
Back when id Software first released Wolfenstein 3D, widely regarded as the Nazi-blasting grandpappy of the first-person shooter genre, I doubt they imagined it’d one day be turned into… this.
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Back when id Software first released Wolfenstein 3D, widely regarded as the Nazi-blasting grandpappy of the first-person shooter genre, I doubt they imagined it’d one day be turned into… this.
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Erling Sævarsson is a freelance artist with over 15 years experience across games, advertising and film. He most recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.
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The Dreamcast has four controller ports. I can think of no more perfect use for them than these four custom controllers.
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Hurt Me Plenty is a game about spanking. Consensual adult spanking, not debatably-traumatic-for-small-children spanking. It aims to do one thing games are notoriously terrible at: be sexy. (Warning: might be mildly NSFW, though not really.)
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BASIC is a design agency that does something pretty unique, at least in the world of video games: instead of just doing concept art, or making logos, or promotional art, they kinda do a combination of all of it, helping give a game – which might otherwise be a pitch and some mechanics – a “brand”.
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It’s December, which means that there are five thousand new video games to choose from. What to do in the face of so many video games? Start playing, I guess.
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The current-gen versions of GTA V are really something else—and it’s all in the details.
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Right now it is 8.42pm on Monday night. I was supposed to be playing a video game.
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