Category: Gameinformer

  • Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

    Starbreeze Cuts Costs Due To Disappointing Sales Of Overkill's The Walking Dead

    Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill’s The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative. 

    Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”

    While Starbreeze Chairman Michael Hjorth is disappointed that Overkill’s The Walking Dead is underperforming, he states that the company has “a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon.”

    The company has not expanded on how this cost cutting could effect any of Starbreeze’s current projects. 

    [Source: Gamasutra]

     

    Starbreeze is involved in developing and publishing a number of titles. The company has already confirmed that it expects Geminose and Payday WarCrime (mobile) to release soon, but we don’t know how this cost-cutting initiative could effect other project futher down the line. Starbreeze was clear that it wasn’t looking to make any major expansions, but a representative said that they are “returning to profitability.” Though phrased carefully, that doesn’t sound like the company is in a good place. 

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  • The Legend Of Zelda Chief Teases Skyward Sword On Switch

    The Legend Of Zelda Chief Teases Skyward Sword On Switch

    The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo’s looking into it.

    Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, “I know what you’re thinking, Skyward Sword on Switch, right?” to audience applause.

    It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they’re on his mind.

    Skyward Sword is famously divisive, especially among Zelda fans, mostly due to its controls and structure. The game required the Wii Remote accessory called the Wii Motion+, an added gyroscope to the bottom of the controller or a remote with the gyroscope built-in. While theoretically this added a new dimension to the capabilities of the Wii Remote, it couldn’t overcome the still fairly-nascent technology the controller was built on and some frustrated players had to deal with gestures not completing or actions desyncing. 

    The game was also the most linear Zelda in memory. Reacting to complaints about Twilight Princess having giant fields of nothing in it, Skyward Sword went the opposite direction and separated areas out into split-off sections with a hub in the sky. The structure also gave way to repeated boss fights and backtracking across old areas quite often. Despite the success of the Wii, Skyward Sword sold poorly even among 3D Zeldas, which had been on a downward trend until Breath of the Wild.

    If Nintendo is considering porting the game to Switch, the question of how to handle its infamous controls becomes an important one. The joycons should, in theory, be capable of emulating the same range of motion the Wii Remote+ was capable of, but it compromises the ability to take the game on the go if motion controls were required to that extent. On the other hand, Nintendo is no stranger to releasing games that only allow play with the joycons detached, as they just did with Super Mario Party. Moreover, while I suspect many people would be happy with a more traditional control scheme, the game would have to be massively redesigned for it to happen. Whether you like them or not, the motion controls are more than simple gestures to replace buttons, they are interweaved into nearly every combat design and puzzle in the game.

    While Nintendo has not yet commented on Aonuma’s statement, Skyward Sword getting ported or remastered is an inevitability considering every other 3D Zelda has become playable somewhere other than its original system. With Nintendo’s penchant for wanting to bring games forward to the Switch, especially if they sold poorly commensurate with the investment poured into them, this seems like a fair bet. Who knows, maybe there’s even more in the pipeline?

     

    I liked the controls for Skyward Sword, and the game overall, but both definitely had problems. I suspect that any new port wouldn’t do too much to streamline the game, even though there are parts of that game that need to either be streamlined or outright excised.

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  • Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

    Publisher Of VVVVVV And Cave Story Has A Vision For An 8-Bit TMNT Game

    What a world it would be if we could get our hands on this game. The 8-bit aficionado Nicalis Inc. recently tweeted out a screen for an imagined Teenage Mutant Ninja Turtles game, and it looks like the kind of game Mikey would love to play – when he’s not whipping thugs with his nunchucks.

    Nicalis gave fans a shot of a pixelated street with the turtles going toe-to-toe against Shredder. The image includes an 8-bit Shredder, a pissed-off Raphael, and a Michelangelo adorably screaming for pizza. As the team behind retro-inspired gems like Cave Story+ and 1001 Spikes, Nicalis would be the perfect indy developer to create this pixelated portrait of our favorite mutated turtles. But alas, the screenshot is probably just for fun and doesn’t necessarily represent a real project.

