The upcoming space simulator Star Citizen, has explained how its mining occupation will work in the game, and it sounds incredibly involved.
“Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided,” Tony Zurovec, Director of Star Citizen’s Persistent Universe said. “There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.”
The most valuable materials in the game will often reside in dense asteroid fields, so pilots will have to avoid compressed pockets of gas, volatile materials, and seismic vibrations. Combat isn’t inherent to mining endeavors, but if you’re carrying valuable cargo, you could be an easy target for other players who want to steal your stuff.
You can work as a freelance miner, finding and selling materials as you please to best take advantage of the market, or on contract, agreeing to retrieve certain materials for a set fee.
The mining operations itself is also divided into multiple roles, which either other players or hired NPCs can fill. There’s the self explanatory position of the pilot, the scan operator in charge of launching probes that find materials, a beam operator in charge of extracting the materials, and a cargo operator who crushes the materials and stores them. Ships that have their own refineries will also need a refinery operator.
You can read more about Star Citizen’s mining occupation in much greater details on the game’s website.
THE LAST GUARDIAN STILL IN DEVELOPMENT, SONY ASSURES:No, Sony’s long-in-development PlayStation game The Last Guardian has not been canceled. After Sony abandoned the game’s trademark this week, the company spoke out to confirm that this was an administrative error. The game remains in development, but there’s still no word on when we’ll see it next or if it’s become a PlayStation 4 game.
THE OTHER STUFF:
Today everyone knows Markus “Notch” Persson as the billionaire game designer who created Minecraft. But before that? All those years ago? He was a cute little baby just like (most) of us. Check out the picture at right of an adorable baby Notch, which comes from his sister.
All EA Access members can pick up Battlefield 4 expansion Second Assault free through February 28. That’s just over a week away. Don’t miss out! Download it now before you forget.
The Pokemon series inches closer to total world domination this week, as The Pokemon Company officially released match-three game Pokemon Shuffle. The game is available to download now through the eShop for Nintendo 3DS.
Is it freezing cold where you are? Are you buried under a mountain of snow? If that’s you, or if you just don’t feel like doing much of anything else this weekend, here’s an idea: play Call of Duty. Sledgehammer Games has announced another DoubleXP weekend for Advanced Warfare. It’s good all weekend long, so get to it!
Hotline Miami 2 is getting a tie-in comic book series. Developer Dennaton Games and Devolver Digital have announced a partnership with “Italian art collective” Dayjob Studio for a five-issue digital comic book series based on Hotline Miami. The first and second issues are available right now through Steam. The comic series will dive into the events of the first game and also talk more about some of the new characters for Hotline Miami 2, which launches in March.
Indie developer Skyshine Games and publisher Versus Evil announced this week that the Kickstarter-funded post-apocalyptic roguelike game Bedlam will launch for on Steam this summer. Haven’t heard of Bedlam? The game “tasks players to command a motley crew of badass humans, mutants, robots, and cyborgs as they navigate the treacherous wastelands in search of the rumored utopia of Aztec City.”
eSports, eSports, eSports. The United Kingdom is getting its first dedicated eSports arena, it was announced this week. Eurogamer reports: “VUE cinemas has partnered with Gfinity to transform part of the Vue Fulham Broadway multiplex into a dedicated 600 person eSports venue to be called the Gfinity Arena.” It is set to open in March
Brink developer Splash Damage has announced big plans to beta test its upcoming free-to-play shooter Dirty Bomb. Beginning today (check your email!), Splash Damage is inviting more than 100,000 people to take part in a closed beta test that will run this weekend on PC. Another stress test will take place March 6-9. Did you get in?
Could Predator DLC be coming to Mortal Kombat X? That’s exactly what’s happening, according to a new report from Videogamer. The site has heard from a source that not only will the Predator be added as a playable character, but also Colonel Al Dillon. Actor Carl Weathers, who played Dillon in the movie, has reportedly given the go-ahead for his likeness to be used in the game. The DLC is rumored to launch in June.
Are you a rage-gamer?. When you miss an easy headshot in Halo or shank a shot in FIFA, do you sometimes just lose it?. If that’s you, here’s something to try to keep your temper in check. This guy puts a dog shock collar around his neck so that every time he flips out, he gets a shock. As it turns out, he also gets shocked when he laughs. So I’m not really sure what the point of this is. But it’s a fun watch!
