Category: Gamespot

  • Sega Isn't Abandoning "Classic" Sonic, But It Wants to Make Boom Better

    Sega Isn't Abandoning "Classic" Sonic, But It Wants to Make Boom Better

    Today Sega announced a new game in the Sonic franchise, but it’s probably not the one fans were hoping for. A follow-up to last year’s 3DS game Sonic Boom: The Shattered Crystal, the next game is a 3DS exclusive in the Sonic Boom series: Sonic Boom: Fire & Ice.

    Fire & Ice is coming from Sanzaru Games, the developer behind Sly Cooper: Thieves in Time, among other games. But after the mostly negative response to the two previous Boom games, why does Sega think things will be different this time? I talked with Sega Producer Omar Woodley and Sega PR representative Aaron Weber about making the Sonic Boom franchise better and how Sega isn’t giving up on classic Sonic.

    As setup, Omar explained that Fire & Ice will have a much greater emphasis on a sense of speed and “returning favorites” from Shattered Crystal–things like “the tube races and some of the minigames.” And the five main characters from the animated series are playable: Sonic, Tails, Knuckles, Amy, and Sticks the jungle badger.

    GameSpot: Since the Wii U version was less successful last time, and the 3DS was already more popular, why not try to do the Wii U version again but better? Why shift completely to the 3DS?

    Aaron Weber: Sanzaru [the game’s developer] was already focused on the 3DS; they already had the structure built, and they already had the systems in place. So it was just a natural step for us to go with 3DS. So that was the main focus for us.

    Omar Woodley: And the 3DS was definitely the stronger of the two titles last year. We saw it both in the user and the critical reviews, and so that was what really decided it. If we’re really going to focus on something, we’re really going to step it up and improve all of the things that need improvement, and try to make it a really solid game. The 3DS was a very natural choice.

    We weren’t too happy about the Wii U [version]; we totally feel the 3DS was the stronger of the two. So [Fire & Ice] is 3DS-only. We learned a lot from all the reviews, from our events with consumers, from all the fans, and we took a lot of those comments to heart. So we went back to the drawing board and worked on a new game, with [developer] Sanzaru Games–Sonic Boom: Fire & Ice.

    Basically, we took a lot of that feedback and we tried to fix what consumers and the fans felt was not truly “Sonic” in the last game or what were problematic areas: the character swapping; some of the special abilities weren’t fluid enough; the size of the levels were enormous and the users felt lost in this huge labyrinth. And also, users really felt that the speed wasn’t there. The speed that represented Sonic wasn’t true, so we went back and kind of reestablished and reworked a lot of our methodologies on how we designed the levels.

    We really wanted to focus on fluidity of gameplay. So in this version we’ve actually decreased the size of the levels about 40%. We’ve cut a linear path through the main part of the level, so you can literally sprint through the whole level and have that fast Sonic experience. We’ve put all the exploration aspects on the periphery of the levels. We’re keeping the exploration because that is what Sonic Boom is. It’s a way of us taking Sonic out of his classic legacy gameplay, his arcade vibe, and it’s giving him a more real-world presentation, a more adventure-based presentation for a new generation of gamers.

    We’ve also tied the game more closely to where the animated series is at this point. Last year we launched the game right at the beginning of the animated series. There wasn’t really a great following because the train was literally just leaving the station at that time. So nobody really knew what Sonic Boom was. A lot of the core fans said, “That’s not Sonic.” But I think this time around Sonic Boom is one of the leading cartoons on the Cartoon Network. We have established the merchandising already in stores so the message is pretty clear what Sonic Boom is.

    What do you think led to that disconnect with the original Sonic Boom?

    OW: I think the core fan base was expecting the classic-looking Sonic. Classic-looking Knuckles. We revamped all the characters, and I think that was one big shock to the fan base and consumers. We didn’t really explain until after we redesigned them why we were doing it. But by then we still hadn’t launched any animated episodes. We hadn’t shown any animations. So still there wasn’t a clear message as to what we were trying to do.

    People thought it was just going to be a reboot, not a different direction to go with Sonic. And I think that was what was confusing to the user.

