Tag: intro

  • Lunar 2: Eternal Blue Complete Intro

    Lunar 2: Eternal Blue Complete is a retitled version of Lunar 2: Eternal Blue, a Japanese role-playing video game. It is the sequel to Lunar: Silver Star Story Complete. Originally released in 1998 for the Sega Saturn console in Japan, it was ported to the PlayStation in 1999 and translated for the North American market in 2000 by the US publisher Working Designs.

    Lunar 2: Eternal Blue Complete is a remake of Lunar: Eternal Blue, originally released for the Sega CD platform. This game is part of the Lunar series.

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    Similar to the critical reaction of the first game, praises were given to Lunar 2 for featuring an enormous amount of material appealing to players on a personal level, particularly likable characters with quests helped with their growth to maturity; in the case of two main characters, they develop a powerful romance. The dialogue is also well-received as even minor characters have rich amount of dialogues. There are several hand-animated full-motion video cutscenes, as well as a notable soundtrack, and after coming to the end of the initial game, an optional second adventure may serve as an epilogue.

    The story takes place approximately one thousand years after the events of Lunar: Silver Star Story Complete. Once again, Lunar (an inhabited moon that circles a planet called The Blue Star) is endangered, this time by the return of Zophar, the God of Evil responsible for the destruction of life on the Blue Star millennia before. This causes Lucia, a being assigned the task of eventually reviving life on the Blue Star, to awaken before her time and set forth on a mission to once again eliminate Zophar’s influence.

    The story then unfolds from the perspective of Hiro, a teenaged archaeologist who resides in the Salyan Desert with his grandparent and adolescent dragon companion Ruby (who, like Nall in the previous game, resembles a talking, winged cat). The game begins with Hiro and Ruby pilfering a Dragon’s Eye jewel from one of the several ancient ruins in their region. The escapade ends with Hiro inadvertently setting off a trap that forces them to flee from the ruins and ultimately prevents their return.

    On the way back to the research outpost, Hiro and Ruby are stopped by a principle member of Althena’s Guards, the arrogant and boisterous White Knight Leo, who informs them that a ‘Destroyer’ is to appear at the ruins to the Northwest and that they should return to their homes immediately. Upon arriving at their home, the two find Leo attempting to extract information about the nearby ruins (referred to as ‘The Blue Spire’) from their grandfather Gwyn, an elderly archaeologist, in the hope of achieving access to the ruins’ impenetrable interior. Finding Gwyn of little use, Leo departs, leaving the three of them to ponder the arrival of the so-called ‘Destroyer’. When Hiro climbs to the roof to survey the status of their surroundings, he witnesses a mysterious light emanating from the Blue Spire. He informs his grandfather of the strange phenomenon, and the three of them decide to investigate the ruins for themselves.

  • Epic Mickey 2: The Power of Two Intro

    Disney Epic Mickey 2: The Power of Two returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with his magical paint brush that allows him to wield paint and thinner, and Oswald with his powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” — a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

  • Journey – The Intro

    The pioneers that brought you the award-winning PlayStation Network titles flOw & Flower are back with another title that challenges traditional gaming conventions. With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.

    An exotic adventure with a more serious tone, Journey presents TGCs unique vision of an online adventure experience. Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way.

    Journeys innovative approach to online play encourages players to explore this environment with strangers who cross their path from time to time. By traveling together, they can re-shape the experience creating authentic moments they will remember and discuss with others.