Author: dpugh007

  • See Halo 5's Many New Abilities In Action

    See Halo 5's Many New Abilities In Action

    Halo developer 343 Industries has released a new video that shows off the numerous and significant player abilities you’ll get to use in upcoming Xbox One first-person shooter, Halo 5: Guardians.

    343 explains in the video above that the traditional Halo multiplayer formula has three major pillars: weapons, melee, and grenades. However, Halo 5 will introduce a fourth layer in the form of player abilities that everyone has access to.

    All Halo 5 players will sprint, jump, and clamber with the same attributes–no one will have an advantage in that department. “So it’s equal footing,” 343 says.

    Some new player abilities that everyone will have built into their Spartan are a thruster pack that lets you move quickly in any direction and in the air; a “ground pound” ability that lets you crash to the ground, emitting a powerful shockwave; a “clamber” ability where, if you leap to a faraway ledge, you can hit a button to vault onto it; a slide move; and a “charge” move that lets you effectively melee someone from the front by mowing them over.

    Halo 5 also lets players sprint as much as they want, though when they are sprinting, they become more vulnerable because shields do not recharge. Lastly, Halo 5 players will have a “smart scope” ability where they can zoom in with any weapon, though hip firing is still effective, 343 says.

    To see all these abilities in action, check out the video above. You can also watch the video below to hear our impressions of how Halo 5 is shaping up. You’ll be able to play Halo 5 multiplayer when the beta kicks off next month.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Halo 5 Multiplayer Beta Is 720p

    Next month’s Halo 5: Guardians beta will run in 720p at 60fps, developer 343 Industries has confirmed. In an interview with Eurogamer, studio head Josh Holmes explained why the beta will run at the sub-1080p resolution, and assured fans that the final version of the game will “look amazing.”

    “For the beta, at this point we’re totally focused on gameplay,” he said. “We’re midway through development. We’re balancing and tuning the gameplay systems. All of the polish and optimization graphically is stuff that typically comes towards the end of the production cycle.”

    “You can expect it will look amazing when it comes out” — Josh Holmes on Halo 5’s final resolution

    “So, for the beta, we’re going to be coming out at 720p and 60fps,” he added. “That’s not the final resolution for the game. You can imagine as we go through the remainder of the project we’ll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out.”

    The Halo 5 multiplayer beta kicks off December 29 and runs through the middle of January 2015. Everyone who buys The Master Chief Collection is guaranteed a spot in the beta, though it’s unclear if there will be other ways to get in.

    343 Industries took the lid off Halo 5 last night during the HaloFest livestream. The developer showed off brand-new gameplay, highlighting the new player abilities in the game that could shake up the series in a big way. Check out the clip above to see Halo 5 multiplayer in action.

    Halo 5 will launch in fall 2015. 343 Industries previously confirmed that it will run at 60fps.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Halo 5’s Multiplayer Is All About Movement

    Halo 5’s Multiplayer Is All About Movement

    Halo 5’s Multiplayer Is All About Movement

    There’s a new trend that seems to be affecting the world of shooters. It’s not enough to simply have powerful guns, challenging levels and enemy formations, and a balanced space to play with others competitively. These days a shooter has to have movement, even a level of grace, to stay competitive. And Halo 5 seems to have gotten that memo.

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  • New Amiibo Figures Include Wind Waker Link, Mega Man & Sonic

    New Amiibo Figures Include Wind Waker Link, Mega Man & Sonic

    New Amiibo Figures Include Wind Waker Link, Mega Man & Sonic

    Yes, we only just got our hands on the first wave of Amiibo figures. But Nintendo is moving fast, and today showed off next batch of their NFC toys. Your wallets may be in grave danger.

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  • Some Excellent Changes Are Coming To Destiny

    Some Excellent Changes Are Coming To Destiny

    Some Excellent Changes Are Coming To Destiny

    While we know about some tweaks and additions coming to Destiny alongside the game’s expansions , Bungie today spoke a little about some other changes coming to the game. And some of those changes are very, very welcome .

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  • The Colorful Characters Of Overwatch

    The Colorful Characters Of Overwatch

    The Colorful Characters Of Overwatch

    Arnold Tsang is a concept artist at Blizzard. We’ve featured his work before , but now that Overwatch is out in the open, we can showcase his work on the much-hyped shooter .

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  • Track: OM | Artist: NehruvianDOOM | Album: NehruvianDOOM

    Track: OM | Artist: NehruvianDOOM | Album: NehruvianDOOM

    Track: OM | Artist: NehruvianDOOM | Album: NehruvianDOOM

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  • Fallout And Team Fortress 2 Go Together Surprisingly Well

    Fallout And Team Fortress 2 Go Together Surprisingly Well

    Fallout And Team Fortress 2 Go Together Surprisingly Well

    Want to play Fallout: New Vegas as one of Team Fortress 2‘s colorful classes, all the way down to skills, motives, and possible alcoholism? Here’s how.

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  • Swimming Pools Open Up Terrifying New Ways To Kill In The Sims 4

    Swimming Pools Open Up Terrifying New Ways To Kill In The Sims 4

    Swimming Pools Open Up Terrifying New Ways To Kill In The Sims 4

    “Ladies and gentlemen, welcome to the BREAKING EXPERIMENT, where all the all the Sims are harmed in the making of this video!” Oh boy.

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  • Ex-Sony Engineer Left His Name Inside Every PS4

    Ex-Sony Engineer Left His Name Inside Every PS4

    Ex-Sony Engineer Left His Name Inside Every PS4

    Kazuya Sakakihara spent ten years working at Sony as a senior software engineer, helping bring both the PS3 and PS4 to the world. He’s no longer at the company (parting ways in early 2013), but before he left he made sure his name quite literally lives on inside the code of pretty much every PlayStation 4.

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