    So this is aimed more at that younger new audience, rather than the established fanbase?

    OW: Correct. This is in line with what we tried to do last year, but I think we’ll be more successful this time because we have the animation out. We have the merchandising out. On Cartoon Network, the animated series targets the 6-to-11-year-old age range, and the game is also primarily targeted towards that age range. But, of course, we’re going to attract the core fan base because it’s Sonic.

    AW: One of the key challenges with Sonic as a franchise is that you have such a legacy. That you have people who grew up with it on the Sega Genesis. People that grew up with it on the Dreamcast, and the Gamecube. And then you have another generation, the younger audience, that are kids that watch the TV show every weekend.

    How do you appeal to all three of those groups? Because each of those is looking for something a little bit different. Though the primary focus is definitely toward the younger audience, there’s a lot of the stuff in there that the team has tried to bring in that makes it feel very iconic to Sonic 2. It’s a lot faster this time around, swapping characters is much easier. The music was done by Richard Jacques who was one of the composers for Sonic: 3D Blast, back in ’96. So there’s a lot of history from different angles and elements. Even the story has certain parallels to the storylines from older Sonic games. That’s one of the things they’re trying to do to bring in those other audiences and offer something for them.

    So does the original Sonic still exist? We recently learned about Mario and Sonic at the Rio Olympics, and that looks like the Sonic that we’re familiar with from previous games. Will these two Sonics co-exist?

    AW: Yeah, they essentially run parallel, so obviously Nintendo just announced the new Mario and Sonic at the Rio 2016 Olympic games, and that is like what we call modern Sonic. He’s got the green eyes; the tan arms, instead of the blue arms; and no scarf. So for the really hardcore vocal fans, they can be happy with that Sonic. But likewise, Sonic Boom as a TV show is doing extremely well on Cartoon Network right now so there’s this new generation coming up watching that and really enjoying that. This game is built in that universe. They both exist simultaneously.

    The other thing people wonder about concerns Sega’s recent changes. Has that affected development? Has that affected the way that the company approaches Sonic and the franchise?

    AW: In some ways it does affect the way that we approach a franchise, but for us, as you’ve probably seen, we’re focusing a lot more on Sonic these days. Sonic is one of the big things we’re looking at right now. I’m going to be moving down to Los Angeles, and we’ll have a whole team down there that is dedicated to Sonic–to the Sonic brand, to the games, to the licensing. At this point we’re doing Sonic licensing on everything from toys to wallets with the classic Sonic design. That’s something we’ll continue to focus on as we go forward and Sonic remains a huge priority for us.

    With the changes at Konami, I think people are even more sensitive to potentially losing these childhood icons. But it sounds like you’re not going to abandon the fans who still want that core Sonic experience, just because Boom is a big popular thing.

    AW: Right.

    What drove the decision to go with an outside developer for this rather than an internal team at Sega?

    AW: Sonic Boom was a western initiative. And so for that we wanted to use a western developer to have that perspective. It’s very different to the way Japanese developers work, and especially Sonic Team, they don’t necessarily grasp everything that we’re trying to establish with the adventure aspect. And so we kind of have to give them that presentation as far as what we want to do with the game and the animation. We want to have more of a Indiana Jones or Tomb Raider kind of spin on things; they are more focused on the classic style of gameplay for Sonic.

    OW: For the story, we tried to tie it more to what’s concurrently going on in the animated series. Eggman is a big character in the animated series. He’s basically the co-star with Sonic. A lot of the episodes revolve around Eggman’s shenanigans and his devious plots, and then Sonic is confronted with that, or he helps Eggman out of some trouble because Eggman’s gotten in over his head. We didn’t introduce any new mysterious ancient alien race or anything like we did in the previous games. We thought that that was just not the way to go this time.

    Is there any StreetPass functionality that will be put into the game? Or Amiibo?

    AW: We have StreetPass planned, but we’re not detailing out what that is yet. And we have the local play for the bot racing. Those are the only two additional features that we have in there.

    Sonic Boom: Fire & Ice is coming out this holiday.