WWE 2K15 fans, this one’s for you. 2K Sports on Tuesday announced the release of new DLC for the professional wrestling game. Now available is the “Hall of Pain” expansion, which introduces new playable characters including the 2011 versions of Mark Henry, Big Show, Kane, Jey Uso, Jimmy Uso, The Great Khali, and more. The expansion also adds new arenas. Get it today on all platforms for $10 or through the WWE 2K15 DLC pass.
Pardon my enthusiasm, but THEY ARE MAKING A ‘SETTLERS OF CATAN’ MOVIE. The classic board game, which has sold 22 million copies and is immensely popular in my household, this week saw its film and TV rights sold to Producer Gail Katz (The Perfect Storm, Air Force One). What would a Settlers of Catan movie or TV look like? Who knows, but I’m excited to find out.
Retailer GameStop has announced a “Disney Infinity Day.” Today only (February 21), all US GameStop stores will offer a range of deals on Disney’s toys-to-life franchise, including a buy one get one free offer for allfigures. Hot damn. See a full list of deal below.
Purchase the GameStop exclusive Rocket Raccoon Collector’s Edition ($19.99)
Buy one get one free on all new Disney Infinity Interactive game figures (free figure must be equal or lesser value)
$20 off Marvel Super Heroes 2.0 edition starter pack $54.99 (reg. $74.99)
$30 off PlayStation 3 12GB Marvel Super Heroes 2.0 edition system bundle $169.99 (reg. $199.99)
50% off all accessories
Intriguing-looking indie game Hand of Fate, which was funded through Kickstarter and developed by Australian outfit Defiant Development, launched this week. You can get it today for PC, PlayStation 4, or Xbox One for $20. What’s it all about? Hand of Fate is set in a cabin on the edge of the world…It’s a deck-building card game that’s part choose-your-own-adventure. Interestingly, it also switches into third-person during sequences where you battle against terrifying mythical creatures. Check out a trailer above to learn more.
Paradox Interactive this week announced that the latest expansion for its empire building strategy game Europa Universalis IV will be released on February 26. That’s the day the El Dorado add-on–the game’s fifth expansion–arrives for PC. According to Paradox, the add-on brings “greater depth to the New World as your European explorers and conquistadors seek wealth and glory in South and Central America.”
Do you play the Facebook game Marvel: Avengers Alliance? If you do, you’ll probably be happy to learn that a new, time-limited Spec Op campaign, called Spec Op 24, is now available. In this new campaign, Thor has mysteriously disappeared and users can play as Beta Ray Bill, who, with his Stormbreaker hammer, will face off against the threat.
Boston-based indie developer Otherside Entertainment this week announced that original Thief voice actor Stephen L. Russell will be providing voice acting for the studio’s upcoming Kickstarter-funded role-playing game Underworld Ascendant. Russell also worked on Thief II, System Shock 2, Fallout 3, and The Elder Scrolls V: Skyrim. Underworld Ascendant has 12 more days to reach its $600,000 target. Visit the Kickstarter page here.
Oh my word, this is good. The folks at Ultimate-Guitar.com have discovered a video of some guy who created a guitar pedal that sounds like an ’80s video game. No more word are required. Just check out this video and enjoy.
Virtual reality has plenty of gaming applications, but what’s so exciting to some is the ways in which it might impact other industries and organizations. One such group that could stand to benefit from VR is organized religion. This great story from Hypergrid Business spells out the ways in which religious leaders are eyeing VR as a tool to help make the church more accessible and, in turn, popular.
More DLC is now available for LEGO Batman 3: Beyond Gotham. Players across all platforms (consoles and PC), can now buy the Bizarro World Pack, which introduces new characters such as Batzarro, Bizarra, and Lantern GreenZarro, among others. Get it today for $3.
Not sure about whether or not you want to buy the upcoming over-the-top Xbox rollercoaster game Screamride? You’re in luck, as Microsoft this week launched a demo for the game on Xbox 360 and Xbox One. You can download it now.
