
Adam Murphy is an artist based in Australia who over the past 25 years has worked as an animator and storyboard artist for studios like Disney and Lucasfilm.
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Adam Murphy is an artist based in Australia who over the past 25 years has worked as an animator and storyboard artist for studios like Disney and Lucasfilm.
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The opening moments of this video star Darin De Paul, the voice actor behind Overwatch’s Reinhardt. Standing in front of a giant Reinhardt cosplay outfit, screaming Reinhardt quotes into a megaphone. It’s awesome.
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Over the weekend, a bug popped for many Civilization VI owners resulting in the game seemingly locking up during loading screens. Thankfully, there’s now a fix for it.
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Time to drive. The newest full-length BMW Film has been released online. Titled The Escape, this one is directed by filmmaker Neill Blomkamp (of District 9, Elysium, Chappie), and stars Clive Owen as “The Driver” along with Jon Bernthal and Dakota Fanning. This marks the return of the acclaimed action series launched by BMW in 2001, a short film series featuring BMW cars made by talented directors. The Escape features the All-New 2017 BMW 5 Series – as well as some kick ass action. In the behind-the-scenes they talk about how it was important for “realism, above all else.” I like the way they work in extra mystery with the characters this time, especially with Fanning’s background. Hopefully this series will continue with more shots from more filmmakers, because I really don’t want this to be the end. For now, fire it up & enjoy. ›››
Continue reading Watch: Neill Blomkamp’s Full BMW Film ‘The Escape’ with Clive Owen
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“I had been searching for my Uncle Howard’s first film…” IFC has debuted a trailer for a doc called Uncle Howard, which has played at many film festivals all over the world including Sundance, Berlinale and the New York Film Festival most recently. Uncle Howard is made by Aaron Brookner, the nephew of American director Howard Brookner, a little-known but well-regarded filmmaker who died of AIDS in the late 80s. In the film, Aaron goes on a journey to “discover his uncle’s films and the legacy” – meeting people like Jim Jarmusch and Tom DiCillo along the way. It’s a very fascinating, very personal doc but should be inspiring to other filmmakers. It’s not my favorite doc I’ve seen this year, but it’s one of the better ones. Take a look. ›››
Continue reading Trailer for Doc ‘Uncle Howard’ – The Story of Director Howard Brookner
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“Starting over is a fantasy most of us can only dream of.” This is technically a commercial for a car, but it’s also an intriguing short film made by a good filmmaker. Le Fantôme is the latest short made by director Jake Scott, who some may remember as director of Welcome to the Rileys with Kristen Stewart (premiered at Sundance in 2010). The short stars Mads Mikkelsen as an assassin, who is assigned to take out a married couple, but things get complicated. As much as I usually dislike such blatant car marketing like this, it’s fun to see Mikkelsen doing this and the short has a mysterious edge to it – almost like a James Bond film. ›››
Continue reading Watch: Jake Scott’s Ford Short Film ‘Le Fantôme’ with Mads Mikkelsen
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HBO has released a teaser for the next episode of its sci-fi/western Westworld.
The trailer shows a sitdown between Dr. Ford and Dolores, as the mysterious doctor, who created the park and all of its inhabitants, questions Dolores about her intentions to become “free.” In another sequences, Dolores says to William, “The whole world is calling to me in a way it hasn’t before.”
There is also a Day of the Dead-like scene, while another sequences shows Dolores tearing her skin off; she appears shocked, as she is presumably about to discover her true nature as a robot. We also see a showdown of sorts between Ford and the Man in Black, as Ford questions him about what he hopes to find at the center of the maze. “Something true,” the Man in Black responds. Teddy is also sitting at the table during this scene; he is apparently working with (or against?) the Man in Black to help him reach the center of the maze. In Westworld, things likely are not what they seem.
Westworld Episode 5 is called “Contrapasso,” which is a reference to punishment from Dante’s Inferno. It airs this Sunday, October 30, at 9 PM on HBO and the network’s streaming apps.
Episode 4, “Dissonance Theory,” aired last night and was one of the show’s most mysterious chapters yet. The producers have responded to some questions about the episode–read the spoiler-filled post here.
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![Westworld Episode 4: Producers Discuss the Latest Chapter [SPOILERS]](https://playerschoicegames.com/wp-content/uploads/2016/10/3147369-west.jpg)
Last night’s episode of HBO’s Westworld was one of the best–and most mysterious–yet. The nature of the futuristic park, the world that surrounds it, and the key players continues to boggle the mind.
