Category: Gamespot

  • YouTube to Introduce Ads-Free Subscription Service

    YouTube to Introduce Ads-Free Subscription Service

    YouTube will introduce a monthly subscription service that will let you to watch as many videos as you want without ever encountering an ad, the Google subsidiary said in an email sent to YouTube partners today.

    Google did not say how much the ads-free YouTube subscription will cost or when it will be released, but sources tell Bloomberg that we’ll see it this year.

    According to the letter, the decision to introduce the premium service is based on the success of the YouTube Music Key Beta, which allows users to pay $10 a month for access to Google Play’s library and ad-free music videos on YouTube.

    Google said that it’s seen “tremendous engagement,” with over 2 million installations in less than a month.

    “We’re excited to build on this momentum by taking another big step in favor of choice: offering fans an ads-free version of YouTube for a monthly fee,” Google said. “By creating a new paid offering, we’ll generate a new source of revenue that will supplement your fast growing advertising revenue.”

    According to the letter sent to YouTube partners, YouTube will pay partners 55 percent of the total net revenues YouTube determines is attributable to the monthly views or watchtime of their content.

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  • New Details About BioShock Creator Ken Levine's Next Game

    New Details About BioShock Creator Ken Levine's Next Game

    BioShock creator Ken Levine has revealed that his next game, which has not yet even been announced, will run on Epic Games’ Unreal Engine 4. He confirmed the detail this week on Twitter.

    RT @SeanGobey: @IGLevine what engine are you using for your new game? -unreal 4.

    — Ken Levine (@IGLevine) April 7, 2015

    This is not all that surprising, given that Levine’s previous games–BioShock, BioShock 2, and BioShock Infinite–all ran on iterations of Epic’s technology. The new project, however, is his first using Unreal Engine 4, the latest version of the popular toolset.

    Other upcoming games that use Unreal Engine 4–which is now available free to anyone–include Microsoft’s new Xbox One Gears of War, Dead Island 2, and Cliff Bleszinski’s Bluestreak, among others.

    After Irrational Games closed in February 2013, Levine–and a small number of others–remained on-board to work on a “smaller, more entrepreneurial” project for Take-Two. Meanwhile, the BioShock series is now being developed by 2K Games in California. While no new entries in the series have been announced, management says the franchise still has lots of room to grow commercially and creatively.

    In January, Levine offered more details about his new project and studio, both of which do not have names yet. The game is sci-fi-, targeting PC, won’t be revealed at E3, and isn’t anything like a Telltale Games title. Check out this post for a roundup of everything Levine said about the game.

    What do you hope to see Levine make next? Let us know in the comments below!

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  • Indie Horror Hit Five Nights at Freddy's Gets Movie Deal

    Indie Horror Hit Five Nights at Freddy's Gets Movie Deal

    Warner Bros. is already making a Minecraft movie, but that’s not the only video game feature film the Harry Potter film giant has in the works. The company has acquired the film rights to Scott Cawthon’s popular horror game Five Nights at Freddy’s, according to The Hollywood Reporter.

    The movie doesn’t yet have a director, cast, or script, but some high-profile Hollywood names have come aboard to produce it. Roy Lee (The Departed, The LEGO Movie) and Seth Grahame-Smith and David Katzenberg of KatzSmith Productions (the upcoming Beetlejuice sequel) are signed on as producers.

    “We’re looking forward to working with Scott to make an insane, terrifying, and weirdly adorable movie,” Grahame-Smith said.

    Cawthon added: “The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to.”

    Five Nights at Freddy’s is legitimately terrifying. In the game, players must survive in a scary version of Chuck E. Cheese’s that’s full of animatronic monsters. Check out the video above to see it in action.

    What do you think? Could Five Nights at Freddy’s work as a movie? Let us know in the comments below!

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  • Acclaimed Indie RPG Bastion Out Now on PS4

    Acclaimed Indie RPG Bastion Out Now on PS4

    Bastion, the vivid hand-painted RPG that drew rapturous reviews when it first shipped in July 2011, is now available on PlayStation 4.

