Category: Gamespot

  • Hugh Jackman Reveals Who Convinced Him To Retire As Wolverine

    Actor Hugh Jackman has been playing the Wolverine character for 17 years, but after 10 movies, the run is expected to end with Logan, which hits theaters on Friday. Now, Jackman has revealed that it was comedian Jerry Seinfeld who convinced him to say goodbye to the character.

    Appearing on The Tonight Show With Jimmy Fallon, Jackman said he approached the Seinfeld cocreator two years ago to ask for his advice about potentially leaving Wolverine behind. Seinfeld shared his own philosophy with Jackman–and it resonated strongly, so much so that Jackman just hours later decided to say goodbye.

    “He said, ‘Look, when you creating something, it’s very important not to run yourself dry. It’s not about finishing on top necessarily, but making sure that you are creatively still have something left, which propels you into whatever is next,’” Jackman recalled.

    “I went home and I said, ‘This is is; this is the last one.’ And then the next morning, I wake up at 4 in the morning, and I record into a voice memo because I had this really strong idea for what to do for the last one, and that’s like two years ago.”

    Jackman also talks about how he thought Logan studio Fox would say no to the movie. He doesn’t expand on this in the Fallon interview, but Fox’s Stacey Snider said recently that some believed the movie was too serious. Additionally, it’s rated R, compared to PG-13 for the earlier Wolverine movies. Jackman reportedly took a pay cut to secure the Restricted rating.

    But Logan is happening, and it comes out soon, arriving on March 3. Reviews have been very strong, with GameSpot’s Randolph Ramsay calling it a must-see and the best X-Men movie ever.

    In the Fallon interview, Jackman teased that Logan will end in dramatic fashion.

    “There’s no living with the killing; it has to have a price,” Jackman said about his character. “[Logan] is violent, but it has something to say about violence. There are ramifications.”

    In a second video piece, Jackman enjoys a massive pasta prepared by none other than world-renowned chef Mario Batali to celebrate the fact that he no longer has to stay in shape, apparently.

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  • Oscars Host Jimmy Kimmel Explains The Best Picture Mess-Up

    The 89th Academy Awards broadcast ended on Sunday in a strange way, with the Best Picture award initially given to La La Land before it was revealed that Moonlight was the real winner. Now, host Jimmy Kimmel has shared his own story of what happened during the “craziest Oscars ever.”

    He explains in the video below that this was no prank. The presenters, Warren Beatty and Faye Dunaway, were given the card for Best Actress (Emma Stone, La La Land) instead of Best Picture. As you might have noticed, Beatty looked confused when he read the card, later handing it to Faye, who makes the announcement that was ultimately shown to be incorrect.

    Conspiracy theories popped up immediately, as Stone said in an interview that she was holding her Best Actress card during the fiasco. However, in the interest of security, there are two cards for every winner, so that explains that.

    PricewaterhouseCoopers, the accountant company that holds the winner cards, took responsibility for the major flub and promised an investigation will be conducted.

    You can see a roundup of all the winners from the 89th Academy Awards here.

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  • Here's When Mass Effect: Andromeda's Day One Patch May Arrive

    Like many other games, BioWare’s Mass Effect: Andromeda will have a day one patch.

    BioWare is currently working on this patch, with the aim for it to be available when Andromeda launches for EA/Origin Access members on March 16, producer Michael Gamble and BioWare GM Aaryn Flynn have confirmed.

    Asked if the day one patch would come out on March 16, Flynn said, “Yes that’s the plan.” Gamble jumped in to say that’s the goal, though it might not happen. “No promises yet. But we are working hard to make that a reality,” he said.

    Andromeda’s official release date is March 21, but EA/Origin Access subscribers on Xbox One and PC can play it starting on March 16 through a 10-hour trial. No version of EA Access is available on PlayStation 4, though players on that platform can look forward to Andromeda’s upcoming multiplayer beta (which is presumably coming to other platforms as well).

    While you wait for Andromeda to come out, you can check out latest preview and chat with BioWare about the size of the game.

    For more on Andromeda, check out all of GameSpot’s videos and written content here.

