s Street Fighter IV for the Xbox 360, PlayStation 3, and PC.

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  • Elder Scrolls Online Xbox One, PS4 Pushed to 2015 — Here's A Screenshot

    Elder Scrolls Online Xbox One, PS4 Pushed to 2015 — Here's A Screenshot

    ESO running on PS4

    The upcoming console versions of Bethesda’s MMO The Elder Scrolls Online for Xbox One and PlayStation 4 have been pushed to 2015, director Matt Firor has announced. This is not much of a surprise, given Bethesda previously said that it could not guarantee their release by the end of 2014.

    “As I’ve mentioned, we have been (and will continue to be) steadily working on the Xbox One and PlayStation 4 versions of ESO,” Firor said in a blog post. “They are playable and fun right now, but there’s still some work to do before we can set an official launch date.”

    “First and foremost, we want to make sure that two of our most important systems still in development–the Justice and Champion Systems–are included in the console release,” he added. “Those two systems will introduce a huge amount of content to the game, and we know everyone is looking forward to the new types of gameplay they provide.”

    Firor also stressed that the Xbox One and PS4 versions of The Elder Scrolls Online “are not just ports” of the existing PC and Mac editions, and as such, extra time is needed to ensure a solid experience.

    “We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind,” Firor said. “We’ve also added voice chat and full integration with XBL and PSN. Expect to see lots of news about our console versions in early 2015.”

    The console versions of The Elder Scrolls Online were initially expected to launch earlier this year alongside the PC/Mac edition, which arrived in April. However, in May, Bethesda announced a six-month delay. In an effort to “make it up to” fans holding out for the console version, Bethesda has revealed a special $20 upgrade offer–you can read more about it here.

    For more, check out GameSpot’s The Elder Scrolls Online review.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Dragon Age: Inquisition's Prologue Was Re-Written Seven Times

    Dragon Age: Inquisition's Prologue Was Re-Written Seven Times

    BioWare has revealed that the opening scenes in the recently-released Dragon Age: Inquisition were re-worked approximately seven times. BioWare creative director Mike Laidlaw, senior writer David Gaider, and actor Freddie Prinze Jr. discussed the scene and more at a storytelling lecture hosted by NYU Game Center, which is the Department of Game Design at New York University’s Tisch School of the Arts.

    Speaking about his favourite scene in the game, Mike Laidlaw described the moments in which the player’s character first meets the character Chancellor Rockerick.

    “That scene is one that we re-worked probably seven times over the course of the game,” Laidlaw said. In earlier versions of the scene, Cassandra was a lot more hostile towards the player. In other versions, Chancellor Roderick did not exist in the scene and had his role filled by Leliana. Other variations saw party members Varric and Solas more involved.

    “It needed to setup that initial opposition… we needed the sense that people weren’t willing to step up and solve the problem… I remember one of my clearer pieces of direction that I said to David [Gaider] and his team was that we basically needed that guy that shuts down the Ghostbusters containment unit,” Laidlaw said. The lecture was live streamed and can be watched for a few days before the archive is deleted on NYU Game Center’s Twitch channel.

    Thinking about whether to pick up Dragon Age: Inquisition? Check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Destiny Dark Below DLC Will "Change the Experience of Playing Destiny" [UPDATE]

    UPDATE: A representative from developer 343 clarified one interesting facet of the game regarding console exclusive items. In addition to exotics that exist on both Xbox One and PlayStation 4 version of Destiny, we can confirm that Xur–Destiny’s shadowy salesman–can sell upgrades for PS4 exclusive weaponry, specifically Hawkmoon and Monte Carlo. Previously, it was thought he would be unable to do so since his inventory was identical across both platforms.

    This doesn’t confirm that Xur will sell the items, just that he has the ability to do so.

    The original story appears below.

    The Dark Below expansion for Destiny is coming next week, and developer Bungie is already confident that it will “change the experience of playing Destiny for all.”

