Walls of Jericho.
Developer Deck 13 is so, so close to putting out a good video game. After failing to capitalize on the clear potential of The Surge, the studio is back with a sequel that is bigger and better in almost every way, but it continues to slightly miss the mark in one too many key areas. The Surge 2 will satisfy those looking for their next Souls-like dosage, but a shift in focus to a more open world framework brings about a new set of problems the original never faced.
While the experience is indeed a lot like the franchise that put From Software on the map, it’s actually more akin to Bloodborne than anything else. Much like the first outing, you do have the option of blocking attacks, but it’s best left forgotten about as dodging the swings of enemies is a far better way of preserving health. What makes this series unique, however, has been lifted wholesale and baked into the follow-up.
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