Category: Gamespot

  • Ubisoft Deactivating "Fraudulent" Far Cry 4 and Assassin's Creed Unity Copies

    UPDATE 3PM PST: Ubisoft issued the following statement regarding the gray market games getting blocked:

    “We strongly recommend that players purchase keys and downloadable games only from the Uplay Store or their trusted retailers. We regularly work with our authorized resellers to identify and deactivate fraudulently obtained and resold keys. In this case, we confirmed activation keys were recently purchased from EA’s Origin store using fraudulent credit card information and then resold online. These keys may have been deactivated. Customers who may have been impacted should contact the vendor where they purchased the key for a refund.”

    The original story appears below.

    Ubisoft has begun blocking access to some of its PC games having discovered they were acquired on the gray market.

    A certain number of PC games reseller sites, such as G2Play and Kinguin, have come under scrutiny in recent months as they are known to sell Steam game codes at prices well below market value. It is how resellers buy these keys in the first place that many publishers and developers have scrutinized.

    Now it emerges that Ubisoft commenced deactivating some PC games, such as Far Cry 4 and Assassin’s Creed Unity, having determined they were acquired by resellers.

    Consumers have already raised complaints about their games being deactivated on the Ubisoft forum, but the publisher insists this is a legal matter.

    “We regularly deactivate keys that were fraudulently obtained and resold,” the corporation told Eurogamer.

    “In this case, we are currently investigating the origin of the fraud, and will update customers as soon as we have more information to share. In the meantime, customers should contact the vendor from whom they purchased the key.”

    Ubisoft is not the first company to take measures against grey market resellers. In May last year, Hotline Miami publisher Devolver Digital declared it was “actively cancelling” Steam keys sold on the reseller website G2A.

    Devolver Digital games purchased on @G2A_com are not legitimate, not guaranteed, and not supported. We are actively canceling those keys.

    — Devolver Digital (@devolverdigital) May 14, 2014

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  • Oculus VR Now Making Its Own Movies

    Oculus VR Now Making Its Own Movies

    Oculus VR executives have for a long time now spoken about the potential for the Oculus Rift virtual reality headset to impact non-gaming industries such as film. But now the Facebook-owned company is going further, this week announcing the formation of an internal unit that will make VR movies.

    Oculus Story Studio is the name of the company’s newest division. And while it may only just be getting off the ground, its leaders have high hopes. Oculus Story Studio guest director, Rom Stromberg (Maleficent) says about VR in general in the video above: “This is going to change everything.”

    A collection of artists, creators, and technicians, Oculus Story Studio is a fledgling group formed under the grand ambition to push story-telling forward. The group sees VR as the next era of filmmaking. First there was moving pictures, then sound, color, CGI, and 3D. Next is VR, according to the company.

    VR movies, at their best, will allow viewers to connect and interact with characters in a way not possible with traditional movies. There are a number of hurdles to overcome, its developers freely admit, such as lighting, music, and actor performance, but the company is aiming high.

    “Our goal is to make art and to show people that virtual reality is an art form,” producer Edward Saatchi says.

    Oculus Story Studio plans to release five movies this year and each aims to help the studio explore and learn something different about VR. The movies, and their creative ambitions are: Lost (magic and wonder), Kabloom (humor), Bullfighter (sense of presence), and Dear Angelica (what would it feel like to be inside an illustration?). Some of these movies were shown during the Sundance Film Festival this week in Utah.

    Oculus VR co-founder Nate Mitchell adds that, with the recent advancements made to VR over the past few years, the technology is growing beyond just gaming.

    “When we started Oculus, we really thought that the major focus for VR was going to be games,” he said. “Now that the Rift is sort of maturing as a technology, and really virtual reality as a whole, the potential is really there to take people to these virtual worlds.”

    Oculus Story Studio creative director Saschka Unseld (Toy Story 3) added: “I think there are going to be stories that touch you in a very different way than normal films do. And that’s the ultimate goal of a lot of stories–is to enhance people’s lives.”

    For more on Oculus Story Studio, be sure to read GameSpot sister site CNET’s full coverage.

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  • Xbox Boss Envisions Console-to-PC Streaming Whilst Watching TV

    Phil Spencer, the head of Microsoft’s Xbox division, wants to implement the Xbox One‘s console-to-PC game streaming as a possible background function when watching TV.

    It means the console could theoretically stream playable game content to a connected PC over Wi-Fi, whilst the main TV could still be displaying a TV feed. The ambitious plan, if enacted, could significantly bolster the Xbox One’s reputation as a multi-tasking multimedia device. Spencer has cautioned, however, that the team hasn’t yet determined whether it’s feasible in practice.

    During Microsoft’s Windows 10 media briefing, the corporation revealed plans to allow the Xbox One to stream games–much like PS Vita Remote Play–to PCs or Windows tablets on the same home network.

    “Wouldn’t it be great if we could play those [Xbox One games] anywhere in the house?” Spencer said, before demonstrating Forza Horizon 2 being streamed to, and played on, a Windows 10 PC.