Are you addicted to Smash Bros.? Do you want to go inside the mind of its creator? Now you can, as Game Informer has published a series of “journal entries” that game director Masahiro Sakurai wrote to chronicle the development of the recently released Wii U and 3DS games. The feature is fascinating, and includes an array of interesting morsels of news, such as how Nintendo had Ice Climbers in the Wii U version running, but they proved too technically challenging, and Nintendo ultimately had to scrap them. Read the full story here.
According to a new report from Sports Illustrated, the 2022 World Cup will be held in Qatar during November and December, not June and July as it normally is. What’s this got to do with video games? EA normally releases World Cup-themed FIFA games during World Cup years. But if the tournament takes place in November and December, that will only boost EA’s all-important holiday revenue even more. On the other hand, summer is typically a slow month for new releases, and revenue from FIFA during World Cup years is likely something EA sees as a major positive during an otherwise slow month. What do you think?
Few childhood puzzle games are more cherished than Zoombinis. Itcould get a modern rework, if this Kickstarter becomes a success. Have kids? Teach them core skills with this casual Android and iOS game!
A New York-based museum that houses the National Toy Hall of Fame has revealed plans to launch the World Video Game Hall of Fame. This new hall, based in the Strong “National Museum of Play”, will pay tribute to the best games across console, computer, arcade, handheld, and mobile platforms. Anyone can nominate a game for inclusion, the museum said, and votes for the inaugural class will be accepted until the end of March. Nominations can be submitted here,
Once the votes have been counted, a panel of experts will deliberate on which games should qualify for the first wave of inductees. Games will be evaluated on “icon-status, longevity, geographical reach and the influence it has had on the design of other games, entertainment, popular culture and society in general.”
So which games deserve their spot in the first wave of inductees? GameSpot’s editorial and video teams have searched their hearts and minds to present to you their top nominees.
If innovation was narrowly defined by who crossed the line first, then this nomination would probably belong to Alpha Waves. But while that long-forgotten Atari ST relic showed that platformers were theoretically workable in 3D, Super Mario 64 is a timeless and treasured celebration of how the genre works best in the third dimension.
“A timeless and treasured celebration of how the genre works best in the third dimension”
That is a staggering achievement in itself. Nintendo tore down its platformer formula–something which it had more-or-less perfected by the early nineties–and rebuilt it with a completely new perspective in mind. Not “new” as in the next cat gif you’ll come across, but “new” as one would describe tumbling into the forth dimension.
A spate of casually introduced yet remarkable innovations (free camera controls, analogue-stick parkour, open-world playgrounds) ensured that navigating 3D was as obvious as running from left to right; a degree of simplicity that allowed the intoxicating bliss of Mario games to shine through.
GoldenEye 007 most definitely belongs in the World Video Game Hall of Fame. The Rare-developed game was instrumental in popularizing the console FPS, laying the groundwork for Halo and Call of Duty to become household names. It also had a great, globe-trotting and gadget-filled campaign that was faithful to its source material.
“What I enjoyed so much about GoldenEye 007, and what I believe to be its most meaningful contribution to games, was its split-screen multiplayer mode”
But what I enjoyed so much about GoldenEye 007, and what I believe to be its most meaningful contribution to games, was its split-screen multiplayer mode. I’d never played anything like it before. And the many different rule variations–golden gun, free-for-all, choppers only–made the experience frenzied, frenetic, and fun every time.
Final Fantasy VI represents a high point in the Final Fantasy franchise’s classic era. It’s the perfect meld of meaningful mechanics and heartfelt story, making it a role-playing game worth sinking 60+ hours into.
“A perfect storm of engaging narrative and intriguing characters wrapped in a classic-style turned-based combat system and a beautiful world”
It’s also memorable. You remember Shadow and Interceptor and their familial relationship with Rem, you remember Locke’s cocksure attitude, you remember the Opera, and Ultros, and Kefka. Kefka’s laugh.
It was a perfect storm of engaging narrative and intriguing characters wrapped in a classic-style turned-based combat system and a beautiful world. The world felt lived-in and loved, and you couldn’t help but love it too.
Do you remember the first time you picked up a plastic guitar? The buttons were in weird places, and the motion of strumming a paddle in time with colored gems on the screen was far more difficult than you thought it would be. This is not the kind of game your body was used to.
