Category: Gamespot

  • Awesome Art Picks: Spider-Man, Game of Thrones, Captain America, and More

    Awesome Art Picks: Spider-Man, Game of Thrones, Captain America, and More

    Each week we search and gather up the coolest comic book art you won’t see in actual comics. The reason you won’t is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.

    Andrew Robinson posted some commissions from Atlantic City and MegaCon on his Instagram.

    Todd Nauck posted a couple new sketches on his Tumblr.

    Yildiray Cinar posted some recent warm-ups and commissions on his Instagram.

    Ramon Perez posted commissions from MegaCon on his Instagram.

    Chrissie Zullo posted an Ahsoka Tano commission on her Facebook page.

    Ryan Stegman posted some sketches on his Tumblr.

    Skottie Young posted some Daily Sketches on his Tumblr. His puts his art up for sale here.

    Dustin Nguyen posted new art on his Tumblr this week.

    Sara Pichelli posted new sketches on her Tumblr.

    Chris Giarrusso put new sketch cards for sale on his website.

    Brett Booth posted Wally West and dinosaur sketches on his Twitter.

    Marcus To posted some commissions on his Tumblr.

    Ryan Lee posted new commissions on his Twitter.

    Paolo Rivera posted a classic Spider-Man sketch on his blog.

    Peter Nguyen is excited about X-Men: Apocalypse and posted this sketch on his Tumblr.

    Jim Cheung posted new sketches on his Instagram.

    Marcio Takara posted some finished and work-in-process commissions on his Tumblr.

    Mike McKone posted commissions from MegaCon on his Twitter.

    Joel Gomez posted some commissions from Amazing Hawaii Comic-Con on his Tumblr.

    Mike Henderson posted new pics on his Instagram. You can buy his original art here.

    Ryan Ottley re-posted a Black Bolt/Captain America sketch on his Tumblr since some people are talking about a recent development with Captain America.

    That’s it for this week. Let us know which ones you dug. We’ll have more awesome art next time.

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  • No Man's Sky Delay Confirmed, Now Coming in August

    No Man's Sky Delay Confirmed, Now Coming in August

    The rumors were right. Hello Games announced tonight that space game No Man’s Sky is not going to make it out in June as previously expected.

    The PlayStation 4 and PC game will now land in August, Hello Games founder Sean Murray announced in a PlayStation Blog post.

    In the post, Murray said No Man’s Sky is coming along well, but some “key moments” needed more polish to bring them up to the developer’s standards.

    “I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special,” he said.

    No Man’s Sky is now scheduled to arrive on August 9 in North America, followed by August 10 in Europe, and August 12 in the UK.

    “We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right,” Murray explained.

    “The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation,” he added.

    Previously, No Man’s Sky was pegged to debut on June 21, meaning this is almost a two-month delay. Rumblings of the delay popped up on Wednesday, when Kotaku heard from multiple sources that the ambitious space game was no longer on schedule for June.

    In April, Murray talked about why No Man’s Sky was almost canceled and shared a story about snubbing Kanye West (sort of).

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  • New Doom Weapons Modded Into Classic Game

    If you like the new Doom‘s arsenal enough, you’ll eventually be able to bring them into the classic Doom from 1993. Modder DBThanatos on the ZDoom forums has released a teaser for DOOM for DooM, a mod that brings the new versions of guns like the Gauss Cannon and BFG 9000 to the classic game (via PC Gamer).

    The teaser shows off the Heavy Assault Rifle, Super Shotgun, Rocket Launcher, Gauss Cannon, Pulse Rifle, and the BFG 9000–however, none of these include their alternate firing modes. The regular Shotgun and Pistol, DBThanatos notes, are the only two that feature alt fires. You can check them out in the video below.

    DBThanatos says he “tried to respect the firing times of Doom 4, but also balace them to [classic Doom].” He notes that Doomguy’s speed in the first game makes weapons “feel so much faster overall.” He also said he plans to improve the gore, though it won’t reach the levels of Brutal Doom, a mod that makes the game a lot more violent.

    “I haven’t got bored of Doom 4’s maps,” DBThanatos said. “But I can definitely relate to the feeling of wanting to use the weapons in different map sets. Hence [DOOM for DooM].” He says on the forum post that the mod is “Coming Soon…ish.”

    In other Doom news, one player beat the new game in less than five hours on the toughest difficulty. That’s something Doom’s developers couldn’t even do.

    There’s also a Doom-branded car that’s set to hit the track this weekend. The car will be driven by Schmidt Peterson Motorsports’ Mikhail Aleshin at the Indy 500 on May 29.