    The feature is expected to roll out later this year.

    Spencer has since revealed on Twitter that he wants the Xbox One to still function as a media player whilst this streaming occurs. When asked by a fan whether it was possible to play on PC whilst watching TV through the console, he replied: “That’s our goal but we haven’t completely landed the feature yet so we can’t promise it yet.”

    @CopEryte That’s our goal but we haven’t completely landed the feature yet so we can’t promise it yet.

    — Phil Spencer (@XboxP3) January 24, 2015

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  • Open-World Dragon's Dogma Online Revealed for PS4, PS3, PC

    Open-World Dragon's Dogma Online Revealed for PS4, PS3, PC

    Capcom has announced a brand-new Dragon’s Dogma game, Dragon’s Dogma Online. Due out in 2015 for PlayStation 4, PlayStation 3, and PC, the open-world game is a free-to-play title supported by microtransactions.

    Capcom is putting some of its top people on the project, as Ace Attorney veteran Minae Matsukawa is producing Dragon’s Dogma Online while longtime Resident Evil developer Hiroyuki Kobayashi is working on the game as its executive producer.

    As detailed by Gematsu, Dragon’s Dogma Online sees players taking on the role of an “Awakened” character in a new region called Lestaria. Players will journey through the world in four-member parties made up of either of other humans or AI-controlled characters. A “Quick Matching” feature is also included.

    Like other online-based games, Dragon’s Dogma Online will also feature chat and party functionality, while the game’s lobbies will support up to 100 people.

    Similar to the original Dragon’s Dogma (2012) and its follow-up, Dark Arisen (2013), Dragon’s Dogma Online’s combat will see players squaring off against hulking enemies, and monsters can become enraged, meaning their attacks will grow in power over time.

    The four “jobs” confirmed for Dragon’s Dogma Online are Fighter, Hunter, Priest, and Shied Sage. Players can change their job association at will.

    What’s more, Dragon’s Dogma Online also features upgrades to the franchise’s character creation system, giving players more choice regarding how they want to build a unique character.

    Capcom plans to support Dragon’s Dogma Online post-release by releasing major updates that expand the game’s open world with new areas to explore and missions to take on. Teased for future updates are eight-player missions and limited-time quests.

    Dragon’s Dogma Online was announced in the latest issue of Japanese gaming magazine Famitsu. It is unclear if Capcom plans to release the game in the US or Europe. We’ll have those details for you as they become available.

    Image Credit: Gematsu

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  • World of Warcraft Gets Selfie Camera, Instagram-Like Filters

    World of Warcraft Gets Selfie Camera, Instagram-Like Filters

    The latest feature Blizzard Entertainment added to its genre-defining PC MMO World of Warcraft may not be what you expect. The developer has launched a new camera option that allows players to take self-portraits, more commonly known today as “selfies.”

    The functionality, available via the S.E.L.F.I.E. item, rolled out recently as part of World of Warcraft’s 6.1 patch. This update is available now on the game’s Public Test Realm.

    World of Warcraft players can pick up the S.E.L.F.I.E. camera by completing a new, level 100 mission titled Field Photography. The pictures players take are saved to their screenshots folder. Characters can even emote so that players can capture all manner of facial expressions.

    The S.E.L.F.I.E. camera can even be upgraded to the S.E.L.F.I.E. Camera Mk II, which includes three filters: “sketch,” “black and white,” and “death.”

    WoW Insider reports that World of Warcraft Patch 6.1 also introduces new Twitter in-game functionality, though it remains to be seen if players will be able to share their selfies directly through the social networking site.

    World of Warcraft isn’t the first high-profile game to feature a selfie camera, as Rockstar Games’ open-world action game Grand Theft Auto V also includes such a tool.

    Image credit: Reddit user Arionii

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  • Beta Tests Underway for Xbox One Controller Update

    Beta Tests Underway for Xbox One Controller Update

    Microsoft has begun rolling out a new software update for the Xbox One controller, which adds some minor tweaks and improvements.

    The latest firmware (version 1.2.2236.0) is currently being tested by members of the Xbox Preview Program, though there’s no public release date yet. The two key changes and tweaks, according to Microsoft, are:

    • Quick Connect: Previous controller connections to an Xbox One took 4-5 seconds when powering on a controller, now they should occur in around 2 seconds.
    • Stability improvements: The firmware also provides a number of fixes that address issues submitted by customers and preview participants.

    In order to update the controller firmware, users must connect the pad to their Xbox One with a USB cable (Microsoft advises players keep their headsets connected too), then connect to Xbox Live, press Menu, go to Settings > Devices & accessories, and select the controller icon.

    After this, the new firmware will be downloaded onto the pad.

    Microsoft has a proactive policy of gradually improving the Xbox One via numerous software updates. The console’s platform software is usually updated once a month, while, less frequently, the controller is tweaked for enhanced performance.

