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  • Nintendo Offers Free Mario, Zelda, and Kirby Valentine's Day Cards

    Nintendo Offers Free Mario, Zelda, and Kirby Valentine's Day Cards

    Need a Valentine’s Day card for that special someone in your life? If they love games, Nintendo can help you out.

    The company posted a selection of Nintendo-themed Valentine’s Day cards to its website, which you can print, cut out, and give to your loved ones.

    There are four sets of cards overall themed after different Nintendo franchises, with six cards in each. Theres a Super Mario set, a Kirby set, a The Legend of Zelda: The Wind Waker set, and a Yoshi set.

    You can find them all on Nintendo’s site, or simply grab them from the gallery above.

    In other Nintendo news, the company’s relationship with YouTubers is less than perfect following its new revenue-sharing initiative, which gives a slice of ad revenue to people who upload videos of certain Wii U, 3DS and legacy console games. Even YouTube’s biggest star, PewDiePie, spoke against the new policy.

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  • RadioShack Goes Bankrupt

    Even RadioShack was making fun of how outdated RadioShack was before the electronics store filed for chapter 11 bankruptcy earlier this week. However, the stores won’t disappear entirely, the company is just no longer independently owned.

    RadioShack operated 4,000 stores in the US. According to GameSpot sister site CNET, General Wireless, a unit of investing firm Standard General, will buy between 1,500 to 2,400 of those stores. Wireless service provider Sprint said it made a deal with General wireless to create 1,750 stores that will sell a combination of Sprint products and services and RadioShack goods.

    Like another big electronics store franchise Circuit City, which tried to rebrand itself as “The City” before it went bankrupt in 2009, RadioShack previously tried to rebrand itself as “The Shack.” It also reconfigured its stores, as you can see in the commercial above, but kept losing ground to online retailers like Amazon and big box stores.

    RadioShack was founded in 1921, and over its lifetime sold electronics, tools for hobbyists, RC cars, and even games and consoles.

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  • Contrast Dev's Next Game Involves Masks, Drugs, and Memory Loss

    Contrast Dev's Next Game Involves Masks, Drugs, and Memory Loss

    Compulsion Games, the developer behind 2013’s puzzle platformer Contrast, has teased its next game.

    At this point, we don’t know much about Compulsion Games’ new project other than that it won’t be a sequel to Contrast. “We haven’t ruled out doing one in the future, but after so long working on Contrast, we wanted to make something fresh,” the developer said in a post to its official site. “Something new and exciting. It involves masks, drugs and memory loss, but we swear it’s not a swinger’s party.”

    In addition, Compulsion Games released the concept art images you can see here. It said that you should keep checking its website over the next month if you want to hear more about the game, or sign up for its newsletter.

    Contrast was released on the PlayStation 4, Xbox One, PC, and last generation systems. The game blended 2D and 3D, using objects and their shadows to solve puzzles. GameSpot’s review gave Contrast a mediocre score of 5/10.

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  • Valve Bans More Counter-Strike Pros, Tells Them Not to Bet on Matches

    Valve Bans More Counter-Strike Pros, Tells Them Not to Bet on Matches

    Valve has banned an additional 19 professional Counter-Strike: Global Offensive players from sponsored events and instructed players to never bet on games they could have inside information on, the company has announced.

    The news follows allegations of professional Counter-strike teams intentionally fixing matches in recent competitions. After gathering information from players and reviewing historical activity of accounts, Valve said it directed its CS:GO event partners to not allow the following players to participate in any capacity in Valve-sponsored events:

    • Kevin “Uzzziii” Vernel
    • Joey “fxy0” Schlosser
    • Robin “GMX” Stahmer
    • Morgan “B1GGY” Madour
    • Damian “DiAMon” Zarski
    • Michal “bCK” Lis
    • Jakub “kub” Pamula
    • Mateusz “matty” Kolodziejczyk
    • Michal “michi” Majkowski
    • Karol “rallen” Rodowicz
    • Mikolaj “mouz” Karolewski
    • Grzegorz “SZPERO” Dziamalek
    • Pawel “innocent” Mocek
    • Jacek “minise” Jeziak

    Additionally, the following players will not be eligible to participate in the $250,000 ESL One Katowice tournament as it continues its investigation.

