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  • GTA 5 Adds PS4 DualShock Tricks

    GTA 5 Adds PS4 DualShock Tricks

    The PlayStation 4 version of Grand Theft Auto 5 will come with additional features that support the more unique aspects of the DualShock 4 controller, Sony has announced.

    Police radio chatter, for example, will play through the DualShock 4’s internal speaker instead of through the TV. The speaker will also be used when receiving phone calls from Michael, Franklin, Trevor, and the rest of the game’s cast.

    Meanwhile, the touch-pad will be used to switch camera perspectives on the fly, as well as change radio stations, swap weapons and adjust camera angles. In addition, players can use the touch-pad to quick-toss grenades.

    The controller’s light bar will also change color based on what character you are playing, as well as when your wanted level increases.

    Grand Theft Auto 5 launches on Xbox One and PS4 on November 18 in North America. As well as boasting a graphical overhaul, the game features a first-person mode.

    The Rockstar crime-opus is also coming to PC, though not until January 2015. For more on GTA V, which is now available to pre-load on Xbox One and PS4, check out GameSpot’s previous coverage.

    Take a look below at some of our favorite next-gen GTA V images:

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  • Far Cry 4 Review in Progress

    Far Cry 4 Review in Progress

    When it’s good, Far Cry 4 is very, very good. It’s also familiar: this sequel hews close to Far Cry 3, the game that preceded it. The surprises are few, a disappointment in a series featuring more disparity and diversity between its various entries than most. But there is no denying the sandbox joys of wreaking havoc in a wild world of freedom fighters and fanged felines. The tropical island of Far Cry 3 has been replaced by a Himalayan enclave, where badgers, tigers, and bears threaten to sink their razor-sharp teeth into your flesh. Yet the wildlife is not always foe, but often friend as well. There’s endless glee in mounting an elephant and intruding on an encampment of gunners, flipping over their vehicles with the creature’s massive trunk and tossing molotov cocktails on your enemies. Having a friend join you cooperatively opens up even more delightful possibilities. Your buddy mounts a rinky-dink gyrocopter and rises into the air while you hang from beneath. You come face to face with a helicopter pilot, aim your shotgun at his face, and shoot. The pilot slumps over and the helicopter crashes to the ground, where a fiery explosion signals the end of this battle of wits, guns, and spinning blades.

    I dare you not to grin.

    When it’s bad, Far Cry 4 is very bad. The badness doesn’t typically overcome the goodness, but it’s inescapable. The oft-maligned Far Cry 3 story is a classic when compared to Far Cry 4’s mess of embarrassing stereotypes, abysmal dialogue, and contradictory themes. I might have been convinced the game is Ubisoft’s parody of its own games’ typical narrative excesses, were it not for a freedom-fighter-versus-evil-government plot starring leaders you’re clearly meant to identify with. One moment, a young woman hugs you tightly for saving her life; the next, the local radio personality relates the overall cleanliness of his anus. The game occasionally reveals a certain level of self-awareness: I was pleased when I was told that my violent actions proved I had no room to take the moral high ground. But if Ubisoft had hoped to subvert the “save the natives” motif that tainted Far Cry 3, it failed once again in Far Cry 4.

    I dare you not to groan.

    The dialogue makes me want to punch someone. Just… stop talking.

    I am still grinning and groaning my way through Far Cry 4, and though the Ubisoft-provided review embargo time has arrived, I am not yet ready to share my final verdict. I am hardly short of opinions, however, and Far Cry 4 elicits strong ones. Given the recent announcement of Just Cause 3‘s development, I can’t help but wonder how much better Far Cry 4 might have been had it fully embraced its sandbox nature and abandoned its ridiculous stoner caricatures and eye-rolling plot developments in favor of even more crazy activities and colossal explosions. I love every chance I get to express creativity purely through gameplay.

    I write this after one such display of absolute mayhem, courtesy of my grenade launcher, which is classified not as a primary weapon but as a sidearm, meaning I can fire it even from behind the wheel of my vehicle. On my way to an enemy camp, a caravan of baddies approached, firing weapons as it ran my buggy off the road. Without missing a beat, I spewed a grenade at the road-raging bandits; two vehicles and five individual gunners were blown to bits, and I sped off towards my destination without ever slowing down. Once I arrived at camp, I summoned an AI-controlled comrade to my side and rushed forward, spraying AK-47 fire and tossing molotovs.

