Mini Review: DOOM 64 – After More Than 20 Years, DOOM’s Oft-Forgotten Third Instalment Packs a Punch
It’s been 64 years.
It’s easy to forget that DOOM 64 is not simply a port of the original DOOM to Nintendo 64, but a fully-fledged sequel that was developed Midway Games. It’s even easier to forget that this was actually a pretty impressive step forward. While aiming is still archaic – lateral aiming only – the level design represents a monumental leap forward.
Gone are the series of seemingly random rooms with items and enemies strewn about for no reason. The complexity of the level design in DOOM 64 has grown by leaps and bounds. Even within the first couple of levels, it becomes apparent that puzzles involving multiple steps are not just feasible but able to be easily addressed using environmental cues. It’s a stark contrast from basically bouncing your head off the wall until you stumbled on the correct key in the prior DOOM entries, and it shows a clear way forward for what the series would eventually become in DOOM Eternal.
Read the full article on pushsquare.com
Powered by WPeMatico