    You can check out more of GameSpot’s Doom coverage through the links below:

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  • The Witcher 3 — Blood and Wine: Tips to Get You Ready

    The Witcher 3: Wild Hunt is sending Geralt of Rivia out with a bang. The game’s final DLC, Blood and Wine, offers over 30 hours of content–that’s practically a whole new game. With a new land mass littered with new monsters, armor, and mutagens, you’re probably going to want to take a stern look at your last character save before you venture into Toussiant. Here’s our guide for how to best prepare yourself for the trials of Blood and Wine.

    Level Up

    First, make sure you’ve reached a high enough character level. The very first mission in Blood and Wine recommends you be level 35 or above, so you probably want to be at least level 30 before you even step foot in Toussiant. Luckily, if you’re just itching to dive into Blood and Wine, you will be able to start with a premade level 35 character. Just make sure you spend time reapplying your ability points.

    Build Your Skills

    If you decide to take the premade character route, you’ll actually have a unique opportunity to reshuffle your ability points to better suit Toussiant. You’ll face a couple new Cursed Ones and necrophage monsters, so be sure to boost your Igni sign. But the real kicker that Blood and Wine is packing? Vampires. And what do vampires hate? That’s right, Urden. So beef that sign up as well. You may even run into some cloaking vampires, which means you should stock up on upgraded Moondust bombs. And don’t forget to lather your sword with Vampire oil.

    Mutant Powers

    Before you go too nuts on skills, though, consider reserving some of those ability points for mutagens. Love ’em or hate ’em, Blood and Wine’s packing a whole new mutagen skill tree that includes 12 new mutation abilities such as Piercing Cold, an upgrade to the Aard sign that allows you to freeze enemies where they stand. But be warned: these game-changers do require greater mutagens and lots of unused ability points.

    Load Out

    When it comes to armor, there are two paths you can take. First: if you’ve done it already, you can take your previously mastercrafted armor like Griffin or Feline and take it one step further. Blood and Wine brings Grandmaster armor, which allows for a whole new upgrade to your fit. If you’re sick of your current fit and want start from scratch, however, you can work towards the new armor Manticore. But the real icing on the cake is that Blood and Wine brings unique perks to fully completed armor sets. For instance, if you complete the Manticore, you get a perk that adds a critical hit chance to thrown explosives.

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  • Killer Instinct's Latest DLC Character Gargos Is Out Now With New Patch

    Killer Instinct's Latest DLC Character Gargos Is Out Now With New Patch

    The villainous Gargos is out now, the official Killer Instinct Twitter account announced today. He comes with Patch 3.1.5 that makes balance changes and fixes multiple issues.

    Killer Instinct developer Iron Galaxy announced Gargos two months ago in its Season 3 launch trailer, but the studio only just revealed gameplay of the demonic warlord in a livestream this month. You can check out how Gargos plays here.

    The accompanying patch fixes things like a crash that happens when signing out of a profile and a soft lock that occurs if you press A and B on “Save Shadow Data.” Another issue that gets fixed would cause the current health at the end of a replay to carry over into the next Survival match. You can read the full patch notes here or at the bottom of the article.

    The last character to be released was the vampiric Mira, who uses sliding, teleporting, and neck-biting attacks on her enemies. She also happens to be the sister of another Killer Instinct character, Maya. Check out her gameplay trailer here.

    There are still two more characters to be released for Season 3. One of them is rumored to be Gears of War villain General Raam, whose name appeared in leaked images. He wouldn’t be the first guest character, as Killer Instinct already plays host to Rash from Battletoads and Arbiter from the Halo franchise.

    Killer Instinct is available for both Xbox One and PC.

    New Features

    • Added New Character – Gargos
      • Default Costume
        • Accessories (3 Sets)
        • Color Variations (9 Colors)
      • Retro Costume
        • Accessories (3 Sets)
        • Color Variations (7 Colors)
      • Combo Assist Support
    • Added ability to make a Gargos Shadow in Shadow Lab

    General Bug Fixes

    • Fixed a crash that would occasionally occur when signing out of a profile on the Main Menu
    • Fixed a softlock that would sometimes occur when the player simultaneously pressed A and B on “Save Shadow Data”
    • Fixed an issue where watching a replay of a Shadow Survival or Survival match would cause current health at the end of the replay to carry over into a new Survival match
    • Fixed an issue in Training Mode where Mira would remain invisible when the player reset her position while she was in mist form during her Ultra Combo
    • Fixed an issue where some of Retro Mira’s VFX would be missing in a mirror match
    • Fixed an issue where you would briefly see Mira’s scythe below her during her Aerial Counter Breaker
    • Fixed some accessory lighting issues with Aganos, Sabrewulf, and Kim Wu on Forbidden Archive

