Category: Gamespot

  • Massive Exploit Found in Wii U Super Smash Bros.

    Trevor Williams, a 24-year-old Smash player, discovered an exploit that could have some far-reaching implications for the Super Smash Bros. for Wii U tournament scene. “PikAmp,” as he calls the , is tough to trigger, but when done properly, can make one of the game’s least-used characters, Captain Olimar, an unstoppable killing machine.

    Another Smash player on the Smashboards forum described how to use the exploit:

    Step 1. Throw Pikmin, preferably onto someone, or make sure the reflector is in between you and Pikmin (in this case, make sure they can walk to the reflector).

    Step 2. Have player 2 reflect it so the Pikmin touches the reflector by walking by, or latching.

    Step 3. Using the Order Tackle custom move, bring the Pikmin back. If they are done at the right timing, you can get almost 100% on your opponent.

    Step 4. Note this Pikmin. it is now busted until it dies, is thrown, or used in a smash attack.

    Completing these steps give Olimar several Pikmin that he can trow to instantly kill any other fighter. Earlier this week Williams posted a YouTube video demonstrating the technique, and its discovery has left some professional players upset. Because Smash Bros. aims for both casual and competitive players, it has a lot of options and rules to modify and toggle for those looking to make matches more or less balanced.

    Since release, tournament organizers have been sifting through some of the new rules to figure out which ones would be okay to use in competitive matches. One of the more controversial options is “Custom Moves.” When turned on, it lets players swap out special techniques for any of Smash Bros.’ four dozen characters. While it has taken some time, the professional community has generally come to accept customizing character attacks.

    That acceptance, however, has been tenuous. And there’s fear that discovering this kind of exploit – one that makes one character essentially unstoppable – could herald a stream of exploits yet to be discovered. With Nintendo announcing that they won’t be doing any more “balance” patches, this is something Smash Bros. might be stuck with – severely limiting its potential for play future tournaments.

    While the GameCube’s Super Smash Bros. Melee has been a consistent part of the fighting game scene for almost 15 years, its sequel, Brawl, was largely left out of competitive play. Brawl introduced mechanics like tripping that fans were not fond of. Smash Bros. for Wii U and 3DS has faced some skepticism from fans, with a lot of debate surrounding which events will host the game and how tournament organizers will establish standardized rules. Smash Wii U has generally favorable reception from the competitive community, but this exploit could hamper that.

    “PikAmp,” may simply be the first of many problems yet to be discovered. If there are more some in the community may continue to demand banning certain features or rules. If that happens too often, then its entirely possible that the competitive community will settle back into melee instead of staying with the Smash Bros. for Wii U.

    Forums for Smash players like Smashboards and the Smash subreddit have been buzzing with players complaining about what this could mean for tournaments, asking for bans on certain rules that make the exploit easier or that Nintendo patch the bug out entirely. We reached out to Nintendo for comment, but at time of writing they have not responded.

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  • Sony Focuses on PlayStation to Boost Profits, May Exit TV and Smartphone Market

    Sony Focuses on PlayStation to Boost Profits, May Exit TV and Smartphone Market

    Sony will rely more heavily on its PlayStation and camera sensors business in an attempt boost profit 25-fold within three years, the company has announced.

    According to Reuters, Sony CEO Kaz Hirai said that the company will back away from its smartphone business, where its failing to compete with the dominant Samsung, Apple, and cheaper Chinese manufacturers.

    Hirai’s comments also indicated that Sony may at some point abandon its once hugely successful TV business, saying that he would not “rule out considering an exit strategy.”

    Instead, the company will focus on its more profitable camera sensors and PlayStation products, which it hopes will produce an operating profit of $4.2 billion for 2017/18.

    Hirai’s comments are not all that surprising, as he’s essentially reiterating what the company already said back in November 2014. At the time, Sony executives discussed the need to increase margins as opposed to market share at its investors’ conference.

    Almost exactly a year ago, Sony also announced that it will sell its VAIO PC brand to Japan Industrial Partners Inc. (JIP), and that it would spin off its TV business and operate it as a wholly owned subsidiary.

    Sony’s PlayStation brand, meanwhile, seems to be doing well. Last month Sony revealed that the PlayStation 4 sold 18.5 million units, and that it had 10.9 million PlayStation Plus subscribers. Earlier this month, an SCEA spokesperson told us that, “PlayStation 4 was the top-selling console in January and remains the cumulative leader in the U.S. according to NPD data.”

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  • Retailers Now Giving Away PlayStation TV

    Retailers Now Giving Away PlayStation TV

    Following a $20 price cut earlier this year that saw PlayStation TV’s price fall from $100 to $80, some retailers are now giving away the microconsole as part of a new promotion.

