Author: dpugh007

  • Should You Buy Skyrim Special Edition?

    Should You Buy Skyrim Special Edition?

    Remasters are commonplace at this stage, but when a game as beloved as Skyrim is revamped, people take notice. The 2011 hit thrived on PC thanks to powerful hardware and a flood of user-created mods. Skyrim was popular on consoles as well, but the Xbox 360 and PS3 ports were far and away inferior, with muddy visuals, diminished frame rates, and extended load times.

    With the new Special Edition release, console players are almost on equal footing now—the one exception being Bethesda is controlling which mods are available on PlayStation 4 and Xbox One. Platform parity aside, Skyrim Special Edition is a significantly improved console version of the now-classic game.

    If you’ve always wanted to give Skyrim a try, there’s no time like the present, but beware: it’s easy to lose yourself in the game. In his 2011 review, Kevin VanOrd wrote: “The Elder Scrolls V: Skyrim doesn’t rely on sheer scope to earn its stripes. It isn’t just that there’s a lot to do: it’s that most of it is so good. Whether you’re slashing a dragon’s wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.” (GameSpot’s The Elder Scrolls V: Skyrim Review)

    Revisiting Tamriel

    For players who’ve already sunk 100 hours into Skyrim, are the remastered elements in the Special Edition reason enough to jump back in? Here’s what GameSpot Editor, Scott Butterworth, has to say after six hours on PlayStation 4:

    If you’re booting up The Elder Scrolls V: Skyrim Special Edition expecting to be overwhelmed by transcendent visual splendor, you’re much more likely to be disappointed than blown away. Skyrim’s visual upgrade is noticeable but by no means incredible, and many of its uglier elements–like its off-putting character models–persist. But here’s the thing: That’s totally OK.

    The PS4 and Xbox One versions’ visuals are now on par with the game PC players have been enjoying for years. The brighter colors and crisper textures make the experience more immersive than ever for console owners. Where previously, for example, enemies in dark caverns might momentary blend into their blurry, muddy backgrounds, lighting and textures are now improved to a point where visual sloppiness no longer impacts the gameplay.

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    And that’s the key: Skyrim is, without question or caveat, one of the greatest RPGs ever made. The fact that console gamers can now enjoy the experience even more as a direct result of the remaster’s visual updates is a positive turn of events. Yes, it’s somewhat disappointing that even this updated version of Skyrim can’t match modern graphics (or even certain recent remasters like Call of Duty 4: Modern Warfare HD). But the game looks objectively better–as if a blurry, gray filter has suddenly been lifted–and the new visuals allow for an even deeper appreciation of Skyrim’s rich leveling, multifaceted combat, vast open world, and deep well of side content.

    If you somehow missed Skyrim when it originally launched five years ago, you owe it to yourself to play the game, and Special Edition is unquestionably your new best option to do that.

    That appreciation is further deepened by another crucial improvement: shorter loading times. Previously, ducking into a shop or entering a dungeon would trigger an oppressively long loading screen. Now, however, those same instances pass in maybe a quarter of the time. Given how frequently you’ll encounter loading screens in Skyrim, that’s actually a more meaningful improvement than the upgraded graphics.

    Skyrim’s infamous glitches seem to have subsided as well, at least to some degree. I did notice some characters clipping through objects and my companion randomly spawned at the bottom of a cliff when I walked out of a particular dungeon. But I didn’t encounter any floating mammoths or broken objectives, and my companion–when he wasn’t busy spawning in weird locations–did a decent job of staying out of the way during combat.

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    Admittedly, my time with the game thus far has been brief. I’ve played roughly six hours on PS4, which is a drop in the bucket compared to the 150 hours I spent in the original Skyrim. There’s still a chance I’ll encounter more bugs as I progress further into the game. On the flip side, however, I also still need to explore Skyrim’s three major DLC packs–all of which are into Special Edition–as well as the healthy collection of mods already approved and available for console players.