    • Robin “r0bs3n” Stephan
    • Tahsin “tahsiN” Sarikaya
    • Koray “xall” Yaman
    • Ammar “am0” Cakmak
    • Antonin “TONI” Bernhardt

    Finally, in a post to the official CS:GO blog titled “Unnecessary Risks” Valve said that professional players or anyone involved in the production of CS:GO events should under no circumstances gamble on CS:GO matches or associate with high volume CS:GO gamblers, because they might have inside information.

    “Because of this, we will always assume that you have access to private CS:GO-related ‘inside information’ that might give you an unfair advantage when placing a bet on any CS:GO game or match,” Valve said.

    Note that this is a “recommendation,” not a rule, though it’s a recommendation that players should heed, as Valve obviously has no problem banning players if they don’t. This might also all seem like it should all be common sense, but keep in mind that the popularity of eSports and huge cash prizes are all relatively new, especially for CS:GO.

    Valve is also clearly aware that these incidents reflect poorly on eSports and endanger its future. “It’s important to consider the substantial impact an individual professional Counter-Strike player has on the health and stability of the sport,” Valve said. “Performing before an audience of millions of fans, you are ambassadors for your game – the strength of professional Counter-Strike comes from the integrity of its players and teams.”

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  • What's Next For the Director of Dragon Age Origins

    You may or may not be familiar with n-Space, a studio that’s spent the better part of its existence working on licensed properties and work-for-hire projects. Though n-Space’s past is filled with projects that have ultimately faded into the background, it may garner a significant reputation boost next week when it formally unveils its latest project, a fantasy RPG set within a well known franchise.

    OK: I don’t blame you if your first reaction to that generic pitch is “so what?” However, what if I told you that the team at n-Space is currently staffed by influential ex-BioWare members that helped sculpt series such as Dragon Age, Baldur’s Gate, and Mass Effect? That pitch suddenly sounds a lot more interesting.

    What is n-Space working on, exactly? Unfortunately, while I couldn’t suss out exact details from n-Space President Dan Tudge or CEO Dan O’Leary (the full reveal is coming on Feb. 12), they’re committed to the idea that this game, when it’s finally unveiled, will wow people, both for the series that it’s attached to and because of how it will satisfy hardcore RPG fans. “That’s certainly my goal,” said Tudge, “to fill a void in the market as a hardcore fan of RPGs. I love my RPGs, so I think that there are some things as a fan and a consumer that I haven’t been able to do, and I think that we’re really doing some unique things that will be really exciting.”

    O’Leary boasts that “we’re doing this game for us, first and foremost. It’s kind of the one that we’ve earned having done everything before it. It’s only a possibility because we made a huge commitment to it.”

    The RPG in question has been in development for over two years and is n-Space’s first independent project. Rather than being tied to a publisher for the sake of funding, n-Space has teamed up with Digital Extremes, a studio with experience in the BioShock and Unreal Tournament series. Warframe, it’s most recent product, developed and distributed independently, is what lured n-Space into bed; that and a chunk of financial investment that’s made n-Space’s project a reality. Beyond funding, Digital Extreme will share its expertise as an independent, guiding n-Space along the way.

    O’Leary detailed the relationship: “Digital Extremes is investing in the game and sharing the knowledge that it has gained from successfully self-publishing Warframe. We’ve got a great team of passionate developers with access to basically all of the industry tools that larger publishers have, and without the heavy overload that comes with that. That allows the two companies to move quickly, react quickly, and take real care in making this effort as successful as possible. We’ve known the folks at Digital Extremes for some time now and have had a friendly relationship.”

    The Dans both have past connections to AAA publishers, and they believe the traditional funding and publishing model will stick around, but not without stiff competition from independents. “We mentioned previously that there’s new accessible technology and direct to consumer digital [publishing], that you’re really seeing…I don’t want to say a secondary market, but a really great piece of gaming emerging from independents,” said Tudge. “I think that’s in large part to the way the industry is changing, but I don’t see the large model going away.”

    Tudge sees the independent method as an opportunity for them to give passionate fans what they really want, rather than what publisher’s believe will sell the most games. “I also think that independent developers like ourselves can market to niche markets with our product and speak directly with consumers now, creating products that fill opportunities that the traditional publishing model ignores these days. I think that there will continue to be big publisher kind of business models, but the opportunities that they pass by are right for independent developers and other kinds of collaborations, like what we’re doing with Digital Extremes.”