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  • New Power Rangers Trailers Deliver Mighty Morphin' Action

    The big screen reboot of Power Rangers arrives in a few weeks, and a pair of action-packed new TV spots have landed. Check them out below:

    These teasers follow new posters that were released last week, which showed the Rangers alongside their Zords. We’ve also recently had a longer trailer for the movie, and this image of the villainous Rita Repulsa, played by Elizabeth Banks.

    Power Rangers opens in theaters on March 24, 2017. It stars Dacre Montgomery, Naomi Scott, RJ Cyler, Becky G, and Ludi Lin as the Rangers. Bryan Cranston (Breaking Bad) portrays the Rangers’ mentor, Zordon.

    Early in his career, Cranston worked as a voice artist on Mighty Morphin’ Power Rangers. Last month, the actor revealed that he took the role in the movie when he realised that it was taking a different approach to the show. “I thought, ‘Power Rangers? It’s kind of the [1960s] Batman television show–Pow! Zing! Whap!’,” he told IGN. “And I had a phone call with the director and he said, ‘Think of it this way… Batman came from TV and became a completely different animal in the movies, so too is it here. We’re going to take this and revamp it and it’s going to be grounded and real.’

    “And I thought ‘Okay, with that, let me read it.’ I read it and went ‘You’re right.’ The kids sound like real kids and not everyone is this great athlete and everything is working out. I thought, ‘This might be a nice bookend to what I was doing before,’ since I started out doing voices.”

    A multiplayer fighting game called Power Rangers: Legacy Wars is coming out alongside the movie for mobile devices in March. Another game, Mighty Morphin Power Rangers: Mega Battle, launched in January for PS4, Xbox One, and PC with basically no fanfare.

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  • BioWare Boss Clarifies Mass Effect: Andromeda "Softcore Porn" Comments

    BioWare Boss Clarifies Mass Effect: Andromeda "Softcore Porn" Comments

    BioWare GM Aaryn Flynn recently spoke about Mass Effect: Andromeda‘s romantic encounters on Twitter, saying the game is “totally softcore space porn.” Now, he’s clarified that he was being sarcastic.

    In a tweet explaining the earlier tweet, Flynn said, “Sorry, I gave the wrong impression. We have strong characters, great gameplay, romances, and more, all dealing with mature themes.”

    No Caption Provided

    Flynn also said on Twitter that Andromeda will have “full nudity,” as compared to “partial nudity” from past entries in the series, including Mass Effect 3.

    Andromeda launches on March 21 for PlayStation 4, Xbox One, and PC. You may not have to wait that long to play, however, as a multiplayer beta is expected to launch at some point before then.

    In other news, BioWare has confirmed there will be a day one patch and revealed the game’s file size.

    While you wait for Andromeda to come out, you can check out latest preview and chat with BioWare about the size of the game.

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  • The Division Huge's 8.5GB Update, New DLC, And Free Trial Arrive Today

    The Division grows and evolves in a big way today. As announced previously, Ubisoft is releasing a massive free patch today that adds new Dark Zone areas, more Contamination events, a Legendary difficulty, new character customization options, weapon balance changes, and a lot more.

    The patch is 8.5 GB and is available now on PlayStation 4, Xbox One, and PC, Ubisoft said on Twitter. Servers are offline right now due to “unexpected complications,” with the game now scheduled to come back online with all the new content and changes at 6 AM PT / 9 AM ET.

    Additionally, Ubisoft is launching The Division’s final expansion, Last Stand, today. Among other things, it introduces the Last Stand game mode and the Stolen Signal Incursion. Unlike the previous two expansions, Underground and Survival, Last Stand launches simultaneously on all systems.

    Last Stand is available in the $40 The Division DLC pass or it can be purchased by itself for $15.

    Finally, a free trial for The Division is arriving today on all systems. It caps players at level 8 and lets you play for six hours. All progress will carry over to the full game.

    You can see the complete patch notes for today’s update for The Division below, as written by Ubisoft.

    Expansion 3: Last Stand

    Last Stand game mode

    • SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
    • Fight to control three key tactical locations on one of 4 Dark Zone maps.
    • In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
    • First team to reach the max score wins.
    • To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.

    New Incursion – Stolen Signal

    • Stolen Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
    • Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
    • All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.

    Update 1.6

    The following content, changes, and bug fixes are available free for everyone. Update 1.6 is available on February 28 for PC, PS4 and Xbox One.

    Game Changes

    Dark Zone map expansion

    • Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.

