The Last of Us Director Talks Up Animation as Naughty Dog’s Crunch Culture Comes Underfire

By On 14 Mar, 2020 At 01:13 AM | Categorized As Sony | With 0 Comment

Criticism keeps coming.

Update: The row revolving Naughty Dog’s work environment has rumbled on, with ex-animator Jonathan Cooper sharing a huge Twitter thread on his experiences following Kotaku’s crunch expose. In the messages, he mentions that a friend was “hospitalised” after the team worked heavy hours to prepare for last September’s The Last of Us: Part II preview demo. He also insinuates that the developer is no longer able to attract the best talent as its poor reputation for staff retention is notorious among professionals.

“Ultimately, Naughty Dog’s linear games have a formula and they focus-test the shit out of them,” he said. “While talented, their success is due in large part to Sony’s deep pockets funding delays rather than skill alone.”

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