    As the world burned around me, I flung some meat I held as bait, and a bear roared into view, tearing apart my enemies’ flesh as I prepared for the next wave of reinforcements by setting up land mines around the perimeter. Once I triumphed, I rushed to a nearby overhang and leapt off, breaking my freefall by activating my wingsuit and swooshing ahead. Beneath, I spied a small lake. The waters beckoned to me, for demonfish might be swimming in them–and I needed two more demonfish skins in order to craft a larger inventory bag. And so I triggered my parachute, floated to the water, and dived beneath the surface to find the remains of a demonfish a nearby friendly had already killed.

    A “destroy the drug fields” mission. It’s almost like Far Cry 3 all over again. Oh wait–it totally is that.

    Far Cry 4 allows you to string together one such incredible moment after another. Most of the methods for creating chaos are readily available. Guns and grenades, trucks outfitted with mounted weapons, hunting bows, paragliders, throwing knives, and grappling hooks: these are the tools of the trade. This is a stealth game, a shooter, and a destruction simulator, shining when it trusts you to find new ways to have fun. What happens if you set a tiger on fire and then set it loose on its captors? What is it like to stab a sniper from behind and fling a knife into his buddy’s heart, all in one fluid move? Far Cry 4 answers these vital questions.

    If only the game had more faith in your ability to find the fun. Far Cry 4 is the most Ubisoft open world game that has ever been. As such, its giant map is covered with icons pointing you to some kind of activity or another: a vehicular race, a drug-fueled visit to Shangri-La, an animal to hunt, hostages to rescue, masks to collect, and so on and so forth. You tear propaganda posters from walls. (Hello, Assassin’s Creed II!) You climb towers to dispel the fog of war. (Hello, every Ubisoft open world game!) Insta-fail stealth, and tailing missions? A big world and too many minor glitches? Yup–this is a Ubi game, all right, from the try-too-hard “edginess” to the vast array of collectibles.

    Great action is a surefire cure for the winter doldrums.

    Thus, Far Cry 4 is a needy game, reminding you constantly that there’s something to do everywhere you go with pop-up messages that invite you to go do something other than what you are currently trying to do. Did you just liberate that camp? Well, you’ll be told it’s under attack 10 seconds after you leave it, and the game will move your waypoint to it on your behalf. And if you re-liberate the camp, it’ll be under attack again 10 seconds after you leave. Don’t want to go back? Far Cry 4 informs you of your failure when you don’t.

    If you’re like me, you’ll swear at Far Cry 4 after that scenario repeats enough times. Don’t tell me I failed! I just want to go and climb up the sides of mountains, hunt tigers, and hijack convoys (hello, Watch Dogs!). Far Cry 4 can be amazing in the way Far Cry 3 often was: the heated action and exploratory freedom inspires thrilling personal stories for remembering later, the kind that start with “Hey, remember that time…” and end with “…and wasn’t it awesome?!” It retains most of what made Far Cry 3 amazing, but the potential greatness is burdened by an even worse story, less memorable missions, and a formula suffering from years of overuse. When I love Far Cry 4, I really really love it. But when I don’t love it, I all but hate it. I’ll be in a better position to tell you just how that balance plays out in my full review. Look for it on Monday.

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  • Sweden Considering "Gender Equality" Game Labels

    Sweden Considering "Gender Equality" Game Labels

    Mirror’s Edge is made by Swedish developer DICE

    Games industry representatives in Sweden, a country that’s home to prominent games developers such as Mojang, DICE, and Avalanche Studios, are mulling the idea of putting labels on games based on whether or not they promote gender equality.

    Swedish news publication The Local reports that the idea is part of a wider project by the country’s video game trade organization, Dataspelsbranchen.

    The group recently received a 272,000 kronor ($37,000) grant from Sweden’s innovation agency, Vinnova, to work with Swedish game developers to look into how games made in the country portray female characters and gender issues.

    Project manager Anton Albiin said he wasn’t sure yet if all games made in Sweden would come with a label, or if studios behind games that are shown to promote gender equality would be provided some form of certification to use in their marketing efforts.

    Minecraft is also made in Sweden

    “I do not know of any other project in the world asking this question and of course we want Sweden to be a beacon in this area,” he said.

    In addition to looking at the content of games produced in Sweden, Albiin said Dataspelsbranchen would examine the processes game studios use to promote gender equality and diversity within their companies.

