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  • Ultra-Rare 20th Anniversary PS4 Sells For $129,000

    Ultra-Rare 20th Anniversary PS4 Sells For $129,000

    The online auction for the world’s rarest PlayStation 4 has ended, with the console selling for an incredible ¥15.135 million, or about $129,000, The Wall Street Journal confirmed on Monday.

    What made the console so rare? The system in question was a 20th Anniversary PS4 console, but not just any unit; it was the first of only 12,300 ever produced, making it the ultimate collector’s item.

    The PS4 was sold through Yahoo! Auctions, open only to bidders in Japan. It received more than 1,500 bids before closing yesterday, January 25.

    “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” a Sony representative told WSJ.

    Sony is now in the process of reaching out to the auction winner to arrange for payment. Per Sony’s original agreement, it will donate the price paid for the system, along with a matching donation, to Save the Children Japan. That means Sony will give a gift of around $258,000 to the charity.

    Sony released the 20th Anniversary PS4 in December 2014 to celebrate the original PlayStation’s launch in Japan in December 1994. Units sold out in a matter of minutes. For everything you need to know about the console, check out GameSpot’s unboxing video below.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Watch This Epic Destiny Guitar Medley

    Here’s something to get your week off to a rockin’ start. Bungie shared the video above of youngster Ryan Abundo covering songs from the Destiny official soundtrack on guitar and bass. It’s damn good.

    “Having spent an unhealthy amount of time playing Destiny (during the busiest semester of my life, no less), I can safely say that Bungie got at least one thing right: the music,” Abundo writes on Facebook.

    The songs you’re hearing are:

    • “The Traveler”
    • “End of the Line”
    • “The Last Array”
    • “Excerpt 2 from the Rose”

    You can download the medley here.

    In other recent Destiny news, developer Luke Smith has promised that Bungie won’t make the same mistakes twice with the game’s upcoming DLC, House of Wolves.

    For more on Destiny, check out GameSpot’s previous coverage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Gearbox Is Ready to Start the Next Borderlands Game

    Gearbox is ready to begin working on the next Borderlands game, the company announced during its final panel at PAX South today.

    “We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com,” Gearbox CEO Randy Pitchford said on Twitter. “We want to hear from passionate and talented people to help us with next Borderlands game. Check our website!”

    The jobs page on Gearbox’s website has a bunch of new openings, including one for a writer who will oversee and direct the development of story and plot for a AAA title.

    Pitchford didn’t say whether this next Borderlands game is Borderlands 3, but given the fact that he called it the “big one,” it seems likely.

    Yesterday, Gearbox announced that Borderlands: The Pre-Sequel is getting campaign DLC that will take you into the mind of Claptrap, and that it’s adding Lady Hammerlock as a playable character this week, Tuesday, January 27.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • We Won't Make Same Mistakes Twice With Next Destiny DLC, Bungie Says

    We Won't Make Same Mistakes Twice With Next Destiny DLC, Bungie Says

    Bungie has heard players’ criticisms about the progression system in Destiny‘s first DLC, and said that it won’t repeat the same mistakes again when it releases the next DLC, House of Wolves.

    “Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated,” Bungie design lead Luke Smith said in a post to NeoGAF. Specifically, Smith was referring to gear from vendors invalidating the efforts of players who raided the game’s Vault of Glass, and resetting talents when upgrading an exotic weapon.

    “We want fewer barriers to equipping upgrades,” Smith said. “The shard economies erect these barriers between players and the new piece of gear they just got. We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.”

    Hopefully, House of Wolves really manages to implement all these changes and reduce Destiny’s grind to the point where it doesn’t motivate players to invent elaborate contraptions that do it for them.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Mythbusters Takes on Doom in Next Episode

    Mythbusters, the Discovery TV show in which Jamie Hyneman and Adam Savage test the validity of a variety of myths, will take on the subject of first person shooters with the help of Doom developer id Software.

    The special episode will feature id Software’s Studio Director Tim Willits. “Is it really possible for someone to carry all those health packs, guns, and even a chainsaw?” Bethesda, a subsidiary of ZeniMax Media which acquired id Software in 2009 asks. “Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life.”

    It’ll be interesting to see what other myths the show will try to validate or bust, but I’m assuming they won’t try to open a portal on Mars that leads to hell.

    You can watch a teaser for the episode in the video above, and catch the full episode on 9 p.m. Saturday, January 31, on the Discovery Channel.

    If you’re a Doom fan, or a first person shooter fan in general, you owe to yourself to to watch John Romero, one of the game’s original designers, play through and talk about it in Double Fine’s Devs Play show.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Kotaku 'Shop Contest: Behind Microsoft's Holographic Wall

    Kotaku 'Shop Contest: Behind Microsoft's Holographic Wall

    Kotaku 'Shop Contest: Behind Microsoft's Holographic Wall

    This past week Microsoft debuted Hololens, a holographic Windows 10 interface that could hide a Minecraft-like game behind your walls . What else can the holographic Windows of the future help us hide? Strap on your ‘Shop Contest goggles, kids.

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  • Sounds Like Destiny's Next DLC Will Be Way Less Cruel

    Sounds Like Destiny's Next DLC Will Be Way Less Cruel

    Sounds Like Destiny's Next DLC Will Be Way Less Cruel

    When Destiny‘s first expansion pack came out last month, hardcore players were stunned. Not only did it ask them to upgrade their old exotic gear through a messy, convoluted process , it also rendered much of the loot they had acquired from the game’s first raid, Vault of Glass, totally useless. Suddenly you could buy better armor at the damn vendor.

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  • Kotaku 'Shop Contest: Make Your Own Damn Zelda New 3DS XL: Winners! 

    Kotaku 'Shop Contest: Make Your Own Damn Zelda New 3DS XL: Winners! 

    Kotaku 'Shop Contest: Make Your Own Damn Zelda New 3DS XL: Winners! 

    Undaunted by the seeming shortage of Majora’s Mask limited edition New Nintendo 3DS XL consoles hitting North America on February 13, our Photoshop-savvy readers made their own, resulting in possibly the largest number of entries in ‘Shop Contest history, all of them gorgeous.

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  • Geforce GTX 960 Review: Sweet Spot' GPU or Not?

    Geforce GTX 960 Review: Sweet Spot' GPU or Not?

    Geforce GTX 960 Review: Sweet Spot' GPU or Not?

    Introduced last September, Nvidia’s Maxwell-based GeForce GTX 970 and GTX 980 delivered twice the performance per watt of their Kepler equivalents on top of bringing support for Microsoft’s upcoming DirectX 12 API as well as other new features such as Nvidia Voxel Global Illumination (VXGI), Multi-Frame sampled AA (MFAA), and Dynamic Super Resolution (DSR).

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