But whenever you successfully hit a string of gems, a majestic guitar melody would play. A melody that corresponded to your synchronized, rhythmic movements. If you stopped, the music would stop. “Whoa,” your brain said. “I am making this music. I am playing guitar.”
“The rhythm game genre’s time in the spotlight may be over for now, but Rock Band 3 represents its pinnacle.”
You’d learn to play more complex songs. You’d move onto the drums, keyboard, and even try to sing. You’d gain a deep appreciation for some of the greatest music of the 20th century. You’d recruit people for your band, and even your non-gamer friends and family would bug you to play. You were performing amazing music together, and the polygonal crowd would cheer you on as you succeeded. This felt awesome.
The rhythm game genre’s time in the spotlight may be over (for now at least), but Rock Band 3 represents its pinnacle, a quality package of memorable, empowering experiences. An all-time classic record that makes you smile every time you put it on.
PlayStation 3. Developed by Thatgamecompany. 2012. Journey Review.
A master class in storytelling through interactivity, colored by the era of connectivity. Journey is a simple tale told not through primary narrative delivery methods–cutscenes, spoken dialogue, or text–but through the simple and joyous act of moving through its world.
“Powerful in ways that only an interactive medium create”
Danger and stress are communicated directly through the minimalist mechanics, with the joy of performing your floaty jump ripped from you as you encounter enemies and take damage. The game’s minimalist approach continues in its multiplayer connectivity; your world is randomly and seamlessly populated by one other player, with communication methods limited to a melodic cry that could signal danger, elation, or even frustration.
That you come to feel such a strong bond with this anonymous individual by the time your journeys end is powerful in ways that only an interactive medium create.
Super Nintendo. Developed by APE and Hal Labratory. 1995.
You begin Earthbound by exploring a fallen meteorite, being told by a bee from the future that that you’re prophesied to save the world, and then setting out to explore your town with nothing but a broken baseball bat. Then things get weird.
“The simple, cartoon art style ensures that it looks just as good today as it did 20 years ago.”
But it’s not just Earthbound’s quirky, light-hearted plot that make it such an important piece of gaming history. Like all of the recommendations on this list, it’s how deftly it marries every facet of storytelling to make an experience that’s more than just a really great role-playing game. Earthbound is touching and memorable in the same way that any great film, novel, or piece of music is.
The simple, cartoon art ensures that it looks just as good today as it did 20 years ago. The music evokes themes of Americana and pop culture, but warped and made fresh through unfamiliar arrangements. And the game mechanics, though their core is the same RPG system that many games used before and since, still feel original and exciting.
When id Software first released Doom in 1993, it created a craze of interest in the first-person shooter genre that would remain formidable to this day. Indeed, for several years after the game’s release, FPS games were simply referred to as “Doom clones.”
“For several years after the game’s release, FPS games were simply referred to as ‘Doom clones’”
The game’s graphics, level of action, and explicit violence changed the industry’s landscape and pushed the envelope to show how immersive and interactive games could be. Doom established how shooters would play out for years to come. The game’s co-operative and deathmatch features popularized multiplayer gaming over a local area network, introducing deathmatches to a mainstream audience. In addition, Doom supported custom user-made content, which spawned a strong modding community. And some of those early creators went on to become respectable game developers in their own right.
The Legend of Zelda charmed us from the beginning with cave-exploring, enemy-killing, and treasure chest-opening goodness, but with Ocarina of Time we could to do it all in 3D. Link’s grand adventure to fulfill the Hero of Time prophecy is one of the ultimate video game hero fantasies, with humble beginnings that quickly escalates into an epic journey as the baddies get badder, and Hyrule’s fate rests in Link’s hands.
“This is one of gaming’s all-time quintessential hero narratives”
Ocarina of Time took the themes already established by the series and carried them over to its vast open world with stellar graphics, and an atmospheric soundtrack. You could ride a horse across Hyrule Field as the sun set and feel more immersed than ever in the enticing, vibrant game world, whether you were felling towering monsters, or simply returning stray chickens to their coop. This is one of gaming’s all-time quintessential hero narratives, and it is entirely deserving of a spot in the Video Game Hall of Fame.
