Category: Gamespot

  • The Last Guardian Delayed

    The Last Guardian, Sony and genDESIGN’s follow-up to Shadow of the Colossus, has been delayed. It was previously given an October 25 release date but will now launch on December 6, 2016.

    In an update on the PlayStation Blog, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida explained that extra time was needed to fix bugs.

    “The Last Guardian development team is fast approaching major milestones in production and has made the tough decision to delay the release of The Last Guardian a few weeks,” he said.

    “A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues.”

    He added: “Fumito Ueda (gen Design) and Japan Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long.”

    Following years of silence from its developers and speculation that the project had been quietly cancelled, Sony announced development of The Last Guardian had shifted to PS4 at E3 2015. The game was originally revealed in 2009 as a PS3 title.

    In November 2015, Sony said it was purposefully holding back what it shows of The Last Guardian because it is a story-heavy game. GameSpot played The Last Guardian at E3 2015, you can read Scott Butterworth’s impressions here.

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  • See New Destiny: Rise of Iron Campaign Footage Here

    Destiny‘s big new expansion, Rise of Iron, comes out next week, but you don’t have to wait that long to see new footage from it. Videos recently posted online show off more than five minutes of new campaign footage; if you want to go into Rise of Iron with fresh eyes, it might be best to skip these videos.

    According to Eurogamer, the videos were published by Japanese gaming magazine Famitsu. On display here are some snowy sequences filled with lots and lots of shooting at bad guys. There is also a pretty cool sequence in the second video that shows a player firing from a moving gondola ascending a mountain. You can see all the videos here.

    Rise of Iron launches on September 20 for Xbox One and PS4. It’s Destiny’s fourth expansion, following The Dark Below, House of Wolves, and The Taken King–it’s the first to skip last-generation consoles.

    In other news, you can now acquire one of Rise of Iron’s new Exotics, ahead of the expansion’s release.

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  • Next PS2-on-PS4 Game Revealed

    Next PS2-on-PS4 Game Revealed

    The PS2-on-PS4 library adds another game this week. Sony has announced that Hot Shots Tennis, which originally came out a decade ago, will enter the library when the PlayStation Store refreshes this week.

    Hot Shots Tennis was developed by Japanese studio Clap Hanz, which also made the Hot Shots Golf series. The game offers “true tennis gameplay,” as well as matches for up to four players.

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    There are currently 30+ titles in the PS2-on-PS4 library, including a number of Rockstar Games-developed titles like Bully, Grand Theft Auto III, and Grand Theft Auto: San Andreas. Other PS2-on-PS4 games include Twisted Metal: Black, Psychonauts, and Star Wars Bounty Hunter.

    You can see all the PS2-on-PS4 games here.

    Hot Shots Tennis should be available when the PlayStation Store refreshes for the week on Tuesday, September 13.

    The game was originally released in 2006 in Japan and 2007 in North America. GameSpot’s Hot Shots Tennis review scored the game a 5/10 back then.

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  • FIFA 17 Demo Coming This Week, Here's All the Teams and Stadiums It Includes

    FIFA 17 Demo Coming This Week, Here's All the Teams and Stadiums It Includes

    As expected, a demo for FIFA 17 will launch on September 13 across PlayStation 4, Xbox One, and PC, EA Sports has officially announced.

    In a blog post, EA Sports explained what’s included in the demo, starting off with a “select experience” from FIFA 17’s intriguing-looking “The Journey” mode. For the demo, you’ll fill the shoes of rising star Alex Hunter and can play through a portion of The Journey as Manchester United.

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    Also featured in the demo is the Kick Off mode, of course, which lets you play matches quickly. While matches are loading, you can play new skill games; there are four new single-player skill games and three new multiplayer ones.

    In terms of teams, there are twelve clubs from around the world playable in Kick Off. These include:

    • Manchester United
    • Manchester City
    • Chelsea
    • Real Madrid
    • Juventus
    • Inter
    • Paris Saint-Germain
    • Olympique Lyonnais
    • Seattle Sounders
    • Bayern München
    • Tigres U.A.N.L. (MX)
    • Gamba Osaka

    There are three stadiums featured in the demo: CenturyLink, Stamford Bridge, and Suita City Football Stadium.

    Another thing to note is that while FIFA 17’s demo will also be available on PlayStation 3 and Xbox 360, the game’s The Journey mode and some other Frosbite engine features are only on new-gen consoles and PC.