    For now we’ll have to be content with the existing 8-bit TMNT games or play Teenage Mutant Ninja Turtles: Mutants in Manhattan. We’ll probably do the former. 

    https://twitter.com/nicalis/status/1066791677698830336

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  • Red Dead Online Beta Rollout Begins Tomorrow

    Over the past few weeks, millions of people have spent countless hours enjoying the excellent single-player campaign of Red Dead Redemption II. While the conversation will continue about how the story comes to an end and the hundreds of interesting happenings you can find wandering the vibrant open world, it’s time to turn our focus to the pending online component of the game. 

    Today, Rockstar Games revealed that the Red Dead Online beta rolls out this week. Tomorrow, owners of the Red Dead Redemption II Ultimate Edition will be the first to ride into the online servers. Wednesday, anyone who played the game on launch day gets to join the fray. Players who first played the game between October 26 and 29 can access the beta starting Thursday, and everyone else can join on Friday. 

    So what’s included in Red Dead Online out of the gate? Don’t expect a fully featured experience like Grand Theft Auto Online, which has continually added new content for half a decade. That said, you can still ride out with a posse of up to seven players, set up a camp, smoke gangs out of their hideouts, enjoy outdoor pursuits like hunting and fishing, or participate in adversarial modes in the beta. Look for more information about the mode tomorrow. 

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  • Rockstar Abandons Agent Trademark

    Rockstar Abandons Agent Trademark

    Whatever Rockstar’s mysterious Agent game was, or was going to be, is irrelevant now. The company has abandoned its trademark for the game according to the U.S. Patent Trademark Office.

    The game was announced at E3 2009 as a PlayStation 3 exclusive, but it limped along through the years and never seemed like Rockstar took it seriously. Since it was announced the company put out multiple Grand Theft Auto titles, L.A. Noire, Red Dead Redemption 2, and more.

    [Source: U.S. Patent Trademark Office via Polygon]

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  • Shenmue III Raised Over $7 Million With Kickstarter Campaign

    Shenmue III Raised Over $7 Million With Kickstarter Campaign

    Shenmue III’s Kickstarter campaign has come to a close, and it ended up raising over $7.1 million in funds.

    Raised by 81,087 backers, the final numbers are $7,179,510. Shenmue III, the long-awaited next installment in the series, was first announced back at E3 2015.

    Shenmue III’s Kickstarter campaign broke records, becoming the fastest video game to raise $1 million on a crowdfunding platform. It has had a couple of delays, but the game is now coming out late next year.

     

    Shenmue III releases on PS4 and PC on August 29, 2019. You can check out several screenshots here.

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  • You Can Now Pre-Order This Phoenix Wright Statue

    You Can Now Pre-Order This Phoenix Wright Statue

    A statue of our favorite spiky-haired lawyer is available now to pre-order through First 4 Figures. The collectible has a starting price of $229 and comes in three different editions (standard, exclusive, and definitive). 

    The statue has Phoenix Wright in his iconic pose, with his pointed finger stretched out. If you go with the exclusive version, you’ll also have two head sculpts for him, one that is normal and another that is shouting. The definitive version also comes with speech bubbles that say “Take That!” and Objection!”.

    You can read all the details of what each edition comes with below:

    Standard Edition ($229):

    • Phoenix Wright: Ace Attorney – Dual Destinies – Phoenix Wright RESIN statue
    • Highly detailed base capturing the theme and style from the courtroom in Phoenix Wright: Ace Attorney – Dual Destinies 
    • Authentication Card

    Exclusive Edition ($229):

    • Phoenix Wright: Ace Attorney – Dual Destinies – Phoenix Wright RESIN statue
    • Highly detailed base capturing the theme and style from the courtroom in Phoenix Wright: Ace Attorney – Dual Destinies
    • Statue comes with TWO interchangeable head sculpts – Normal and the iconic Shouting face
    • Authentication Card

    Definitive Edition ($299):

    • Phoenix Wright: Ace Attorney – Dual Destinies – Phoenix Wright RESIN statue
    • Highly detailed base capturing the theme and style from the courtroom in Phoenix Wright: Ace Attorney – Dual Destinies
    • Additional large base featuring the defense bench
    • TWO acrylic speech bubbles, “OBJECTION!” and “TAKE THAT!” from the game
    • Statue comes with TWO interchangeable head sculpts – Normal and the iconic Shouting face
    •  Authentication Card

    For more on the series, read about how the Ace Attorney original trilogy is making its way to consoles in 2019.

