Category: Gamespot

  • Nintendo President Satoru Iwata Passes Away

    Satoru Iwata, president of Nintendo, passed away on Saturday due to ongoing health complications. He was 55 years old.

    Nintendo announced that the widely respected chief executive died on July 11 “due to a bile duct growth.” Two representative directors remain at the company: Genyo Takeda and Shigeru Miyamoto.

    Iwata was first appointed as the director of Nintendo in June 2000. He was promoted to the position of president and representative director of Nintendo in 2002, following the resignation of Hiroshi Yamauchi. He also assumed responsibilities as chief executive of Nintendo of America in 2013.

    In related matters:

    • Shigeru Miyamoto has issued a statement: “I am surprised at this sudden news and overcome with sadness.”
    • Tributes have poured in from across the industry, with leaders at Sony, Microsoft, and the development community paying their respects.
    • Nintendo of Europe President Satoru Shibata released a statement addressing the passing of his colleague. “It is difficult to put into words the sadness we feel at this time,” he said. “He was a visionary in every sense of the word and we will miss him dearly. Just as Mr. Iwata challenged us to always push forward, we will ensure his legacy lives on through our ongoing work to always surprise and delight our fans.”

    In the wake of Iwata’s shock death, Nintendo must begin a new search for its next chief executive. The corporation has told GameSpot that succession plans have “not been decided at this point.”

    But it adds that the two acting representative directors, Genyo Takeda and Shigeru Miyamoto, have already taken on the task of managing the business, and as such is hoping for a smooth transition.

    The company states: “Other than Mr. Iwata, we have two representative directors (Mr. Takeda and Mr. Miyamoto). Even by now, these representative directors have been together discussing and managing to operate the company, so we anticipate no issue in the near future.”

    Iwata was absent from E3 last year due to health issues, later revealed to be a bile duct growth which was removed via surgery. He resumed his regular work schedule in October last year, although there were concerns about his rapid weight loss following treatment. Iwata was not present at this year’s E3, staying in Japan in order to focus on Nintendo’s “other areas of business.”

    Prior to joining Nintendo, Iwata worked at HAL Laboratory as a programmer and designer. During his time there he worked on several games including the Kirby, Earthbound, and Balloon Fight series. He would go on to become president of HAL in 1993.

    Iwata garnered the adoration of fans and the industry as a whole through his candid demeanor and willingness to embody the playful nature of Nintendo’s games, even as CEO of the company. Last year he took a 50 percent pay cut to apologise for the company’s disappointing financial results, following lower Wii U sales than was projected.

    In addition to his regular Iwata Asks column, in which he would interview key members of various upcoming games, Iwata was also the face of the company’s Nintendo Direct events. These streams, while primarily designed to make game announcements and provide updates on ongoing projects, became something more thanks to weird and wonderful skits, many of which Iwata would participate in.

    “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.”

    Satoru Iwata, 1959-2015

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  • Mirror's Edge: Catalyst's Re-Imagined Story Explained

    DICE’s upcoming Mirror’s Edge: Catalyst is a re-imagining of the original Mirror’s Edge; we’ll hear a different version of protagonist Faith’s tale, and although we’ll see familiar faces and hear familiar names, they may not be in the forms we remember. But perhaps the biggest change is the way DICE is presenting Faith herself. According to narrative director Christofer Ermgard–who is also working on the prequel comic Mirror’s Edge: Exordium–she’ll be less an “empty vessel” for players to control and more fleshed out, due to a richer narrative and supporting world.

    “We are doing something that is new; it’s different and separate from the first game,” Ermgard explained. “You will recognize maybe the names of some characters, but they will be different characters in this one. Sometimes we even have the name and the look, but the character, what they do is still different, so there are some carry-overs in terms of ideas.

    “I think what we [at DICE] felt was that we wanted a more fleshed out world, a larger world that was more detailed and textured than the original game had,” he continued. “Also, we had new art direction–it had been eight years since the first game, so I think a lot of people felt that it was time to take the elements that we felt worked with the first game, and then use them to then expand upon that to do this game. People shouldn’t expect to understand any sort of connection to the first game. This is its own thing.”

    As for the new version of Faith, Ermgard said the original game focused on providing a character players could fully imprint upon, stepping into her shoes and allowing them to experience the world as they wanted. For Catalyst, however, Ermgard said DICE was keen on creating a deeper narrative, which in turn led them scrapping the “blank canvas” character idea for Faith and bulking up her backstory and behavioral traits.