    If you somehow missed Skyrim when it originally launched five years ago, you owe it to yourself to play the game, and Special Edition is unquestionably your new best option to do that. And if you did play Skyrim, you now have an valid excuse to return to Tamriel’s snowy northern region and complete all those guild missions you missed. The core game feels just as engrossing and exhilarating now as it did back in 2011. Frankly, the only players who don’t stand to gain anything from Special Edition are PC players who’ve been consistently modding and playing the game for the past five years. If that’s not you, Skyrim Special Edition is an easy recommendation.

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  • Call of Duty: Infinite Warfare Dev Wants to Recapture WWII

    Call of Duty: Infinite Warfare Dev Wants to Recapture WWII

    When Call of Duty: Infinite Warfare was revealed, developer Infinity Ward talked to GameSpot about how its futuristic shooter’s story inspiration comes from war as opposed to sci-fi. Now, lead concept artist Thomas Szakolczay tells us that the studio wanted to recapture the feel and “grit” of World War II.

    “We didn’t want [sci-fi] to be the focus,” he said. “We still wanted it to feel like war was happening and it was almost like we wanted to have the grit of a World War II game; that same kind of character development, that same progression of comradery, the same sort of visceral feel, but with the addition of space.

    “It’s our origins and the best war stories were told during World War II,” Szakolczay continued. “There was a clear enemy and a clear heroic force and we just wanted to capture that again.”

    Going to World War II stories to borrow elements and retell battles in a different context are some of the ways Szakolczay says Infinity Ward is using that inspiration to make Infinite Warfare feel like a military game. He told us the intergalactic setting was decided on early in development, and it would have been easy for the developer to go “really hardcore” towards science-fiction, neglecting that military feel it wants to communicate.

    “We really had to rein ourselves in at all times, just so we made sure that it felt like a war game,” he explained. “There were points where it just wasn’t feeling military and we just had to check ourselves, go back to the drawing board, start redesigning stuff and then really identify what makes something feel like an authentic piece of military hardware.”

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    Szakolczay praised James Cameron’s Aliens for its ability to retain a military feel in a sci-fi setting, adding that he wanted to find a middle-ground between war and space in a similar way.

    Call of Duty: Infinite Warfare releases November 4 on PS4, Xbox One, and PC. Special editions, which start at $80, include a remastered version of Call of Duty 4: Modern Warfare. It won’t be sold separately at launch, and if you preorder it on PS4, you can play the campaign right now.

    At launch, the remastered game’s multiplayer will only feature 10 of the original Modern Warfare maps. Activision plans to release the other six by the end of 2016.

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  • New Zelda DLC Characters Showcased in Latest Hyruler Warriors Trailer

    New Zelda DLC Characters Showcased in Latest Hyruler Warriors Trailer

    The Legend of Zelda spinoff Hyrule Warriors‘ final DLC is just days from release, and Nintendo has released a new video that gives us a look at how its two new characters will fight on the 3DS.

    The first to be showcased is Yuga and his magic wand, which he uses to mess up a whole bunch of Stalchildren in both up-close and ranged fashion. Then it’s the silly shopkeeper Ravio’s turn, who wields a hammer that’s just a little too heavy for him. He also uses a boomerang, ice rod, and bombs in some interesting ways. You can check both characters out in the trailer above.

    The DLC also comes with a new map for the game’s Adventure mode based on Lorule, the dark world version of Hyrule from The Legend of Zelda: A Link Between Worlds. It features additional hearts and high-ranked weapons for Ravio and Yuga, among other things.

    In addition to all this, 17 costumes and 15 Fairy Wear outfits will be released as well. Some of these include new costumes for Kid Link, Midna, Ruto, Agitha, and Fi. You can check these out, and the rest of the DLC, in the image gallery below.

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    The Link Between Worlds DLC releases for Hyrule Warriors this Monday, October 31, on Wii U and 3DS. Other post-release characters have included the likes of Skull Kid from Majora’s Mask, Toon Link from the DS games, and an official female version of Link.