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  • Fortnite's New Tender Defender Skin Is Based Off Eight-Year-Old's Design

    Fortnite's New Tender Defender Skin Is Based Off Eight-Year-Old's Design

    One of the newest Fortnite skins has an interesting story behind it. The Tender Defender skin, which recently appeared in the item shop, is a concept designed by an eight-year-old that endeared both Fortnite developers and players.

    It took several months, but with a strong following on Reddit and multiple requests, the Tender Defender is now available in Fortnite. The story began back in September, when a Fortnite fan posted his son Connor’s Chicken Trooper idea on Reddit, hoping that Epic would come across it and add it to the game. The idea was liked so much by the FortNiteBR subreddit that other Fortnite fans started to create their own drawings and concept art for the skin, giving the Chicken Trooper a glider, pick-axe, and back bling design.

    Get yolked ?

    The new Fowl Play Gear is available in the Item Shop! pic.twitter.com/7cYIjPAMaZ

    — Fortnite (@FortniteGame) November 23, 2018

    Connor’s Dad was surprised by the overwhelmingly positive response, and printed out the fan-made artworks to show his son when he got home from school. From there, they once again asked Epic in a YouTube video to consider adding the skin.

    As of last week, an artist behind one of the drawings said Epic contacted them and that it would be implemented into the game. Although it received a slight name change, from Chicken Trooper to Tender Defender, the design is still faithful to its original concept.

    For more on Fortnite, read about how rapper 2 Milly wants to sue Epic Games over an emote.

    [Source: EuroGamer]

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  • Cyberpunk 2077 Aims To Be As Polished As Red Dead Redemption II At Launch

    Cyberpunk 2077 Aims To Be As Polished As Red Dead Redemption II At Launch

    In a recent call between CD Projekt Red and investors, the studio says that it is striving towards making Cyberpunk 2077 as refined as Red Dead Redemption II at launch.

    “Without a doubt, quality is of paramount importance,” CD Projekt CEO Adam Kiciński says. “We strive to publish games which are as refined as Red Dead Redemption 2, and recent Rockstar releases in general. That game is excellent, by the way, we are rooting for it. Rave reviews, excellent sales.”

    “What does that teach us?” he continues. “Well, it teaches us that we need to publish extraordinary games, and that’s exactly what we are planning.”

    CD Projekt Red’s last major title, The Witcher 3, received critical acclaim but had its share of bugs at launch. With Cyberpunk 2077, the team hopes to “patch various bugs, both major and minor” before release.

    Kiciński also mentioned that development is “progressing fast and according to plan,” though no release date has been given just yet.

    For more on Cyberpunk 2077, read our impressions from a demo.

    [Source: Conference Transcript via VG24/7]

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  • Documentary Tracks The History Of A Super Mario Bros. 3 Speedrun

    Documentary Tracks The History Of A Super Mario Bros. 3 Speedrun

    Speedruns are an immensely popular pastime nowadays, between the hundreds of thousands of people who watch marathons like Games Done Quick and the thousands who take a shot at beating games as quickly as possible. With the spectator and fun aspect of the hobby played up now more than ever, it’s easy to forget speedrunning is about setting records, and a new online documentary tracks the history of a particular Super Mario Bros. 3 record.

    Summon Salt has released a 40-minute documentary taking a look at the game’s “Warpless” run. The subcategory tasks its runners with beating the game without using warp whistles, which allow players to skip most of the game. This means beating the game naturally, but as quickly as possible. The video is a fascinating look not only at how Super Mario Bros. 3’s best players one-upped each other over the years, but also at how speedrunning communities are often as collaborative as they are competitive, as runners build off one another in order to score a better time.

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