Review: GRIP – An Inconsistent Reimagining of PSone Racer Rollcage

Not very gripping.

Combat racing games have been noticeably absent from present-day conversation. Kart racers continue to live on thanks to their accessibility and amiability, but modern combat racing games seem to have trouble breaking into the public gaming consciousness. GRIP seeks to bring a forgotten genre back while also boasting tight controls and a blistering sense of speed, but its inconsistent quality isn’t going to win over those who aren’t already fans.

GRIP’s greatest strength is how it feels: steering is satisfyingly responsive, boosts are enticingly exhilarating, and weapons are delightfully impactful – everything feels great the moment you get behind the wheel and the vehicles handle much better than their bulky structures would indicate. While your handling capabilities are hindered at higher speeds, drifting around corners and minute positioning adjustments are always possible to execute with sufficiently precise inputs.

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