    System Changes

    • Fixed a bug causing the attacker in a throw tech situation (the one who initiated the throw) to not be pushed back by the throw tech, resulting in closer-than-expected positioning, especially noticeable in the corner

    Character Changes

    Glacius

    • Lowered damage of Ranged Auto Doubles by ~10%
      (This change was to make them more in line with Gargos’ ranged auto doubles, which also deal less damage than his close auto doubles. Because of the way Combo Breakers work in S3, it makes more sense to us to give Glacius players a choice between maintaining range for less damage, or transitioning his combo into a close ranged one for full damage, rather than just doing the same thing all the time. Glacius’ keep away abilities and damage are pretty outstanding in Season 3, so this small damage adjustment shouldn’t hurt him too much.)

    Thunder

    • Light Sammamish no longer causes a hard knockdown
      (This change was to put the invincible reversal version of Sammamish in line with other invincible reversals. We feel that he should not be getting great mixups after landing this.)

    Orchid

    • Her Air Throw is now breakable in combos as if it were a normal hit. You break it using LP+LK, but Orchid can also counter break you for trying, so be careful!
      (This lead to a lot of unbreakable damage for the last 2 years of play. Now that we’ve developed tech to allow air grabs and anti-air grabs that don’t end combos to be breakable within the combo system for Gargos, we’ve added this tech to Orchid to bring her more in line. Orchid players still have her new air target combos that continue juggles to mix in with her air throw combos to keep opponents guessing and lock them out.)

    TJ Combo

    • Advantage Ender now occurs much quicker to make followup mixups much more surprising as they flow with the speed of TJ’s Combos
      (While the setups after Advantage Ender can be pretty good, both players do have quite a lot of time to think about them due to the speed of the old version of this animation. The new version is much snappier and keeps TJ flowing like he should. We think TJ players will like this change and we expect to see the Advantage Ender a bit more often as a result.)

    Aganos

    • Fixed an issue that caused damage to Aganos’ walls if he performed a Ground Bounce or Recapture on his opponent
    • Fixed a bug causing an inconsistency in the recovery time of Ruin after hitting an armored character

    Aria

    • Fixed a bug causing her Level 1 Explosive Arc ender to whiff Mira at very close range

    Shadow Jago

    • Various changes to Jumping Heavy Punch
      • Fixed a bug causing Jumping HP to hit only 2 times instead of the intended 3 (he flips 3 times)
      • Reduced the attackbox size on Jumping HP so they reach above him less and cover less space overall
      • Increase the vulnerable box size during Jumping HP to make this move easier to anti air
      • Reduced the blockstun inflicted by Jumping HP by 12 frames, leaving Shadow Jago roughly even with his opponent on landing when this move is blocked
        (These changes should go a long way into making use of this move less thoughtless, and encourage Shago players to use jumping attacks with less coverage if they want to maintain frame advantage when landing. This is still a powerful jumping attack, however.)

    Kim Wu

    Kim has a few buffs below. We notice that when most players ask for buffs, their suggestions are to simply remove a character’s weaknesses. This solution doesn’t work. Instead, we’ve chosen to tweak a few things that should enhance Kim’s strengths. Read on.

    • When returning enemy projectiles with Firecracker, different strengths will now send Dragon Cannons at different angles
      • Light Firecracker returns a horizontal Dragon Cannon, just like before
      • Medium Firecracker returns a 30 degree up angled Dragon Cannon
      • Heavy Firecracker returns a 60 degree up angled Dragon Cannon
      • Shadow Firecracker returns 3 Dragon Cannons, one at each angle
        (The team felt it was a bit too easy to simply jump over the Dragon Cannons being returned by Kim, so we added angle options to make it far less predictable.)
    • Increased walk speed by 15%
      (Kim is a ground based, footsie heavy character, but we felt she should use just a little better walk speed to really find success with this gameplan.)
    • Her forward dash now finishes in 17 frames (down from 22 frames)
      (This should also help with the overall ground positioning and mobility needed to be a very successful footsie style character.)
    • When the Dragon Counter (Parry) is successful and the resulting explosion hits the opponent;
      • It now causes a hard knockdown vs airborne opponents
      • It deals 20 damage to the opponent
      • It builds some shadow meter for both Kim Wu and her opponent
        (We wanted to increase the reward for a success parry slightly, and feel these changes should help. Anti-air parry, in particular, should now be a fairly powerful option.)
    • Removed the restriction preventing Dragon Stocks from refilling during Instinct if Kim was in a reaction or knocked down
      (This was a holdover from a previous instinct ability we tried on Kim during development. Since that is not in the game, it doesn’t make sense to prevent Dragon generation while being hit anymore, and we aren’t sure why we left it there in the first place. This should give Kim players a much more predictable number of Dragons during Instinct.)
    • Fixed a bug causing her vulnerable boxes to change size when using rapid fire Standing Light Punch