    Catalyst is also far enough removed from the original Mirror’s Edge that players who didn’t play the first game won’t feel dazed by the second.

    “People who have played the first game will recognize some elements, but for Catalyst, the city is new, Faith herself is similar-ish, but we never really delved too much into her in the first game,” Ermgard explained. “Her personality now is more fleshed out. The game is about her personal journey, I would say. Of course there’s this big plot about getting involved against oppression and all that stuff, but the more important story is her journey, who she becomes and where she starts out and what happens along the way to make her into the person that she is.”

    There is a lot of affection among DICE’s developers for Faith. Ermgard, who has been working on Mirror’s Edge for three years, is personally attached to her, speaking of her like she were his own daughter. The game isn’t just about the developers’ journey to completion; it’s about them giving Faith a rich world and story they feel will best help her grow.

    “In the first game, there was not that much of her personality,” Ermgard said. “I didn’t myself feel like she went through any large change throughout that game, and so the person she is there is maybe more or less the person she is now… But now she’s even more fleshed out, and there’s more of her. There are more events in her life that explain who she is, and this is, in a way, a coming of age storyline, in that she will come to understand the impact that she has on the people in this society around her. She’ll start out her journey a bit more careless, a bit more selfish, a bit more immortal and then realize along the way that’s not the case, and I think that transformation people can hopefully relate to.

    “She is a complex young woman,” he continued. “I hope that she’ll be relatable. I think she is, because she’s very human, even though she does these things that would be considered superhuman. But she’s no superhero. We’re very clear about that. Her skills are skills that she acquired that all people could if they really dedicated themselves. But still, I think she is both someone to aspire to, and someone to empathize with.”

    Eager fans will be able to get a small taste of Faith’s new story in Mirror’s Edge: Exordium, a comic book series that will detail events leading up to the start of Mirror’s Edge: Catalyst. The six-issue run will begin on September 9, with one issue releasing each month until the game releases on February 23, 2016.

    “I think you see coming of age stories all the time, but I’ve got to say, I haven’t really seen Faith’s type,” Ermgard said of Faith’s story. “She’s not a superhero. I think that in itself is different and she exists in a world that is in many ways similar to and inspired by the one we live in today. Of course, it’s been beautified and taken to the extreme, but I think that combo is something special.”

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  • Burnout, Need for Speed Dev Teases "Amazing" Announcement

    Criterion Games, developer of the Burnout franchise and most recently Need for Speed Most Wanted, has teased that it will reveal “something amazing” and you won’t have to wait long to find out what it is.

    “I’ve been working on a couple of super-secret things that I can’t talk about yet,” veteran Criterion producer Pete Lake said on the developer’s website. “But we’ll have something amazing to reveal soon…!”

    At E3 2014, Criterion announced an epic-looking extreme sports game featuring helicopters, ATVs, planes, jet skis, wingsuits and more. However, this project was nowhere to be seen at this year’s E3 and we still don’t know much about it.

    Perhaps Criterion–which is owned by Electronic Arts–is gearing up to re-reveal the game at Gamescom next month? Or maybe a new Burnout game to follow 2011’s Burnout Crash? Let us know what you’d like to see from Criterion in the comments below.

    Via: Videogamer

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  • Lara Croft Fights a Bear and a Pack of Wolves on a Cliff in Epic New Poster

    Lara Croft Fights a Bear and a Pack of Wolves on a Cliff in Epic New Poster

    In the lead-up to Rise of the Tomb Raider‘s release in November, Microsoft and Crystal Dynamics have announced a special limited-edition poster series inspired by Lara Croft and the adventure series.

    There will be four in all, each of which aims to highlight the game’s “unique and thrilling themes,” Microsoft said in a post on the Xbox Wire. The first of these, embedded below, was designed and drawn by comic book artist Geof Darrow (Hard Boiled, The Big Guy and Rusty the Boy Robot).

    It’s meant to show off Tomb Raider’s “tense woman-versus-wild nature.”

    “I wanted to place Lara in absolute danger,” Darrow told Xbox. “A pack of wild wolves wasn’t enough… so I figured she should fight a giant bear, too. Just when you think it can’t get any worse for her, I put her on the edge of a cliff. But she’s a superhero, and immortal. Even though Lara is in the most extreme situation imaginable, you know she’s going to going to live to tell the tale.”