Arcades weren’t novel when Space Invaders was released in 1978, but they would never be the same thereafter. Taito’s vertical shooter took Japan by storm, leading to Space Invaders dedicated arcades and a rumored nationwide shortage of 100 yen coins.
“It’s single-handedly responsible for popularizing arcades in Japan”
It’s single-handedly responsible for popularizing arcades in Japan, which still command lots of attention and money from Japanese gamers. Space Invaders looks simple now–it’s still a challenging and engaging experience, despite its age–but it was a marvel in its day. It set the foundation for an entire genre, and was the first arcade game to record high scores, something leaderboard chasers of today can appreciate.
As arcades became more popular, thanks to the catalytic impact of Space Invaders, the hardware inside of them blossomed at a rapid pace. During the ’80s and ’90s, console developers tried their best to replicate the arcade experience at home, and this techno-chase fueled console hardware and software development up until 3D games became the norm. It’s safe to say that without Space Invaders, arcades may have been a much smaller industry in Japan. If Japan didn’t patronize arcades, companies like Capcom may have never had the justification to develop Street Fighter. Though it was released 37 years ago, Space Invaders’ impact can still be seen today, even if arcade machines can’t.
BBC Micro, et al. Developed by David Braben and Ian Bell. 1984.
This space exploration masterpiece not only awoke an interest in computer-gaming amongst an entire generation of kids, turning school computer rooms into lunchtime hives of smuggling, docking, trading and shooting, it also pioneered many of the traits we see in videogames today.
“Its technical innovations are numerous, from pioneering 3D visuals to the procedurally generated world”
Its technical innovations are numerous, from pioneering 3D visuals to the procedurally generated world, but it’s in its approach to narrative and storytelling where Elite really endures. Completely open-ended gameplay that single-handedly drove forward what we now think of as immersive storytelling, creating an open-ended space adventure that was unique for every player.
Whether you were a smuggler, trader or straight-up weaponised space pirate, it set the benchmark for the possibilities of narrative in games, infinite stories that could be shared and told across the playground, and despite being over 30 years old, adventures that vividly linger in the memory even to this day.
Electronika 60. Developed by Alexey Pajitnov. 1984.
In 1984 programmer Alexey Pajitnov made a simple yet addictive electronic game in which players could arrange puzzle pieces in real time as they dropped from a ceiling at increasing speeds.
The game was ported and bundled with the original Game Boy, beginning its reign as a beloved global phenomenon that has since sold well over 125 million copies. Tetris has become the generation spanning go-to game for computers, mobile devices, TI-80 calculators and old and new consoles alike.
“Tetris has become the generation spanning go-to game for computers, mobile devices, TI-80 calculators and old and new consoles alike.”
Tetris had such an impact on the world that it evolved out of its 2D, 10×20 pixel LED display and into pop culture; making appearances in cult classic movies such as Office Space and in popular shows including The Simpsons and Futurama. We’ve seen reflections of the game in interactive public art displays, re-enacted with real life objects in film, and in a permanent functional arcade display in New York City’s Museum of Modern Art.
Those seven distinctive geometric shapes even find themselves in our daily lives when we’re packing large amounts of luggage into the backseat of our cars. Tetris, without a doubt, deserves a spot in the video game hall of fame because it rotated and placed its way perfectly in our hearts.
You think Xbox, you think Halo. Yet Halo: Combat Evolved doesn’t deserve a nomination for being an Xbox exclusive, but for paving the path for all console shooters.
“The game revolutionized the console shooter, utilizing the controller to its fullest”
Halo: CE brought everything. Engaging sci-fi story backed up with an expansive universe, iconic protagonist, breathtaking visual design, and one of the most powerful musical scores known in gaming.
The game revolutionized the console shooter, utilizing the controller to its fullest. Buttons devoted to melee and grenade sped up combat and two weapon slots. And the game introduced an innovative rechargeable shield/health mechanic, which is present in practically all modern shooters now. It opened doors for the tactician that favors timing over aiming.
Halo fans lugged TVs and Xboxes to garages without hesitation. Intense 16-player LAN parties flourished in that year prior to Xbox Live; Halo CE spawned the birth and saw the demise of a gaming era. Halo CE doesn’t rest on top of the console FPS genre; it hovers.