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  • Critically Acclaimed Indie Games Headline the Latest Humble Bundle

    Critically Acclaimed Indie Games Headline the Latest Humble Bundle

    Humble Bundle is known for its discounted collections of games, and today the organization launched one full of favorite games from past bundles. The All-Star Humble Indie Bundle includes eight games, all discounted from their normal prices.

    Antichamber

    You can pay whatever you want for World of Goo, Super Meat Boy, and Dustforce DX, but you’ll need to pay at least a dollar to get their Steam keys. If you bump up your payment to the average purchase ($4.43 at the time of this writing), you’ll get the Dungeon Defenders Collection, Limbo, and Braid. Shelling out the average plus $1, or $5.43, nets you Risk of Rain and Antichamber.

    As always, you can choose to give the money to either charity or the developers of the games. This bundle’s proceeds benefit the Watsi and Child’s Play charities.

    All games are available on Windows, Mac, and Linux, and the bundle also comes with the soundtracks for every game but Risk of Rain and Super Meat Boy. Which games interest you? Let us know in the comments.

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  • Front Mission Being Revived at Square Enix – Report

    Front Mission Being Revived at Square Enix – Report

    Square Enix is developing a new entry in its Front Mission series, according to a new report.

    Siliconera states that a new game is in development at Square Enix’s Japanese studio, with former Armored Core producer Toshifumi Nabeshima on the project.

    Pictured: Front Mission Evolved

    Nabeshima previously worked at Dark Souls and Bloodborne studio From Software, specifically on Xbox 360 title Chromehounds, which was published by Sega, and Armored Core V, which was published by Bandai Namco.

    Front Mission was conceived as a narrative-driven strategy game but, over the years, has changed in significant ways. Some entries in the series have stayed true to its strategy roots while others, such as Front Mission Evolved, have been closer to the traditional mech-based shooter experience. The series has remained dormant since 2010.

    Square Enix has not yet officially revealed a new Front Mission. As a result, it is unclear what type of game this will be. The company is hosting its own press conference at E3 on June 16, so it may be that the title is announced there.

    Square Enix has not hosted a media briefing at E3 since 2012, where it showcased its next-gen Luminous Engine for the first time. This has led to speculation that it plans to make big announcements and show off new games.

    Currently, Square Enix’s in-development AAA projects include Deus Ex: Mankind Divided, Final Fantasy XV, Rise of the Tomb Raider, and a new Hitman project.

    E3 2015 will take place June 16-18. For more on the show and GameSpot’s coverage plans for it, check out the video below.

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  • New Quantum Break Material Won't Be at E3, Dev Suggests

    Quantum Break, the Xbox One exclusive from Alan Wake developer Remedy Entertainment, will not be at E3, a senior exec at the studio has confirmed.

    Speaking in a YouTube video, Sam Lake, the studio’s chief creative officer–and the face of Max Payne–discussed Remedy’s upcoming 20th anniversary.

    Lake went on to say Gamescom would be the next time we see new Quantum Break material.

    “We were at Gamescom last year with Quantum Break and had great fun. We’ll be there again this year … releasing new material,” he said. “We have a theatre where every one of you is welcome to check us out and see the new explosive Quantum Break demo.”

    Although Lake provided a strong indication that nothing new from the game would be shown at E3, it may be that the game will still show up in some capacity. GameSpot has contacted Microsoft for clarification.

    Microsoft previously said it will have a major presence at Gamescom in Germany this August, and promised a breadth of content as significant as what we’ll see at E3.

    “We should have as much new content at Gamescom as we will at E3,” Xbox boss Phil Spencer said at the time, suggesting Quantum Break is one of the games that will be more prominently featured at Gamescom.

    Quantum Break is a third-person shooter in which an experiment has caused time to start collapsing. The game’s protagonists are given the ability to manipulate time, which they must do to escape a corporation hunting them.

    Quantum Break was announced as a trans-media experience. Along with the video game, Remedy and Microsoft are also going to be releasing a live-action show. The game tells the story of the heroes while the show clues us in on the villains.

    Quantum Break was previously set to launch in 2015 but, following a delay, is now slated to arrive next year.

