Category: Gamespot

  • Obama Backs Net Neutrality

    Obama Backs Net Neutrality

    United States president Barack Obama on Monday spoke out about the importance of an open Internet, calling on the Federal Communications Commission to keep net neutrality intact. He has urged the government agency to not allow Internet Service Providers (ISPs) to block or throttle access to the Internet, which he says is “essential to the American economy.”

    “There should be no gatekeepers between you and your favorite online sites and services,” a statement posted to the White House press site reads.

    “And as the Federal Communications Commission (FCC) considers new rules for how to safeguard competition and user choice, we cannot take that principle of net neutrality for granted,” it added. “Ensuring a free and open Internet is the only way we can preserve the Internet’s power to connect our world.”

    Net neutrality has been a hotly debated topic, and it could have ties to gaming as more and more games become online-centric. All Internet traffic should be treated equally, net neutrality supporters say. Meanwhile, advocates for a different set of rules suggest that a “toll road” system should be implemented for companies with high traffic requirements.

    As GameSpot sister site CNET notes, this has led to concerns that ISPs could intentionally diminish bandwidth speeds for some while offering better connections for others.

    Under the terms of a new plan, Obama has asked the FCC to reclassify the Internet as a utility, because for most Americans “the Internet has become an essential part of everyday communication.”

    “We cannot allow Internet service providers to restrict the best access or to pick winners and losers in the online marketplace for services and ideas,” he added.

    Obama’s plan would have some “clear, monitored” exceptions for specialized services such as Internet access at hospitals, the president said.

    The FCC is an independent agency, with the power to make decisions on its own. It’s unclear when the group will announce its new set of rules, though CNET reports that it might not be until 2015.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity Uses "Every Ounce Of Power" From Xbox One And PS4

    Assassin's Creed Unity Uses "Every Ounce Of Power" From Xbox One And PS4

    Assassin’s Creed Unity pushes the Xbox One and PlayStation 4 to their technical limits, according to creative director Alex Amancio. Speaking during the latest episode of Major Nelson Radio, Amancio boasted about the game: “We really harnessed every ounce of power from both these consoles as much as we could.”

    One way Unity pushes things beyond what was possible in previous entries in the series comes down the number of simultaneous on-screen non-player characters it can support. Amancio said past Assassin’s Creed games had 200 on-screen NPCs, but Unity pushes this up to 5,000 or more.

    One scene in particular boosts this even further to an incredible 10,000 on-screen NPCs, Amancio said. And these characters aren’t windowdressing. “These are real AI NPCs,” Amancio said, adding that you’ll be able to interact with each and every one.

    Unity also features advancements to lighting and shading, which together will allow for a “completely new layer of realism,” Amancio said. In-game textures and materials also benefited from the beefed up horsepower of the Xbox One and PS4, which will now react to light sources as they would in real life.

    Another step forward is the fact that Unity features no loading within the game’s virtual depiction of Paris. This means you’ll be able to seamlessly walk into buildings, travel to the Parisian underground system, and launch into missions.

    On top of this, Amancio says that one in every four buildings in Unity’s version of Paris features a fully fleshed out interior with characters to meet and objectives to take on. These buildings have so much detail that tables are even set with forks and knives, Amancio explained.

    What’s more, Unity’s version of Paris will feature most of landmarks you’d expect to see, including their interiors, Amancio said. Overall, Amancio explained that “the list goes on and on” regarding the technical prowess of Unity for new consoles.

    “We could not have made this game [for] previous-generation consoles,” he concluded.

    The game will run at 30fps, but the final resolution has not yet been confirmed. In October, Unity senior producer Vincent Pontbriand said the game would run in 900p across Xbox One and PS4 as a means to avoid “debates.” Ubisoft has since released a statement that clarified that the final specs for the game have not been confirmed.

    Unity launches November 11 for Xbox One, PS4, and PC. Another game, Assassin’s Creed Rogue, will also be released on that day, but it’s coming to Xbox 360 and PlayStation 3.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Call of Duty Voted Best Franchise Ever By Guinness Book of World Records

    As part of the release of the Guinness World Records 2015 Gamer’s Edition, the publication polled 5,000 gamers from 140 countries around the world about what their favorite video games are. The results are now in and Activision’s Call of Duty series took the top spot, receiving more votes than Super Mario Bros., Minecraft, Grand Theft Auto, Halo, and The Legend of Zelda.