    In a preview posted to the developer’s website, Bungie detailed the major changes that will be introduced to the game. One notable change for hardcore players deals with leveling exotic gear; the update will allow you to make your exotic weapons more powerful, but it comes at the cost of “resetting the progression” you’ve already put into that item.

    New Exotic Upgrading

    Exotic Gear in The Dark Below will have higher Attack and Defense values than current Exotic Gear. For players and their current caches of Exotics, a path will exist to bring them forward into The Dark Below.

    – Starting December 9th, Xûr will offer players the opportunity to upgrade Exotics to the higher Attack and Defense values

    – Upgrading an Exotic in this way will require an Exotic Shard

    – The upgrade will reset the progression invested into the item

    – Each week, Xûr will possess a selection of upgrades for existing Exotics in his inventory

    You can find the other update notes copied below:

    New Legendary Gear

    • Existing Legendary gear on display in the Tower will be replaced
    • New Legendary gear will feature higher Attack and Defense values
    • Legendary items will still require Ascendant Materials for upgrades
    • This new, more powerful gear will be available to all players of Destiny
    • Legendary gear will not be as powerful as new Raid gear or Exotics

    New Rank Commendations

    • In addition to Crucible or Vanguard Marks, purchasing new Legendary items will require a Crucible or Vanguard Commendation
    • Commendations are received in Reputation Reward Packages delivered by the Postmaster upon reaching a new Reputation Level

    Exotic Talent Changes

    • As part of the December 1st Destiny Update, Exotic Armor and Weapons no longer require Ascendant Materials for upgrades
    • The final power node of all Exotic Gear will require an Exotic Shard
    • This new material is obtained by one of the following means:
    • Dismantling unwanted Exotics
    • Purchased from Xûr for 7 Strange Coins

    Crucible (PvP) Changes

    • Expansion I will include two new exclusive competitive playlists
    • New Crucible arenas (Pantheon, Skyshock, and The Cauldron) will be featured in map rotation
    • Playlists available in the Director will change week over week
    • Experiences will alternate between 12 and 6 player engagements
    • Map rotation will alternate between focusing solely on new expansion arenas and including original launch maps in the mix

    Heroics and Nightfall (PvE) Changes

    • With the Light level increase to 32, Heroics and Nightfalls will be increased by 2 Light levels to keep up with new content, level increases, and gear items

    New Raid: Crota’s End

    • The new Raid, Crota’s End, will unlock on December 9th
    • Players at Light level 30 can lead a Fireteam immediately upon release
    • The reward system in Crota’s End will address some issues reported in the Vault of Glass:
    • Raid loot in Crota’s End will drop at a higher rate
    • New Raid gear will contain a wider variety of potential perks
    • Weapons and Gear from Crota’s End will not require Ascendant materials for upgrades
    • Radiant Shards and Radiant Energy acquired in the Raid will be used to upgrade new Raid gear
    • Unwanted weapons and gear from Crota’s End will dismantle into Radiant materials
    • Primary weapons will only drop in the harder version of Crota’s End, released sometime in January

    The Dark Below will also feature exclusive content on PlayStation platforms that won’t come to Xbox until “at least” Fall 2015.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Our Treasured Memories From 20 Years of PlayStation

    Our Treasured Memories From 20 Years of PlayStation

    This week, Sony’s PlayStation turned 20. The original grey system launched in Japan back in December 1994, and through its ups and downs, the brand is still going strong. To commemorate the system’s anniversary, the GameSpot staff share some their standout PlayStation memories from across the various consoles.

    Final Fantasy IX to the End

    I lugged my PlayStation 2 with me everywhere before it finally died while I was in college. The last game I ever played on it was my third or fourth playthrough of Final Fantasy IX. I remember constantly cleaning out the system, cleaning the disc, switching cables, finagling with whatever I had to in order to get the console to work, just to finish FFIX one last time. And when the credits rolled, it died. It felt like I lost a beloved friend.

    I’ve since replaced it, but that first piece of hardware saw me through my adolescence, numerous heartbreaks, the stress of getting into the best high school classes and THEN the best college. It was my companion, bringing me away from the cares of the world when I needed it most. — Alexa Ray Corriea

    Snaaaaaaake!

