
For those playing (or re-playing) Skyrim right now and thinking, gee, this sure is a big game world, remember: for 1996’s Elder Scrolls II: Daggerfall, Bethesda weren’t feeling quite so constrained.
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For those playing (or re-playing) Skyrim right now and thinking, gee, this sure is a big game world, remember: for 1996’s Elder Scrolls II: Daggerfall, Bethesda weren’t feeling quite so constrained.
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