
As Kotaku noted
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As Kotaku noted
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Blubber Busters is a combat platformer about venturing inside space whales to cure their illnesses. Seriously. You lead a crew of intergalactic infection fighters, and you can swap between and upgrade them. It comes from devs who worked on League of Legends, Darksiders 2, and Enter The Gungeon. It’s on Kickstarter.
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Yesterday, Overwatch’s public test server got an update that added new spectator options and tweaked the balance of Ana, Widowmaker, and Junkrat in ways that may or may not make it into the regular game. But that’s not all.
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Star Citizen’s first-person view isn’t like other games, where you’re essentially in control of a floating camera. That approach is tried and true, but not wholly realistic. In the preposterously ambitious space game, your view and your body are one-in-the-same, just like in a real human body. Problem: turns out, human bodies have a lot going on.
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Amazon sales on socks and running shoes, plus discounted SSDs lead off Friday’s best deals.
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Palmer Luckey, the founder of Oculus Rift, has been keeping busy since he sold the company to Facebook in 2014
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A patch available now for the Xbox One version of ReCore shortens some of the game’s loading times. The two-minute load to the Shifting Sands area is now one minute. The original two-minute respawn times in Core Foundry have also been halved. (Load times in the PC version are shorter.) Read our full ReCore review here
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By the time ITT Technical Institute (ITT) closed its doors earlier this month, the for-profit college had been selling tenuous diplomas at exorbitant prices for more than 20 years. The company had been taking millions in federal grant money, burying low-income and first-generation students in insurmountable debt, and evading regulators since the early 1990s—all while its CEO and other executives personally profited from the fraud.
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Since developers Intelligent Systems are too busy these days on Fire Emblem (and other stuff) to make any more of their brilliant Advance Wars games
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Mario 64 is one of the best games of all time. You probably know that, but have you ever wondered about the specifics of why that is? Here, let the game’s creators explain to you that it’s stuff like the momentum of Mario’s movement, the placement of the camera and the feel of Mario’s jumps.
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