While hype and hysteria tend to be measured by Internet noise, Half-Life 3‘s appeal is uniquely defined by the anguished silence it carries. More than ten years since the release of Half-Life 2, it simply hurts too much to talk about its sequel.
The culprit for such unusual desire is a first-person shooter, released in 2004, which delivered a spectacular harmony of everything Westerners crave in modern action games.
“A spectacular harmony of everything westerners crave about modern action games”
Half-Life 2’s beautifully observed dystopia, and the narrative threaded through it, was only made possible by a rare accord between its writing, characters, voice acting, and pioneering animation techniques.
As much as it delivered heart-pounding action sequences, along with an exhilarating game of cat-and-mouse against its alien foes, Half-Life 2 is perhaps best remembered for those unforgettable moments of freezing on the spot gazing up in awe.
Blizzard has outlined the contents of the next big Diablo III patch, and the focus is squarely on adding new things to do and new or modified items to find.
The 2.2.0 update remains in the works but will be arriving “soon” on Public Test Regions for players to try out. Three new six-piece sets–Unhallowed Essence, Wrath of the Wastes, and Delsere’s Magnum Opus, all pictured below–are being introduced, and seven existing sets are being updated with new bonuses.
For players more interested in Legendary items, 15 new Legendary powers are being added to a combination of existing items and new Legendary items (including armor, rings, and gems). Blizzard’s preview includes a look at two such powers, including one that causes an Avalanche when using the Barbarian’s Ground Stomp skill. The other increases the damage done by the Demon Hunter’s Rain of Vengeance.
Nephalem and Greater Rifts are getting new layouts, which should help to avoid the experience of running through those from becoming too familiar. New Rifts include those based on Act I’s Festering Woods, Act II’s Stinging Winds, and Act III’s Fields of Slaughter. These map layouts will be randomized, further mixing up the experience of completing Rifts.
Adventure mode is the recipient of more than 20 new bounties spread across Acts II, IV, and V. All acts will be receiving a new type of bounty, Exploration, that essentially boils down to exploring an area to find NPCs who need assistance or enemies who need to be slain.
Throughout the game, you’ll also be able to encounter three new types of Treasure Goblins: one that splits into smaller goblins (the disgusting-sounding Gelatinous Sire), one that has allies to protect it (the Insufferable Miscreant), and one that sounds as if it drops lots of gold (the Gilded Baron).
Lastly, aside from a change in the format used for the game’s files (something that will only impact PC and Mac versions), Blizzard is adding a cosmetics window. This will allow you to take cosmetic-only items with you into the field without having to take up room in your inventory.
Some other small, unspecified changes will also be coming as part of 2.2.0. A release date for the final version on PC, Mac, Xbox One, or PS4 has not yet been announced.
PlayStation gamers in North America can pick up the PlayStation 3 and PlayStation 4 versions of Resident Evil: Revelations 2 for the price of one, provided they’re willing to preorder the $25 digital version ahead of release.
Capcom has announced PS3/PS4 Cross Buy support will be available for the upcoming episodic horric game, but with some catches. In addition to needing to preorder the complete season prior to the release of Episode 1 next week, you’ll have to wait a period of time before being able to access both versions. On its blog, Capcom says, “While this feature won’t be active on launch day, those who preorder will be entitled to both versions of the game shortly after.”
What this means is that you should preorder the version you want to have immediate access to when Episode 1 releases on February 24. However, the preorder page for the PS3’s complete season is currently undergoing maintenance, so you’ll have to wait until Sunday to place a preorder on that version. If you’ve already preordered the complete season on either platform, you’re already entitled to it on both systems.
This is the second Revelations 2 preorder bonus being offered to PlayStation gamers. As announced last year, preordering will also gain you access to the Raid Mode Throwback map pack. The raid mode–see it in action above–is where you’ll find the game’s microtransactions; Capcom reassured gamers last month that none are present in the main campaign.
Revelations 2 is comprised of four episodes, with one being released each week between February 24 and March 17. In addition to PS3 and PS4, it’s coming to PC, Xbox One, Xbox 360, and Vita (which, at least right now, isn’t included in this Cross Buy offer). For more, check out our latest look at the game and Capcom’s approach to Resident Evil.
