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  • Batman Arkham Duo Remastered for PS4 and Xbox One, Report Claims

    Batman Arkham Duo Remastered for PS4 and Xbox One, Report Claims

    Remastered versions of Warner Bros.’ acclaimed action titles, Batman Arkham Asylum and Arkham City, are expected to be remastered for PlayStation 4 and Xbox One.

    IGN Italy claims that the two games will arrive on current-generation consoles by Christmas, suggesting that Batman Arkham Origins, which was developed at Warner Bros. Montreal, would not be given the same upgrade.

    Warner Bros. has yet to announce the game or verify the rumor. GameSpot has contacted the publisher for more information.

    Should the rumor prove to be true, it would mean the remaster would come months after the release of Batman Arkham Knight–believed to be the third and conclusive chapter in the trilogy, developed by London studio Rocksteady.

    The first two Batman Arkham games gained near-unanimous praise from critics. GameSpot’s Arkham Asylum review explained: “Everything about this game–the impressive visuals, stirring soundtrack, superb voice acting, fiendish puzzles, hard-hitting combat–feels like it has been lovingly crafted by a development team that’s both knowledgeable and passionate about the source material. Miss out on this one and the joke’s on you.”

    Its successor, Arkham City, was also rated highly: “From the speedy exhilaration of soaring high above the streets to the atmospheric thrill of discovering long-forgotten secrets in the tunnels below Gotham, this is an unforgettable adventure that will keep you coming back to the cape and cowl long after you’ve seen the credits roll.”

    Originally intended to be released in 2014, Arkham Knight launches June 2 for Xbox One, PlayStation 4, and PC. For more, check out some of our favorite images in the gallery below.

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  • Major Star Citizen Patch Adds New Ships, Damage System, and More

    Major Star Citizen Patch Adds New Ships, Damage System, and More

    The next patch for PC space game Star Citizen is now available, and it’s a big one. Patch 1.1.0 introduces “significant changes” to the first-person universe game–including new features, tweaks, and more–developer Cloud Imperium Games explains in a post on its website.

    After applying the update, players will get to experience Star Citizen’s new damage system, zip around the new universe in new ships, and try out the Free Flight multiplayer mode, among other things.

    The update also fixes a variety of known issues, including one bug that–in some circumstances–made it possible for players to fall out of the world. Check out the full Star Citizen 1.1.0 patch notes, courtesy of Cloud Imperium Games, below.

    Star Citizen’s 1.1.0 patch is so significant that players must uninstall Star Citizen completely and delete any files that remain before they can download the new patch.

    Star Citizen, a crowdfunded game, has raised nearly $76 million so far.

    STAR CITIZEN 1.1.0 PATCH

    Additions:

    Gameplay

    • Added Free Flight Multiplayer
    • Added backend functionality for IFCS to turn off when a ship lands
    • Added Landing/Docking mode to Free Flight (engaged using N)
    • Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
    • Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
    • Added groundwork tech for new ship damage state system
    • Added the Rental Equipment Credits system. Our community team have a walkthrough here
    • Added a system for ships to generate turbulence when using their thrusters to hover over something

    Ships

    • Gladius is now combat ready
    • Added new ship damage state system to the Gladius
    • Retaliator is now hangar ready

    Components

    • Added Aurora SXSW paint skin
    • Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition

    User Interface

    • Added a visual overheat warning to the HUD to accompany the auditory warning
    • Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
    • Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
    • Added HUD element to display when landing gear is deploying and deployed
    • Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
    • Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
    • Added ping value to scoreboard (currently doesn’t work)
    • Added custom sensitivity curves to control options
    • Added backend support to allow the creation of subgroups within subgroups in control options

    Environment

    • Added Simpod to hangar (replaces ship cockpit arena commander menu)
    • Added Xian ship miniature
    • Added Khartu-Al ship miniature

    Balance/Tweaks:

    Gameplay

    • Increased number of landing platforms in Free Flight to 8
    • Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
    • Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
    • Scoreboard is now bound to the tab key
    • Freelook is now bound right ctrl+tab
    • Crouch is now bound to ctrl
    • G-safe now limits based on ship velocities rather than set points

    Ships

    • Adjusted handling for multiple ship families
    • Updated lighting system for 300 series
    • 300 series have had their wing mount size changed to the correct value of size 2
    • Aurora headlights system updated to use multiple light sources
    • Hornets have had their ball turret weapon mount size changed to the correct value of size 2
    • Hornets now fold their wings back while landing
    • The Cutlass have had their turret weapon mount size changed to the correct value of size 2
    • M50 can now mount size 2 weapons on its wings if it is not using gimbals
    • Mustang nose turret adjusted to hold size 1 weapons

    Components

    • Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
    • Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
    • Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
    • Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
    • Adjusted missile mass to a more realistic value
    • Rattler second stage rockets are slightly faster and have better acceleration

    User Interface

    • Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
    • Removed landing pads from ship radar sphere unless ship is in landing mode
    • G-safe light deactivates when boost is held down
    • Self-destruct is now a customizable binding
    • Holotable now sorts items based on type, subtype (where applicable) and name
    • Holotable can now be interacted with after pressing F (no longer need to press tab)
    • Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

    Fixes:

    (PTU) – Denotes an issue from PTU that was fixed

    Gameplay

    • REC now reports to the website(PTU)
    • Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
    • Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
    • Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
    • Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
    • Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
    • Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
    • Fixed issue that was causing thrusters to twitch back and forth
    • Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
    • Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
    • Fixed an issue that was causing time played to be reported incorrectly
    • Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
    • Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
    • Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
    • Characters should now die when hitting collision at high speed instead of going through it(PTU)
    • Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
    • Fixed issue where character will sometimes spawn with the helmet on backwards

    Ships

    • 300 series have their starboard cooling components back
    • 350r now respawns without damaging its components
    • 350r center of mass was in the wrong location and has been corrected*
    • Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
    • Mustang variant ships were using the incorrect thrusters(PTU)
    • Retaliator now appears in the hangar(PTU)

    Components

    • Fixed several shield generators having visible one sided geometry in the holotable
    • Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
    • MaxOx NN-13 Neutron Cannon has had its name corrected
    • Tigerstriek is no longer missing collision

    User Interface

    • Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
    • Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button

    Known Issues:

    Gameplay

    • Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
    • A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
    • Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
    • Weapons fire can appear offset from weapon muzzle when fired while moving
    • Entering or exiting a ship will cause other clients to see the character T-pose
    • Characters rolling while prone is not seen by other clients
    • Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
    • Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing

    Ships

    • All ships aside from the Hornet are missing ship trails when carrying a Core
    • Multiple ships will sometimes tilt back when landing on landing platforms
    • 300i jitters after having landed on a landing pad
    • Aurora intakes aren’t displaying paint
    • Aurora are not showing lateral G-force animations for the character
    • Avenger has some doors that cannot be opened in multiplayer
    • Entering the back seat of the Gladiator plays the animation for entering the front seat.
    • Freelancer loading ramp has no collision
    • Cutlass isn’t attaching its Trireme thrusters for its default loadout
    • Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
    • Character is sunk into the seat when sitting in the Cutlass Blue and Red
    • There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
    • Freelancer loading ramp has no collision
    • Freelancer main thrusters are missing
    • Multiple objects in the Retaliator are missing use prompts
    • Retaliator maneuvering thrusters are not in landing mode when in the hangar

    Components

    • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
    • Rattler Cluster missile second stage rockets will all use the same trajectory
    • Missiles aren’t inheriting velocity from the ship that launches them
    • Seal Corporation shield generators will not be visible when equipped to Hornets

    User Interface

    • Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
    • Scoreboard is not able to be opened when in spectator mode
    • Shield hardpoint in the holotable is too small for Mustangs and 300 series
    • Ship status HUD for Gladius will display damage incorrectly
    • Missiles have a small portion of the ship targeting UI on them after being launched
    • Multiple in game items and ships are missing text and are displaying their internal names
    • Paint objects in the holotable are placeholders
    • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
    • Power throttle doesn’t work

    Environment

    • There are several locations in the hangars where the character can fall out of the world

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  • PlanetSide 2 PS4 Closed Beta to Commence in Europe

    PlanetSide 2 PS4 Closed Beta to Commence in Europe

    A closed beta for Planetside 2 on PlayStation 4 is set to commence in Europe on Wednesday, March 25.

