Category: Gamespot

  • How Final Fantasy 15 Has Changed Since It Was Known As Versus 13

    How Final Fantasy 15 Has Changed Since It Was Known As Versus 13

    Final Fantasy XV has changed quite a lot since it was known as Final Fantasy Versus XIII when it was originally announced all the way back in 2006. As part of this week’s Active Time Report video broadcast, Final Fantasy XV director Hajime Tabata spoke at length about how the game has evolved in that time.

    As Eurogamer sums up, basically, much of what you’ve seen and heard previously has changed.

    “After we had switched from Versus to XV, the first decision we made was to make sure that XV would have a complete, coherent story in one game,” Tabata said.

    “That was an important decision–one made at the company level, too,” he added. “So I started thinking about how we could get a full, coherent story in a single game. And the crux of that was which elements from Versus XIII we could carry over and which would not fit into the new structure as XV.”

    As part of this effort, Tabata said he “went through everything in detail” to determine what needed to be changed. By this time, Square Enix had already shared “a fair amount of information” about Versus XIII’s story, and Tabata wanted to keep as much of this intact as possible.

    “But it would have been very difficult to carry over absolutely everything as it was,” he explained. “We considered what was possible with the new-gen hardware, as well as what elements absolutely must be included in XV but might fall through if not given top priority. It was not easy to nail down what was essential for the story to be contained in one title. Everyone involved was very sensitive in dealing with this, and we patiently debated numerous times, but we still couldn’t come up with a definitive answer.”

    “We considered what was possible with the new-gen hardware, as well as what elements absolutely must be included in XV but might fall through if not given top priority” — Tabata

    Tabata went on to say that he worked directly with Versus XIII’s Kazushige Nojima in his effort to “be as faithful as possible” to the original story.

    One of the key changes is that the character Stella, a woman who was originally pegged to be a co-lead alongside Noctis in Versus XIII, has been removed from the game. Taking her place is Luna.

    “We wanted to keep her as a heroine in FF XV’s story, and pursued ways to tie her into FF XV’s design as well, but we found it increasingly difficult to make sense of Stella’s character and role within FF XV,” Tabata explained.

    “So then we thought, do we want to recreate Stella with a different role and image, or do we want to start over with a new heroine?” he went on to say. “And after a lot of consideration, we decided not to include Stella in FF15. Instead, we have a new heroine named Luna, who has a different role within the story.”

    For lots more on the changes from Versus XIII to Final Fantasy XV, including the removal of certain scenes and lots more, read the full story at Eurogamer.

    Other stories from this week’s Active Time Report follow below:

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  • Uncharted PS4 Collection Removes Multiplayer for Uncharted 2 and 3

    Sony’s upcoming Uncharted PlayStation 4 bundle, The Nathan Drake Collection, includes access to a multiplayer beta for Uncharted 4: A Thief’s End. But that’s the extent of the game’s multiplayer support.

    Naughty Dog’s Eric Monacelli confirmed that the developer has “no plans to release multiplayer again.”

    “We didn’t want to fracture the current player pool and community,” he added.

    2007’s original Uncharted: Drake’s Fortune had no multiplayer whatsoever, though sequels Among Thieves and Drake’s Deception had traditional multiplayer modes and even separate co-op experiences.

    Instead, you’ll get to play 1080p/60fps versions of each game’s campaign. A new photo mode and additional trophy support are also included.

    Sony competitor Microsoft took a different approach with its Halo: The Master Chief Collection. This package included not only remastered versions of Halo 1-4’s campaigns, but it also supported multiplayer for those games. It didn’t go so well out of the gate, but online woes have since been largely fixed.

    That’s something of a different case, however, as Halo is known for its multiplayer while the Uncharted series isn’t.

    The Nathan Drake Collection is being developed by Bluepoint Games, which most recently created the Xbox 360 version of Titanfall. The game launches October 9.

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  • Watch This New Mission Impossible Movie Trailer

    Watch This New Mission Impossible Movie Trailer

    Paramount has released a new trailer for Mission: Impossible Rogue Nation and it does not disappoint.