Producers Jonathan Nolan and Lisa Joy have now responded to some of the episode’s key sequences as part of a postmortem interview with Entertainment Weekly. First off, are the opening sequences of every Westworld episode so far, scenes where Bernard is speaking with Dolores, flashbacks? Nolan isn’t giving anything away. “I think that’s up to the view to decide. I think you want to assume as little as possible when watching this show.”

Some elements of Westworld are intentionally ambiguous, Nolan added. The same was true for Memento, the movie he worked on with his brother Christopher Nolan.
“My brother gave an interview about what he thought [Memento] meant but stressed it was ambiguous,” Nolan said. “And afterward we talked about it and I felt from then on that the best thing to do is get out of the way of the audience and let them play with it.”
We also learned in Episode 4, titled “Dissonance Theory,” that Ed Harris’ character, the Man in Black, is a celebrity of sorts outside of Westworld. One of the park’s guests comes up to him and thanks him and his foundation for saving his sister from an unknown ailment. Joy teased that there is more to learn about the Man in Black, for sure.
“For him, he’s looking at this as just a game and he’s an expert-level gamer,” Nolan said. “Just like a life-saving doctor can play Grand Theft Auto really violently doesn’t mean he can’t be a wonderful doctor and parent outside that world. So that’s what we’re approaching here, is a shift in perspective that might allow us to imagine a different side of his character that he shows the outside world.”
There was also a Man in Black scene in Episode 4 that might have left you scratching your head. We never saw him get locked into the armored stage coach, so it felt like a scene might have been missing. It wasn’t.
“No. We wanted to move the story forward so you’re asking yourself how he wound up in there, but then they arrive at the prison and the deputy fills in the details–they just walked out and tried to steal a couple horses right in front of him,” Nolan said. “As an expert gamer, the Man in Black knows how to play this, he knows how to get inside the prison. We just wanted to get into the fun of it.”
One of the standout scenes in Westworld Episode 4 was undoubtedly the showdown between Dr. Ford and Theresa Cullen over lunch in the park. Ford threatened Cullen and displayed his mighty, mysterious power by simply wagging his finger to make the hosts stop in place. He also suggested that he is aware of the relationship between Cullen and Bernard.
“Here, we’re reminded that you underestimate [Ford] at your peril,” Nolan said. “He has his own designs of what he wants this place to be. You’re also reminded he has an extremely controlling relationship with the hosts. Like the moment when he cuts a host’s face open and you realize why they’re all stripped bare in cold storage, that it’s a very practical measure on his part to make sure nobody makes Arnold’s mistake again, that treating these hosts as machines is vital to ensure that the techs who work with them don’t mistake them for people. You’re reminded that Ford is not a friend to the hosts. He’s a father figure and that can go a number of different ways.”
Go to EW to read the full postmortem for Westworld Episode 4.
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[UPDATE] We’re now also tracking the games that are not getting PS4 Pro patches. These can be found at the bottom of this post.
The original story is below.
Sony showed off a bunch of games that take advantage of the new PS4 Pro at its recent livestreamed event in New York. The PS4 Pro can enable games to display at 4K resolution, utilize extra graphical effects, and run at smoother frame rates. Additionally, games can benefit whether they’re played on 4K or 1080p displays.
Some already-released games will feature PS4 Pro support through updates, while others will come with enhancements out of the box. It’s not clear how exactly each game will benefit from the upgraded hardware, but lead architect Mark Cerny did divulge some details on some of the games at the event. We’ve compiled all the information we currently have and will update this article as we receive more.
For more information and stories, head on over to GameSpot’s PS4 Pro news hub.
Producer Drew McCoy explained in an interview that the PS4 Pro version of Titanfall 2 will not run in native 4K. However, the console’s extra power should help the game stick closer to its 60FPS target. Read the full interview here to learn more.
PS4 Pro with a 4K display:
4K resolution and graphical improvements.
PS4 Pro with a 4K display:
Increased graphical fidelity running in native 4K resolution.
PS4 Pro with a 1080p display:
Increased graphical fidelity.
PS4 Pro with a 4K display:
Bethesda said it expects the game to “take advantage of the PS4 Pro in 4K along with enhanced lighting and graphics features,” but didn’t provide any further specifics.