    According to The Independent, voters were asked to name their favorite individual games, with these results then collated to form the top 50 video game franchise list you see below.

    1. Call of Duty
    2. Super Mario Bros.
    3. Minecraft
    4. Grand Theft Auto
    5. Halo
    6. The Legend of Zelda
    7. FIFA
    8. Assassin’s Creed
    9. Battlefield
    10. The Elder Scrolls
    11. Pokémon
    12. Angry Birds
    13. Final Fantasy
    14. Need for Speed
    15. Mario Kart
    16. League of Legends
    17. Borderlands
    18. Metal Gear
    19. Sonic the Hedgehog
    20. Counter-Strike
    21. Kingdom Hearts
    22. The Last of Us
    23. World of Warcraft
    24. The Witcher
    25. Pro Evolution Soccer
    26. God of War
    27. Far Cry
    28. Bioshock
    29. Resident Evil
    30. Uncharted
    31. Fallout
    32. Batman: Arkham
    33. DotA
    34. Gears of War
    35. Mass Effect
    36. Half-Life
    37. PAC-Man
    38. Portal
    39. Super Smash Bros.
    40. Saints Row
    41. WWE
    42. LittleBigPlanet
    43. Crash Bandicoot
    44. LEGO
    45. Mortal Kombat
    46. Red Dead Redemption
    47. World of Tanks
    48. Gran Turismo
    49. NBA 2K
    50. Just Dance

    What are your favorite video game franchises? Let us know in the comments below!

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  • No Sales Decline for Call of Duty: Advanced Warfare, Says Activision

    Initial UK sales figures for Advanced Warfare represents growth for the Call of Duty franchise, publisher Activision has stated.

    The latest edition of the money-spinning shooter series has, according to Activision’s internal numbers, outpaced sales of last year’s Call of Duty: Ghosts.

    However, the feat is somewhat complicated because Call of Duty: Ghosts did not ship on all consoles on its launch, which would skew the figures in Advanced Warfare’s favor. Also, Advanced Warfare went on sale for an additional 24 hours than Ghosts, and the next-gen versions were available before the PlayStation 4 and Xbox One had launched in the UK.

    These caveats combined means it is difficult to measure the progress Advanced Warfare has made over Ghosts.

    “We are very happy with how much fans have embraced Call of Duty: Advanced Warfare as evidenced by an increase in combined retail and digital sales year-over-year in the UK,” the company said in a statement issued to MCV.

    “While it’s still early, we think we have a great game that’s fun, engaging, and will keep people playing for some time to come. Welcome to a new era of Call of Duty.”

    Activision’s statement adds more fuel to the analysts’ debate on whether Call of Duty is past its peak popularity. Doug Cruetz, of Cowen and Company, said in September that he believed preorder sales were down by about 50 percent year-on-year.

    A month prior, Activision publishing CEO Eric Hirshberg insisted that the purchase intent for Advanced Warfare was “significantly above” Ghosts. However, he added that preorder sales across the industry were in decline, as consumers transition to next-gen consoles.

    Advanced Warfare was generally well received among critics. GameSpot’s review concluded: “For all its predictability, Advanced Warfare is a deluge of action-film bravado, and it’s difficult to not be carried away by its tidal forces.”

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  • Diablo MMO Not Happening

    Diablo MMO Not Happening

    If you were holding out for a Diablo massively multiplayer online game, we have some bad news for you. It’s not happening, according to Diablo lead content designer Kevin Martens. Speaking with Kotaku at Blizzcon 2014, Martens admitted that Blizzard Entertainment was at one time enthusiastic about a Diablo MMO, though the developer has since fallen out of love with that idea.

    “There’s no discussion about a Diablo MMO anymore,” Martens said. “It was a really interesting idea back when we were into it, but I think Diablo has a really strong fantasy on its own. Having a thousand people playing it with you on a server doesn’t dramatically increase it. We’ve learned to love the smaller, more focused party experience of four people. And some people are like, ‘Why don’t you do five?’ I mean, we could, but kinda built the game around four people in mind. So the temptation of expanding the social circle has fallen by the wayside as we learned more about what we enjoy about Diablo.”