    Initially, Darrow had grander and more epic plans for the poster. “I originally had her fighting even more wolves, but pulled it back so that I could bring her character into focus more,” he explained.

    Autographed copies of the print were available at the Xbox Lounge at Comic-Con on Friday. However, it’s unclear if Microsoft will ever make them available again.

    The other three Rise of the Tomb Raider posters, the themes for which were not specified, are designed by Frank Kozik, La Boca, and Tara McPherson. However, these have not been revealed just yet.

    Rise of the Tomb Raider launches on November 10 for Xbox One and Xbox 360. The game may later be released for PlayStation consoles, but this has not been confirmed.

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  • Leaked Suicide Squad Trailer Reveals Jared Leto's Joker

    Leaked Suicide Squad Trailer Reveals Jared Leto's Joker

    A teaser trailer for the upcoming Suicide Squad movie was shown at Comic-Con this week; it was meant to be exclusive to panel attendees, but of course, it has now leaked.

    Watch the footage below–and you might want to do so quickly, as it might get pulled.

    Suicide Squad, due in theaters in 2016, is all about the bad guys. Even if the footage is choppy and the sound levels are low, the video does a good job of setting up the story and I’m intrigued to see more.

    The audience erupts when Oscar-winning actor Jared Leto appears as Joker toward the end. The movie also stars Will Smith as Deadshot and Margot Robbie as Harley Quinn.

    What do you make of the trailer? Let us know in the comments below.

    In other exciting movie trailer news, Warner Bros. has released an impressive new video for its upcoming Batman v Superman: Dawn of Justice.

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  • See First All-Female Ghostbusters Cast Photo

    Director Paul Feig has shared the first official cast image of the upcoming all-female Ghostbusters movie.

    Feig tweeted the image you see below of Melissa McCarthy, Kristen Wiig, Leslie Jones, and Kate McKinnon posing in front of the Ecto-1 and carrying proton packs. Images of the individual elements (costumes, car, proton packs) were released previously, but this is the first time we’re seeing them all together.

    The new Ghostbusters hits theaters on July 22, 2016. It’s the first entry in the series since 1989’s Ghostbusters II, which starred Bill Murray and Dan Aykroyd.

    You can follow along with GameSpot’s Comic-Con coverage by checking out our dedicated hub.

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  • Here's When and Where You Can Try HTC's Valve-Powered VR Headset

    Here's When and Where You Can Try HTC's Valve-Powered VR Headset

    HTC has announced that its upcoming Valve-powered virtual reality headset, Vive VR, will be available for curious consumers to try at eleven venues worldwide in the next six months.

    In short, the Vive VR headset is going on a world tour, albeit a limited one.

    The tour began July 9 in San Diego for Comic-Con fans, and includes stops at Dota 2 tournament The International, Gamescom, and PAX Prime in August. You can see the full list of tour stops below.

    • July 9-12, Island St & 6th Ave, San Diego, CA, USA
    • July 17-19, Forecastle Festival [Invite Only], Louisville, KY, USA
    • July 21-23, Navy Pier, Chicago, IL, USA
    • July 25-28, specific location TBD, Kansas City, KS, USA
    • August 2-8, The International, Seattle, WA, USA
    • August 5-9, Gamescom, Cologne, Germany
    • August 13-16, specific location TBD, San Francisco, CA, USA
    • August 20-23, specific location TBD, Portland, OR, USA
    • August 28-31, PAX Prime, Seattle, WA, USA
    • September 4-9, IFA, Berlin, Germany
    • October 28-November 1, Paris Games Week, Paris, France

    In a blog post, HTC warned fans that tour dates and locations are subject to change.

    GameSpot editor Peter Brown tried Vive VR, due to launch to consumers this year for an unspecified price, at the Game Developers Conference in March. He liked what he saw.

    “It’s a great VR headset, but so are the Oculus Rift and Sony Morpheus, which have seen great improvements over the last year,” he wrote at the time. “Yet, after my demo during GDC this week, I can say one thing with certainty: Valve has taken the lead in the VR arms race.”

    To see how Vive VR stacks up against Oculus Rift and Project Morpheus, check out this detailed comparison feature.

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  • You'll Have to Wait Until Fall for First Public Warcraft Movie Trailer

    You'll Have to Wait Until Fall for First Public Warcraft Movie Trailer

    While Hall H attendees at Comic-Con today were treated to a Warcraft movie presentation with Duncan Jones, the director has taken to Twitter saying everyone else still has a bit of a wait.