    Upon its initial release on PC and Xbox 360, critics were near unanimous in their praise for the title, with Gamespot’s Bastion review describing it as a “wonderfully crafted adventure that presents a fun and focused challenge you can customize in all sorts of ways.”

    The game costs $15 in North America, while UK and Europe prices have yet to be listed.

    Bastion was the breakthrough debut for its California based developer, Supergiant Games, and went on to sell more than 3 million copies. The studio’s next title, Transistor, shipped in May last year and has accrued more than 600,000 sales.

    “It was always difficult to describe Bastion while the game was in development,” Supergiant creative director, Greg Kasavin, explained in a new post on the PlayStation Blog.

    “We designed the game in an organic way, little by little, listening to what it needed most and building whatever that was next, until we felt that we were done.”

    A plan to port the game to PlayStation Vita was announced in December, though that project has yet to be completed.

    “The Vita version of Bastion is still in development,” Kasavin told fans on the PlayStation Blog’s comments section.

    “We don’t have a release date for it at this time. We expect for it to be cross-buy enabled with the PS4 version.”

    Barcelona studio BlitWorks was assigned the task of developing the PlayStation 4 port.

    Disclaimer: Greg Kasavin is a former GameSpot employee. He has no personal ties to anyone involved in the publication of this article.

    Click on the thumbnails to view this article in full-screen.

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  • Xbox Boss Wants Faster UI for Xbox One

    Phil Spencer, the head of Microsoft’s Xbox division, has said that a more fluid Xbox One user interface is “high on the list of improvements we want to make.”

    The games executive revealed his ambition during a discussion with a fan on Twitter, who asked Spencer whether the Xbox One’s system software would take advantage of the upcoming DX12 API.

    “Yes, dashboard can take full advantage of [DX12] platform features,” he replied.

    “Speeding up the UI is high on our list of improvements we want to make.”

    DirectX 12, which was formally announced in March 2014, is the latest edition of Microsoft’s system software that helps content creators extract more resources from hardware.

    The practical outcome of this technology is that developers will, in theory, be able to demand more from Xbox One’s GPU, CPU, and memory. In October, Spencer suggested that DirectX 12’s effect would be subtle, not extensive.

    “DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see an improvement in games through the use of DX12,” he said.

    “But people ask me, ‘is it gonna be dramatic?’ And I think I answered no at the time and I’d say the same thing [now], but it will ease development.”

    Since the Xbox One’s release in late 2013, Microsoft has been deploying updates and improvements to the system on a monthly basis. The latest update implements tweaks to Party Chat, Achievement notifications, and more.

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  • NBA 2K14 Servers Brought Back Online Following Complaints

    2K Games has temporarily restored online services to its basketball sim NBA 2K14 after its server switch-off was widely criticised by customers.

    The termination of online connectivity, which was enacted on April 1, meant that users’ save files were no longer accessible because they required remote authentication. 2K Games initially assured that save data would survive the transition.

    In response to a spate of complaints, 2K Games support representatives sent emails to customers explaining that they could still play the game in offline mode, albeit with a new save file. This meant that all progress in the game was lost.

    But on Tuesday evening, the publisher sent a notice to GameSpot explaining that the servers have been restored and will remain live for another nine months. It means that the same save files will become inaccessible again, in January 2016, but players now have more time to finish their single-player career modes.

    2K Games also announced that it is extending the online lifespan of all subsequent NBA 2K games from 18 to 27 months.

    “It gives our players more time to experience and enjoy the highest rated NBA simulation video game franchise,” a statement read.

    “The opinions of our community continue to have a positive impact on our business decisions as we strive to create the best possible experience for all of our fans.”

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  • What is Microsoft's "ForzaTech"? [UPDATE]

    What is Microsoft's "ForzaTech"? [UPDATE]

    [UPDATE] ForzaTech is the name of the in-house Forza game engine. More details are coming at E3.

    “We can confirm that Microsoft has filed a trademark application for ForzaTech, which is Turn 10 Studios’ proprietary graphics and simulation engine for Forza,” a Microsoft representative told GameSpot. “We’ll have more to share at E3.”

    The original story is below.

    Microsoft has filed a new trademark application for something called “Forzatech,” though the company’s intentions for it are not immediately clear.