    This week at GameStop, shoppers who buy a new PlayStation 4 and a 12-month PlayStation Plus subscription (which you’ll probably want to do anyway), will receive a free PS TV unit.

    Customers also get a free digital copy of The Last of Us Remastered as part of the $450 bundle available now at GameStop’s website and in-store through February 24.

    Cheap Ass Gamer reports that Best Buy will also offer a similar deal starting February 22.

    PS TV launched in Japan in 2013, before coming to the West a year later. The microconsole can play many PlayStation Vita games in addition to digital PlayStation One and PSP games. Through Remote Play, PS TV can be used to stream PlayStation 4 games from one PS4 console in your home onto a separate television that the PS TV is connected to.

    In addition, PS TV just recently added support for Sony’s game-streaming service, PlayStation Now.

    For more on PS TV, check out GameSpot’s review in the video above.

    Via: Game Informer

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  • World of Tanks Coming to Xbox One With Cross-Platform Support

    World of Tanks Coming to Xbox One With Cross-Platform Support

    Free-to-play tank-battling game World of Tanks is coming to Xbox One. Developer Wargaming announced the news Wednesday in a post on its website, also noting that the Xbox 360 edition of the game has now crossed 5 million downloads to date.

    World of Tanks on Xbox One will support cross-platform play, meaning Xbox 360 and Xbox One gamers will play on the same virtual battlefields. Gameplay is the same across console generations, but Wargaming explains that World of Tanks will look better on Xbox One.

    In addition, all progress from the Xbox 360 version of World of Tanks–including vehicles, experience, and credits–will carry forward to the Xbox One edition. This is made possible due to the fact that progress is stored and saved to your Xbox Live account.

    Wargaming also explains that gamers who want to go back and forth between the Xbox 360 and Xbox One version of the game can do so, and their progress will remain intact.

    World of Tanks will be released for Xbox One sometime in 2015. The game is also currently available on PC. Some screenshots of the Xbox One edition are available below.

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  • Game Returns to Steam After Dev Threatens Gabe Newell

    Game Returns to Steam After Dev Threatens Gabe Newell

    Paranautical Activity, the roguelike FPS that was removed from Steam after one of its developers publicly threatened to “kill” Gabe Newell, has reappeared on the PC games platform.

    A special “Atonement Edition” emerged on Steam after its developer, Code Avarice, sold the IP to publisher Digerati.

    Just sold PC rights for Paranautical Activity to @DigeratiDM. What could it mean?

    — Code Avarice (@CodeAvarice) December 16, 2014

    Back in October, an embarrassing flurry of emotional decisions led the Code Avarice developer Mike Maulbeck to claim that Steam “is the most incompetent piece of fucking shit”. He made this remark, along with a string of others, moments after his game was published on Steam.

    “Fucking Steam is just fucking taking money out of my pocket. Misinforming people that my game is in fucking early access,” he complained.

    “I am going to kill Gabe Newell. He is going to die,” he added.

    Shortly afterwards, the game disappeared from Steam, and Maulbeck resigned from his position at Code Avarice and, at the time, suggested he may not return to games again.

    Maulbeck said at the time he had sold his half of the company to another employee, and has given up all his rights and ownership of the studio’s intellectual properties, meaning he had closed off all routes of income from the studio.

    But about a month later he returned to the studio. Code Avarice wrote on its website: “This is probably not hugely surprising to some of you, but Mike couldn’t commit to his decision to leave Code Avarice. [Co-founder Travis Pfenning] publicly denounced his departure, and in the weeks following his official stepping down Mike had second thoughts.”

    This wasn’t the final chapter in the saga, however, as it emerged on Valentines Day that the game–called Paranautical Activity–had returned to Steam, with the suffix “Deluxe Atonement Edition”.

    According to Maulbeck’s Twitter feed, he is now looking for a job elsewhere.

    Click on the thumbnails below to view in fullscreen

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  • The Order Looks Impressive, But Graphics Will Only Get Better, Dev Says

    The Order Looks Impressive, But Graphics Will Only Get Better, Dev Says

    Ready At Dawn’s action game The Order: 1886 has been praised for its visuals, but the developer says that graphics in upcoming games will look “much better.” Speaking in an interview with VideoGamer.com, Ready At Dawn chief executive officer Ru Weerasuriya said, “I know that there’s games coming out that are going to be so much better than the ones that we make even, visually… this generation is going to be pretty sweet. I’m excited purely because of this and what I’m thinking is going to be next–what I know we’re going to do next.”