    Users interested in trying the MMO first-person shooter will need to register their interest on the Planetside 2 sign-up page. Those chosen to take part will be sent an email with a redeem code to enter on the PlayStation Store, though eligibility quotas were not disclosed.

    Planetside 2 first shipped on PC in late 2012, with the long-awaited PlayStation 4 port delayed on several occasions. Sony Online Entertainment, the game’s developer, turned independent in February. The studio, renamed Daybreak Game Company, now plans to make multiplatform titles for other systems, such as Xbox One.

    GameSpot’s Planetside 2 review was thorough with its praise, with critic Kevin VanOrd describing the title as “a consistent blast, and a monument to emergent, player-driven gameplay.”

    Writing on the PlayStation Blog, developer Andy Sites described the game as a “massive scale, first-person shooter where soldiers battle as one in strategic, targeted missions against enemy empires in an all-out planetary war.”

    He continued: “This game challenges the skill and grit of even the most seasoned soldier through intense infantry, air, and ground vehicle gameplay.”

    The Planetside 2 PS4 release date has yet to be finalized.

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  • Halo 5 Teaser Site Asks: Who Is the Real Master Chief?

    Halo 5 Teaser Site Asks: Who Is the Real Master Chief?

    Microsoft’s Halo 5: Guardians “Hunt the Truth” teaser website is now live, offering new–albeit vague–details about the upcoming Xbox One game that’s expected to launch later this year.

    The website introduces Benjamin Giraud; a journalist and war photographer, recently assigned by Microsoft to write an in-depth profile on Master Chief.

    As he got to work on his profile of the celebrated hero, Giraud discovered that his once-simple story of Master Chief and his heroics was morphing into a “full-blown investigation.”

    “Sources claim they know the ‘real Master Chief’: The boy, the soldier, the hero…the traitor? But who’s telling the truth?,” reads a line from the teaser page.

    As part of the teaser campaign, Microsoft will release Serial-style episodes, detailing Giraud’s investigation into Master Chief, through SoundCloud. The first installment, Episode 00: PRIMER, is available to stream via the embed below.

    “Who is the Master Chief? Where does he come from? Is he keeping us safe? Join me as I hunt the truth about the Master Chief,” Giraud says in the first chapter.

    Master Chief isn’t the only playable character for Halo 5’s story mode. Newcomer Agent Locke-who has a mysterious relationship with Master Chief–is also playable. Meanwhile, Cortana is also expected to make an appearance in the game.

    Halo 5 is in development at 343 Industries exclusively for Xbox One. Recently, producer Josh Holmes revealed that the game will use dedicated servers for all multiplayer, including custom games.

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  • UK Games Chart: Battlefield Hardline is 2015's Best Seller So Far

    UK Games Chart: Battlefield Hardline is 2015's Best Seller So Far

    Battlefield Hardline has jumped straight to the top of the UK all-format top-ten, becoming the UK’s best selling game of 2015 in the process.

    EA’s shooter spin-off manages to succeed where its predecessor didn’t, with Battlefield 4 only hitting second spot in November 2013. It’s not clear which game sold the most on week one, however.

    Final Fantasy Type-0 HD, which comes packaged with the highly sought-after Final Fantasy XV demo, enters the chart at second. Mario Party 10 and Resident Evil: Revelations 2 were the other new entries to join the top ten, landing at sixth and seventh place respectively.

    Grand Theft Auto V’s staying power means the record-breaking title falls to third, but only slips 5 percent in week-on-week sales. Dying Light, which has proven to be a commercial success for developer Techland, falls to forth.

