Author: dpugh007

  • New Monster Hunter Movie Photo Shows Off Slinger

    New Monster Hunter Movie Photo Shows Off Slinger

    It is apparently no small point of pride for the people working on the upcoming Monster Hunter movie that the weapons in the film are accurate to the weapons in the game. The other day, a screen from the film showed a character carrying a rifle, causing fans to raise eyebrows at what exactly this movie was going for. Well, Milla Jovovich is happy to put doubts to rest.

    Jovovich, who starred in every Resident Evil movie, often several times in the same movie, is also headlining Monster Hunter. As Natalie Artemis, Jovovich is on the team that first discovers that monsters are coming into our world. In the photo, as a response to the shot of the rifle, she shows off the stinger as an accurate Monster Hunter weapon that will be used.

    In Monster Hunter World, the slinger is an item always on your hunter and can be loaded with different ammo and used to grapple hook around places.

    Monster Hunter the movie does not yet have a release date, but principal photography began earlier this month. Earlier cast confirmations showed Ron Perlman and T.I. Harris also on Jovovich’s anti-monster fighting team.

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  • Yooka-Laylee Reveals Footage Of 64-Bit Tonic For Nostalgic Fans

    Yooka-Laylee Reveals Footage Of 64-Bit Tonic For Nostalgic Fans

    Yooka-Laylee has never made any bones about how close to the traditional N64 platformers of yore it hews to, to the point where people have mistaken it as a sequel to Banjo-Kazooie at a glance. One of the game’s promises from near launch dives deeper into that idea by introducing a 64-Bit Tonic, which Team 17 says makes the game look like a N64 title while avoiding all the copyrights of using those words.

    Some fans are a little annoyed, considering the length of time between the announcements and updates. Comments on the post complain that they thought it would actually be a real low-poly mode that looks like N64 games, when the 64-bit tonic in Yooka-Laylee appears to be lower settings, a lower capped framerate, and some filters instead – which, to be clear, is not less than what Team 17 promised.

    There’s still no date for the release of the tonic, however, so there could still be some time to go before it makes it out to consumer hands. At the moment, though, this doesn’t seem to be plucking at the nostalgia strings fans hoped it would be. When it does release, the Tonic update will be on all supported platforms.

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  • A Mod That Brings Team Fortress 2 Back To 2008 Was Added To, Then Removed From, Steam

    A Mod That Brings Team Fortress 2 Back To 2008 Was Added To, Then Removed From, Steam

    A modding team has been hard at work on a Team Fortress 2 mod called Team Fortress 2008, which would have flung the team-based shooter back in time to the days before hats and cosmetics and more weapons than you can shake a stick at. The mod, which would exist on the Steam workshop, reportedly got approval from Valve barring a few changes, and was set to be listed on Steam today. And it did, for a few hours. When perusing for news this morning, I added this story to my docket, but then things went south.

    The mod team, known as Team XYK, had long been concerned that Valve would not approve the mod. For one, it subverts a revenue model that Valve still enjoys, the cosmetics and trading economy that Team Fortress 2 sits upon. Secondly, it is somewhat of a finger in the eye to Valve to have a fanmade mod come in on their service and imply the game was better a decade ago.

    Still, according to the team, Valve was surprisingly understanding. In a forum thread, XYK said that Valve had agreed to let them list the mod on the store as long as a few changes were instituted, but it wasn’t clear what those changes were. They merely said the changes were made, the listing was up on Steam, and they were awaiting review. Until a few hours later, at least, when the page was removed.

    Why? It’s hard to say. We tried to get in touch with XYK, but have not heard back. Many are suggesting that the team used leak source code from the game, which spilled onto third party sites without Valve’s permission, a transgression that Valve has a blanket policy against. Within that group, people are disagreeing whether or not that means the project has completely ended or if it simply needs to replace the leaked source code with live code from the current game.

    Team XYK themselves have not said either way what is happening with the project, though reports from their Discord seem to break along the same lines between it being over and it being a relatively simple fix.

    Regardless, for people who want to bring Team Fortress 2 back to what it was in the heady days of The Orange Box, there might still be options down the road. This one, however, has already gone up and down on its own path, and no one is quite sure where it’s going to end up.

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  • Metro 2033 Is Free On Steam For The Next 24 Hours

    If you’re interested in post-apocalyptic worlds, stealthy first-person shooters, or just itching to tangle with some crazy monsters, now’s your chance. Metro 2033 is now available for free on Steam, but you’d better install the game quick, because the deal only lasts for 24 hours.