    Lame but true: During my first year of university, in 2002, I feared the dance floor. So when my housemates went out for the night, sometimes I would hang back and play a friend’s PS2. I probably would have regretted this more at the time had this social hang-up not led to all-nighters with Grand Theft Auto III and Metal Gear Solid 2. Both these games conjure beautiful memories, but the night I’ll never forget was my final stretch on Metal Gear.

    I remember hearing the Colonel confessing his financial problems. I remember glimpsing at that skull overlaid on his face. I remember how he turned away from me. I remember hearing the rumours that my wife was having an affair. I remember the game becoming self aware, collapsing in on itself, presenting phoney game over screens with the words “Fission Mailed”. I remember freezing in my seat, awestruck, confused, legitimately paranoid. Each year that goes by, I look back on that breakdown with a sense of awe. It’s one of the bravest things a triple-A game could do, and considering how safe things have become, it’s something I don’t suspect we’ll see again. — Rob Crossley

    To Midgar and Beyond

    The first time I saw the PlayStation, I felt one emotion: incredible envy. For the longest time, Final Fantasy was synonymous with Nintendo consoles, and I bought a Nintendo 64 with the hope that the series might still come to the system that brought it so much initial acclaim. But that never happened. Instead, my first look at Final Fantasy VII, with it’s unbelievable (for the time) graphics and cinematics is the first game that made me question my unwavering devotion to Nintendo’s consoles.

    We didn’t get an RPG on N64 until the mediocre Quest 64 a year later. Instead, I was forced to watch my favorite franchise get better and better with each iteration on PlayStation’s platform. When the PlayStation 2 came out, I finally succumbed to the other side in the console war. After being a Nintendo fanboy for so long, I never thought that the PlayStation 2 became the place where I spent the majority of my gaming time. And it all started with FFVII. –Justin Haywald

    My Summer Vacation

    I was a Nintendo kid growing up, and had limited exposure to anything PlayStation-related. One fond memory, however, was a trip my family took to the Outer Banks of North Carolina one year in my youth. We were excited to enjoy the beach and some lovely, sunny weather, but my father’s “poor weather” curse held true and it rained for a good portion of our trip. Thankfully, the house we rented for the week had a PlayStation 2, and boy we put it to good use. Tony Hawk and Spyro dominated the TV, with me and my brothers fighting over the controller–there was only one, as I recall. Thank you, PlayStation, for saving our vacation. — Eddie Makuch

    Cleaning up Liberty City

    In early 2002, at the age of 15, I couldn’t afford a PlayStation 2. However my good friend Sheamus was leaving town for a week and was happy with lending me his console for a few days. It came with a bunch of games, but one stood out from the crowd. The sequel to a series I had relished on PC, and it’s entry into an exciting new 3D era. I must have spent fifty hours that week driving around the streets of Liberty City. For me, the world of Grand Theft Auto 3 opened up entirely new avenues for games that I hadn’t considered before.

    I’d wake up early before school just to spend one extra hour exploring the city, shooting up crooks and scurrying away from keystone cops. The PlayStation 2 didn’t just play host to some of the most influential games of that era, it was the shepherd of an incredibly important and daunting era in game design. It set the pace for the industry for a decade. And I made sure that by the summer I’d saved up enough pocket money to explore the future of gaming, and Liberty City, whenever I wanted. — Danny O’Dwyer

    Bringing the Arcade Home

    My first PlayStation was the PlayStation 2, a machine I coveted the moment I saw screens of the wonderful Tekken Tag Tournament. It looked absolutely stunning–the first time a home console (at least in my mind) had adequately replicated the visuals I’d seen at my local arcade. I remember making my mind up about buying one whilst on an overseas trip, and was eager to buy it at the airport back home the moment I landed. Back then, I was living in Australia, and the cost of a PS2 was close to A$800, a staggering amount of money to spend at a time when I wasn’t exactly rolling in the stuff. But hey, it could also play DVDs, which was the key selling point for justifying this extravagant purchase to my partner. The PS2 was easily worth every cent. — Randolph Ramsay

    Kick! Punch! It’s All in the Mind!

