Category: Gamespot

  • PS2 Classic Dragon Quest VIII Announced For 3DS in Japan

    Acclaimed Japanese role-playing game Dragon Quest VIII will be released on Nintendo 3DS, Square Enix has announced.

    According to a translation by Gematsu, the 3DS re-release has currently only been confirmed for Japan, and is expected for release on August 27. GameSpot has contacted Square Enix to inquire about a Western release.

    For the 3DS version, Square Enix has created a new scenario in which Garuda, a female thief, and Morrie, who some may recognise from Dragon Quest: Monster Battle Road, join as new characters.

    Additionally, StreetPass functionality has been introduced, along with more voice acting and an orchestral soundtrack.

    A number of pre-order bonuses, depending on where the game has been purchased, have been announced for the Japanese release. They are:

    • Square Enix e-Store – “Candy Cane” (weapon for Yangus) – A mysterious spear that will absolutely cause damage and is even effective on metallic monsters.
    • Amazon.co.jp – Healie T-Shirt (armor for everyone) – A mysterious shirt that recovers HP little by little as you walk.
    • Aeon – Healie Cap (helmet for everyone) – A hat that increases your dexterity and maximum HP.
    • Game Tsutaya – Golden Bamboo Spear (weapon for the protagonist) – An expensive spear made of pure gold. If you don’t want it, you can sell it for 5,000 gold.
    • 7-Eleven – Lucky Pendant (accessory for everyone) – A magic pendant that makes it easier to dodge enemy attacks.
    • Yodobashi Camera – Metal Slime Tray (shield for everyone) – A metal tray that slightly defends against magic attacks.

    Known outside of Japan as Dragon Quest VIII: Journey of the Cursed King, the game was developed by Level-5, a studio which as achieved success with the Professor Layton, Inazuma Eleven, and Yo-kai Watch series.

    Dragon Quest VIII first came to North American PlayStation 2s in November 2005, eventually reaching Europe and Australia in April 2006.

    Square Enix has announced it will host its own dedicated press conference at E3 2015, something it has not done at E3 since 2012, where it showcased its next-gen Luminous Engine for the first time.

    The company’s current AAA projects in include Deus Ex: Mankind Divided, Final Fantasy XV, Rise of the Tomb Raider, and a new Hitman project. It is likely these games will feature prominently at the briefing, but as of yet it is not known if Square Enix will announced any new projects.

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  • Fire Emblem If Ditches Weapon Durability, Adds New Difficulty Mode

    The new Fire Emblem for 3DS, tentatively titled Fire Emblem If, ditches the weapon durability system seen in Fire Emblem: Awakening and also introduces new difficulty settings for those seeking less of a challenge.

    These details come courtesy of Japanese publication Famitsu (as translated by Siliconera). Durability presented an additional tactical consideration in Awakening, as players could opt to conserve their best weapons and spells by choosing to use lesser options. With a limited number of inventory slots, though, durability could be a real hindrance at times. That won’t be an issue in the future, as Fire Emblem If does away with the system altogether.

    Another change in If is the addition of a new, easier Phoenix difficulty mode. In addition to the returning Casual mode that disables permadeath and revives any slain units after completing a map, Phoenix takes things a step further by reviving dead units after each turn. That may sound as if it does away with any semblance of difficulty, but keep in mind that Black Kingdom–one of the two versions of If–presents additional challenges by limiting available experience and money, as well as by introducing additional victory conditions.

    Other details of note include the fact that the protagonist’s class is called either Dark Prince or Dark Princess (depending upon your choice of gender when customizing the character) and a new type of ability, Dragon Pulse, that has been added for certain characters. Dragon Pulses can affect the level itself; examples of this include flattening mountains and summoning earthquakes.

    Fire Emblem If was first revealed during a Nintendo Direct back in January. As we’ve since learned, it will be available in two separate versions (at least in Japan): White Kingdom and Black Kingdom. Each represents a complete story with its own unique gameplay wrinkles. A bundle with both will be available, or players will be able to buy one and then download the other as DLC.

    If is due out in Japan in June; it will then come to North America and Europe in 2016, though exactly how the two versions will be packaged (and what they will be called) remains to be seen.

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  • Square Enix Revenue, Profit Rise

    Square Enix Revenue, Profit Rise

    Final Fantasy and Tomb Raider publisher Square Enix on Tuesday announced financial performance for its fiscal year ended March 31, 2015–and the results were strong.

    Square Enix’s video game division, called “Digital Entertainment,” posted yearly revenue of ¥111.9 billion ($932.7 million), up 18.4 percent from last year.

    Meanwhile, operating income was ¥17.3 billion ($144 million), which represents an even more dramatic increase of 61.3 percent compared to the prior financial year.

    The publisher cited “strong” sales of catalog titles, which was particularly important since Square Enix also noted that it released fewer console games during the fiscal year compared to the year before.