    “Even if we stay in the realm of action-RPGs with randomization, there’s no shortage of things you can do with that. The future is bright” — Kevin Martens

    If not an MMO, then what does the future of Diablo hold? According to Martens, games like Destiny, and others, show that there are still many opportunities for developers to explore with regards to how they can innovate on well-established gameplay formulas.

    “I think people tend to take different components of the classic Diablo formula and combine them in new ways, as do we,” he said. “Like, what Destiny’s trying to do with loot and replayability and a futuristic setting in a shooter environment. That’s a really interesting way to do it. Going bigger is certainly one way to go, but there’s also games like [indie roguelike platformer] Rogue Legacy, which emphasizes the randomness.”

    “Even if we stay in the realm of action-RPGs with randomization, there’s no shortage of things you can do with that. The future is bright,” he added. “And I think not every game has to be like Diablo. After Diablo II there was a period where a bunch of games were a lot like it, but then people decided to try different things. And Diablo III came out of that environment in that it’s both very similar and very different.”

    GameSpot also caught up with Martens recently. He explained to us why Diablo III does not allow cross-platform play and gave an explanation as to why Seasons aren’t supported on consoles.

    For more everything related to Blizzcon 2014, check out GameSpot’s roundup of all the big news.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Batman: Arkham Knight Aiming for Graphics Parity Across Xbox One and PS4

    Batman: Arkham Knight Aiming for Graphics Parity Across Xbox One and PS4

    While Rocksteady Studios has not locked down a final resolution or frame rate for 2015’s Batman: Arkham Knight–the “ultimate Batman simulator“–the developer now says it’s aiming for graphical parity across all platforms. The reveal came as part of a recent livestream when Rocksteady Studios was asked specifically about the resolution and frame rate for PlayStation 4 version of the game.

    “We don’t know yet,” a Rocksteady developer said. “We’re about six months away from going gold. So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”

    Arkham Knight is the third game in the series from Rocksteady, following the original Arkham Asylum (2009) and Arkham City (2011). Last year’s Arkham Origins was developed by Warner Bros. Montreal.

    The game was originally targeted to launch this fall, but publisher Warner Bros. delayed it to 2015. The game is now scheduled to launch in June 2015 for Xbox One, PlayStation 4, and PC. Batman superfans and collectors might also be interested in a $200 Arkham Knight special edition that comes with a model Batmobile.

    Arkham Knight is one of the many 2015 titles Sony is showing off during its PlayStation Experience event in December. For more on Akham Knight, check out GameSpot’s previous coverage.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Halo 2 Anniversary Soundtrack Worked On By Star Wars Sound Studio

    Halo 2 Anniversary Soundtrack Worked On By Star Wars Sound Studio

    It’s not just the graphics that are being updated for Halo 2‘s upcoming re-release through Xbox One game, Halo: The Master Chief Collection. The 2004 game’s soundtrack has been adapted and re-recorded, and 343 Industries chose award-winning Star Wars sound studio Skywalker Sound to help with the job.

    343 Industries partnered with Skywalker Sound to update Halo 2’s score, which was originally created by Martin O’Donnell and Michael Salvatori, Microsoft explains on the Xbox Wire. The San Francisco Opera Chorus also contributed to the soundtrack, as you can see in the image above.

    In addition, the Halo 2 Anniversary soundtrack features new music from progressive metal band Periphery’s Misha Mansoor and guitar virtuoso Steve Vai. You can see some images from the recording process in the gallery below.

    The Halo 2 Anniversary soundtrack will be released tomorrow alongside The Master Chief Collection. You’ll be able to buy it digitally, or on vinyl or CD. You can preorder the iTunes version today for $15.

    For more on The Master Chief Collection, check out GameSpot’s review-in-progress.

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  • Bungie Outlines Future Destiny Updates

    Bungie Outlines Future Destiny Updates

    Destiny developer Bungie has outlined a raft of tweaks and changes coming to the first-person shooter through future updates. Writing as part of the latest Bungie Weekly Update, the developer explained that the updates will introduce, among other things, a way to preview items before you spend Glimmer, arena adjustments, and other various bug and technical fixes.