    Dark Zone Leaderboards

    • Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards.
    • See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!

    Dark Zone Contamination Events

    • The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.

    Legendary difficulty

    • Pit yourself against elite LMB forces equipped with superior gear and advanced tactics.
    • Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios.
    • Each Legendary mission has a single checkpoint, about halfway through.
    • Legendary difficulty is only available in World Tier 5.
    • Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.

    More options for character customization

    • Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes!
    • Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!

    Combat

    • Increased the time to revive a downed teammate from 3s to 5s.
    • Bleed no longer blocks sprint. Instead it reduces movement speed by 20%. Additional applications refresh the timer.
    • Medkits can now be used at full health and cleanse the character of all applied status effects.
    • Hipfire stability has been significantly reduced when moving.
    • Increased Hip-fire penalties: Weapon spread is now wider while stability and recoil are also more impacted.
    • Player camera will now be impacted by hipfire, reducing their field of view the longer they keep firing.
    • There is now a short cooldown between each combat roll.
    • Body shot damage has been slightly increased in PvP (this change does not apply to PvE, headshot damage is unchanged).
    • Implemented visual feedback when an enemy player uses a Medkit.
    • The PvP damage multiplier has been set at 0.42. This applies to both Last Stand and the Dark Zone.

    Last Stand Gear Normalization

    When entering a match of Last Stand, characters stats will be modified in order to bring a more stable balance to player versus player combat.

    • Gear pieces:
      • Automatically increase to Gear Score 256.
      • Main attributes (Firearms, Stamina, Electronics) will be increased to the maximum roll of the existing stat on each equipped piece.
      • All bonuses, included from gear and performance mods, will be increased to their maximum roll.
    • Weapons:
      • Automatically increase to Gear Score 256.
      • Talents unlock based on the normalized main attributes.
      • All bonuses (including from mods), damage and attributes will be increased to their maximum roll.
    • All players will be set to 35% armor mitigation value. This armor mitigation is affected by Talents and Skill buffs.
    • Player talents, Gear Set bonuses and Weapon Set bonuses function as normal.

    Dark Zone

    • Players can now fast travel between Dark Zone checkpoints.
    • Players will no longer lose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue.
    • Supply drops will now reward Dark Zone experience as well.
    • Koreatown is no longer classified as a Landmark.

    Armor & Resistances

    • Armor has been removed as a Major bonus from items and is replaced with Health.
    • Base Health has been added to the game. Depending on the World Tier you are in, you will automatically receive a given amount of Base Health for free.
    • Added a new bonus called “Resist All” which adds resistance to all types of status effects.
    • Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.
    • Resist All is capped at 60%.
    • Resistances to status effects will now reduce the effect instead of having a chance to resist it. This means that a 10% bleed resist will lower the bleed damage and duration by 10% instead of having a 10% chance to ignore it.
    • When applied repeatedly in a short time, the player will naturally build up resistance to this status effect. In other words, status effects will now have diminishing returns when applied repeatedly to a player.
    • If the player manages to build up 100% resistance to a status effect, they will resist it entirely.

    Gear Talents

    • Rejuvenated now gives 40% resistance to all status effects for 10 seconds, when using a Medkit.

    Gear Stats

      • Gear Bonuses have been moved around on various Gear Pieces
        • -bonus is removed
        • +bonus is added
        • =bonus remains

    Chest

        • -Damage to Elite
        • -Damage from Elite
        • +Skill Haste
        • +Enemy Armor Damage
        • =Health
        • =Health on Kill
        • =Exotic Damage Resilience
        • =All Resistance

    Backpack

        • -Skill Haste
        • -Signature Skill Resource Gain
        • +Weapon Stability
        • =Health
        • =Critical Hit Damage
        • =Skill Power

    Mask

        • -Damage to Elite
        • +Enemy Armor Damage
        • =Critical Hit Chance
        • =Health on Kill
        • =Exotic Damage Resilience
        • =Skill Power
        • =All Resistance

    Gloves

        • -Damage to Elite
        • +Enemy Armor Damage
        • +Skill Haste
        • =Critical Hit Chance
        • =Critical Hit Damage
        • =Health on Kill
        • =Assault rifle Damage
        • =LMG Damage
        • =Marksman rifle Damage
        • =Shotgun Damage
        • =SMG Damage
        • =Pistol Damage