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  • Valve Economist Becomes Finance Minister for Greece

    Valve Economist Becomes Finance Minister for Greece

    Gabe Newell made contact with Yanis Varoufakis after noticing that Valve’s virtual economy problems were similar to Greece’s relationship with Germany.

    An esteemed economics professor who Gabe Newell personally headhunted in 2011 to join Valve has been sworn in as the finance minister for Greece.

    Yanis Varoufakis joined Valve after Gabe Newell sent him an email discussing the challenges with virtual economies. Varoufakis had only read the email by accident, he later remarked, but decided against deleting it after reading Newell’s issue with virtual currencies.

    The email, sent amid the trauma of the Eurozone economic crisis, explained that Valve’s problem was similar to that of Greece’s dependence, and negative effect on, Germany’s economic security.

    Newell wrote in his email: “Here at my company we were discussing an issue of linking economies in two virtual environments (creating a shared currency), and wrestling with some of the thornier problems of balance of payments, when it occurred to me ‘this is Germany and Greece’.”

    Varoufakis became a consultant for Valve in 2012 and, along with his work behind the scenes, went on to publish articles on the nature of digital economies.

    Now, days after the election of Greece’s new Prime minister Alexis Tsipras, Varoufakis has been named the country’s finance minister–an immensely important role as the nation looks to return to economic stability.

    Tsipras has vowed to end “the humiliation and pain” of the last five years, with Greece plighted by both its crippling national debt, and the painful measures it must take in order to remain in the European Union. One measure that the country needed to deliberate was a six-day working week.

    In an interview with BBC Radio 4, Varoufakis outlined new measures that he hoped would to restore the country’s debt and 26 percent unemployment rate.

    He said: “We will take to the Eurozone a plan for minimising this Greek debacle, we are going to put three or four things on the table: genuine reforms and creating a rational plan for debt restructure, we want to bind our repayments to our growth.”

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  • Legend of Zelda: Majora's Mask 3DS vs. N64 Graphics Comparison

    With just a few more weeks to go before The Legend of Zelda: Majora’s Mask 3D arrives next month, one fan has put together a video comparing the graphics of the 2000 N64 game to the updated version coming to Nintendo 3DS on February 13.

    As you can see in the video above from YouTube user “Master0fHyrule,” Nintendo was able to rather nicely update the game’s graphics across the board, just as it did with The Legend of Zelda: Ocarina of Time 3D.

    Majora’s Mask 3D launches on the same date that the New Nintendo 3DS XL arrives. The game is compatible with that system, and Nintendo will even release a special-edition, epic-looking Majora’s Mask New Nintendo 3DS XL bundle on February 13 to mark the game and system’s launch.

    Are you looking forward to Majora’s Mask 3D or the New Nintendo 3DS XL? Let us know in the comments below!

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  • Check Out These 24 Karat Gold Xbox One And PS4 Controllers

    Check Out These 24 Karat Gold Xbox One And PS4 Controllers

    Not to be outdone by the gold-plated Xbox One and PlayStation 4 consoles we heard about last year, the team at ColorWare (via Kotaku) recently released 24 Karat gold Xbox One and PS4 controllers.

    The extremely limited batch of gold-plated controllers–only 25 of each were made–have already sold out. They went for $300 apiece.

    “The extraordinary new controllers undergo a complex process to achieve a rich, glossy finish. These products look amazing and have outstanding ergonomics,ColorWare writes about them.

    There’s no word yet on if ColorWare will replenish stock.

    At least we can look at some images of the controllers, which are either amazing or silly–I can’t decide. Check out the gallery below to see some pictures, and be sure to click each image for a full-size version.

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  • Borderlands Dev Talks Character Diversity

    Borderlands Dev Talks Character Diversity

    “I don’t think it’s just about representing a wide range of people. It’s just good design” — Gearbox concept artist Amanda Christensen

    Gearbox Software’s Borderlands series is known, in part, for its wide variety of diverse characters. During this past weekend’s PAX South, the developer outlined the advantages to making games that feature a “huge spectrum” of characters instead of just a few that fit into traditional molds.

    “I don’t think it’s just about representing a wide range of people. It’s just good design,” Gearbox concept artist Amanda Christensen said when asked if Gearbox purposefully designs its games to be as inclusive as possible. “We want to create worlds that feel real and authentic, and that means having people of all different body types, gender, sexuality, ethnicity–and it’s way more fun to design people in a huge spectrum than the same, generic bro and hot chick over and over again.”

    Borderlands creator and franchise director Matthew Armstrong added: “We don’t actually have an agenda–we’re just doing what’s cool.”

    Christensen and Armstrong made their comments during a PAX South panel yesterday captured by IGN. Gearbox made a few other Borderlands-related announcements this weekend at the show, including the reveal of more DLC for Borderlands: The Pre-Sequel, and even a tease for Borderlands 3.

    The next Borderlands game is March’s Borderlands: The Handsome Collection, which includes remastered version of Borderlands 2 and Borderlands: The Pre-Sequel (and all DLC) for Xbox One and PlayStation 4.

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