    Released in 2010, the game follows the exploits of Artyom, a ranger living in the post-apocalyptic Metro station in Moscow, Russia after a cataclysmic event renders the above ground uninhabitable. Taking you from the irradiated desolation above to the maze-like tunnels below, you’ll set off on an epic journey meeting friends and foes alike, to warn humanity of a new, impending threat.

    Blending survival horror with stealth action, the game challenges you to keep a constant eye on your Geiger counter, scrounge for bullets, and maintain your gas mask as you brave supernatural threats and militant factions. Based on the best-selling novels by author Dmitry Glukhovsky, the game has also been praised for an atmosphere that’s dripping with suspense and teeming with mutant monstrosities lurking around every dark corner.

    Created by Ukrainian developer 4A games, the team has since gone on to only improve upon the series, delivering the polished and well-written sequel Metro: Last Light in 2013. The highly-anticipated third game in the series, Metro Exodus was our cover story for March 2018, and is expected to drop early next year.

    If you still haven’t ventured into the mutant-infested subway tunnels, and are wondering if the experience is for you, check out our review where we delve into the pros and cons of this gritty, claustrophobic adventure. 

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  • The Journey of Fighting Game My Hero One’s Justice

    The Journey of Fighting Game My Hero One’s Justice

    Hello everyone! Allow me to take this opportunity to share my thoughts on and how excited I am about My Hero One’s Justice. First of all, to work on a game based on possibly one of the world’s biggest anime in recent memory. I am tremendously honored to be given the opportunity and the pressure that comes along with it. To be honest, even though the development is basically finished (and the game is already out in Japan), we still feel that pressure—the pressure to provide the ultimate My Hero experience. However, with our team’s motivation and the hard work that we put into this game, I am especially looking forward to fans all over the world enjoying it—as much as the players have already here in Japan.

    The series has always been dear to my heart ever since its first appearance in the Weekly Shonen JUMP magazine. I was very fascinated with how they portray the characters—whether focusing on the heroes or the villains. On top of that, as soon as I was drawn into the series, I was moved with how the story is full of passion and evolves over time. I realized that I also want other people to experience the same excitement and emotional attachment that I have towards this work—but this time through a game format. My team and I want people to dive into the world of the hit anime series, see the world in the shoes of both heroes and villains, and fight for the justice of whichever side you choose.

    My Hero One’s Justice

    My Hero One’s Justice

    And that’s when we, fortunately, ran into Byking, a developer that is impeccable in creating battle action games. With this opportunity, I was sure that we would realize the vision that me and my team had on creating this game, thus we immediately started the development from the get-go.

    For those who know, the game is built off a one-of-a-kind series, filled with unique qualities all over the place. To make it true to the series, it’s important for the game to stay true to the original works. The aspect that we are particularly being careful of is the representation of the characters’ quirks in battles. We are doing our best to implement all the quirks along with necessary backstory, so the users can experience its uniqueness using their own hands. In every attempt of the quirk implementation, we then always try to simulate them in battles. After seeing the outcome, we start to balance both the quirks’ effect and its’ visualization.

    My Hero One’s Justice

    My Hero One’s Justice

    Let’s take Toga for example. Her quirk enables her to transform herself into her opponent. However, if we make her also be able to copy the opponent’s quirk/special move, it would disrupt the balance of the game. So, what we did was make the transformation have a deceiving function—turning the opponent’s sidekicks on their own teammate. Since that element of her quirk was also portrayed in the original works, when I played the game using Toga, I really felt the distinctiveness of her one-of-a-kind quirk!

    This also occurs to other characters, as we realized after the balancing that each character’s quirk became prominent in the game. Once you’re able to master all characters, you will notice the details that we concentrated on when creating this game. Hopefully, we created various types of excitement that users can enjoy.

    My Hero One’s Justice

    My Hero One’s Justice

    In terms of story, it’s not all about the heroes. It’s also about the villains. Therefore, for the fans to know what it’s like to be the bad guy in the series, we also provided the “Villain Side” in the story mode of the game. We hope with this inclusion players can grasp the whole experience from both sides.

    To wrap it up, My Hero One’s Justice is a game that we believe fans will enjoy. You can see the growth of Deku, Shigaraki, and other characters—and most importantly feel the ultimate battle of quirks, only available in this game. For those who are unfamiliar with the series, this game could also be a good start for you to get to know what this work provides—while enjoying crazy battles along the way.