    Weerasuriya explained that as games continue to improve graphically, the bar for visual quality set by The Order will become the norm. “I’m just excited because things are going to start looking better and better, and they’re going to play better and we’re going to be able to do every single type of game in this kind of visual fidelity,” he said. He also denied claims that The Order is “a QTE game,” saying that quick-time events in the game are “sparse.”

    The Order: 1886 recently came under fire for its alleged short length, following a leak on YouTube which showed the game from start to finish. Chief technical officer Andrea Pessino addressed this at a recent press conference, stating that a players tackling the game at a normal difficulty and pace would finish the game in “a window between eight and ten hours.”

    The Order: 1886 launches across Europe, North America, and Australia on February 20 exclusively for the PlayStation 4.

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  • The Last Guardian Still in Development, Sony Assures

    The Last Guardian Still in Development, Sony Assures

    The Last Guardian‘s trademark in the US has been abandoned, but it appears this was due to an administrative error at PlayStation America, as Sony has confirmed to GameSpot that the project is still in development.

    According to documentation on the United States Patent and Trademark Office, the group sent Sony a notice in July last year, informing that the trademark needed to be extended.

    Although Sony has, since 2013, habitually extended the game’s trademark, it made no action following the most recent request. As such, the trademark was cancelled.

    However, amid speculation surrounding what this means for the protracted and troubled project, Sony has told GameSpot that it “can confirm that the Last Guardian is still in development”.

    The Last Guardian has now been in development for more than half a decade after being formally announced in 2009, though Ueda said his creative contribution to the project was completed a “long time ago.”

    The most recent news surrounding The Last Guardian was revealed in December last year, when director Fumito Ueda said in an interview that the game was moving forward under “completely new conditions.”

    It’s possible Ueda was referring to the game transitioning from PlayStation 3 to PlayStation 4. The Last Guardian was initially announced back in 2009 as a PS3 title, though Sony has dodged questions about platforms ever since.

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  • Rock Band 3 Returns to Life With More DLC

    Rock Band 3 Returns to Life With More DLC

    For the second time in nearly two years, Harmonix is releasing DLC for Rock Band 3. Today’s batch only has two songs, Tenacious D’s “Rise of the Fenix,” and Weezer’s recent single “Back to the Shack,” from last year’s album Everything Will be Alright in the End.

    The choice of these titles may hint at a long-awaited return for the dormant franchise, though they could also be coincidental. Aaron Trites, the marketing manager for Harmonix, joked that “they are awesome songs with great titles”.

    Both tracks will be available on February 17 for $1.99 each, and will be compatible with Rock Band 3 and Rock Band Blitz for the PS3 and Xbox 360.

    Before Harmonix stopped supporting Rock Band with weekly DLC in April 2013, the developer had originally planned to release more than 3500 tracks.

    Back in January, we asked Harmonix PR manager Nick Chester if we would see a return to the kind of regular releases we saw before. At the time, he said “Let’s not get ahead of ourselves.”

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  • Chilling New Rise of the Tomb Raider Screenshots Released

    Chilling New Rise of the Tomb Raider Screenshots Released

    Some brand new, high-resolution screenshots of Rise of the Tomb Raider have been released, via All Games Beta, showcasing some of the new locations and hostile wildlife that Lara Croft will encounter on her next adventure.

    Rise of the Tomb Raider will take Lara to the snowy wilds of Siberia as she searches for proof of her experiences in the previous game, Tomb Raider. This time around, a day and night system as well as dynamic weather will affect the type of animals that will be available for Lara to hunt, while the new location means new dangers including avalanches and fragile ice walls.

    Rise of the Tomb Raider launches this holiday season exclusively for Xbox One and Xbox 360, with the latter version being developed by Nixxes Software. The game may come to other platforms at a later date.

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  • The Last Guardian Trademark Abandoned

    The Last Guardian Trademark Abandoned

    [Update: Sony has officially commented on the status of the long-delayed project]

    Sony Computer Entertainment America’s trademark for The Last Guardian has been abandoned, according to its status page on the United States Patent and Trademark Office (via All Games Beta.)

    The abandonment occurred because “no Statement of Use or Extension Request” was filed after a “Notice of Allowance” was issued. As a result, the trademark was abandoned today. GameSpot has reached out to Sony for comment and will provide an update when one has been received.

    The most recent news surrounding The Last Guardian was revealed in December last year, when director Fumito Ueda said in an interview that the game was moving forward under “completely new conditions.”

    It’s possible Ueda was referring to the game transitioning from PlayStation 3 to PlayStation 4. The Last Guardian was initially announced back in 2009 as a PS3 title, though Sony has dodged questions about platforms ever since.

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