    Fighting games have always had a spot in my heart for sparking my foray into esports, and it all started with Tekken 2 on the PS1. My uncle was the one who introduced me to the game as a child, and I remember starting off as most kids do: button mashing. It soon occurred to me that specific button presses strung together formed combos and moves. I realised that pressing square multiple times started a punching combo. That triangle and circle was a grab. The realisation that fighting games were not random and had a strategic element was a powerful one, and it would shape how I went on to approach other games. — Zorine Te

    It is Useless to Resist Us

    From the shining dunes of Journey to the dark depths of Demon’s Souls, my PlayStation 3 has stirred, shocked, and satisfied my soul on many, many occasions. However, the force that spurred me to buy my first PlayStation system was the social pull of…Resistance 2? Yes, Sony’s shooter franchise is far from the first name in cooperative play, but the class-based action in this sequel was stellar. Rushing to ever-shifting objectives and cutting through your ferocious alien enemies required sharp reflexes and even sharper teamwork. The simple, interwoven dynamics captivated me as I reviewed the game, gripping my imagination so strongly that it was no longer enough to play in the office or on borrowed time at friend’s houses. I finally had the motivation–and the paying job–to join the PlayStation family. — Chris Watters

    What are your own PlayStation memories? Let us know in the comments below!

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  • New Borderlands: The Pre-Sequel DLC Revealed

    Borderlands: The Pre-Sequel players are getting new DLC this month. 2K Games announced today that an expansion called The Holodome Onslaught, the game’s second post-release add-on, will be available December 16 for Xbox 360, PlayStation 3, and PC. It’s included with The Pre-Sequel’s $30 DLC pass, or can be purchased separately for $10 on all platforms.

    The Holodome Onslaught expansion features new story content, including appearances from well-known Vault hunters such as Gaige and Axton.

    While they were gone on a mission, they missed out on the events of Borderlands: The Pre-Sequel and ask Athena to recount the story,” 2K says. “Since they’re not the most patient badass Vault Hunters on Pandora, they just want an abbreviated version–only the juicy, violent stuff.”

    As Athena tells the story, players will venture through The Holodome Onslaught, a new challenge arena that tasks you with fighting against wave after wave of enemies. Foes will include “some of The Pre-Sequel’s most memorable badasses, as well as several new enemies,” 2K says.

    Players who survive will be able to earn new weapons, class mods, and “some radical new heads and skins.”The Holodome Onslaught DLC also includes the Ultimate Vault Hunter Upgrade Pack, which boosts the level cap to 60.

    If you’ve already picked up the Borderlands: The Pre-Sequel Season Pass, the Ultimate Vault Hunter

    Upgrade Pack: The Holodome Onslaught is included, but for players that haven’t, the pack will also be

    sold on its own for $9.99. The Borderlands: The Pre-Sequel Season Pass is available for $29.99 and

    grants access to all four add-on content packs – a $39.96 value! – as they become available on Xbox Live,

    PSN, Windows PC, Mac and Linux. It also includes the previously-released Handsome Jack Doppelganger

    Pack, which makes Borderlands 2’s maniacal antagonist playable for the first time (or at least someone

    who looks and sounds an awful lot like him). While each add-on content pack will be available for sale

    individually, the Season Pass offers all four packs for just about the price of three!

    Additionally, all Borderlands: The Pre-Sequel players will receive a free patch next week that adds a

    third playthrough, Ultimate Vault Hunter mode, which is more difficult and adds the ability to reset

    campaign progress at any time, as well as enemies scaling up to your current level. Additional patch

    notes will be available closer to release at support.gearbox.com.

    Since Borderlands: The Pre-Sequel launched on October 14th, the teams at Gearbox and 2K Australia

    have continued to work hard on supporting the game with post-launch content. Current plans for future

    content are to include one more playable character as well as a new campaign, so look out for more

    updates in the months ahead.

    Good luck in the Holodome!

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