    In terms of smartdevices and PC games, Square Enix said Sengoku Ixa and Dragon Quest: Monsters Super Light “continued to show strong performance.” Meanwhile, smartphone games like Schoolgirl Strikers, Final Fantasy Record Keeper, and Kai-ri-Sei Million Arthur also did well during the year.

    What’s more, Square Enix said MMOs Final Fantasy XIV and Dragon Quest X “have been making favorable progress,” though no other details were divulged.

    Looking to Square Enix’s current financial year, two of the company’s biggest games are Rise of the Tomb Raider and Just Cause 3, both of which are due out this fall. Other high-profile in-development games include Final Fantasy XV, Deus Ex: Mankind Divided, Dragon Quest Heroes, and Star Ocean 5.

    Overall, Square Enix–which also runs various non-gaming business units–posted revenue of ¥167.9 billion ($1.4 billion) for the year. That’s up 8.3 percent. Profit, meanwhile, rose a healthy 49 percent from ¥6.6 billion ($55 million) to ¥9.8 billion ($81.6 million).

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  • Witcher 3 Now Ready to Pre-Load on Xbox, Steam, and GOG

    CD Projekt Red’s highly anticipated role-playing game The Witcher 3: Wild Hunt is now available to pre-load on PC through Steam and GOG, as well as Xbox One. The PC edition on Origin and the PlayStation 4 version will be ready to pre-load “soon,” the Polish developer explained in its announcement today.

    Now available for PRELOAD on @GOGcom @steam_games & @Xbox! Soon on @PlayStation & @OriginInsider. pic.twitter.com/AhqUae2nKC

    — The Witcher (@witchergame) May 12, 2015

    Pre-loading, of course, applies to digital copies of The Witcher 3 only. The appeal of pre-loading is that you can download the 35GB game ahead of time so that you can play the second it unlocks.

    Digital copies of The Witcher 3 unlock at 1 AM CET on May 19, which is actually the afternoon/evening of May 18 in the United States. Boxed copies of the game arrive on May 19.

    Check back soon for lots more on The Witcher 3, as we’ll post our review at 7 AM PDT / 10 AM EDT today.

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  • Yooka-Laylee's New Character Is a Trouser Snake

    Yooka-Laylee's New Character Is a Trouser Snake

    Playtonic Games, developer of Banjo-Kazooie spiritual successor Yooka-Laylee, has revealed a new innuendo-filled character called Trowzer.

    The trouser-wearing snake is the first supporting character the developer has revealed, and has been described as a “flash, wheeler dealing serpent.”

    “Trowzer is a business-snake whose career never took off,” Playtonic’s creative lead, Gavin Price, explained on the official website.

    “Not that he knows it – the smug, serpent salesman thinks he’s the bee’s knees (not that he has knees), and for a little dosh he’ll teach you some of the slick moves he picked up on the high-stakes sales floor.”

    Along with his trousers, tie, and fedora, the character completes the out-of-touch business-snake look with a large “Brickcom” phone.

    “He’ll take your money and count it (he’s an Adder…) and because he knows best he’ll even demonstrate the moves you just bought for you to replicate… if you can follow his jiggling.”

    Playtonic’s character artist Steve Mayles also explained the design process behind Trowzer and attributed the idea of the snake wearing shorts to Price himself.

    “I didn’t want him to be a snake in the traditional sense, and when Gav suggested he should have shorts on (do I have to add shorts to all of my characters?!), a great idea for this was his body could curl back up through the other leg hole. So he’ll move with a certain springiness, which will be fun to animate.”

    Following its Kickstarter success, GameSpot looked at whether Yooka-Laylee could realise the golden days of Rare again.

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  • Solid Snake Voice Actor Joins Symphony of the Night Producer's New Game

    The Kickstarter campaign for Bloodstained: Ritual of the Night, a 2.5D action platformer from Castlevania: Symphony of the Night mastermind Koji Igariashi, has reached $1,229,031 at the time of writing. The milestone unlocks the stretch goal allowing its developer to hire Metal Gear Solid voice actor David Hayter for the project.

    Hayter is known for portraying Solid Snake across Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 4: Guns of the Patriots, as well as Big Boss in multiple prequel titles.

    Bloodstained: Ritual of the Night was funded in under four hours and is in development for PC, Mac, Linux, Xbox One, and PlayStation 4. The game has been described as a “Igavania”-style title, which genre aficionados have more commonly call a Metroidvania, a portmanteau of Nintendo’s Metroid and Castlevania.

    The crowdfunding campaign was launched with a $500,000 goal, with Igarashi explaining that he had already raised some funds for development. The Kickstarter campaign was to increase the overall budget, secure funding for bonus features, and release physical Xbox One and PS4 discs as backer rewards.

    Igarashi will be serving as the game’s director and producer, with Michiru Yamane– another Castlevania veteran– composing the music. Development will be handled by Inti Creates, the studio behind Mega Man 9 and Keiji Inafune’s upcoming Mighty No. 9.

    For more on the game and its creator, read GameSpot’s interview with Koji Igarashi on life after Konami.