    I am really looking forward to fans all over the world playing this game, and I will be waiting for you and your quirks so that we can have a showdown in the game’s online mode! Let’s meet up online and remember – fight for justice!

    See the rest of the story on Xbox Wire

    Related:
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    Next Week on Xbox: New Games for October 30 to November 2
    Mixer Builds Custom Golf Carts for Post Malone to Game and Stream at Posty Fest

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  • You Can Pre-Load the Fallout 76 Beta Right Now on PS4

    Break time.

    Put on your power armour and prepare for bugs: it’s almost time for the Fallout 76 beta test on PS4. The Break It Early Test Application, to use Bethesda’s vernacular, kicks off on Sony’s platform from 30th October. However, those of you with access can now pre-load the application to ensure you’re primed and ready for launch.

    As a reminder, the beta test is only accessible to those who pre-order the game. If you do plan on playing the beta, we’d suggest you take advantage of the pre-load, as Bethesda says the file size is approximately 45GB. You’ve got a good few days to get it downloaded ahead of the start date, so you shouldn’t need to worry about missing out.

    Read the full article on pushsquare.com

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  • What Happens if You Try to Play Red Dead Redemption 2 with the Data Disc?

    We had to test it.

    Red Dead Redemption 2 is out now and does indeed ship on two Blu-ray discs. As reported earlier, it’s going to take you a little while to install the game, so you may want to get started early before tucking in to the 10/10 adventure.

    For those of you who haven’t bought the game yet, it’s set up as follows: there’s a Data Disc which you’re instructed to insert first. This installs half of the title. You’re then asked to insert the Play Disc to complete the installation and boot the game. Day one patches are downloaded and added to the total file size.

    Read the full article on pushsquare.com

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  • Put a PlayStation Spin on Your Halloween Pumpkin with These Official Stencils

    Sir Dan-o-lantern.

    We feel like we’ve been writing Halloween stories for far too long, but the holiday is almost here. With seemingly every game on the planet updating with something spooky, it was only a matter of time before Sony joined in on the fun, although this example is a little more physical.

    If you fancy bringing gaming to your Halloween celebrations, the PlayStation Twitter account has posted a few official pumpkin carving stencils featuring some famous faces. Using these designs, you’ll be able to carve out Sir Daniel Fortesque, Astro Bot, Kratos, and Atreus by following the dotted lines.

    Read the full article on pushsquare.com

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  • Fans Are Fuming with Sony's Red Dead Redemption 2 Commercial

    Play in 4K on PS4 Pro*.

    Red Dead Redemption 2 uses checkerboard rendering to achieve a 4K image on the PlayStation 4 Pro, but unlike exclusives such as Horizon: Zero Dawn or God of War, the results leave a little to be desired. At the expense of getting too technical, the reconstruction technique is used to create an Ultra HD image without requiring the hardware clout to render a native image, and in the aforementioned games it’s produced some stunning results.

    Of course Rockstar’s latest is a multiformat release, and Digital Foundry’s analysis recently revealed that the Xbox One X version does render at native 4K, resolving a clearer image than on Sony’s supercharged machine. This has resulted in plenty of baiting and goading from both sides of the “console war”, with zoomed in screenshots of shoulders (!) used to demonstrate the differences between devices.

    Read the full article on pushsquare.com

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  • Review: LEGO DC Super-Villains – It's Good to Be Bad

    The better of two evils.

    The latest in the long line of LEGO titles is indeed more of the same, but for all the right reasons. LEGO DC Super-Villains exhibits all the same brick-based goodness as its predecessors, especially that showcased in more recent releases like LEGO Star Wars: The Force Awakens. The game is teeming with iconic DC locations to explore, an army of bad guys to play as, and has turned the typical hero/villain formula on its head, making for a truly riveting tale.

    The story depicts the battle between countless villains from the DC universe and newfound “heroes”, the Justice Syndicate. This original narrative, collaboratively written with DC Comics, is lined with oodles of LEGO-esque humour and rounded off with tremendous casting. It’s almost spine-chilling hearing the Joker’s infamous cackle courtesy of Mark Hamill. The game’s intriguing story missions are riddled with all means of puzzles and challenges, ensuring each level feels fresh and unique as opposed to uniform and predictable.

    Read the full article on pushsquare.com

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