    Tusk

    • Tusk’s Deflects now reset the combo state so that the followup hit can deal the same damage as the non-Deflect version of the move, but not add any potential damage to the opponent
      (We noted this change was coming in the 3.1 patch notes, but here it is! Deflect versions of Tusk’s moves no longer leave any potential damage behind on the opponent. While Tusk’s raw damage is untouched, and this change technically makes his Deflected moves hit harder than they did in 3.1, the combo after will not start at an increased ender level.)

    Arbiter

    • Moved the first active frame of Crouching Gun Butt back one frame (used to hit on 12, now it hits on 13). Added 2 additional frames of active time onto the end of Crouching Gun Butt, making it active for 1 frame longer over all
      (This change helps with the change below to prevent this Heavy Command normal from being used as a Medium manual, while also making it a slightly better anti air when used early.)
    • Moved the Manual Cancel window on Medium Linker Truth Seeker (qcf+P) from frame 29 to 31 to prevent Crouching Gun Butt (Heavy) from being used as a Medium Manual
    • Moved the Manual Cancel window on Medium Mercy’s Demise (qcb+P) from frame 30 to frame 28 to ensure that Crouching Medium Punch was able to connect as a manual here

    Rash

    • Fixed an issue preventing players from canceling Battlemaniacs Beat Em Up combos into Ultra

    Mira

    • Fixed a bug causing her Lv4 Reaping Ender to fan a Kick Burnout
    • Fixed a bug that could cause some auto doubles to whiff after long distance QCB+HP recaptures
    • Fixed a bug causing the post-superflash portions of her Shadow Moves to autocorrect unexpectedly
    • Fixed a bug that allowed her to land a Heavy manual off of a Medium Reaping Linker
    • Fixed a bug preventing Mira from canceling openers into Doubles, Linkers, Enders, or Ultras if her opponent was hit by her projectiles during the move
    • Fixed a bug causing her crouching LK to be -5 on block instead of -3 like the chained crouching LKs are

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  • WRC 6 Announced for PS4, Xbox One, PC

    WRC 6 Announced for PS4, Xbox One, PC

    Kylotonn Racing Games has announced WRC 6, the latest entry in the long running rally racing series. The title is scheduled to launch for PlayStation 4, Xbox One, and PC in late 2016.

    According to a press release, Kylotonn has used much of the feedback from WRC 5 in designing its follow-up.

    “We spent the last 8 months, since the release of WRC 5, collecting and studying all the feedback from the community to improve the experience and take it to a new level,” said game director Alain Jarniou.

    Among the changes made based on feedback is narrower and longer courses, Jarniou went on to explain.

    Click image to view in full screen

    “The experience gained from WRC 5 helped the team to completely understand the expectations of racing fans when it comes to rallying. Roads were too wide in WRC 5? They will be narrower and more bumpy in WRC 6. Stages were sometimes too short? We created new longer stages and reworked everything to make them longer and more challenging.”

    The developer has said it plans to announce additional features “in the coming weeks,” and will show the game more at E3 in June.

    WRC 6 will be the official game of the FIA World Rally Championship and, as such, it will feature all 14 rounds of the 2016 WRC season, along with drivers and teams from the main and junior WRC categories.

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  • Here's When E3 2016's Press Conferences Take Place

    Here's When E3 2016's Press Conferences Take Place

    E3 2016 is coming up soon. To help get you prepared for the show, we’ve rounded up all of the important details about the event’s marquee news briefings from the big players.

    EA and Bethesda kick off the show with their press conferences on Sunday, June 12, while Monday, June 13 is the biggest day in terms of total number of briefings. Microsoft, Ubisoft, and Sony will hold their showcases that day, while the PC Gaming Show also takes place on June 13.

    Nintendo closes out the briefings on Tuesday, June 14, with a show dedicated exclusively to The Legend of Zelda for Wii U instead of its traditional Nintendo Direct showcase.

    Check out the full rundown of events below. All of the events are expected to be streamed live; we’ll bring you more details on how to watch in the days head.