    The Local also asked Albiin if he thought these new measures, which focus exclusively on gender diversity, could adversely affect creative measures studios might take. He replied: “Of course games can be about fantasy but they can be so much more than this. They can also be a form of cultural expression–reflecting society or the society we are hoping for. Games can help us to create more diverse workplaces and can even change the way we think about things.”

    Dataspelsbranchen data shows that around 16 percent of Sweden’s game development workforce are women. On a global level, around 22 percent of game developers are women, according to a recent report from the International Game Developers Association.

    Sweden’s new gender equality measures arrive amid continued discussions surrounding women in the video game industry. At E3 in June, publisher Ubisoft found itself in hot water over its controversial decision to not include female playable protagonists for Assassin’s Creed Unity’s co-op mode. And later that month, EA Studios boss Patrick Soderlund said he thinks the reason why there are so few major games with female protagonists is because games are predominately made by men.

    More recently, Feminist Frequency creator Anita Sarkeesian was forced from her home due to threats against her life. She also canceled a college speech recently over a mass-shooting claim.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • White Xbox Ones Selling Out, Microsoft Not Likely To Replenish Stock

    White Xbox Ones Selling Out, Microsoft Not Likely To Replenish Stock

    If you’re in the market for a white Xbox One, available through the $350 Sunset Overdrive bundle, you may want to buy the first one you see. That’s Xbox boss Phil Spencer’s message to fans, as he notes that Microsoft is not likely to replenish stock for the holiday shopping season.

    @elStavo If you want one and find it I would pick it up. We’ve built all we will have.

    — Phil Spencer (@XboxP3) November 12, 2014

    The Sunset Overdrive bundle was announced during Gamescom in August, and was originally priced at $400, though it dropped to $350 recently as part of Microsoft’s wider Xbox One price cut. The bundle comes with a white system, matching white controller, and a copy of Sunset Overdrive.

    White Xbox One systems were previously only available to Microsoft employees.

    The Xbox One Sunset Overdrive bundle is proving hard to find, as it’s listed as “sold out” on Microsoft’s website. It’s also unavailable at retailers like GameStop and Best Buy. Amazon is selling them, though it’s doing so through third-party sellers, not Microsoft.

    Microsoft has not announced plans to sell white Xbox One systems outside of the Sunset Overdrive bundle. On the subject of white Xbox One controllers, Microsoft says it has no plans to offer these for purchase outside of the Sunset Overdrive bundle.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • New Video Games Shouldn't Be So Broken

    New Video Games Shouldn't Be So Broken

    New Video Games Shouldn't Be So Broken

    It seems these days that a big game just can’t launch without some kind of technical issue. The accepted response to this by both consumers and the press seems to be “well, that sucks, but it’ll probably get fixed soon”. That’s not good enough anymore.

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  • Not So Powerful Now, Are You, Potato

    Not So Powerful Now, Are You, Potato

    Not So Powerful Now, Are You, Potato

    Kimmo Kaunela is a 3D artist from Finland, who works in the games industry as an environment artist.

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  • New Halo Toy Is Crazy Realistic

    New Halo Toy Is Crazy Realistic

    New Halo Toy Is Crazy Realistic

    3A, masters of detailed (and precariously fragile) action figures, are putting out a Master Chief. He looks amazing.

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  • Thumb Wrestling Video Game Is As Absurd As You'd Think

    Thumb Wrestling Video Game Is As Absurd As You'd Think

    Thumb Wrestling Video Game Is As Absurd As You'd Think

    It’s called ThumbderDome Wrestling. ThumbderDome. Language is dead, because the most intense thumb wrestling video game in history (that I’m aware of) killed it.

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  • Stormtrooper Walking Across Australia (Not Yet Killed By Spiders)

    Stormtrooper Walking Across Australia (Not Yet Killed By Spiders)

    Stormtrooper Walking Across Australia (Not Yet Killed By Spiders)

    Scott Loxley, a member of the 501st Legion, is walking around Australia. It’s a big country, I should know, but I also know that he’s walking around the parts full of animals that kill humans for sport.

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  • Valve Honors Aussies With In-Game Cameo

    Valve Honors Aussies With In-Game Cameo

    Valve Honors Aussies With In-Game Cameo

    Gamers 4 Croydon were a political party that helped Australians turn the tide against archaic ratings laws. In appreciation for their efforts, Valve will be honouring them with a little shout-out in Left 4 Dead 2.

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