    Given that three out of the five leaders on the project are ex-BioWare leads, I had to know: does the new game look and feel like a BioWare game? O’Leary mostly deflected the question, but he’s honest about the potential for BioWare-esque traits making an appearance. “We can’t really say at this point, we really can’t talk about it. We can tell you that it’s fantasy, and it’s a beloved franchise, but really it comes down to the DNA that’s in the studio here, and in the DNA of the influx of BioWare staff, and that DNA really is focusing on making the game that we’ve always wanted to make, both with n-Space and with the ex-BioWare guys. That DNA that we’ve injected has been focused on quality and great storytelling, and those are things that we’ll definitely be bringing to the title.”

    Tudge followed up O’Leary’s statement, detailing the role and pedigree of the team’s leaders. “I was the director of Dragon Age Origins and I worked at BioWare for several years. People like Ross Gardner, who’s the tech director, he was on the original Baldur’s Gate. He scripted the first sequence in Baldur’s Gate 2, he’s been involved in Neverwinter [Nights], and even the Old Republic. Of course, he was my tech director on Dragon Age Origins. You’ve got Jay Turner, who wrote with me on Dragon Age Origins, he’s been involved in Mass Effect, and he also worked with me at EA. That’s three out of the five leads on the team, and I think that’s really obviously going to influence the creative title, but I will say that there are definitely a lot of new, fresh, and innovative ideas that n-Space has brought forward. They certainly have an extensive background, certainly in loving RPGs and making Heroes of Ruin and some of their previous titles, so there’s some really unique and exciting things that, blended together to make what I think is a really new and innovative approach to your classic RPG.”

    The Dans are very confident in their team and their game. They’re confident that you, the hardcore RPG fan, will love it. Until we have an idea of what this game is, those claims are debatable. We’ll know more on February 12 when n-Space and Digital Extremes unveil what they’ve been working on for the past few years. Until then, one can only wonder what’s up their sleeves.

    What do you think they might be working on? If you had your way, what fantasy series would you like to see from a team with the experience and pedigree of n-Space and it’s BioWare recruits? Share your predictions and hopes in the comments below!

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  • With Censorship This Inane, Criminal Girls Should Have Stayed In Japan

    With Censorship This Inane, Criminal Girls Should Have Stayed In Japan

    With Censorship This Inane, Criminal Girls Should Have Stayed In Japan

    Somewhere beyond this eerily silent, pink-mist clogged screenshot is the “motivation” mini-game from the unabashedly risque Japanese game Criminal Girls. Stripping the sound and obscuring the action made it okay for Western release—only no it didn’t.

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  • How Mortal Kombat X Brings Players Together While Tearing Them Apart

    How Mortal Kombat X Brings Players Together While Tearing Them Apart

    How Mortal Kombat X Brings Players Together While Tearing Them Apart

    While the fighting is always nice, my favorite elements of modern Mortal Kombat games are the extra bits—challenges, unlockables, and side activities outside of the core one-on-one battles. That’s why I’m excited about Mortal Kombat X‘s Faction War meta game.

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  • The Latest Transformers Game Had Me Until I Spent $20 On Nothing

    The Latest Transformers Game Had Me Until I Spent $20 On Nothing

    The Latest Transformers Game Had Me Until I Spent $20 On Nothing

    Forming a team of four Transformers characters from throughout franchise history and participating in online turn-based battles? Transformers: Battle Tactics had me written all over it. Then I dropped $20 on… well, nothing much.

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  • Live-Action Naruto Play Saved The Best Cast Pictures For Last

    Live-Action Naruto Play Saved The Best Cast Pictures For Last

    Live-Action Naruto Play Saved The Best Cast Pictures For Last

    No live-action stage spectacle covering the first story arc of the Naruto manga series would be complete without the brave boys and girls of Team Kurenai and Team Asuma. Now where’s Akamaru?

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  • The Saturday Stream Plays Grow Home, A Wondrous Robot Adventure (Done!)

    The Saturday Stream Plays Grow Home, A Wondrous Robot Adventure (Done!)

    The Saturday Stream Plays Grow Home, A Wondrous Robot Adventure (Done!)

    If it’s worth your time , it’s certainly worth mine. Today the Saturday Stream takes a flight of fancy with Ubisoft’s Botanical Ultility Droid, the kindest BUD of them all.

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