    Evolve, meanwhile, falls out of the top ten, all the way down to 19th. Halo: The Masterchief Collection, which is now sold as part of an Xbox One bundle promotion, climbs 80 percent to thirteenth.

    The full top ten follows:

    1. Battlefield Hardline
    2. Final Fantasy Type-0 HD
    3. Grand Theft Auto V
    4. Dying Light
    5. FIFA 15
    6. Mario Party 10
    7. Resident Evil: Revelations 2
    8. Call of Duty: Advanced Warfare
    9. Minecraft Xbox Edition
    10. Minecraft PlayStation Edition
    Click on the thumbnails below to view in full-screen

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  • AU New Releases: Bloodborne Launches Exclusively For the PS4

    From Software’s challenging gothic role-playing game Bloodborne launches exclusively for the PlayStation 4 at Australian retailers this week. The game is directed by Hidetaka Miyazaki, who also led development on Dark Souls.

    Unlike Dark Souls, Bloodborne introduces the ability to attack foes from a distance using firearms. The game also features a regain system to encourage players to fight more aggressively. For more details on the new features and more, check out our round-up of everything you need to know about the game.

    Prefer your fantasy to be a bit less dark and gothic? Pillars of Eternity generated a lot of support when its Kickstarter campaign, named Project Eternity, opened in 2012. The game amassed a total of $4,163,208 in crowdfunding, far beyond its goal of $1,100,000. Developer Obsidian Entertainment said it had turned to Kickstarter to generate funds for the project as it was “almost impossible” to secure backing from traditional publishing means.

    The studio has worked on several role-playing games in the past including, Fallout: New Vegas, Neverwinter Nights 2, and South Park: The Stick of Truth. Pillars of Eternity was meant to be released last year, but Obsidian pushed the game’s release date back in order to iron out bugs. For more on Pillars of Eternity, check out GameSpot’s preview from Kevin VanOrd.

    The full list of games out this week can be found below.

    March 25, 2015

    Bloodborne (PS4)

    LEGO Ninjago: Shadow of Rhonin (Vita, 3DS)

    March 26, 2015

    Borderlands The Handsome Collection (Xbox One, PS4)

    March 27, 2015

    Pillars of Eternity (PC)

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  • Get The Order: 1886 for $40

    Amazon has a great deal on one of the year’s biggest PlayStation 4-exclusive games.

    The Order: 1886, which was released only a month ago, is now on sale for $40, down from the standard $60 launch price. You can find the deal here.

    Ready at Dawn’s cinematic third-person shooter earned middling reviews overall, as you can see in the The Order: 1886 review roundup. GameSpot’s review gave it a 5/10 for overlooking the best aspects of its premise in favor of boring storytelling.

    Still, if you’re curious, this is the cheapest we’ve seen the game on sale for yet.

    Another great offer for PS4 owners this weekend is the current PlayStation Store flash sale, which is offering a large number of games for less than a dollar each.

    Looking for more great deals? Check out GameSpot’s regular Gaming Deals posts.

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  • Damn, Ori And The Blind Forest Is So Beautiful

    Damn, Ori And The Blind Forest Is So Beautiful

    Ori and the Blind Forest is a pretty good video game! But we’re not here today to talk about the game. We’re here today to look at the gorgeous art that went into making it.

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  • Um, There Are Zombies In Buck Hunter Now

    Um, There Are Zombies In Buck Hunter Now

    Look, there’s only so many years you can keep shooting innocent defenceless animals before the formula gets a little stale. Which might explain why the next Buck Hunter arcade game—Big Buck HD Wild—is full of zombies.

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  • Brutal Half-Life Mod Soaks Gordon Freeman In Blood

    Brutal Half-Life Mod Soaks Gordon Freeman In Blood

    If you’ve never heard of it, Brutal Doom is a mod that turns an already-violent shooter into something hilariously bloody and full of gibs. Well, Brutal Half-Life is that, only for Half-Life.

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