    Motorcycle chases? Yep. Funny one-liners from Simon Pegg? Of course. And it’s capped off by Tom Cruise hanging of the side of an airplane as the classic theme track plays. Pure action bliss.

    “This may be our last mission,” Jeremy Renner’s character says during the spot. “Let’s make it count.”

    The trailer also uses Led Zeppelin’s “Whole Lotta Love,” and it all comes together to really have me excited for the movie. Rogue Nation hits theaters July 31.

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  • Rainbow Six: Siege Gameplay Trailer Shows FBI Swat Specialists

    Ubisoft has released a new trailer for Rainbow Six: Siege showcasing the operatives players will be to pick from.

    Shown in the trailer are a selection of special forces teams including Spetsnaz, SAS, GIGN, FBI, and GSG-9. However, the trailer focuses on the American FBI Swat unit.

    Each of the units members are highlighted, along with their specialty weapons and gadgets, as well as how they’re effective in combat scenarios.

    Ubisoft has confirmed the Rainbow Six: Siege release date as October 13. The game will be available on PlayStation 4, Xbox One, and PC. It is developed by Ubisoft Montreal and will mix team-based military shooting with highly destructible maps.

    “Players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy position,” Ubisoft explained previously.

    Ubisoft has high hopes for for the upcoming shooter, recently saying it believes Rainbow Six: Siege has the potential to become the best-selling shooter in the company’s history, surpassing Far Cry 4.

    “Over its lifetime, we believe Rainbow Six: Siege has the potential to become the highest-selling shooter in Ubisoft’s history,” stated Ubisoft chief executive Yves Guillemot during a recent call with investors.

    However, company CFO Alain Martine pointed out that Rainbow Six games traditionally sell about three million units, “versus Far Cry [4] that this year has exceeded seven million.”

    “We believe that Rainbow Six–because of replayability and multiplayer–might have a potential to [do] better than Far Cry over its lifetime,” Martine added.

    Ubisoft also recently delayed The Division until 2016, it did not announce a new release date for the game.

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  • Pigeon Dating Sim Hatoful Boyfriend: Holiday Star Coming to PS4, Vita

    Fans of bird-based high school dating sim Hatoful Boyfriend will be happy to hear that its sequel, Hatoful Boyfriend: Holiday Star, is being remastered for the PC, PlayStation 4 and PlayStation Vita.

    Following the release of the PS4 and Vita version of the original Hatoful Boyfriend, developer Mediatonic and publisher Devolver Digital are bringing its sequel to more platforms.

    Holiday Star was originally released towards the end of 2014 and lets players “travel to fantastically styled worlds, meet interesting new chikadees, and find romance in elegantly designer winter wonderlands.”

    “Dust the snow off your wings and take flight with both familiar faces and new friends in extraordinary adventures hatched from the whimsical mind of the series creator Hato Moa and Mediatonic.”

    For those unfamiliar with Hatoful Boyfriend, the game is a visual novel in which the player is accepted as the only human student at the prestigous St. PigeoNation Instutition. The game, and its sequel, is all about your quest for happiness.

    If you missed it, you can watch GameSpot’s Danny O’Dwyer playing through the first game on Random Encounter.

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  • Destiny Fans Raise Over $1 Million For Nepal

    Bungie has provided an update on its ongoing drive to raise money for those affected by the Nepal earthquake, announcing over $1,000,000 has been collected.

    The studio’s initiative involves selling physical t-shirts and in-game gear for Destiny, with the profits going to charities aiding the country of Nepal, which was hit by a devastating magnitude 7.8 earthquake on April 25.

    Destiny publisher Activision also contributed $50,000.

    Posting on Bungie’s website, the studio said it was now moving on to “the business of putting those funds to work.”

    Thomas Tighe, president of CEO of Direct Relief, described the of Bungie’s efforts and the contributions made by the studio’s fans as “astounding.”

    “We at Direct Relief are deeply grateful – beyond what can be expressed in words,” he said. “Most importantly, the Bungie community’s amazing support will translate immediately and directly into help for people in Nepal who experienced a tremendous blow.

    “Every penny will be spent to help strengthen essential health services that were needed before the earthquakes and much more so now.”

    Bungie has teased that it will make some kind of Destiny announcement at E3 later in June.