    FIFA 17 officially launches on September 27. In other news about the game, for the first time in years, Lionel Messi is no longer the game’s top-rated player.

    If you can’t wait to play a new soccer game, there’s currently a demo out right now for Konami’s Pro Evolution Soccer 2017.

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  • Jurassic World Will Be a Trilogy, Director Confirms

    Jurassic World Will Be a Trilogy, Director Confirms

    Colin Trevorrow’s Jurassic World stands as the fourth biggest movie of all time, and inevitably sequels are on the way. It was rumoured last year that Universal was planning a trilogy of movies, and this has been confirmed by director Juan Antonio Bayona, who is helming the second of the three films.

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    As reported by LRM Online, Bayona revealed at the Toronto International Film Festival that his film would form the middle part of a trilogy. “The whole Jurassic World is a trilogy that Colin Trevorrow has envisioned,” he said. “We’re writing the second chapter, and it’s very interesting where he’s leading the story.

    “I grew up watching Steven Spielberg movies and I love those movies and the legacy, so it’s a question of being truthful to the legacy and at the same time, bringing new stuff that people will appreciate. We are still six months ahead of shooting, and so far, so good. It’s very exciting right now.”

    Last year, Trevorrow gave a few early hints as to what fans could expect from Jurassic World 2. “It will get to be a different kind of film,” he told the Jurassic Cast Podcast. “The audience has given us permission to a certain extent to take this to the next level, and I don’t necessarily mean in scale, I feel very strongly that it’s not about more dinosaurs or bigger and better dinosaurs, it’s about using this as a starting point for a much larger story about our relationship with these animals.

    Jurassic World was very much made with the fans in mind, and I’m not going to forget it, but now we’ve seen a lot of ‘dinosaurs chasing people around on an island’ movies. I think you guys and also the general audience is going to be down to explore where else we can go.”

    Jurassic World 2 is set to hit theaters on June 22, 2018.

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  • X-Men TV Spin-off Gets Weird and Funny New Trailers

    Legion is the first spinoff from the X-Men universe and will hit screens early next year. A first trailer was revealed at San Diego Comic-Con in July, and it has now been joined by a pair of new teasers. Check the first out here, and the other at the end of this article:

    Legion is the result of a partnership between Marvel and Fox, and will premiere on FX. It is being overseen by Fargo showrunner Noah Hawley and stars Dan Stevens (The Guest) and Aubrey Plaza (Parks & Recreation). Stevens will play David Haller, the troubled son of X-Men leader Professor X, who comes to realise that the voices in his head might in fact be real.

    The character of Legion first appeared in a 1985 issue of The New Mutants. The show will be the first time that Marvel has been directly involved with the X-Men onscreen–while Fox are the sole producers of the X-Men films and spinoffs such as Wolverine and Deadpool, Marvel has retained the TV rights to the properties.

    Last month, X-Men director Bryan Singer confirmed that the show would take place within the same world as the movies. “[It’s] part of the X-Men universe,” he told The Hollywood Reporter. “But when you watch it, you wouldn’t have to label it. It could exist completely on its own.”

    Singer went on to explain that it “will relate to future X-Men movies,” adding that it will feature a “really ambitious and fun and very unique storyline.”

    Fox are also working on a second X-Men show. It was announced last year that a period show called Hellfire was in development; however it has since been scrapped following the departure of its showrunners in January. The replacement show will instead follow two ordinary parents as they discover their children are mutants and are forced to run from the government. It has received a pilot order from the network.

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  • How World of Warcraft Has Changed With Legion's Demon Hunter

    How World of Warcraft Has Changed With Legion's Demon Hunter

    It’s been a long time since Warcraft antihero Illidan Stormrage saw the spotlight. I last crossed paths with the Night Elf Demon Hunter during World of Warcraft: The Burning Crusade, a time I look upon fondly as the pinnacle of my WoW days. Since then, I’ve dabbled irregularly in the massive multiplayer online RPG, returning whenever a new expansion hit but never quite achieving that level of awe and enjoyment I experienced playing The Burning Crusade.

    With Illidan at the forefront once again in the newest expansion, Legion, I wondered if the links to the Night Elf antihero and introduction of the new Demon Hunter class would be enough to plunge me back into peak World of Warcraft.