PS4 Pro with a 1080p display:
Super sampling anti-aliasing.
PS4 Pro with a 4K display:
Native 4K resolution running at 60 FPS with HDR support.
PS4 Pro with a 1080p display:
2K confirmed to GameSpot that it will still render a 4K resolution even on a 1080p display. The company said this should result in “much better anti-aliasing” with HDR support.
PS4 Pro with a 1080p display:
Enhanced visual effects, procedural ground cover, higher scene complexity, greater texture fidelity, and dynamic reflections.
PS4 Pro with a 4K display:
4K resolution with no upscaling. PlayStation VR will see improved rendering quality at the same 90 FPS as the regular PS4.
PS4 Pro with a 4K display:
1440p resolution or possibly higher upscaled to 4K with a consistent 60 FPS. Text, menus, and other UI will be set at native 4K.
PS4 Pro with a 1080p display:
1080p resolution instead of 900p and increased antialiasing quality from 2x to 4x MSAA, while keeping a solid 60 FPS.
PS4 Pro with a 4K display:
1800p checkboard rendering on 4K TV (3200×1800) optimized for 4K TVs.
PS4 Pro with a 1080p display:
Increased framerate and supersampling, as well as increased texture resolutions (which may also be present at 4K).
A PS4 Pro patch is not in the cards right now, but could happen later, Bungie said.
“Since we want to fully focus on Cyberpunk 2077 and Gwent, and converting The Witcher 3: Wild Hunt from a full HD game into a 4K one would be too much of a time and resource-consuming process, we decided not to release an edition of Wild Hunt supporting the new features of PlayStation Pro,” CD Projekt Red said.
* Denotes a situation where a developer has not ruled out a PS4 Pro patch for the future, but isn’t committing to one right away.
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Titanfall 2 is among the games that will support Sony’s PlayStation 4 Pro. However, don’t expect it to run in native 4K. Producer Drew McCoy told Stevivor that it takes “so much processing power” to render at native 4K, so much that he said he would be surprised if any AAA games hit native 4K on PS4 Pro.
“It’s not native 4K,” McCoy said about Titanfall 2’s resolution on PS4 Pro. “And I would be surprised if anyone saw native 4K with AAA level games any time soon. It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do that [native 4K].”

In September, PlayStation president Andrew House acknowledged that the “majority” of games for PS4 Pro will be upscaled to 4K instead of running natively at that resolution. For its part, Microsoft has said all of the Microsoft-developed Project Scorpio games will run at native 4K.
McCoy added that the PS4 Pro’s extra power will allow it to more steadily hold its target 60 FPS frame rate while simultaneously achieving a higher resolution. All console versions of Titanfall 2 make use of scalable resolution to make the game look as good as it can.
“It’s a PS4 that’s faster,” McCoy said about PS4 Pro. “We’re able to increase the resolution, we have high-res shadows, and maybe higher particle counts. The frame rate is more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60 frames-per-second.”
“Because we also made the PC version, we have some nobs we can tweak, so we just spent some time making sure it still runs well and looks good on PS4 Pro.,” he added. “You know, making sure it doesn’t look any worse at all. That’s the requirement: it can’t run any worse or look worse than on PS4. So it runs better, looks better and has no bugs on PS4 Pro.”
Read the full Stevivor interview here.
In other news about Titanfall 2 and the PS4 Pro, McCoy also recently confirmed that the patch that includes support for the new console will be featured on the disc. Titanfall 2 comes out on October 28, but the PS4 Pro doesn’t launch until November 10.
Titanfall 2 is not the only game getting a PS4 Pro patch, as other EA games like Battlefield 1, FIFA 17, and Mass Effect: Andromeda also are. You can see all the games that are getting PS4 Pro patches here.
Sony’s PS4 Pro is priced at $400. It comes with a 1 TB hard drive, which you can replace. For lots more on the PS4 Pro, check out GameSpot’s recent feature that covers everything you need to know.
Project Scorpio, or whatever Microsoft ends up calling it, will launch in holiday 2017. Pricing has not been announced, but Microsoft has referred to the system as a “premium” device, so you can expect it will not be cheap. The system boasts 6 teraflops of performance, making it the “most powerful console ever made,” according to Microsoft. The performance gap between Project Scorpio and PS4 Pro will be “obvious,” Microsoft has said.
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