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  • No "Seamless Online Multiplayer" for Tony Hawk's Pro Skater 5 Xbox 360/PS3

    No "Seamless Online Multiplayer" for Tony Hawk's Pro Skater 5 Xbox 360/PS3

    As suspected, the Xbox 360 and PlayStation 3 versions of Activision’s upcoming skateboarding game Tony Hawk’s Pro Skater 5 will not have “seamless online multiplayer.”

    The publisher confirmed the news to VideoGamer on Wednesday.

    The Xbox One and PlayStation 4 versions of the game–which are priced at $60 compared to $40 for the last-gen versions–use the “seamless online multiplayer” feature to allow players to jump in and out of online sessions with friends and other players.

    There are both competitive and cooperative aspects to multiplayer, including the ability to complete missions and level up the character you use online and offline.

    It was suspected that the last-generation versions of Pro Skater 5 wouldn’t have the online mode last week, when numerous retailer listings showed “seamless online multiplayer” as a feature only for the Xbox One and PS4 versions.

    Activision did not offer any kind of explanation regarding why the previous-generation versions of Pro Skater 5 don’t include the online mode. It also remains to be seen if there will be any further differences between the current- and last-gen versions outside of, presumably, the visuals.

    Pro Skater 5 is being developed by Robomodo, the developer of Tony Hawk Ride, Shred, and Pro Skater HD, as well as Disruptive Games. The game will launch this year, but a release date has yet to be announced; Activision says that will be “shared in the upcoming weeks.”

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  • Uncharted 4 Dev Flaunts New Milestone in Face Animation

    Uncharted 4 Dev Flaunts New Milestone in Face Animation

    Uncharted 4: A Thief’s End developer Naughty Dog has discussed the improvements made to its facial animation systems since Uncharted 3 and The Last of Us, saying that face models now animate with “between 300 and 500 bones.”

    In an interview with GamesTM , writer Josh Scherr contextualised the improvements by comparing them to previous Uncharted games and The Last of Us, which he said used “about 90 and 100 ‘bones’ in their faces.”

    “We’ve completely revamped our facial animation systems,” he said. “Think about that, how detailed Joel and Elli’s pained facial expressions were, how well the game captured the respective actors … Now, the faces have anywhere between 300 and 500 bones.”

    “[This] lets us emote more, with all the ‘bones’ we can put onto [faces] – you pan round the camera to look at Nate’s face when he’s climbing and you see him grimacing and all this kind of stuff … we’re pushing detail on a macro and micro level that I think people are really going to respond to,” added lead designer Ricky Cambier.

    Unlike previous Naughty Dog titles, for which “some of the animations might have been sample at 10 or 15 frames per second to save memory,” which code would then interpolate to run at 30 frames per second in-game, the new tech can “afford to record [animations] at 30 frames per second so that [they] look that much smoother.”

    Speaking about the visual fidelity of other PS4 exclusives, Cambier said Killzone: Shadow Fall was “pretty damn impressive looking for a launch title,” while The Order: 1886 is “one of the best looking games [he’s] seen on any system ever,” but says developers are still in early days with Sony’s latest console.

    “If you look at the first Uncharted and how that looked versus how The Last of Us looked … I have difficulty fathoming that we’ll have that kind of graphical leap in the next several years. The reality is, we probably will as we learn the systems better, so it’s all up from here, and that’s exciting.”

    Naughty Dog has said it is targeting 60fps for Uncharted 4, but the studio won’t push the PlayStation 4 game that far if it compromises the overall experience. According to director Bruce Straley, the Uncharted 4: A Thief’s End – Gameplay Demo was locked at 30fps, though the game is now achieving a higher frame rate.

    In March, Sony delayed the Uncharted 4 release date until Spring 2016. Take a look below for a gallery of up-close shots of Uncharted 4’s characters.

    Click to view in fullscreen

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  • Yoshi's Woolly World Screenshots Are Like a Warm Blanket

    Yoshi's Woolly World Screenshots Are Like a Warm Blanket

    Nintendo has release a selection of new screenshots for its upcoming Wii U platformer Yoshi’s Woolly World and, predictably, they’re adorable.

    The screenshots show the unbearably cute Nintendo character adventuring in a colourful knitted world. Take a look below.

    Considered by many as a spiritual sequel to Super Mario World 2: Yoshi’s Island, Mario’s little green companion will once again be able to swallow enemies. However, instead of just producing eggs to throw, Yoshi produces little balls of yarn which have a number of platforming applications.

    Nintendo has announced a series of new Amiibo for Yoshi’s Woolly World. Three figures, all which have the knitted look, will be available, each spawning a second Yoshi when used on the Wii U’s NFC reader. The Yoshi Amiibo will be available in green, blue, and pink.

    Nintendo is expected to announce its plans for E3 2015 today at 9 AM PDT / 12 Noon EDT. The company has already said it won’t be talking about NX, smartphone games, or its quality of life experiences at E3.

    Click the image to view in fullscreen

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  • PS2 Classic Dragon Quest VIII Announced For 3DS in Japan

    Acclaimed Japanese role-playing game Dragon Quest VIII will be released on Nintendo 3DS, Square Enix has announced.