    The Demon Hunter class is available to both Alliance with Horde factions, visually differentiated by the Night Elf and Blood Elf versions, respectively. Perhaps the most unique trait of the Demon Hunter class is its mobility; players can double-jump and glide, slowing falls and gaining a class-exclusive way to mitigate fall damage.

    That newfound mobility the Demon Hunter brings to the MMO could be utilized in the class’ starting area, but I found that it wasn’t an essential to progressing through the questline. Save for a few slightly higher ledges and platforms, the familiar geography meant there wasn’t much of a need for me to double-jump and glide through the first area.

    However, jumping and gliding aren’t the only movement-centric tools in the Demon Hunter’s arsenal. The class also allows greater agility in combat–dashing to deal damage to everything in your path with Fel Rush or executing a quick backward leap to avoid timed enemy attacks using Vengeful Retreat. I could use Metamorphosis to transform into a hulking Demon, performing a leap high into the air before slamming into the ground and stunning enemies nearby. My Demon Hunter was rarely stationary in combat, and it certainly made fights feel more kinetic.

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    While the new movement tweaks weren’t an absolute necessity in the starting area, using them as a complement to the Demon Hunter’s combat abilities brought an agile feel hitherto absent from WoW. It felt incredibly satisfying to gather multiple mobs together, dash through them using Fel Rush, stun and slay them using Metamorphosis, and then double-jump and glide away to another set of enemies. I was constantly on the move–a marked change from the static nature of traditional World of Warcraft combat.

    Even venturing outside to the Broken Isles didn’t dull the satisfaction of the Demon Hunter’s agile toolset. Even when it quickly became apparent that the quests in the new continent had to cater to the movement limitations of other classes as well, my delight with the Demon Hunter’s nimble combat style didn’t wane.

    The story focus of Legion sees Demon Hunters represent a gray area in Azeroth’s Horde-Alliance alignment. The class embraces demonic energies and abilities to combat demons in a fight-fire-with-fire approach, meaning that my character was often treated with disdain and suspicion from NPCs throughout Legion’s story arc. It’s an interesting twist to WoW’s usual good-versus-evil approach, but it’s also nothing I hadn’t experienced before. Playing through Burning Crusade with a Blood Elf made me accustomed to dealing with prejudice in WoW’s story.

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    Demon Hunters are granted exclusive access to their Class Order Hall, which serves as a new mini-hub for players. The area serves as a nice nod to the Demon Hunter’s exclusivity, since it’s accessible only to those who can glide over from the main city.

    When it comes to dungeons and raids, however, I found the Demon Hunter’s mobility more of a hindrance than a beneficial tool. At best, it adds nothing to the group combat setting, and at worst, it detracts from an otherwise controlled fight. Fel Rush and Vengeful Retreat could easily put my character out of position, attracting unwanted attention from additional mobs. As a result, I used both skills far less often during dungeon runs. When several Demon Hunters were grouped together, the battlefield felt excessively chaotic–multiple players dashed and leapt about to deal damage. Since the Demon Hunter is able to take on the role of either damage-dealer or tank, the class felt less “new” and more confined within WoW’s typical framework of tank/damage/healer roles.

    The Demon Hunter class shone during my solo gameplay experiences, but it felt routine during group scenarios. Fortunately, the Class Order Hall questline persists through level 100 to the 110-level cap, providing a setting for Demon Hunters to excel consistently. However, I found that later-game multiplayer content quashed some of what makes the class so unique–its agility and speed. I’m curious if later updates will make further use of this newfound mobility, but for now, the single-player experience more than suffices.

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  • Gamer Comedy TV Show From Superbad, Sausage Party Writers Coming in 2017

    Streaming giant Hulu has order a full series of a new video game comedy show from Superbad and Sausage Party writer’s Seth Rogen and Evan Goldberg.

    The program, which was first discussed in February this year, will star Hunger Games lead Josh Hutcherson. The show’s key are has also been released, showing Hutcherson’s futuristic role.

    Coming 2017, only on @hulu. #FutureManOnHulu pic.twitter.com/zTqfvjuGuk

    — Future Man (@futuremanonhulu) September 9, 2016

    There will be 13 30-minute episodes for Future Man, which will debut in 2017 (via The Hollywood Reporter).