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  • Free Hearthstone Packs Given to EU Players to Make Up For Connection Issues

    Free Hearthstone Packs Given to EU Players to Make Up For Connection Issues

    World of Warcraft, Diablo, and Heroes of the Storm developer Blizzard has apologised to European players of its online card battling game Hearthstone for recent connection issues, and offered free content as recompense.

    Posting on the official Hearthstone forums, Blizzard admitted the online multiplayer aspect of the game was “spotty last week” and revealed two free Classic Hearthstone card packs would be offered as an apology.

    “Sorry about that, and we really appreciate your patience as we worked to get the tavern back into shape,” the studio said.

    “As a thank-you for bearing with us, ALL Hearthstone accounts in the European Hearthstone region created prior to May 3, 2015 will enjoy two free Classic Hearthstone card packs, free of charge.”

    In order to claim the two packs, players need only to log in to Hearthstone “at [their] convenience” to find the card packs in the Open Packs section. The packs will not expire, so there is no time constraint.

    Blizzard recently revealed that Hearthstone has now been played by 30 million people. The milestone was reached shortly after the release of the Blackrock Mountain expansion and the game’s arrival for phones.

    In April, Blizzard updated the iOS version Hearthstone to officially support iPhone, iPod Touch, and Android devices. The latest version of the game is said to feature “an all-new intuitive interface handcrafted for the mobile experience. You can see a few screenshots of the iOS version below.

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  • Mortal Kombat X's Jason Voorhees Gets Unmasked

    Mortal Kombat X's Jason Voorhees Gets Unmasked

    The face of masked murderer Jason Voorhees has never been revealed in fighting game Mortal Kombat X. However, a forum post on the Testyourmight forums shows a preview of a mod called Camera Hack being developed for the PC version of the game. The hack unmasks Jason to reveal that developer NetherRealm Studios did put effort into modelling the character’s facial appearance, despite the fact that it was never meant to be seen in-game.

    Jason in Friday the 13th (2009 remake)

    Granted, the Mortal Kombat X version doesn’t look as disfigured as other iterations of the character that have been present in the movies, but he does sport a few scars. It’s likely the character’s facial model was animated so that it would not look out of place during fatalities. Voorhees was added to the character roster in Mortal Kombat X through the Jason Voorhees bundle. Players who own the $30 Mortal Kombat X Kombat Pack were able to access the character from May 5. The Jason Voorhees Bundle can otherwise be purchased on May 12 for $8.

    Mortal Kombat X enjoyed a record-breaking launch back in April. The game scored an eight in GameSpot’s review, praised for its solid fighting mechanics and the challenges offered, but criticized for its monetization model.

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  • Steam Reaches New Concurrent User Record

    Steam Reaches New Concurrent User Record

    Valve’s PC gaming platform Steam continues to break records.

    On Sunday, May 10, a record 9.5 million people were logged into Steam at the same time. That’s a new concurrent user number for the platform, and is up from 9 million just a couple months ago.

    The news comes by way of Steam’s “Stats” page, which reveals that the milestone was achieved in the early afternoon PDT on May 10.

    Valve’s free-to-play DOTA 2 is currently the most popular game on Steam, based on unique users, followed by Counter-Strike: Global Offensive and Grand Theft Auto V.

    Steam is a juggernaut in the PC gaming space. It currently has more than 125 million registered accounts.

    In other Valve-related news, the company recently found itself in some hot water over paid mods, while its new Vive VR headset–made through a partnership with HTC–will launch later this year.

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  • Alien: Isolation Sells 2.1 Million

    Alien: Isolation Sells 2.1 Million

    Creative Assembly’s horror game Alien: Isolation has now sold more than 2.1 million copies, publisher Sega announced on Monday as part of its latest earnings report for the year ended March 31.

    This is up from the 1 million sales figure that Sega announced back in January.

    Does Isolation’s success mean a sequel is on the way? It’s too early to say for sure, though Creative Assembly has said it sees a “great opportunity” to make a follow-up.

    As you can see in the chart above, Sega’s Football Manager 2015 shifted 810,000 units for PC, while the new Sonic Boom games for Wii U and 3DS combined to sell 620,000 copies.

    For Sega’s latest financial year, the company’s total packaged software sales rose to 12.3 million, but Sega still said “performance in the field was weak due to the harsh market environment.”

    The digital side was another story, however.

    Digital game software for mobile phones, smartphones, and PC “remained strong,” Sega said. The publisher specifically called out games like Ange Vierge, SAKATSUKU Shoot, Phantasy Star Online 2, Puyopuyo!! Quest, and Chain Chronicles — Kizuna no Shintairiku.

    Sega’s Consumer Business division–which houses its games business–saw net sales of ¥111.76 billion ($932 million). That represents an increase of 11.2 percent from the previous financial year. Operating income for Sega’s game division, meanwhile, was ¥4.03 billion ($33.7 million)–an increase of 93.1 percent.

    Overall, Sega’s entire business–which includes Pachinko machines and even resorts–posted an ¥11.258 billion ($93.9 million) loss for the period, due in part to restructuring costs.

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