The latest beloved property to get the demake treatment–that is, a recreation of a game or movie as if it were designed for classic game systems–is 1983’s Scarface, and it’s a good one.
Like seemingly every demake, this one envisions Scarface as a side-scrolling beat-em-up, albeit one with guns, car chases, and cocaine highs. The video above was put together by CineFix and does a good job of hitting many of the iconic moments from the classic Al Pacino movie.
Conspicuously, there’s no “Push it to the Limit” montage scene capped off with a pet tiger, which is my only real complaint. The retro-style take on the movie’s fantastic soundtrack more than makes up for it, though, I think.
This isn’t the only time we’ve seen Scarface in video game form; back in 2006, Prototype developer Radical Entertainment released Scarface: The World Is Yours, which served as a follow-up to the movie.
Other demakes we’ve seen in the past range from videos showing what Grand Theft Auto V could have been like on Commodore 64 to playable Titanfall and Borderlands ones. Let us know what your favorites have been in the comments below.
Sony will begin a concentrated publicity campaign for its Morpheus VR headset with a “four-hour” showcase at the Game Developers Conference in March.
Weeks ahead of its E3 media conference, Sony will send representatives to the Games Developers Conference in San Francisco to brief attendees on the prospects and challenges of developing virtual reality content for PlayStation 4.
Confirmed already is a one-hour speaker session, hosted on Wednesday March 4, entitled Beyond Immersion – Project Morpheus and PlayStation. Then on Thursday, a PlayStation US representative will discuss various insights into rendering for virtual reality. Sony has also booked seats on two public developer roundtables which will discuss VR.
But beyond this, games site Polygon claims that Sony will also host a standalone “four-hour event focusing on Morpheus.” The showcase, set to take place on March 3, will apparently provide hands-on demos of the system.
For now, the session has not been listed on the official GDC schedule. GameSpot has contacted Sony for clarification.
At GDC in 2014, and after many months of rumors, Sony officially revealed Project Morpheus–a virtual reality headset that plugs into the PlayStation 4 and provides fully immersed gameplay akin to Oculus Rift.
A new Bloodborne trailer has been aired by its publisher Sony, showcasing the game’s disturbing creatures and brooding gothic landscape.
The promotional material arrives about a month before the game is released exclusively on PlayStation 4, and highlights the eerie foes who lurk in the lost city of Yharnam.
Bloodborne is in the final stages of production at From Software, the Tokyo studio most famous for its acclaimed Dark Souls titles.
Following a delay, the Bloodborne release date is now March 24 in the US and March 27 in the UK. The game is coming exclusively to PlayStation 4. For more on Bloodborne, check out our previous coverage.
eSports giant ESL is making preparations to host what it is calling the “world’s largest” Counter-Strike: Global Offensive tournament, with as much as $250,000 on offer in prize money.
The tournament is part of a partnership agreement between ESL and custodians of the Lanxess arena in Cologne. The event will run from August 22-23, taking place a few weeks after Gamescom.
ESL’s description of the event being the “world’s largest” is based on its assumption that it will allure enough people to the stadium, which can seat at least 15,000 people.
The full $250,000 this year will be provided by the ESL. Finer details of tournament structure and qualifying rules will be announced at a later date, but ESL says the tournament will feature 16 finalists.
Role-playing game Disgaea 5: Alliance of Vengeance will introduce a new Alliance Attacks feature to the series. The system will be available to main characters when their relationships are “appropriately aligned.” The Recruitment feature makes a return from previous games, offering over forty races and jobs as options. Developed by Nippon Ichi Software, Disgaea 5: Alliance of Vengeance will be released in Fall this year. Check out more screenshots below.
Danganronpa fans will be please to learn that Danganronpa Another Episode: Ultra Despair Girls will be getting a Western release. The game takes place between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. In it, players must shoot their way through action sequences and solve various riddles and puzzles to escape a city infested with strange teddy bears known as Monokumas. Komaru Naegi from the first Danganronpa game will return to star in Another Episode. The game will be released for the Vita this Fall.
NIS America also confirmed that new IP Rodea the Sky Soldier will be launching for the Wii U and 3DS this year. The action game will bring “speed and adventure together” in a “new journey through the sky.”