    “We’re inbound with several bundles of joy in our hold,” Bungie said about the upcoming updates. “They’ll land in the weeks to come. Some of them will give everyone new things to do and earn. Some of them will prepare the world you’ve conquered for some new arrivals, and push the boundaries. Your level of engagement will be up to you. Each of us finds our own level in Destiny.”

    In addition to the new changes for everyone, Bungie will release Destiny’s first expansion–The Dark Below–on December 9 across all platforms. It introduces all manner of new content, including new locations, weapons, and other gear. The full update list, courtesy of Bungie, is below.

    • Channels for talking to matchmade teammates, if you so wish
    • Exotic weapons that are stronger and more interesting to upgrade
    • New gear to let you slip into something a little more Legendary
    • That which waits in The Dark Below
    • New shaders for your gear
    • Ways to preview items before you spend your Glimmer
    • Greater chances of “showers” in public spaces
    • Adjustments to some arenas that needed better traffic flow
    • New economies to equip you with upgrade materials
    • Fixes, patches, and other invisible technical evolutions
    • Some other tricks up our sleeve
    • Maybe even a more generous Cryptarch (he’ll still be sort of a bastard)

    “Those are the broad strokes,” Bungie cautioned. “More detail is on the way. There will be Dev Notes and Patch Notes and love notes on our forum to explain what we mean, why we’re doing this, how it will all go down, and why we think it’s awesome. For now, we just wanted to let you know we’ve been thinking about you, and working on some game changers we hope you’ll enjoy.”

    Destiny launched on September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The game has more than 9.5 million “registered users,” publisher Activision announced last week. For more on Destiny, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • The Legend of Zelda: Majora's Mask 3D Isn't "Just Another Remake," Nintendo Says

    During Nintendo’s November Direct presentation last week, the company announced that the cult-favorite puzzle mystery entry in the Zelda franchise, Majora’s Mask, will come to 3DS spring 2015.

    Yesterday, Zelda series producer Eiji Aonuma explained that the project is more ambitious than you might expect, and that Nintendo has actually been working on it since it finished developing The Legend of Zelda: Ocarina of Time 3D, back in June 2011.

    “So although we’ve been working on the game for quite some time, we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time,” Aonuma said.

    He added that the development team has spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from its unique world, and that it hasn’t removed the look and feel of the game, which is creepier than other Zelda games.

    Finally, Aonuma said that Nintendo will reveal what has been changed and what features have been added to the Nintendo 3DS version soon.

    Check out GameSpot’s wrap-up of the November Direct presentation to catch up with the latest Nintendo news.

    Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

    For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Call of Duty: Advanced Warfare Patch Addresses Community Feedback, Bugs

    Call of Duty: Advanced Warfare developer Sledgehammer Games is working on an update for the game that will make some changes based on feedback from the player community, add bug fixes, and polish a few other things.

    “Our team has been working hard on improvements to the game,” Studio Head and co-founder of Sledgehammer Games Michael Condrey said in a post to the developer’s website. “We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.”

    Condrey said the update will address the following issues:

    • Prestige reset issues, including emblems and challenges.
    • Adjustment to the in-game chat names notifications placement.
    • Fix for weapon reloads counting as speed reloads in certain circumstances.
    • Connectivity optimizations.
    • Fix for stats accumulating towards leaderboards after prestiging.
    • Adjustment to challenges to unlock Camos for weapons.
    • Fix for round-based game modes, affecting Win/Loss ratios.
    • Implemented ability to unlock eSports Rule options in Private Match.

    Prior to launch, Sledgehammer also promised that Advanced Warfare will support dedicated servers, which is still not the case now that the game is out. Last month, Condrey told Stevivor that we should hear an announcement about it soon, but in the recent post to Sledgehammer’s website, he simply refers to this statement from Activision:

    “Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.”

    Call of Duty Advanced Warfare shipped worldwide on November 3, and has received a generally favorable response from critics. GameSpot’s Call of Duty: Advanced Warfare review said the FPS is “a deluge of action-film bravado.”

    Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

    For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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