    Although recently stating that the Warcraft movie is nearly finished, Jones wrote on Twitter: “Blood was spilt for this… ‘Today has all been about SDCC. Now I want to let you know the trailer will finally release to ALL in November’”

    But that doesn’t mean that the rest of the world is completely empty-handed. We did get a look at the film’s poster art earlier today. And you can explore the movie version of Stormwind in a special VR demo released earlier this week.

    The Warcraft movie is due in theaters next year on June 10 from Legendary Pictures. You can catch up on the movie’s cast here.

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  • Check Out Stan Lee, Crossbones, and More New Characters In Lego Marvel Avengers

    Check Out Stan Lee, Crossbones, and More New Characters In Lego Marvel Avengers

    Lego games have had a big presence at this year’s San Diego Comic-Con. Earlier this week we talked with The Doctor Peter Capaldi about his role in Lego Dimensions, and during a panel today, Marvel and developer Traveler’s Tales revealed new gameplay and characters for the upcoming Marvel Lego Avengers

    While panelists assured the crowd that the game will include “hundreds” of playable characters spanning both current and previous members of the Avengers, only a handful were confirmed at the panel: 

    • Sam Wilson as Captain America
    • America Chavez
    • Crossbones
    • Playable Stan Lee with “Stanbuster” and “Iron Stan” armor

    You can check out images of the new characters (and the Stan Lee variations) in the gallery above. 

    Unlike the previous game, Lego Marvel Super Heroes, Avengers will be less of an original quest and will follow the timeline of the recent Avengers movies, both The Avengers and Age of Ulton. But the game won’t be entirely linear; players will still have a large, open-world New York to traverse and explore. 

    No specific date was announced, but the Lego Marvel Avengers is coming this Winter to Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Wii U, Nintendo 3DS, and PC.

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  • Star Citizen Dev Responds to FPS Delay Concerns, Call of Duty Comparisons

    Star Citizen Dev Responds to FPS Delay Concerns, Call of Duty Comparisons

    With its crowdfunding campaign every day getting closer to $100 million, Cloud Imperium Games’ upcoming PC space game Star Citizen is clearly a hit. But fans raised some concerns about the project’s development recently after the studio revealed that the game’s FPS mode, Star Marine, had been delayed. Now, director of community engagement Ben Lesnick has responded to these concerns in a detailed forum post.

    First, Lesnick took issue with the phrase “delayed indefinitely” being used to describe Star Marine.

    “The phrase ‘delayed indefinitely’ being bandied around is incorrect,” he said. “We do not have a release date to announce yet, which is not the same thing.”

    Star Marine has not been canceled, Lesnick stressed. An in-progress version of the mode was supposed to launch in April, but this never happened.

    “The short story is that Star Marine was not ready for launch when we had hoped (and planned.), Lesnick said. “We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn’t happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in [Chris Roberts’] letter two weeks ago: we need to rebuild several ‘boring’ backend pieces and we need to fix serious animation issues before there would be any benefit to a release.”

    Lesnick said it “would not be my place” to announce a new timetable for Star Marine’s release. But he did say that the delay will amount to weeks and “not months/years/decades.” He went on to say that Cloud Imperium Games is purposefully not announcing a new release date, or even a release window, because “we might find ourselves in exactly the same position when the current set of issues are resolved.”

    The other concern that Lesnick responded to was the claims some are making that “Star Marine is Call of Duty in space.” It’s true that Star Marine and Call of Duty are both FPS games, but that is basically the extent of the similarities between the two.

    “The important thing that I want to point out here is that Star Marine isn’t an aside in any way,” Lesnick said. “It’s an essential part of Star Citizen, something the rest of the game must have. We aren’t making a giant first-person shooter, but we’re making a game that needs that technology in order to work.”

    “Star Marine is the blood and sinew of the game, the connective tissue that plugs planetside into boarding into space combat and so on,” he added. “One of the least sexy but most important aspects of game development is building the behind-the-screens modules that make up the finished form. For everything you see, there’s dozens of pieces working together: audio systems, streaming managers, graphics renderers, physics layers, and so on. Star Marine is that on a macro level… it gets plugged into Star Citizen to build the whole we’ve dreamed of.”

    In other recent Star Citizen news, a new $400 passenger ship is now available to buy. What’s more, the game’s executive producer, who oversaw development on the entire project, recently left the team.

    With close to $85 million in funding, Star Citizen is the most successful crowdfunded game in history.

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