    According to a translation by Gematsu, the 3DS re-release has currently only been confirmed for Japan, and is expected for release on August 27. GameSpot has contacted Square Enix to inquire about a Western release.

    For the 3DS version, Square Enix has created a new scenario in which Garuda, a female thief, and Morrie, who some may recognise from Dragon Quest: Monster Battle Road, join as new characters.

    Additionally, StreetPass functionality has been introduced, along with more voice acting and an orchestral soundtrack.

    A number of pre-order bonuses, depending on where the game has been purchased, have been announced for the Japanese release. They are:

    • Square Enix e-Store – “Candy Cane” (weapon for Yangus) – A mysterious spear that will absolutely cause damage and is even effective on metallic monsters.
    • Amazon.co.jp – Healie T-Shirt (armor for everyone) – A mysterious shirt that recovers HP little by little as you walk.
    • Aeon – Healie Cap (helmet for everyone) – A hat that increases your dexterity and maximum HP.
    • Game Tsutaya – Golden Bamboo Spear (weapon for the protagonist) – An expensive spear made of pure gold. If you don’t want it, you can sell it for 5,000 gold.
    • 7-Eleven – Lucky Pendant (accessory for everyone) – A magic pendant that makes it easier to dodge enemy attacks.
    • Yodobashi Camera – Metal Slime Tray (shield for everyone) – A metal tray that slightly defends against magic attacks.

    Known outside of Japan as Dragon Quest VIII: Journey of the Cursed King, the game was developed by Level-5, a studio which as achieved success with the Professor Layton, Inazuma Eleven, and Yo-kai Watch series.

    Dragon Quest VIII first came to North American PlayStation 2s in November 2005, eventually reaching Europe and Australia in April 2006.

    Square Enix has announced it will host its own dedicated press conference at E3 2015, something it has not done at E3 since 2012, where it showcased its next-gen Luminous Engine for the first time.

    The company’s current AAA projects in include Deus Ex: Mankind Divided, Final Fantasy XV, Rise of the Tomb Raider, and a new Hitman project. It is likely these games will feature prominently at the briefing, but as of yet it is not known if Square Enix will announced any new projects.

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  • Fire Emblem If Ditches Weapon Durability, Adds New Difficulty Mode

    The new Fire Emblem for 3DS, tentatively titled Fire Emblem If, ditches the weapon durability system seen in Fire Emblem: Awakening and also introduces new difficulty settings for those seeking less of a challenge.

    These details come courtesy of Japanese publication Famitsu (as translated by Siliconera). Durability presented an additional tactical consideration in Awakening, as players could opt to conserve their best weapons and spells by choosing to use lesser options. With a limited number of inventory slots, though, durability could be a real hindrance at times. That won’t be an issue in the future, as Fire Emblem If does away with the system altogether.

    Another change in If is the addition of a new, easier Phoenix difficulty mode. In addition to the returning Casual mode that disables permadeath and revives any slain units after completing a map, Phoenix takes things a step further by reviving dead units after each turn. That may sound as if it does away with any semblance of difficulty, but keep in mind that Black Kingdom–one of the two versions of If–presents additional challenges by limiting available experience and money, as well as by introducing additional victory conditions.

    Other details of note include the fact that the protagonist’s class is called either Dark Prince or Dark Princess (depending upon your choice of gender when customizing the character) and a new type of ability, Dragon Pulse, that has been added for certain characters. Dragon Pulses can affect the level itself; examples of this include flattening mountains and summoning earthquakes.

    Fire Emblem If was first revealed during a Nintendo Direct back in January. As we’ve since learned, it will be available in two separate versions (at least in Japan): White Kingdom and Black Kingdom. Each represents a complete story with its own unique gameplay wrinkles. A bundle with both will be available, or players will be able to buy one and then download the other as DLC.

    If is due out in Japan in June; it will then come to North America and Europe in 2016, though exactly how the two versions will be packaged (and what they will be called) remains to be seen.

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  • Please, Make A Cartoon About This Football Team

    Please, Make A Cartoon About This Football Team

    Soon Sang Hong is an artist who has worked for companies like Eyedentity, the Korean studio behind games such as, um, Dragon Nest .

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  • Dragon Quest VIII–an excellent JRPG that was first released in 2004 on the PS2–is being re-release

    Dragon Quest VIII–an excellent JRPG that was first released in 2004 on the PS2–is being re-release

    Dragon Quest VIII—an excellent JRPG that was first released in 2004 on the PS2—is being re-released (with improvements, like an orchestral score) on the 3DS in 2015. It’ll be out in Japan on August 27.

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  • Awesome Dragon Age Cosplay Is The Real Deal

    Awesome Dragon Age Cosplay Is The Real Deal

    I’ve seen some good Dragon Age cosplay in my time, but holy cow, this Cassandra Pentaghast is good.

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  • Dying Light Goes To Outer Space. Thanks, Mods

    Dying Light Goes To Outer Space. Thanks, Mods

    This isn’t the Dying Light you played when the zombie parkour mash-up first came out. This isn’t that game at all.

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