Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP

PCSXR-PGXP-Perspective-Corrected-PS1-EmulationIf you’ve ever felt that the way the PlayStation handled straight lines was a little off, you’re not alone. Sony’s 32-bit powerhouse dealt with its polygons in an imprecise way which often left various clipping issues and an unusual perspective from some camera angles. Through the magic of emulation though, this is all about to change.

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