    Knees

        • -Damage to Elite
        • -Damage from Elite
        • +Enemy Armor Damage
        • +Skill Power
        • =Health
        • =Critical Hit Damage
        • =Exotic Damage Resilience
        • =All Resistance

    Holster

        • -Damage from Elite
        • -Pistol Damage
        • +Critical Hit Chance
        • +Reload Speed
        • =Health
        • =Skill Haste

    Other changes to stats:

        • Enemy Armor Damage is now a Major bonus and no longer a Minor.
        • Damage to Elites is now a Minor bonus and no longer a Major.
        • Damage from Elite values have been halved.
        • Pistol Damage is doubled on gloves.

    Recalibration

    With all these changes to Gear stats, here are the details of how existing gear should convert with this update.

      • If you had a native Armor bonus (not recalibrated), it will be turned into health.
      • If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
      • If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
      • If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
      • If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
      • If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
      • If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
      • If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
      • If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
      • If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
      • All recalibrations on Exotic weapons will reset.
      • Unique talents on Exotic weapons cannot be recalibrated.
      • Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
      • Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.

    Character talents

    • On the move reduced to 15%.
    • Battle Buddy reduced to 30%.
    • Critical Save reduced to 20%.
    • Adrenaline will no longer apply Overheal. Instead it replaces the instant heal of Medkits with a heal over time that can also apply while taking damage.

    Skills

    • Changes to Skill Power:
      • The Skill Power curve has been modified, resulting in less efficient skills at low Skill Power, and more efficient skills at high Skill Power.
      • Skills will now scale to the World Tier you are currently in as an “expected Skill Power” has been implemented.
      • Diminishing return on Skill Power will not kick in before 450 000 Skill Power.
      • All skills have been adapted to this new scaling.
    • Skill Haste gear bonuses have been increased by 100%.
    • Skill Haste has a cap of 50%.
    • Sticky Bomb
      • Changed Flashbang mod to have only a flashbang effect.
      • Replaced the Proximity Fuse mod with Disruptor, which has an EMP effect. Its explosion radius has been increased to 9 meters.
      • Added warning and delay to Sticky Bomb. This means that Sticky Bombs, except for Disruptor, will no longer detonate immediately, but after some time.
    • First Aid
      • Defibrillator will now heal in 2 steps, one instant burst of healing following by a heal over time.
      • Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%.
    • Turret
      • Shock Turret will no longer deal any damage and only shock the enemy.
      • Base skill and Active Sensor: Range decreased from 35 meters to 25 meters.
      • All mods except Shock: Base health reduced by 25%.
      • All mods: Skill Power impact on health reduced.
    • Mobile Cover
      • All mods: Base cooldown increased by 33%.
    • Pulse
      • Reduced impact of Skill Power on Critical Hit Chance and Critical Hit Damage.
      • Tactical Scanner
        • Critical Hit Chance increased by +20%.
        • Critical Hit Damage reduced by -11%.
    • Smart Cover
      • Damage Resilience decreased by 33%.
      • Reduced impact of Skill Power on Damage Resilience.
      • All mods: Base cooldown increased by 9%.
    • Seeker Mine
      • All mods: Added a PvP damage modifier that applies to all PvP activities, to reduce its potency. The multiplier is set to 40%.
      • Base cooldown increased by 17%.
      • Cluster
        • The stagger effect has been removed. Explosion damage has been decreased, bleed damage has been increased.
    • Support Station
      • All mods: Radius decreased from 8 meters to 7,5 meters.
      • Life Support: Revive time increased from 3 seconds to 5 seconds.
      • Support Station heal procs have a 1 second cooldown.
    • Signature Skills:
      • The exhaust that applies after a player received a Signature Skill effect is extended to 60 seconds (from 30 seconds).
      • Players will no longer be able to trigger a Signature Skill if they are under the exhaust effect from a previous application.
      • Signature Skills cooldown will now be affected by Skill Haste.
      • Tactical Link
        • Damage bonus is decreased to 10% in Last Stand. (this change doesn’t apply outside of Last Stand, where the bonus remains at 30%).
        • Weapon Stability will be more hindered by the rate of fire bonus.