    In GameSpot’s review, Hyrule Warriors scored an 8/10. Critic Miguel Concepion praised its “delightful Legend of Zelda fan service,” “rhythmic combat,” and successful blend of “Dynasty Warriors map management with Zelda-style objectives.”

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  • Halo 5 Dev Teases New DLC, as Game Celebrates First Birthday

    Halo 5 Dev Teases New DLC, as Game Celebrates First Birthday

    Halo 5: Guardians came out one year ago this week. Since then, Microsoft has delivered nine free updates to the game, containing 15 maps, six game modes, and so, so many Req items.

    Microsoft isn’t done supporting the game yet. In a blog post celebrating the game’s first anniversary, 343 Industries boss Josh Holmes teased, “We’re not quite finished.” In the future, you can expect more maps for Warzone Firefight, new Forge canvases, an “improved spectator experience,” and the ability to join live custom games on Xbox One and Windows 10 PC.

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    Additionally, 343 is working on improvements for matchmaking and Halo 5’s servers. You can expect 343 to share concrete details on what’s coming “in the not-so-distant future,” Holmes teased.

    This is not the first time that 343 has teased more Halo 5 DLC. In September, the developer said players can expect “a few flavors of goodness” in the future.

    Given that Halo 5’s playerbase is still reportedly very strong, it makes sense that 343 would want to keep the ball rolling with more content.

    September’s Anvil’s Legacy was Halo 5’s ninth free expansion. Halo 5’s other expansions included The Battle of Shadow and Light (November), Cartographer’s Gift (December), Infinity’s Armor (January), Hammer Storm (February), Ghosts of Meridian (April), Memories of Reach (May), Hog Wild (May), and Warzone Firefight (June).

    What new content would you like to see added to Halo 5? Let us know in the comments below!

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  • Of Course There Is Halloween Overwatch Cosplay

    Of Course There Is Halloween Overwatch Cosplay

    Tina-Kinz is ready for Halloween in the most Halloween way possible: by cosplaying as Mercy’s festive witch skin.

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  • Elite Dangerous Player Uncovers Biggest Alien Secret Yet

    Elite Dangerous Player Uncovers Biggest Alien Secret Yet

    Somewhere in Elite Dangerous’ gargantuan (and, some might say, dangerous) universe, there are aliens. Or there were. Nobody’s entirely sure yet. But players keep finding clues, and the latest discovery—or at least, the way it occurred—even shocked the game’s developers.

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  • 16 Years Later, Fans Find Secret Messages Hidden In Paper Mario

    16 Years Later, Fans Find Secret Messages Hidden In Paper Mario

    Sometimes, developers put stuff inside of a game that players are never supposed to see. Such was the case with the original Paper Mario, which apparently had a bunch of dialogue that was not discovered until very recently.

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  • The Kotaku Store Is Now Open

    The Kotaku Store Is Now Open

    As the weather gets colder, you need to wear more layers. We’d love if one of those layers had the Kotaku logo on it, and you can make sure that happens by buying some official Kotaku apparel at our new online store. The initial batch of items includes t-shirts, hoodies and stickers.

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  • Official Trailer for West Virginia Documentary 'Blood on the Mountain'

    Official Trailer for West Virginia Documentary 'Blood on the Mountain'

    Blood on the Mountain Trailer

    “If a few hillbillies get killed in the name of progress, so be it.” Abramorama has released an official trailer for a powerful documentary titled Blood on the Mountain, a brutally honest look at the environmental and economic injustice and corporate control in West Virginia and its effect on all American workers. The film is made by the same filmmakers behind Coal Country, and is described as a searing and impassioned examination of the struggles of hard-working, misunderstood people. It’s about how the coal industry has evolved to become so bad in West Virginia, that it’s exploiting and controlling citizens, without any chance for them to speak up. “If our government won’t hold them responsible, who will? We will.” This looks good. ›››

    Continue reading Official Trailer for West Virginia Documentary ‘Blood on the Mountain’

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