    After the briefings conclude, the E3 2016 show floor will be open June 14-16. GameSpot will be seeing games and talking to developers throughout the week.

    You can also see all of the confirmed games for E3 2016 here.

    E3 2016 Briefing Schedule:

    Sunday, June 12:

    • Electronic Arts — 1 PM PST / 5 PM EST
    • Bethesda — 7 PM PST / 9 PM EST

    Monday, June 13

    • Microsoft — 9:30 AM PST / 12:30 PM EST
    • PC Gaming Show — 12 PM PST / 3 PM EST
    • Ubisoft — 1 PM PST / 4 PM EST
    • Sony — 6 PM PST / 9 PM EST

    Tuesday, June 14

    • Nintendo Treehouse Live: The Legend of Zelda Wii U — 9 AM PST / 12 PM EST

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  • All the E3 2016 Games Confirmed So Far

    All the E3 2016 Games Confirmed So Far

    With E3 2016 right around the corner, you might be wondering what games will be at the show. We’ve now collected all of the titles confirmed so far, while we’ll continue to update this post in the days ahead with new ones as they’re announced.

    Some of the titles confirmed for E3 so far include EA games like Battlefield 1 and Titanfall 2, as well as Call of Duty: Infinite Warfare. Bethesda’s Dishonored 2 will also be there, as will Square Enix’s Final Fantasy XV. Check out the list below to see all the confirmed titles.

    E3 2016 runs June 14-16, but the action begins Sunday, June 12 with press conferences from Electronic Arts and Bethesda. Microsoft, Sony, and Ubisoft follow on Monday, June 13, a Nintendo Treehouse Live event focusing on The Legend of Zelda Wii U takes place June 14.

    You can expect new game announcements at E3, of course. Keep checking back with GameSpot for more on E3 in the days ahead.

    E3 2016: All Confirmed Games (As of May 27):

    • Attack on Titan
    • Battlefield 1
    • Call of Duty: Infinite Warfare
    • Deus Ex: Mankind Divided
    • Dishonored 2
    • Final Fantasy XV
    • Final Fantasy Brave Exvius
    • Final Fantasy XIV: Heavensward
    • Untitled New Forza
    • Hitman
    • I Am Setsuna
    • Just Cause 3
    • The Legend of Zelda Wii U
    • Mafia III
    • Milestone S.R.L. & Valentino Rossi The Game
    • Nioh
    • Persona 5
    • Star Ocean: Integrity and Faithlessness
    • Titanfall 2
    • Yooka-Laylee

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  • 25 Year Old Street Fighter 2 Mystery Finally Solved

    25 Year Old Street Fighter 2 Mystery Finally Solved

    The Street Fighter franchise has a colourful and quirky cast of characters, from an Indian yoga practitioner with stretchy limbs to a man that dresses as a skeleton and fights crimes. Among them all, however, there are two mysterious figures that very little has been known about, until now that is.

    25 years after Street Fighter 2 hit arcades, Capcom has finally revealed the identities of the first two characters you’d see when playing the game.

    In a post on the Street Fighter subreddit, Capcom confirmed the two gentlemen duking it out in front of a cheering crowd are Max and Scott. For those who need a refresher, take a look at them in the video below.

    Capcom has also published official bios for both characters, though it’s in Japanese. Since Street Fighter 5 is set after Street Fighter 2, the characters have been redesigned somewhat.

    Why is Capcom talking about these two fighters? Could they be added as DLC characters? Probably not. What’s more likely is that it’s just a bit of fleshing the universe out for fans. At most, they may be included in the upcoming story mode expansion.

    Pictured: Max
    Pictured: Scott

    Street Fighter 5’s free story mode expansion will be released in June. It will contain over an hour of “cinematic content” and fill in the storyline between Street Fighter 4 and the new game. Watch the first trailer for the DLC here.

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  • Electrician Tries to Fix Broken PS4, Makes Startling Discovery

    A electrician in Brazil was attempting to fix a busted PlayStation 4, when he discovered a dead snake inside, fused with internal circuits in multiple places.

    According to the ViralHog video, the electrician’s bug report stated, “It turned on and then off, and it released a strong smell.” So the man opened up the console, thinking it might be an electrical failure. What he found was the the remains of the small snake.

    As you can see in the video, the snake had fused with the circuit board, resulting in the electrical problem–and a nasty smell, apparently.

    Check out the full video above (via CNET). There is no word on how the snake got into the console or what species it is.

    This incident occurred in December 2015, in Braganca Paulista, Sao Paulo, though the video only came online this week. This does not mean Metal Gear Solid 6 is confirmed.

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