    Gear Sets

    • D3-FNC
      • 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon.
      • Characters will now automatically switch to their sidearm if the SMG runs out of ammo.
    • Reclaimer
      • 2 pieces: +30% Support Station range.
      • 3 pieces: +50% Support Station duration.
      • 4 pieces: All Support Station mods are active at the same time.
    • AlphaBridge
      • 4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements.
    • Tactician’s Authority
      • 2 pieces: +15% Skill Haste.
      • 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds.
    • Banshee’s Shadow
      • 4 pieces:
        • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. (no change)
        • While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
    • Deadeye
      • 4 pieces: Now only works with zoomed scopes.

    Loot

    • High-End Named items become Exotic:
      • This quality comes with a new item color.
      • Exotic weapons have been removed from the Advanced Weaponry Vendor.
      • Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exotic.
      • Exotics Caches have been added to the game. These guarantee an Exotic item when opened.
    • Phoenix Credits cap has been increased from 2000 to 5000.
    • The scavenger box in the Base of Operations will now properly scale with world tier.
    • Weekly Assignment Caches will now guarantee an Exotic item.
    • Exotic items sold at Vendors have had their prices slightly increased.
    • Gear Set items have been lowered to be equivalent to High End prices.

    Crafting

    • Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase.

    Weapons

    • Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6).
    • SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%.
    • Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons.
    • L86
      • Base Damage increased by 4%.
      • Damage falloff at range reduced by 40%.
    • Provident talent: The last bullet of a magazine deals 10% more damage. (Instead of 60%)

    Named Weapons

    • All Named Weapons are now of Exotic Quality.
    • Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
    • Exotic weapons owned pre-Update 1.6 will have the new unique talent added and their remaining talents randomly rerolled.
    • Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
    • Exotic talents cannot be recalibrated. See above for more information about how recalibration works for legacy items.
    • Exotic weapons each received a unique descriptive lore text in their UI.
    • Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped.
    • FAMAS is now an Exotic weapon and Uncomplicated its unique talent. It has been renamed Bullfrog.
      • Base damage increased by 11.7%.
    • Tommy Gun
      • Carefree: Hipfire damage is increased by 11%.
    • Medved
      • Center Mass: Shoots heavy slugs instead of buckshot.
    • Hungry Hog
      • Glutton: Killing a target increases your damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
    • Tenebrae
      • Lights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This talent has a 10 second cooldown.
    • Pakhan
      • Pakhan: Each kill makes the next reload have 20% extra bullets compared to its base.
    • Liberator & Centurion (Weapon Gear Set)
      • Free Republic: Each shot with the Liberator grabts +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
    • Valkyria becomes Hildr & Eir (Weapon Gear Set)
      • Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 30. The bonus decreases by 1 every second. This bonus only applies to Eir.
      • Hildr cannot crit.
    • Cassidy
      • Boomstick: Double trigger fires off both barrels in short succession.
    • Urban MDR
      • Base damage increased by 65%.
      • Distracted: Your damage is increased by 18% against targets with status effects.
    • Warlord
      • Play rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
    • Thompson M1928
      • Carefree: Hipfire damage is increased by 11%.
    • Damascus
      • Quickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.
    • Golden RhinoGolden Rhino: Increase stagger by 200%.
    • HistorianHistory repeats: Each bullet embers itself in the target and detonates 2 seconds later for 700% of the user’s Firearms.
    • Caduceus
      • Caduceus: Each Critical Hit heals you and your group for 1% of the user’s Skill Power. This talent has a 0.2 seconds cooldown. A player can only be healed by one Caduceus at a time.
    • Midas
      • Midas: Each bullet you hit with reduces your damage by 1% and your target’s damage by 1% to a max of 20%. The effect is reduced by 5% per second.
    • Showstopper
      • Base damage increased by 11%.

    Open World

    • Civilians will now always drop Target Intel when helped.
    • Collectibles will now reward players with more XP when picked up at level 30.

    Survival

    • Crafting High End pistols will no longer cost Division Tech
    • Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items have a small chance to drop as a bonus.
    • Reviving players from downed state will now cost a Medkit.
    • When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible.
    • Players can no longer “loot and kill” other downed players in PvE Survival.
    • Supplies available around the different spawn hideouts have been rebalanced.