    The Xbox company filed for the trademark with the United States Patent & Trademark Office on April 2. It is listed as “game software,” and unfortunately, no further description is provided.

    Given that Forza is featured in the name, it’s quite likely that “Forzatech” is related to Microsoft’s major racing franchise. The name, however, doesn’t sound like something would call a game itself, but possibly a related service or technology.

    Microsoft already holds trademarks for other non-game Forza products, one of which is Forza Hub, the name of the free Xbox app that collects news and information about the racing series. The company has also trademarked “Drivatar,” which is an artificial intelligence technology featured in recent Forza titles.

    The next Forza game is the upcoming Forza Motorsport 6 for Xbox One, though it’s unclear if Forzatech is in any way tied to that title.

    We’ve contacted Microsoft asking for more information about the Forzatech trademark.

    Do you know what Forzatech is? Drop us a line via the email address below to discuss.

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  • PSA: GTA 5 PC Pre-Load Starts Today

    If you preordered a digital copy of the hotly hyped PC version of Rockstar’sGrand Theft Auto V, you can pre-load the open-world game starting today, April 7. Pre-loads through the Rockstar Warehouse and Steam will start sometime later today, though a specific time has not yet been announced.

    After multiple delays, the PC edition of GTA V arrives one week from today on April 14. Pre-loading timing was originally announced last week.

    For more on the PC edition of GTA V, check out the game’s minimum and recommended specifications. If you want an idea of what it’ll look like on PC, watch the latest trailer above or see the images below.

    GTA V was originally released in September 2013 for last-generation consoles. The game launched for current-generation machines in November 2014, selling 10 million units on Xbox One and PlayStation 4 as of December 31. In all, GTA V has shipped a massive 45 million copies worldwide.

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  • Snapchat Clues Point to Black Ops 3 Reveal

    Call of Duty fans are following a breadcrumb trail of clues which is expected to lead up to the formal reveal of Black Ops 3.

    On Monday, an unexpected update to the console editions of Black Ops 2 was deployed, but it appeared at first to make no noticeable changes to the popular first-person shooter. Players discovered, however, that a strange symbol had been covertly added onto in-game posters found within the multiplayer maps.

    These images, as documented in the YouTube video above, are Snapchat friend request codes. When activated, these codes lead to a peculiar video that people speculate is somehow related to Call of Duty: Black Ops 3.

    As shown below, the ten-second video features a blinking eye, a shadowy woodland area, and finally a solitary tree standing within plains of snow. Some players have noticed, though it may be a coincidence, that the shadow cast by the woodland trees creates a sunlight-silhouette of the roman numeral III.

    @TmarTn @OMGitsAliA @Drift0r On Callofduty’s Snapchat! pic.twitter.com/P7cD3ozAa5

    — Nick (@Nipple_Nicholas) April 7, 2015

    In February, Activision said it expects to release a Call of Duty game this fall, and confirmed that the project is in development at Black Ops studio Treyarch.

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  • Driveclub Servers Unavailable for up to Eight Hours Today

    Driveclub Servers Unavailable for up to Eight Hours Today

    PlayStation 4 racing game Driveclub‘s online mode–a major draw for the title–is currently unavailable and will remain that way for a good portion of today, April 7. The downtime, which spans up to eight total hours, is the result of Evolution deploying “major updates” to the racer’s servers.

    APR 7: We are rolling out major updates to the DRIVECLUB servers today. Online play will be unavailable for up to 8hrs from 11am BST.

    — DRIVECLUB (@DRIVECLUB) April 7, 2015

    This downtime, if it spans the full eight hours, will run through about 7 PM BST / 2 PM EDT / 11 AM PDT. Driveclub’s offline mode can still be played during the maintenance period.

    “Apologies for any inconvenience this causes and thank you for your patience while we continue working to improve the game,” developer Evolution said.

    Evolution has been making regular server upgrades to Driveclub since the game’s troubled release in October 2014 in an effort to improve the overall experience and to prepare for the launch of the free PlayStation Plus edition. The studio said previously that, while this free version is not canceled, the developer won’t release it until it’s confident the servers will hold up.

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