    The Quantum Break show was unaffected by Xbox Entertainment Studios’ recent closure.

    E3 2015 will take place June 16-18. For more on the show and GameSpot’s coverage plans for it, check out the video below.

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  • 650+ DRM-Free PC Games on Sale Now

    650+ DRM-Free PC Games on Sale Now

    GOG.com’s DRM-Free Summer Sale rolls on today with a new “Deal Overload” promotion, featuring loads of discounted games and the arrival of two new franchises from Telltale Games.

    First up, people who might have missed out on deals that have now expired (the sale has been running since last week), may be happy to learn that all 650+ games and 20 bundles are back on sale.

    But this promotion only lasts for 24 hours, ending June 10 at 4:59 AM PDT / 7:59 AM EDT. Head to GOG.com to see all the deals.

    Another piece of GOG news today is that Telltale Games franchises The Walking Dead and The Wolf Among Us are now available through the site–and at massive discounts.

    The first and second seasons, as well as the 400 Days add-on, are available at 75 percent off. This means you can get completely caught up for under $14. As for The Wolf Among Us, season one (the only season released so far) is also available for 75 percent off, available for $6.29.

    Last week, Telltale’s Game of Thrones series launched on GOG.

    What’s more, GOG’s Deal Overload promotion includes a 48-hour giveaway (ending June 11), where everyone can get a free copy of strategy game Battle Realms.

    If you decide to partake in the sale, you’ll get free games depending on how much you spend. Spend $1 to unlock a free copy of SimCity 2000 ($1), $20 for Stalker: Clear Sky; or $50 for Xenonauts.

    GOG’s Summer Sale ends on June 21.

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  • Masters of Orion Reboot Coming From World of Tanks Dev

    Masters of Orion Reboot Coming From World of Tanks Dev

    Wargaming, developer and publisher of World of Tanks, has announced it is rebooting classic PC strategy series Masters of Orion.

    Accredited with being a pioneer of the Explore, Expand, Exploit, and Exterminate (4X) genre, Masters of Orion was first released in 1993 for MS-DOS and Mac. The game tasks player with using politics or force to lead a chosen race to galactic dominance.

    Development duties for the reboot have been handed to NGD Studios, the Argentina-based outfit behind Bunch of Heroes and Regnum Online, “with key members from the original title’s team” also involved.

    Wargaming is promising enhanced visuals that will “breathe new life into the vast galaxy available to explore and conquer, as well as give new personality to the many races which call it home.”

    Other key features include “a revamped user interface, an orchestral score from the original game’s composer, voiceovers by well-known actors, new user tutorials, and more.”

    “Master of Orion is a game that brings Wargaming truly back to its roots, not only as a company but also in how it influenced my personal interest in both games and making them,” said Wargaming CEO Victor Kislyi.

    “The series’ iconic gameplay has stood the test of time and working with NGD Studios to bring the series back to life is a truly exciting moment for the team.”

    “As longtime fans of the Master of Orion, the opportunity to help breathe new life into this acclaimed game has been a dream come true,” added Andrés Chilkowski, co-founder and CEO of NGD Studios.

    “While we’ve made many improvements overall to the game, we’re confident that its classic and addictive gameplay will appeal to gamers no matter if they played the game years ago or are now just experiencing it for the very first time.”

    Take a look at the first Masters of Orion screenshots in the gallery below.

    Click to view in full screen

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  • Don't Expect Valve Announcements at E3

    Don't Expect Valve Announcements at E3

    Half-Life and Steam developer Valve is “not exhibiting” at E3 next week, the company has confirmed.

    A Valve representative told GamesBeat that the company is not taking meetings at E3 for any of its upcoming products, which would include the ViveVR headset it’s working on with HTC.

    The virtual reality headset may appear at the show, however, as ViveVR development kits were recently sent to some developers.

    What’s more, GamesBeat points out that Valve is–so far at least–not listed as a participant in the inaugural PC Gaming Show at E3, which will be held the evening of June 16.

    So don’t expect a Half-Life 3 announcement. But you probably already knew that.