    Underground

    • Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing Underground.
    • Underground Caches now guarantee two items instead of one. Exotic items have a small chance to drop as a bonus.

    Incursions

    • Increased the Weekly Rewards on all Challenging and Heroic Incursions.

    Gameplay

    • [PC Only] Several improvements and bug fixes made to gamepad support on PC.

    Bug fixes

    • Fixed a bug where sometimes consumables would not be consumed when used in Survival mode or normal gameplay.
    • Fixed a bug where the game would return an incorrect out of playable map area error in DZ06.
    • Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith. gear set talent when two or more players had the 4-piece bonus active while in close proximity.
    • Fixed a bug where players could accidentally use consumables while browsing the emote wheel.
    • Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters.
    • Fixed several instances of Ballistic Shield becoming unusable.
    • Fixed a bug where Recovery Link would not trigger correctly.
    • Fixed a bug where players would be unable to do anything for a few seconds after using a skill.
    • Fixed a bug where the UI QuickNav function would not work properly.
    • Fixed a bug where crafting material quality would not scale properly with world tier.
    • Fixed a bug on PlayStation 4 where players would be stuck in infinite loading.
    • Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements.
    • Fixed several instances of delay when using First Aid.
    • Fixed a bug where Vigorous talent would not work properly.
    • Fixed a bug where players would be able to use consumables infinitely.
    • Fixed a bug where the Competent weapon talent would not work for certain skills.
    • Fixed a bug where the Coolheaded weapon talent would reduce consumable duration.
    • Fixed a bug where the NPC audio would not work after ending a Survival game mode session.
    • Fixed a bug where a Favorited item could be accidentally marked as junk.
    • Fixed a bug where NPCs would often get perfect aim.
    • Fixed a bug where mods could be unequipped randomly when relogging into the game.
    • Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover.
    • Fixed a bug where sometimes the player would lose input functionality after closing the stash.
    • Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range.
    • Fixed a bug with the Chromatic aberration graphical setting.
    • Fixed a bug where crafted level 34 extended magazines would roll with lower stats than intended.
    • Fixed a bug where the Nimble talent could revive the player from a downed/dead state.
    • Fixed a bug where enemies would be stuck behind a door during a mission in the Garment District.
    • Fixed a bug where Brycce Thompson would randomly repeat some of his lines even after the player completes the related mission.
    • Fixed several instances of FPS drops and freezes.

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  • Sea Of Thieves-Branded Xbox One S And More Rare Memorabilia Being Auctioned Off For Charity

    Developer Rare is auctioning off a number of cool items to benefit charity, including a cool-looking Xbox One S themed around the UK studio’s upcoming Xbox One and PC game, Sea of Thieves.

    As reported by Eurogamer, Rare is auctioning off the items for Special Effect, which is a UK-based charity that aims to help people with disabilities through video games and technology.

    We’re auctioning off this #SeaOfThieves Xbox One S to raise money for @SpecialEffect! Bid on it here: https://t.co/VZ5atJXYJP pic.twitter.com/0Qs3f2GwqR

    — Rare Ltd. (@RareLtd) February 24, 2017

    The eBay auction page for the Xbox One S console shows that the system is already up to £749.99 after 30 bids. The auction ends on March 1. Rare will ship the item internationally, so if you’re in the US or another region, you can still bid on the console.

    One three of these Sea of Thieves Xbox One S consoles exist in the world.

    Rare’s other charity auction items include signed and framed Rare Replay art, an original poster for Conker’s Bad Fur day, and a Viva Pinata original promotional poster, among other things. You can see everything that Rare has up for auction right here.

    One hundred percent of proceeds will go to Special Effect.

    Sea of Thieves is an Xbox Play Anywhere game. That means if you buy it (digitally) on Xbox One, you will get the PC version for free and vice versa. Saves and achievements move between systems.

    The game comes out in 2017, though a release date has not been announced. While not confirmed, it seems likely that the game will factor into Microsoft’s E3 2017 briefing, which now has a date and time.

    Microsoft has also stated that this game is the best game that Rare has ever made. A new trailer was recently released–watch it here.

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  • The Pokemon Franchise Turns 21 Today

    The Pokemon Franchise Turns 21 Today

    Today, February 27, is Pokemon Day. The original games came out in Japan on February 27, 1996, meaning the franchise is now 21 years old. The Pokemon Company celebrated the franchise’s 20th anniversary last year with a Super Bowl commercial and a party with Drew Barrymore.

