Soapbox: Despite Being a Good Game, Life Is Strange 2 Wasn’t Worth the Wait
Liam got tired of waiting.
When it comes to episodic content, Hitman and Life Is Strange 2 are at complete polar opposites of one another. The 2016 reboot of Agent 47’s stealthy escapades was lauded for its approach to content rollout — giving players a new map, set of scenarios, and tons of challenges every two or so months to experiment with. It was just enough time to allow budding agents to master what was on offer before an all-new level took its place. An exciting model indeed, which despite being confusingly dumped for last year’s sequel, proved that an episodic approach to gaming can work. And then Life Is Strange 2 came along to demonstrate how it can go south all too quickly.
Developer DONTNOD Entertainment clearly set its sights high with the follow-up to Max and Chloe’s time-bending adventure, but in doing so, it also dramatically increased the game’s development time. Life Is Strange 2 – Episode 1: Roads released on 27th September 2018. Just under 15 months later, on 3rd December 2019, the series finale finally arrived on PlayStation 4. No matter how its offerings are, that’s an unacceptable length of time in my opinion. Especially so for a title which places all the emphasis on its narrative.
Read the full article on pushsquare.com
Powered by WPeMatico