    “We’ll see you at E3. That’s right,” it said in a recent update. “You might have seen mention of Bungie this or Destiny that on E3 schedules. We’ll have some things to tease. Wouldn’t miss it for the world.”

    Bungie didn’t share any further details, but it’s possible the developer will talk about Destiny’s upcoming summer DLC or the game’s major expansion due this fall, which might be called The Taken King.

    Bungie also recently trademarked something called Eververse.

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  • Xbox Boss: We Weren't Fully Committed to PC Gaming, But That's Changing Now

    Xbox Boss: We Weren't Fully Committed to PC Gaming, But That's Changing Now

    Ahead of Microsoft’s appearance at the PC Gaming Show at E3 later this month, Xbox executive Phil Spencer has pledged to gamers that the mistakes of Games for Windows Live won’t be repeated with Windows 10. Speaking with PC Gamer, which is hosting the event with Microsoft as a co-sponsor, Spencer started off by recalling the struggles of Microsoft’s PC gaming past.

    “We weren’t fully committed as a company, and I’ve said that before. We made commitments to developers and consumers that I don’t feel we lived up to,” he said when asked about Games for Windows Live. “The key difference now is that the Xbox team is driving the Windows and console gaming efforts as one connected ecosystem.”

    If gaming on Windows 10 falls short, it won’t be for lack of effort or resources.

    “I can tell you definitively that our team has never committed more resources to making Windows better for game developers and gamers, and that means any gamer on Windows 10, regardless of storefront or device,” Spencer explained.

    “Windows is the most popular platform for games in the world and we are committed to doing more,” he added. “Xbox needs to deliver meaningful, measurable improvements for games and gamers–both for existing games and services and new titles.”

    Asked if Microsoft’s internal development teams, as part of the company’s overall renewed focus on PC gaming, would develop PC-exclusive games, Spencer promised support for the platform, but didn’t make any promises.

    “The charter of Microsoft Studios is to develop games that showcase the best of every Windows device,” he said. “You can absolutely count on us to invest in games for the PC. While we want to break down the walls between platforms, we also know that certain games are optimized for certain devices.”

    Of course a question about new Halo games coming to PC also came up in the interview. Spencer reminded fans that Halo has a history of supporting PC with games like Halo: Combat Evolved for the original Xbox and Windows 98; Halo 2 for PC; and Halo: Spartan Assault and Spartan Strike for Windows 8.

    “There’s definitely a legacy there,” Spencer said. “So no, we wouldn’t rule out more Halo coming to the PC.”

    Read the full PC Gamer interview here.

    The first-ever PC Gaming Show at E3 will be held Tuesday, June 16, starting at 5 PM PDT. GameSpot will have all the news from the show as it’s announced.

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  • Xbox One/PS4/PC New IP Battleborn from Borderlands Dev Gets More Details and New Trailer

    Xbox One/PS4/PC New IP Battleborn from Borderlands Dev Gets More Details and New Trailer

    Borderlands developer Gearbox Software on Thursday announced new details about its upcoming MOBA-like shooter Battleborn, which is currently in development for Xbox One, PlayStation 4, and PC.

    First, Battleborn will have 25 playable characters. As you’d expect, each has unique weapons and abilities, and can grow stronger by way of the game’s “Helix System.” This allows players to boost their character from level 1-10 in a single-player mission or multiplayer match.

    Battleborn’s story mode allows gamers to play alone or together with up to four others through co-op via splitscreen and online. Gearbox stresses, however, that the entire narrative can be played fully solo. You can also replay missions to score better loot a second time around.

    Switching to multiplayer, three distinct modes will be available at launch. With descriptions courtesy of Gearbox, these are:

    • Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;
    • Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;
    • Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.

    Gearbox has also announced a “Persistent Progression System” for Battleborn. Here’s how it works, courtesy of Gearbox:

    • Persistent Progression System: All experience points, whether earned through playing Battleborn’s Story Mode or Competitive Multiplayer modes, contribute to leveling up individual Character Rank, as well as player profile Command Rank:
      • Character Rank: Each hero can permanently rank up from 1 to 10 outside of missions and matches, allowing players to swap out augments in their helix skill tree, as well as unlock skins.
      • Command Rank: Players can rank-up their own player profile, unlocking badges and titles to impress friends, and loot that can be used to benefit any hero the player chooses to command.