    Historically, Valve has never had much of a presence at E3. In 2010, Gabe Newell appeared during Sony’s briefing to talk about Portal 2, but the company hasn’t done much, at least publicly, since.

    Though it may not have any announcements to make at E3 itself, Valve may still have some news around E3. The company’s annual Summer Sale is rumored to begin June 11 and run through June 20.

    E3 2015 will take place June 16-18. For more on the show and our plans for it, check out the video below.

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  • Xbox One/PS4 Wolfenstein Prequel Getting Disc Version, Release Date Announced

    Xbox One/PS4 Wolfenstein Prequel Getting Disc Version, Release Date Announced

    Following its digital-only release back in May, Wolfenstein: The New Order prequel The Old Blood will launch on a physical disc on July 21, publisher Bethesda has announced.

    The game will be available across Xbox One, PlayStation 4, and PC. Pricing was not announced, but the digital edition sells for $20, so something in that area would seem likely.

    Note that this is not a bundle that includes The New Order and The Old Blood, only The Old Blood. But The Old Blood is a standalone game, so you don’t need a copy of The New Order to play it.

    Here’s the story for The Old Blood, boiled down to its key points, courtesy of Bethesda.

    “The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria…”

    For more on The Old Blood, check out GameSpot’s review.

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  • Log-In Issues Reported as Elder Scrolls Online Launches for Xbox One and PS4

    Log-In Issues Reported as Elder Scrolls Online Launches for Xbox One and PS4

    The long-awaited console edition of Bethesda’s The Elder Scrolls Online finally launches today, June 9, but the MMORPG’s release on Xbox One and PlayStation 4 isn’t going as smoothly as it could be.

    In North America and Europe, players are reporting log-in issues on NeoGAF and TESO forums. For anyone who wanted to jump right it at midnight when the game launched, this is a big bummer.

    Thankfully, Bethesda is on the case, saying in a post on Twitter that it’s currently readying a fix.

    We’re working to fix an issue affecting #ESOTU console logins on NA and EU. Keep an eye on this thread for updates: http://t.co/1mply44M3A

    — Elder Scrolls Online (@TESOnline) June 9, 2015

    MMOs are still somewhat new territory for consoles, so some level of growing pains are probably to be expected. We’ll continue to monitor this story as it develops.

    Have you experienced any log-in issues? Let us know in the comments below.

    The Elder Scrolls Online was originally released in April 2014 for PC–read our review here. The console edition was delayed multiple times before its release today across both platforms.

    The Elder Scrolls Online is now called Tamriel Unlimited, and no longer requires a monthly subscription. However, it’s not a free-to-play game entirely, as you still need to pay a one-time fee to get started.

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  • Destiny Expansion "The Taken King" Launching in September for $40 – Report

    Destiny Expansion "The Taken King" Launching in September for $40 – Report

    As rumored, the next major Destiny expansion is called The Taken King and will launch on September 15. That’s according to Kotaku, which obtained marketing material for the expansion and also corroborated the details with other, unnamed sources. The expansion will reportedly cost $40, which is twice the cost of Destiny’s two previous expansions, The Dark Below and House of Wolves.

    Among other things, The Taken King is said to offer a new subclass for Destiny’s three classes. A new elemental super ability is also supposedly on the way.

    Per Kotaku: “An electrical storm for Warlocks (arc); a gravity bow for Hunters (void); and a flaming hammer for Titans (solar). Hardcore Destiny players will notice that each of these abilities revolves around the element each respective class lacks today.”

    The Taken King will also have a new raid in which players fight against Oryx, the father of Crota, according to the leak. The expansion is also expected to include new multiplayer maps, more Strikes, and more.

    Publisher Activision previously referred to a new Destiny expansion coming this fall as the game’s biggest ever. The Taken King would be the first Destiny expansion offered outside of the game’s DLC pass.

    The name “The Taken King” was first spotted earlier this year through trademark filings. Just last week, it popped up again through Red Bull.

    Bungie did not comment on this report when approached by Kotaku.

    For its part, however, Bungie has said it will have some Destiny news to announce at E3 next week. The developer also recently trademarked something called “Eververse.”

    Head to Kotaku for the full story on The Taken King.

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