    Hutcherson plays a “socially inept” gamer named Josh Futterman, who is a “janitor by day, world-ranked gamer by night.” He must stop the extinction of humankind “after mysterious visitors from the future declare him to be the key to defeating the imminent super-race invasion.”

    The show is written by Sausage Party and The Night Before‘s Ariel Shaffier and Kyle Hunter. It’s the first half-hour TV comedy from Rogen and Goldberg. They directed the pilot of Future Man.

    I can’t believe @hulu is letting us make this show @Sethrogen @evandgoldberg! Seems like a bad idea! Ha. Seriously can’t wait!

    — Josh Hutcherson (@jhutch1992) September 9, 2016

    No trailers have been released as of yet.

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  • Awesome Art Picks: Supergirl, Eleven, Harley Quinn, and More

    Awesome Art Picks: Supergirl, Eleven, Harley Quinn, and More

    Each week we search and gather up the coolest comic book art you won’t see in actual comics. The reason you won’t is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.

    Chrissie Zullo posted some new art on her Facebook page including some Stranger Things and more Overwatch art.

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    Franco also posted a sketch of Eleven plus some other art on his Instagram.

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    Yildiray Cinar posted new sketches on his Instagram.

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    Andrew Robinson posted some commissions from Fan Expo Canada on his Instagram.

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    Paolo Rivera posted some new art on his blog.

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    Jim Cheung posted new sketches on his Instagram.

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    Tom Raney posted commissions from Baltimore Comic Con on his Twitter.

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    Agnes Garbowska posted new sketches on her Tumblr.

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    Mike McKone posted recent sketches on his Twitter.

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    Marcio Takara posted new sketches and commissions on his Tumblr.

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    Ryan Ottley posted commissions from Fan Expo on his Tumblr.

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    Todd Nauck posted some new art on his Tumblr.

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    Dustin Nguyen posted new sketches on his Instagram.

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    Daniel HDR posted a Firestorm commission on his Instagram.

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    Joel Gomez posted new sketches on his Tumblr.

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    Chris Giarrusso put new sketches up for sale here and some new sketch cards on his website.

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    Mike Henderson posted new art on his Instagram.

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    Denis Medri posted new sketches on his Deviant Art page.

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    Christopher Stevens posted an X-Men commission on his Deviant Art page.

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    Mahmud Asrar posted new pre-show commissions on his Tumblr.

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    That’s it for this week. Let us know which ones you dug. We’ll have more awesome art next time.

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  • BioShock: The Collection PC System Requirements Revealed

    BioShock: The Collection PC System Requirements Revealed

    2K revealed the PC system requirements for BioShock: The Collection on Steam today–you can see them in full at the bottom of the article. Additionally, the publisher detailed upgrade instructions for players who bought the Games for Windows Live versions of the first two games.

    If you own BioShock and/or BioShock 2 on Steam, then you’ll receive the remastered versions upon their release. However, things get a little more complicated for those with Games for Windows Live copies. For the original BioShock, you’ll need to submit a ticket to 2K Support with a scan of the original receipt, a confirmation email, or some other way to prove your purchase.

    Getting the remastered version of BioShock 2, on the other hand, is much simpler: just enter your Games for Windows Live key into Steam, and the game will be added to your library.

    If you want to play the original version of either game, then there’s good news. Both the remastered and original will be in your library; the single Steam listing for each game also includes both versions. BioShock Infinite is not included in the remasters on PC “because it already meets current-gen console standards and runs smoothly on high visual settings.”

    BioShock: The Collection releases for PS4 and Xbox One on September 13, while the Steam versions will go live on September 15 at 3 PM PT.

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    Total Storage Space:

    • BioShock: 25 GB
    • BioShock 2: 25 GB
    • BioShock Infinite: 20 GB
    • Total for all three games: 70 GB

    Minimum System Specs:

    • OS: Windows 7 Service Pack 1 64-bit
    • Processor: Intel E6750 Core 2 Duo 2.66 GHz / AMD Athlon X2 2.7 GHZ
    • Memory: 4 GB
    • GPU: DirectX11 Compatible, AMD Radeon HD 7770 / Nvidia GeForce GTX 560

    Recommended System Specs:

    • OS: Windows 7 Service Pack 1 64-bit
    • Processor: 3 GHz Quad-Core
    • Memory: 8 GB
    • Video Card: 2 GB ATI Radeon HD 7970, 2GB Nvidia GeForce GTX 770 or better

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