    For lots more on today’s Battleborn announcements, check out the video embedded in this post. In addition to Battleborn, Gearbox is working on Borderlands 3 and maybe a new Brothers in Arms.

    Battleborn is scheduled to launch during 2K Games parent company Take-Two’s fiscal 2016, meaning it should arrive before April 2016.

    Gearbox previously described Battleborn as the “most ambitious” game the studio has ever made. The Texas-based developer is perhaps best known for the Borderlands series, but it also created the Brothers in Arms franchise and has worked on various entries in the Halo, Half-Life, and Duke Nukem series.

    For a closer look at Battleborn, check out some images in the gallery below. What’s more, Take-Two has teased that Battleborn will be at E3 next month “in a big way.”

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  • Rock Band 4 Isn't Coming to PC In Part Because of Piracy Concerns

    Rock Band 4 Isn't Coming to PC In Part Because of Piracy Concerns

    Rock Band 4 will launch later this year for Xbox One and PlayStation 4. A PC edition is not in the works, and now, developer Harmonix has explained why. Project lead Daniel Sussman tells Eurogamer in a new interview that there are a couple reasons why they’re skipping a PC release, the first has to do with the series not having much of a footprint on computers to begin with.

    “The library is not there on PC,” Sussman said, referring to the songs released for previous Rock Band games. “The library is there on Xbox and PlayStation. So, for players who want it on PC, really you’re looking at a new audience that hasn’t played before, and I don’t know to what degree there is an audience for new players who have never played Rock Band before on the PC. That’s one piece of it.”

    Sussman went on to say that another reason Rock Band 4 isn’t coming to PC has to do with piracy concerns, which could be a major issue for a game involving music rights.

    “The other piece is all the security issues, to be perfectly frank,” Sussman said. “There’s something comforting about the closed network that comes along with the PlayStation 4 and Xbox One. That’s important to our partners in the music industry. Not to say that’s an unsolvable problem.”

    No Rock Band game has ever been released on PC, while some Guitar Hero games were available for PC. Ubisoft’s Rocksmith franchise is also available on computers.

    Although Harmonix definitely has concerns about bringing Rock Band 4 to PC, the studio hasn’t entirely ruled it out. Read Eurogamer’s full interview for more on Harmonix’s take on PC gaming.

    Rock Band 4 launches later this year. For more, check out GameSpot’s previous coverage.

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  • More Details on Borderlands Dev's Xbox One/PS4/PC New IP Battleborn

    More Details on Borderlands Dev's Xbox One/PS4/PC New IP Battleborn

    Borderlands developer Gearbox Software on Thursday announced new details about its upcoming MOBA-like shooter Battleborn, which is currently in development for Xbox One, PlayStation 4, and PC.

    First, Battleborn will have 25 playable characters. As you’d expect, each has unique weapons and abilities, and can grow stronger by way of the game’s “Helix System.” This allows players to boost their character from level 1-10 in a single-player mission or multiplayer match.

    Battleborn’s story mode allows gamers to play alone or together through co-op via splitscreen and online. Gearbox stresses, however, that the entire narrative can be played fully solo.

    Switching to multiplayer, three distinct modes will be available at launch. With descriptions courtesy of Gearbox, these are:

    • Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;
    • Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;
    • Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.

    For lots more on today’s Battleborn announcements, check out the video embedded in this post. In addition to Battleborn, Gearbox is working on Borderlands 3 and maybe a new Brothers in Arms.

    Battleborn is scheduled to launch during 2K Games parent company Take-Two’s fiscal 2016, meaning it should arrive before April 2016.

    Gearbox previously described Battleborn as the “most ambitious” game the studio has ever made. The Texas-based developer is perhaps best known for the Borderlands series, but it also created the Brothers in Arms franchise and has worked on various entries in the Halo, Half-Life, and Duke Nukem series.

    For a closer look at Battleborn, check out some images in the gallery below. What’s more, Take-Two has teased that Battleborn will be at E3 next month “in a big way.”

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