    This year, fans can expect a number of events and goings-on as well to mark the latest anniversary of the celebrated and perpetually popular franchise.

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    One of the biggest events is happening in Pokemon Go. Now until March 6, a special version of Pikachu who is wearing a festive party hat (see above) will appear in the world.

    “These special Pikachu will keep their party hats forever, but they can only be found during this limited-time celebration, so make sure to keep an eye out for them as you explore,” developer Niantic said in a blog post.

    Other Pokemon Day celebrations include the launch of a new Gallery Figures collection featuring toys for Eevee, Mew, Magikarp, and of course, Pikachu.

    Additionally, Pokemon: The First Movie, Pokemon 4Ever, and Pokemon–Zoroark: Master of Illusions are available to watch as part of a marathon on Pokemon TV. You can stream the movies and shows at Pokemon.com or through the Pokmon TV mobile app.

    What’s more, a new “Pikachu Yellow Edition” New Nintendo 3DS XL is now available for $200, while GameStop is giving out Bottle Caps for Pokemon Sun and Pokemon Moon right now.

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    The Pokemon Trading Card Game Online and the Pokemon Shuffle app are celebrating as well, with new bonuses available now. Lastly, The Pokemon Company is holding an “all-day celebration” on Twitch today, featuring footage from Pokemon World Championships and more.

    Read this blog post to learn more about how The Pokemon Company is celebrating Pokemon Day.

    How are you celebrating? Let us know in the comments below!

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  • X-Men Producer Confirms Next Movie Is In Development, Says It Will Be "Dangerous"

    X-Men Producer Confirms Next Movie Is In Development, Says It Will Be "Dangerous"

    While there have been rumors that the seventh X-Men movie–potentially called X-Men: Supernovamight start shooting later this year, there has been official news about it. However, series producer and writer Simon Kinberg has now given an update on the movie.

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    Speaking to Den of Geek, Kinberg confirmed that he was “deep inside” development for the movie, and alluded to reports that he might be in line to direct. “In terms of development of the next X-Men movie, Hutch [co-writer Hutch Parker] and I are in deep, deep inside of right now,” he said.

    “Regardless of what my role is going to be on the movie, the challenge that we have given ourselves–and that the studio has given us–is to make it feel fresh and different from all of the X-Men movies that have proceeded it, and feel like it’s a new experience. And that’s a great opportunity as an artist and a filmmaker.”

    However, Kinberg refused to be drawn on the rumors that the next X-Men film might be based on the classic Dark Phoenix storylines from the Marvel comic books.

    “I can’t really talk about the content of what we’re talking about right now,” he said. “But we certainly want to enter into new areas that the X-Men haven’t entered into before. And that means just not the possibility of [the Dark Pheonix saga], but really the interpersonal dynamics between these characters.

    “We would like the next movie to feel grounded and even gritty and dangerous in ways that we haven’t really seen an X-Men movie be.”

    There’s plenty more from the X-Men universe on the way. Logan hits theaters this week, while Deadpool 2 and New Mutants are expected to go into production later this year. In addition, the X-Men TV show will start shooting next month. The series was greenlit by Fox in January, and will center upon young mutants who go on the run with their parents to escape government agents.

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  • Free Ghost Recon: Wildlands Xbox Avatar Costume Available Now

    Free Ghost Recon: Wildlands Xbox Avatar Costume Available Now

    The Ghost Recon: Wildlands open beta wrapped up earlier today on Xbox One, PlayStation 4, and PC. Although it has come to a close, Xbox One owners can now pick up a free Avatar costume themed around the soon-to-launch squad-based open-world shooter.

    Male and female versions of the Wildlands Nomad outfit are available right now from the Xbox Store (via Slickdeals). As you can see in the image below, the outfit makes your Avatar look like one of the characters from the game, sporting sunglasses, gloves, a hat, and a tactical vest.

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    The Wildlands beta ended this morning. You can check out your stats at the Ghost Recon Network site.

    Wildlands contains the largest open world that Ubisoft has ever made for any of its games–you can see the game’s massive map here. It launches on March 7 for all platforms.

    For more on Wildlands, check out all of GameSpot’s videos and written content here.

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